I'm just finishing up my K.D.F. character (Kargon. Don't ask, And don't look it in the eye.)
"He is an Engineer so I want to get my precious Kargon a good cruiser. The 3 I'm looking at are the 3-pack Bortasqu', Fleet Mogh, and the Fleet Negh'Var. From a veterans perspective which one is better in both firepower and hull.
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I like pie. ______________________________________
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Fleet Mogh. no competition(for these choices).
Fleet Negh'var lacks firepower and the Bortasqu' is a flying death trap despite the hull numbers. It has no defense % to speak of and can't turn away in a pinch without evasive which even then can be too slow. I've tried running it with and without the special consoles it comes with(they're pretty lame btw), and with several different builds and have never found it to perform particularly well. I run the Fleet Tor'Kaht on my KDF tac and love it, wouldn't mind picking up the Mogh but the Tor'Kaht does just fine for me. It's Maneuverable, good defenses, great firepower, all the makings of a true BATTLEcruiser.
The Tor'Kaht does have a great turn rate (Tor'Kaht: 10) (Fleet Mogh: 9)
but it gives that up for some hull (Tor'Kaht: 39600) (Fleet Mogh): 41250 . I think I'll get the Fleet Mogh, first. But someday I'll get the Tor'Kaht. I like the looks of it.
Thank you for the info jadz3.
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I like pie. _____________________________________
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Negh'var and Bortasqu are more about support and absorbing punishment, while the Mogh deals with threats by making them go away. There is also the Mirror Negh'var to consider which is an excellent support ship with a decent amount of firepower, giving you something middle-of-the road till you're sure, and much much cheaper.
Also, why can I see your signature even though I have those turned off. You're inputting it manually rather than set for automatic?
It's automatic, I think...... I'll get the Fleet Mogh first. But one day I'll get the flagship.
I talked to people in my fleet the Bortasqu' isn't a bad ship it's slow but so is my [REDACTED].
Thank you Reginamala
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I like pie. __________________________
I'm sorry to people who I, in the past, insulted, annoyed, etc.
An advantage the Mogh has over the Tor'kaht is the higher inertia. So if you wanna fly more escort-like, the Mogh is the ship to go with. Tor'kaht, despite the higher turnrate, still has to operate like a heavier ship because it has about half the inertia rating of the Mogh.
The only thing the Bortas'qu is good for is beam-boating with 5 tac consoles. It's nothing special, and can't really tank that well. There's a reason it didn't sell that well amongst KDF players. . .if we wanna fly space whales, we can play Federation.
An advantage the Mogh has over the Tor'kaht is the higher inertia. So if you wanna fly more escort-like, the Mogh is the ship to go with. Tor'kaht, despite the higher turnrate, still has to operate like a heavier ship because it has about half the inertia rating of the Mogh.
The low inertia can be an advantage, though. When you can turn your nose about faster than you can change the direction of your movement, you can start to almost-strafe your target.
It's automatic, I think...... I'll get the Fleet Mogh first. But one day I'll get the flagship.
I talked to people in my fleet the Bortasqu' isn't a bad ship it's slow but so is my [REDACTED].
Fleet Mogh first is the right choice. It's the best all-rounder out of the 3 ships you listed. You will not be disappointed.
As far as Big Bad Bort goes, I'm an admitted Bortasqu' fan. It's big and imposing and looks just like the battlecruiser from Starcraft and I love flying it, but a few things to note when (if) you buy it...
- timezarg is right, the only load-out the Bortasqu' really works well with is beamboat. While it can mount cannons, whether you should is another question entirely (the answer is no, you shouldn't).
- not sure why jadz thinks it's a flying deathtrap. I'm almost unkillable in PVE in my Bortasqu'. I've got the borg engine and deflector on it along with an elite fleet shield and it's a juggernaut.
- don't waste slots on RCS consoles trying to get the thing to turn. Just accept that it can't and learn to live with it.
