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Lessons from the Dill - event

vocmcpvocmcp Member Posts: 1,134 Arc User
For future repetitions here are some take aways that seem important to me:

- Great event! People really enjoyed it!
- One event per month would be nice.
- Rework minimum level requirements for mining. E.g. KDF needs to be lvl 24 atm.
Post edited by vocmcp on
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Comments

  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    DIL has become way too easy to get, especially since the addition of the Dyson system. Seriously, once you finish your reps and whatnot, you'll have more DIL than you can actually expect to refine in a lifetime.

    That said, I don't really care one way or another if there's a bonus mining event. It was only needed in the beginning of DIL, and now it seems a trifle outdated. There are so many ways to max out DIL several times over...I had to quit collecting the stuff for a while. I'm down to around 400,000 unrefined, so I guess I should get back on it eventually.

    Cool idea for noobs who need it, but it'll get tiresome even for them. In principle I agree with it. But I also think it's a bit overkill.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    Since they killed the calendar, events every weekend would be better.
  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2014
    Events every week, but for 2-3 days would be better I think. And not necessarily on the weekend.
  • xsupersnailxxsupersnailx Member Posts: 180 Arc User
    edited February 2014
    daqhegh wrote: »
    DIL has become way too easy to get, especially since the addition of the Dyson system. Seriously, once you finish your reps and whatnot, you'll have more DIL than you can actually expect to refine in a lifetime.

    That said, I don't really care one way or another if there's a bonus mining event. It was only needed in the beginning of DIL, and now it seems a trifle outdated. There are so many ways to max out DIL several times over...I had to quit collecting the stuff for a while. I'm down to around 400,000 unrefined, so I guess I should get back on it eventually.

    Cool idea for noobs who need it, but it'll get tiresome even for them. In principle I agree with it. But I also think it's a bit overkill.

    Well some of us are lucky to have 10k dilithium, some of us like this dilithium bonus
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    daqhegh wrote: »
    DIL has become way too easy to get, especially since the addition of the Dyson system.

    Rest assured, eventually Cryptic shall address that. It has happened before, and will happen again.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited February 2014
    Personally i find the weekend events a horrible concept.
    I'm just not going to plan my entire weekend around a game, whereas with the hourly events i could easily plan or decide that this or that hour I can play, or simply just take whatevers going on when i'm online.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2014
    Well some of us are lucky to have 10k dilithium, some of us like this dilithium bonus
    Yeah, it's nice if you don't have a stockpile. If you do, it's kind of a disappointing event, since it's not really offering anything.

    This is why hourly events were more appealing. At least there was something for everyone that way.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited February 2014
    This Dilithium event has been great. Finally, way to build up a small reserve on more than 1 alt while not having to spend hours just grinding Dilithium, not being bound to someone's calendar or clock, so we can spend time playing the game. With 100,000 Dilithium ore I can now go days without actively grinding for it.

    Oh, and better yet, all those rep projects and fleet projects taken care of so, yes, again, we can just play the game.

    And Dilithium economy be damned! Seriously. Let's just play the game.

    Cryptic team: Thanks for the Dilithium Event, the science destroyers, the new ship sets, new game mechanics, and EVA suits.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited February 2014
    I love the increased rewards from things like contraband and STFs, IMO it's closer to what they should reward.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited February 2014
    It's nice by itself, but considering we traded in the event calendar for it, I consider it a loss.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited February 2014
    I love the increased rewards from things like contraband and STFs, IMO it's closer to what they should reward.

    for the STFs it's exactly what they where awarding before the nerf of the rep system happened that nuked dil rewards
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  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited February 2014
    daqhegh wrote: »
    DIL has become way too easy to get, especially since the addition of the Dyson system. Seriously, once you finish your reps and whatnot, you'll have more DIL than you can actually expect to refine in a lifetime.

    That said, I don't really care one way or another if there's a bonus mining event. It was only needed in the beginning of DIL, and now it seems a trifle outdated. There are so many ways to max out DIL several times over...I had to quit collecting the stuff for a while. I'm down to around 400,000 unrefined, so I guess I should get back on it eventually.

    Cool idea for noobs who need it, but it'll get tiresome even for them. In principle I agree with it. But I also think it's a bit overkill.

    not every player is as hard-core as you....
    I gather just enough to cap each day and log off. there is still plenty of stuff for me to get. though its nice that it takes a bit less time.
    one dill weekend like this per month feels nice :) makes the game far less grindy...
    the difference between you and me: you play so much you get more dill than you can refine, I log in to gather until i reach the cap.
    to me this feels like a nice bonus while you need a cap increase to accommodate your play style. it has nothing to do whit people being noobs...

