Voyager had these, and it seemed like they were supposed to be the way of the future for starfleet ships. So why aren't more recent starfleet designs using this new technology?
And, as somebody with some experience in the matter...
Moving parts break. All of them. No exceptions.
The last thing I want giving out under stress is my wonky, too gidgitty for its own good warp pylon...
Maintenance would be a headache, does anyone have 5,000 gallons of 3in1 oil for these hinges?
Even with Voyager the gimmick seemed kind of pointless, unless having the nacelles in their lowered profile somehow made the ship more aerodynamic for landing. I could see the point of it on a test bed vehicle or warp sciences research ship but not on a ship of the line and whose to say there isn't a bit of flex in those pylons on existing ships to allow for a little fine tuning, we know that they are all held together by various forcefields anyway, turn those off and our pretty ships would flop around like half inflated balloons.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
All more or less valid points. It just saddens me to see such a cool innovation in the trek universe abandoned after only one representation in canon. And it's just nifty. I'm a big fan of the F-14, so a variable geometry ship is really cool to me.
and whose to say there isn't a bit of flex in those pylons on existing ships to allow for a little fine tuning, we know that they are all held together by various forcefields anyway, turn those off and our pretty ships would flop around like half inflated balloons.
very true, i never thought of that...
except for the Excelsior class. they are mostly giant solid parts instead of a massive collection of sub assemblies, and very different from most other ships from a manufacturing and construction perspective. (also very expensive for its size to build, partially for the aforementioned manufacturing reasons, partially because it has a very large warp core for its size.)
All more or less valid points. It just saddens me to see such a cool innovation in the trek universe abandoned after only one representation in canon. And it's just nifty. I'm a big fan of the F-14, so a variable geometry ship is really cool to me.
^
Exactly my sentiments
but sadly like the F14, such a technology is deemed redundant
wouldn't breaking parts depend on friction? And with no friction from air or gravity can moving parts actually break? I always looked at it like a perfect gyroscope. I don't think those would break if built correctly.
And, as somebody with some experience in the matter...
Moving parts break. All of them. No exceptions.
The last thing I want giving out under stress is my wonky, too gidgitty for its own good warp pylon...
It's bad enough when I can only get the saucer-section of my Galaxy to dock back in half the time.
One time I had to get some Red Shirts to get out and help it in... in retrospect, that was a bad idea right from the beginning.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
wouldn't breaking parts depend on friction? And with no friction from air or gravity can moving parts actually break? I always looked at it like a perfect gyroscope. I don't think those would break if built correctly.
Come back after retaking basic physics. Unless handwaved with applied phlebotinum, friction is inherent to all motion of one piece of matter against another. Lubricants and ball bearings and maglev and so forth just change the type of friction you're dealing with.
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wouldn't breaking parts depend on friction? And with no friction from air or gravity can moving parts actually break? I always looked at it like a perfect gyroscope. I don't think those would break if built correctly.
Come back after retaking basic physics. Unless handwaved with applied phlebotinum, friction is inherent to all motion of one piece of matter against another. Lubricants and ball bearings and maglev and so forth just change the type of friction you're dealing with.
I think she means that the hinge point itself is where the friction is. Think of a squeaking door hinge. It is not the air that causes it to grind, but the metal on metal. Same with oil in the motor engine. It is the metal on metal, when not properly lubricated causes the most damage and wear on the parts.
As for the actual topic at hand: yeah, it has less to do with friction and more to do with stress. Turning at speeds beyond C would do quite a number on just about anything.
I'm sure they was a huge weak link in the ship design. If I was attacking the ship. Soon as shields dropped that would be my first target to hit. Right in that hinge area. That would make the ship incapable of warp until repaired. Then it would be an easy target since it couldn't warp to escape.
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Moving parts break. All of them. No exceptions.
The last thing I want giving out under stress is my wonky, too gidgitty for its own good warp pylon...
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Even with Voyager the gimmick seemed kind of pointless, unless having the nacelles in their lowered profile somehow made the ship more aerodynamic for landing. I could see the point of it on a test bed vehicle or warp sciences research ship but not on a ship of the line and whose to say there isn't a bit of flex in those pylons on existing ships to allow for a little fine tuning, we know that they are all held together by various forcefields anyway, turn those off and our pretty ships would flop around like half inflated balloons.
It's gimmicky and takes more work to design (and maintain!).
Transforming is an anime thing, not a Star Trek (ships) thing.
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very true, i never thought of that...
except for the Excelsior class. they are mostly giant solid parts instead of a massive collection of sub assemblies, and very different from most other ships from a manufacturing and construction perspective. (also very expensive for its size to build, partially for the aforementioned manufacturing reasons, partially because it has a very large warp core for its size.)
^
Exactly my sentiments
but sadly like the F14, such a technology is deemed redundant
well I think sensors pretty much do that already.
Worf knew well ahead of time when someone was charging weapons or spinning up the warp core
Tell that to the new Dyson ships.
It's bad enough when I can only get the saucer-section of my Galaxy to dock back in half the time.
One time I had to get some Red Shirts to get out and help it in... in retrospect, that was a bad idea right from the beginning.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Come back after retaking basic physics. Unless handwaved with applied phlebotinum, friction is inherent to all motion of one piece of matter against another. Lubricants and ball bearings and maglev and so forth just change the type of friction you're dealing with.
— Sabaton, "Great War"
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I think she means that the hinge point itself is where the friction is. Think of a squeaking door hinge. It is not the air that causes it to grind, but the metal on metal. Same with oil in the motor engine. It is the metal on metal, when not properly lubricated causes the most damage and wear on the parts.
As for the actual topic at hand: yeah, it has less to do with friction and more to do with stress. Turning at speeds beyond C would do quite a number on just about anything.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.