- don't buy the 3-pack. The usefulness of the special consoles is questionable at best and the set bonus is meh. The pet you get will be dead and on cooldown most of the time because it always immediately gets itself killed after launch. Just get the Tactical (5 Tac slot) version and dump the gimmicky autocannon in the trash.
- Consider the Bortasqu' suitable for PVE ONLY. It's absolutely one of the worst ships you could take into PvP. Your KDF teammates will hate you for bringing a Bortasqu' into the fight because it's nothing but a big target for Fed escorts.
I run the fleet Mogh on my Engineer and she can put out some decent damage and also has the durability factor. I can do probes in Khitomer elite STF's or handle a cube solo in Cure Elite STFs without too much of an issue.
Also the best thing about her, is you can get the discount by first buying the c-store version which is what I did. I took my Orion out of her Fleet Corsair and it was a great move. SO I have been slowly setting up my Mogh for missions that require an higher DPS.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
Mogh for a cannon-cruiser, Negh for a beam-boat. Sadly the mighty Bortas has been left behind by recent advances... fleet level ships are far tankier than it is.
I'm also a Bort fan, which has me confused seeing the responses here. Can't comment on the Mogh, but I also have the Tor'khat (and the Galor & Chel Grett, so I'm familiar with fast & nimble cruisers), but I've found no disappointment using the Bortasq' in PvP or PvE in just random PuG encounters or Ker'rat. It tanks well when built up, and puts out considerable damage. As variant37 said, it's a juggernaut.
Tor'khat was *good* but I felt it was lacking in both the imposing features and my self-satisfaction, even though they had essentially the same build. But hey, at least it can turn!
Fleet Mogh first is the right choice. It's the best all-rounder out of the 3 ships you listed. You will not be disappointed.
Basically this. I fly a Fleet Tor'kaht, and I love it to death, and since the Mogh is more or less identical (if not slightly better at damage dealing), you will be fine. It has VERY high mobility and is relatively easy to fly, and hits VERY hard. It can be used as a gunship or beamboat, and regardless of which route your take, your targets will almost always end up dead.
- Consider the Bortasqu' suitable for PVE ONLY. It's absolutely one of the worst ships you could take into PvP. Your KDF teammates will hate you for bringing a Bortasqu' into the fight because it's nothing but a big target for Fed escorts.
Yeeeah. Last time I saw a Bort in Arena, my team more or less farmed kills off the thing. It got to the point where the player didn't even bother to respawn. The thing is wonderfully imposing, and visually a beast, but like the Vo'Quv, it goes down with relative ease. I had a Bort try to go head to head with my Scimitar in a C&H. Even in a straight out fight, it lost badly.
HOWEVER, I have had Borts pull aggro off of my highest DPS ships in PvE, simply because when it comes to beating the living daylights out of whatever is in front of you, the Bort is almost second to none (Scimitar still holds the number one spot for that XD). That gimmicky auto-cannon can really REALLY lay down the pain (if it hits), and combine that with 5 tac consoles, it hurts. A lot. But ONLY in PvE. So variant gave probably the best recommendation.
And for the record, the Behemoth-Class loots cooler than the Bort. Just saying =P
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I ran an A2B crit build on a tac Bort for a little while... it could hold its own quite well against anything out there. Occasionally I'll put it back together and go mess with farmers in Kerrat... so I wouldn't totally discount it in PvP, just needs the right build and a good pilot.
I ran an A2B crit build on a tac Bort for a little while... it could hold its own quite well against anything out there. Occasionally I'll put it back together and go mess with farmers in Kerrat... so I wouldn't totally discount it in PvP, just needs the right build and a good pilot.
Wish I ran into that one. Every Bort I have fought has basically done nothing but prove that those things have an issue with their containment protocols on their warp core. Course I use a Scimitar, so it's already kinda cheating to begin with, but it would be nice if those things did something other than nova when I fought them.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I have all of them. My Engineer uses the Fleet Vorcha and my Tac the Mogh.