    I prefer a event every weekend but a different kind of event every time. next weekend has no event that's really sad. featured episode rerun weekend event get lobi for completing the first featured episode on your account that day would be nice. PvP weekend? not my preference but a possibility. just entice me to play different content every weekend to keep things fresh.
    so exited to get my nakura marks around 22nd of February. those take way to long to grind without a boost. plus not one of those missions is fun....
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • indysharkindyshark Member Posts: 1,549 Arc User
    edited February 2014
    I really enjoyed the event. I played several missions I have not played recently and loved the extra dilithium awards. Great job on the event. I can't wait to see more events like this!
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    Rest assured, eventually Cryptic shall address that. It has happened before, and will happen again.

    Yeah, I know it's coming. I've been thinking maybe I should grind it out while I can. Only a matter of time.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited February 2014
    gonalius wrote: »
    Events every week, but for 2-3 days would be better I think. And not necessarily on the weekend.

    weekends always have the most people online if you want to give your community something you got to give it to the largest group. may suck but that's how it works. the length is just fine imho.
    Personally i find the weekend events a horrible concept.
    I'm just not going to plan my entire weekend around a game, whereas with the hourly events i could easily plan or decide that this or that hour I can play, or simply just take whatevers going on when i'm online.

    you aren't going to play all weekend long. you know what event will run that weekend so you'll log in when it suits you. whit the hourly events you could log in and find you just missed the event you wanted to do most and have the next one be between 3 and 4 at night when you want to be in bed. whit a weekend event you can log in and benefit from it at any time it pleases you. this is better! it's much more flexible for players.

    the best thing they could have done whit that system was giving it the axe and start weekend or week-long events as long as they do them every week.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • darthwoodarthwoo Member Posts: 371 Arc User
    edited February 2014
    This event has been pretty much a bust for me thanks to an ice storm-induced 85 hour blackout. Obviously that's not the fault of STO, but seeing as how it looks like there will only be two weekend events per month from a glance at the current calendar, that means that anyone who misses it for whatever reason has to wait quite a very long time for another chance, unlike the old hourly events. Meanwhile I can't bring myself to bother with any mark events at the regular reward schedule.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2014
    I really enjoyed the event. I would like to see it pop up once a month or twice a month. It really helped me out on my Dil gathering for stuff to buy. I do say the Duty Officers should get that amount all the time. Since they don't offer much to begin with.

    I only play on weekends, and I don't have a stock pile of Dil. So this was well worth me spending time to farm Dil.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2014
    I do appreciate the Dilithium Boost, because I deseperately need it for my Fleet. (We are a few people and are dilithium bankrupt because of the Tier 3/4 Projects). But man these events are not good for people with multiple characters.


    I'm greatly sleep deprived collecting Dilithium on all my characters that I'm staying up all night just to accomplish it. Barely getting any sleep. If this was a week long event, I likely collapse from sleep exhaustion. So be nice if these events were for accounts than per character.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited February 2014
    I think theses bonus weekends are a great idea, specially as the event runs for 5 days, even if you cant do anything on sat&sun you can still play thurs/fri.

    I far as I am concerned the hourly events were a total waste of time, more often as not when I would check to see what event was up I found that anything that was of use to me was either passed or not till much later when I could not play, it had got to the stage where I wasn't even bothering to look anymore.

    so in my opinion its much better to have at least a good few hours once in a while then 1 hour once in a blue moon if you were lucky.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    If this was a week long event, I likely collapse from sleep exhaustion. So be nice if these events were for accounts than per character.
    Sleep is for the WEAK! CAFFEINE is for the STRONG!
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  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited February 2014
    I really enjoyed this event ... with one exception: It pointed out that the "rich dilithium claim" mechanic needs to be reworked.

    The new leader of the STO team mentioned in a podcast that he doesn't want to penalize people for spending money and time in the game, but but that is what the current "rich dilithium claim" does ... in a way.

    You have to open a lock box (usually many lock boxes) to get a rich dilithium claim and then the way it works is that you have X number of seconds to mine for 5000 dilithium (or 10,000 during the recent weekend event) per day.

    The catch is, the mining "mini game" will max out after you reach more than 700 points. Meaning that you get 5000 dilithium if you get more than 700 points in the mining mini game. However, players can keep playing the game until the timer runs out and a good player might get more than 1000 points in the mining mini game before the timer hits zero.

    I would like to see the 5000 (or 10000) dilithium cap removed. The "cap" is the fact that the mining mini game is on a timer and you can only turn in one rich claim a day! You can't just mine all day with rich claims, so why not reward players who show their mining skills by letting them continue stacking up dilithium ore until the mini game timer runs out?

    The other thing to keep in mind is, we can only refine a VERY limited amount of dilithium ore each day ... so why not let people who open up lock boxes to get rich claims mine until the mini game timer runs out?
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited February 2014
    daqhegh wrote: »
    Yeah, I know it's coming. I've been thinking maybe I should grind it out while I can. Only a matter of time.