They have to be played differently. Beams for the Vorcha and cannons for the Mogh.
You have to go into the fray with the Vorcha and slug it out. With the right build and Doffs it can be a mean ship. It turns at 28+, and its Weapon Power swings between 125 and 100 and that is with my Shield swinging between 99 and 106...I don't have to shift between Weapons and Shield preference.
With the Mogh, the KDF's Avenger, is usually Tanking. It gets boring, but does the job. I have more fun with BOPs.
The Bort..qu is useless. You go out there and find out your hull is made of Aluminium.
NOW, IF THEY GAVE IT A PAIR OF HANGARs, THAT WOULD REALLY BE INTERESTING. If it moves like a Carrier, give it Fighters. If they did that, Cryptic would run out of Stock...lol
I have the Bort, Fleet Neggie and Fleet Mogh. For DPS, get the mogh. A2B build with beams is great, but DHC should work well too. It can keep weapons on target, has decent turn rate and speed.
The Neggie is for the ones that gravitate to ships with heavy engineering. It is probably better as a beam boat than DHC boat, but it's still good in that role too.
The Bort is too slow for most folks and is best suited to beams. Don't get me wrong, loading up with DHCs and turrets, things can be obliterated in the blink of an eye, but you spend more time turning to the next target than it takes to blow 'em up!
The low inertia can be an advantage, though. When you can turn your nose about faster than you can change the direction of your movement, you can start to almost-strafe your target.
This! ^^
One of the reasons I love the Tor'kaht, aside from it being an insanely powerful "canon" KDF ship.:D
Comments
Fleet Negh'var lacks firepower and the Bortasqu' is a flying death trap despite the hull numbers. It has no defense % to speak of and can't turn away in a pinch without evasive which even then can be too slow. I've tried running it with and without the special consoles it comes with(they're pretty lame btw), and with several different builds and have never found it to perform particularly well. I run the Fleet Tor'Kaht on my KDF tac and love it, wouldn't mind picking up the Mogh but the Tor'Kaht does just fine for me. It's Maneuverable, good defenses, great firepower, all the makings of a true BATTLEcruiser.
but it gives that up for some hull (Tor'Kaht: 39600) (Fleet Mogh): 41250 . I think I'll get the Fleet Mogh, first. But someday I'll get the Tor'Kaht. I like the looks of it.
Thank you for the info jadz3.
_____________________________________
I like pie.
_____________________________________
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Also, why can I see your signature even though I have those turned off. You're inputting it manually rather than set for automatic?
I talked to people in my fleet the Bortasqu' isn't a bad ship it's slow but so is my [REDACTED].
Thank you Reginamala
__________________________
I like pie.
__________________________
I'm sorry to people who I, in the past, insulted, annoyed, etc.
The only thing the Bortas'qu is good for is beam-boating with 5 tac consoles. It's nothing special, and can't really tank that well. There's a reason it didn't sell that well amongst KDF players. . .if we wanna fly space whales, we can play Federation.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
The low inertia can be an advantage, though. When you can turn your nose about faster than you can change the direction of your movement, you can start to almost-strafe your target.
Fleet Mogh first is the right choice. It's the best all-rounder out of the 3 ships you listed. You will not be disappointed.
As far as Big Bad Bort goes, I'm an admitted Bortasqu' fan. It's big and imposing and looks just like the battlecruiser from Starcraft and I love flying it, but a few things to note when (if) you buy it...
- timezarg is right, the only load-out the Bortasqu' really works well with is beamboat. While it can mount cannons, whether you should is another question entirely (the answer is no, you shouldn't).
- not sure why jadz thinks it's a flying deathtrap. I'm almost unkillable in PVE in my Bortasqu'. I've got the borg engine and deflector on it along with an elite fleet shield and it's a juggernaut.
- don't waste slots on RCS consoles trying to get the thing to turn. Just accept that it can't and learn to live with it.
- don't buy the 3-pack. The usefulness of the special consoles is questionable at best and the set bonus is meh. The pet you get will be dead and on cooldown most of the time because it always immediately gets itself killed after launch. Just get the Tactical (5 Tac slot) version and dump the gimmicky autocannon in the trash.
- Consider the Bortasqu' suitable for PVE ONLY. It's absolutely one of the worst ships you could take into PvP. Your KDF teammates will hate you for bringing a Bortasqu' into the fight because it's nothing but a big target for Fed escorts.
Also the best thing about her, is you can get the discount by first buying the c-store version which is what I did. I took my Orion out of her Fleet Corsair and it was a great move. SO I have been slowly setting up my Mogh for missions that require an higher DPS.
Tor'khat was *good* but I felt it was lacking in both the imposing features and my self-satisfaction, even though they had essentially the same build. But hey, at least it can turn!
Thanks Devs for the Mogh. I think its great!
R.I.P
Basically this. I fly a Fleet Tor'kaht, and I love it to death, and since the Mogh is more or less identical (if not slightly better at damage dealing), you will be fine. It has VERY high mobility and is relatively easy to fly, and hits VERY hard. It can be used as a gunship or beamboat, and regardless of which route your take, your targets will almost always end up dead.
Yeeeah. Last time I saw a Bort in Arena, my team more or less farmed kills off the thing. It got to the point where the player didn't even bother to respawn. The thing is wonderfully imposing, and visually a beast, but like the Vo'Quv, it goes down with relative ease. I had a Bort try to go head to head with my Scimitar in a C&H. Even in a straight out fight, it lost badly.
HOWEVER, I have had Borts pull aggro off of my highest DPS ships in PvE, simply because when it comes to beating the living daylights out of whatever is in front of you, the Bort is almost second to none (Scimitar still holds the number one spot for that XD). That gimmicky auto-cannon can really REALLY lay down the pain (if it hits), and combine that with 5 tac consoles, it hurts. A lot. But ONLY in PvE. So variant gave probably the best recommendation.
And for the record, the Behemoth-Class loots cooler than the Bort. Just saying =P
I ran an A2B crit build on a tac Bort for a little while... it could hold its own quite well against anything out there. Occasionally I'll put it back together and go mess with farmers in Kerrat... so I wouldn't totally discount it in PvP, just needs the right build and a good pilot.
Wish I ran into that one. Every Bort I have fought has basically done nothing but prove that those things have an issue with their containment protocols on their warp core. Course I use a Scimitar, so it's already kinda cheating to begin with, but it would be nice if those things did something other than nova when I fought them.
They have to be played differently. Beams for the Vorcha and cannons for the Mogh.
You have to go into the fray with the Vorcha and slug it out. With the right build and Doffs it can be a mean ship. It turns at 28+, and its Weapon Power swings between 125 and 100 and that is with my Shield swinging between 99 and 106...I don't have to shift between Weapons and Shield preference.
With the Mogh, the KDF's Avenger, is usually Tanking. It gets boring, but does the job. I have more fun with BOPs.
The Bort..qu is useless. You go out there and find out your hull is made of Aluminium.
NOW, IF THEY GAVE IT A PAIR OF HANGARs, THAT WOULD REALLY BE INTERESTING. If it moves like a Carrier, give it Fighters. If they did that, Cryptic would run out of Stock...lol
The Neggie is for the ones that gravitate to ships with heavy engineering. It is probably better as a beam boat than DHC boat, but it's still good in that role too.
The Bort is too slow for most folks and is best suited to beams. Don't get me wrong, loading up with DHCs and turrets, things can be obliterated in the blink of an eye, but you spend more time turning to the next target than it takes to blow 'em up!
This! ^^
One of the reasons I love the Tor'kaht, aside from it being an insanely powerful "canon" KDF ship.:D