    On a side note, I absolutely LOVE your ideas of Andoria in your signature. My friends and I actually had almost the exact same thoughts last year when we visited Andoria in the game.

    I really wish the devs finished Andoria and made it a cool place to go (no pun intended). I'd also love to see an ice lake on Andoria where players who earned the ice shoes from the winter event can go ice skating when the winter event isn't happening.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited February 2014
    tancrediiv wrote: »
    This Dilithium event has been great. Finally, way to build up a small reserve on more than 1 alt while not having to spend hours just grinding Dilithium, not being bound to someone's calendar or clock, so we can spend time playing the game. With 100,000 Dilithium ore I can now go days without actively grinding for it.

    Oh, and better yet, all those rep projects and fleet projects taken care of so, yes, again, we can just play the game.

    And Dilithium economy be damned! Seriously. Let's just play the game.

    Cryptic team: Thanks for the Dilithium Event, the science destroyers, the new ship sets, new game mechanics, and EVA suits.

    I completely agree.

    Let's spend less time worrying about whether we have enough dilithium. People complained that this game was a grind before, they change that by adding events that give us more, people complain that it's too easy. Shutup and play LOL
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    vocmcp wrote: »
    For future repetitions here are some take aways that seem important to me:

    - Great event! People really enjoyed it!
    - One event per month would be nice.
    - Rework minimum level requirements for mining. E.g. KDF needs to be lvl 24 atm.

    The real question is: is such an event better than the daily bonus hours? I say not.

    In this case, cuz it was Dilithium -- and *everyone* can use Dilithium, if only to convert to Zen -- I guess it was a good event for me. I traded over 600 BNPs, and what not, and got a good deal out of those.

    But what if it's, say, another Dyson event, and I get to chase around inside the Sphere, aligning craters for a whole weekend? No thank you!

    Honestly, I really just rather have my hourlies back.
    3lsZz0w.jpg
  • fubbefubbe Member Posts: 0 Arc User
    edited February 2014
    The 8k limit cap is a bit of a bottleneck. Especially during these events.
    And the veteran extra 1000 is laughable as it takes days to finish.
    I'd like to see the limit increased during events, to support the overflow.
  • kantazo1kantazo1 Member Posts: 0 Arc User
    edited February 2014
    The dill event was great, now if we could do something about fleet Marks??? :mad:
    Seek and ye shall find. Yeshua
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    vocmcp wrote: »
    For future repetitions here are some take aways that seem important to me:

    - Great event! People really enjoyed it!
    - One event per month would be nice.
    - Rework minimum level requirements for mining. E.g. KDF needs to be lvl 24 atm.

    One event per month would be ridiculous. One event per weekend would be more like it. But yes, KDF should be reworked to be able to mine at the same level as Feds.

    By and large, I can't call it successful, because A.) I wasn't playing any more than I already was, and I certainly wasn't doing anything specific to increase my Dil intake, and B.) You're still gated by the Cap so it's a largely irrellevant boost. All it means is now it takes two days to refine what I got from mining rather than one.
    You're just a machine. And machines can be broken.
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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited February 2014
    I feel that they should either have week long events that run every week, or give us the hourly events with the every other weekend events.

    As it is now, we have nothing to look forward to during the weeks. The hourly events gave some (though not all) something t keep them signed in during the week. Now we have 9 days between the events.

    To be honest, I would prefer that they keep big events on every other weekend like now, but also give us the hourly events like the did when we had the bonus Dyson grind weekend. This will keep players from getting burned out on weekend grind events.

    I understand that these events are meant to bring the community together. However, if the only thing being done are grind event weekends, with nothing else rewarding to give a break, it is boring.

    Running every other week appears like we are expected to see them like an oasis in the desert that is refreshing. However, there are a lot of people that will not make it to the oasis without a little help between. So, the games activity will die during the week, encouraging gamers to look else where for entertainment during the week.

    As this happens, they may find games that are different, but to them are just as good. For a while, the events every other weekend might bring them back. But not all will keep coming back with nothing during the week to entertain them.

    This, of course, is just my thoughts on it.
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2014
    Since the daily Fleet Mark events were removed from the calendar I've been logging in, and staying in game much less.

    This said, I appreciate the opportunity to pick up extra dil, thanks Cryptic.
    Joined STO in September 2010.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    vocmcp wrote: »
    For future repetitions here are some take aways that seem important to me:

    - Great event! People really enjoyed it!
    - One event per month would be nice.
    - Rework minimum level requirements for mining. E.g. KDF needs to be lvl 24 atm.

    Don't think those are 'lessons'. More like feedback and requests.
    Sometimes I think I play STO just to have something to complain about on the forums.
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