There have been a lot of people making suggestions on things they would like to see in game. I have some that I have been thinking about for a while and have decided to share them.
My wife had a suggestion of expanding the color selection on uniforms and other clothing as there are some pieces that are restricted in what choices you can use. Also, and I agree with this one, on ship cust. The colors we pick are often not the colors that show up even if you take off visuals on your gear. If we want to paint our ships blue, yellow, and red we should be able to but it often does not appear that way after you pick them.
Now to mine.
I think the way things are going that the Feds need a full carrier of their own design. I know they have the Catlian as well as other full carriers that they can use but it's not the same as having your own Star Fleet designed carrier. Personally I?d love to see a full carrier with a tac type of build, or like they have been doing lately, a 3-pack one for each class of captain. If this happens though the klinks should also get a form of escort carrier similar to the feds HEC and the rommies Arkif. *I was made aware of ships already similar to escort carriers for the klinks in a below post, I am not a big klink player so I wasn't aware they had something like it already*
It's been suggested here before about using a hanger bay onto cruisers to allow them to launch shuttles as combat pets and although I agree with this I am not sure turning a great portion of the federation fleet and a bunch of the klink fleet into a form of carrier would be helpful. It'd have to be limited and the type of shuttle craft would have to be based on size of the ship. Let's face it a Oddy should have a full line up of shuttle types to use but should the much smaller Avenger have the same line up? I don't think so. And they should have nothing BUT shield repair drones, shuttles, delta flyers, and runabouts. Weaker weapons and mostly this class of hanger pets are used for function not DPS so I don't think it would really effect the power creep we're feeling in game.
Now a big thing with the Rep system and how it is right now. Right now Omega, Nukra, and Rommie trees are a ec, mark, and expertise sink. It costs a fortune to rep grind these and it just is almost painful especially when running alts through it. The comm tokens are a help, but it still hurts and I think there is a better way to do this. The Dyson rep is better but I think redoing the rep system might help. I think it should go into an account wide system instead. If the devs are worried about it than being too easy if it's account wide you could stretch it out a little longer, please no flaming think about it it would be a once and one thing not being repeated over and over again for each alt. Most of the gear wouldn't be usable until lvl 50 anyway and the most new alts would gain from this are the passive and actives which should be rewards to us players for doing all the work to get it done.
Now I know some people are not going to like this suggestion but I think that the game actually needs 2 more rep trees, one for the feds and one for the klinks. They should be faction specific and not usable by the other faction (rommies should get access to their allies tree). The trees should have iconic classic weapons that the faction heavily used or developed. Feds should have some form of a heavy phaser weapons for ships while klinks have disrupters, get a lore related torp launcher for each side and a space set designed around what they are best for. Feds more defensive and the klinks more offensive, fed shields have resistences against energy and disrupters, klinks energy and phasers.. they are at war after all. The only thing I would add is if the reps go account wide, and I really think they should, at T5 there should not only be a end game rated gear set and weapons for VA's but also a level less set of weapons and ship gear that is account bound and can be traded to a fresh alt to give you a classic style loadout for your faction that you won't have to worry about changing until you hit 50. Phaser and disrupter arrarys and things like that along with a shields, deflector, engines and warp core. Make them more expensive then normal rep weapons but have them there for players who would want that classic feeling to their ships. *although I didn't mention it here originally was thinking of ground gear in the same fashion*
My final idea would effect power creep somewhat but I really think this is needed. Those C-store ships we all buy with their special consoles and features, you know the ones we almost never use since we boost our weapons and shields and need the slots for those things instead especially at endgame, this is where we really get the power creep from I think, but I think that these ships are designed with these features and they should be innate abilities and functions and not need a slot for them. Let's face it it's these things that make most of these ships special and yet far too often the special functions get tossed aside in favor of more DPS and defense options since the special options don?t often add to power and defense and our mostly cool/fun things that don't make a huge difference in combat. Now I am not talking about special weapons, or consoles that can be moved to other ships, Thunderchild's phaser point defense one is one that should remain as it is, but a ships saucer separation a cloaking device, or the Oddy's various console features these can ONLY be used on this ship or a variant of that ship and really should just be apart of the ship as it is. Let's make these ships special again and not just shells to be filled in with other consoles for dps and defense at endgame like we do now, to compete in PVP in any form going along with this is almost required as you will just lack the punch of defense of other players that are doing it. You could program the unlocks for the console sets for when you buy the ship (making it an innate ability on all relevant ships you have or might buy such as fleet variants) instead of having to have the console equipped. For example if you buy a 3-pack that have a console set instead of claiming them all and ripping the consoles you just claim the one you want and it has the set bonuses and innate abilities as though you had the set on. Again most of these console features are more of a cool/special factor and really don?t affect your overall abilities which is why we lose these features in order to fight well in the end game. I actually think this would probably drive up your ship sells Cryptic since people would go out and buy the sets more often instead of just the one they want since now they know they could use the specialness of the ship without having to sacrifice power and defense options.
**edited to break up the text and to fix a few ?'s into the " ' "'s that they should have been. n my defense I wrote this in MS Word and had it formatted with spaces and stuff but when I copied and pasted it into here it messed it all up.**
A lot of these points actually have been brought up at some point or another, but I suppose it doesn't hurt to revisit them every now and then.
As for the carrier bit, the KDF do have a counterpart to escort carriers(flight-deck cruisers), although their Raptor line of ships is hurting pretty badly at the moment.
I know that some of the ideas had been talked about before, but I will admit that sometimes I fall behind on the forums and miss things so I gathered my thoughts and put them here.
The feds don't have a full carrier that is Star Fleet designed. We have the atrox, a catlin ship. The rest are lockbox, lobi, or special like the Obbi.. none that are actually designed with Star Fleet ideas and appearance.
I am not very big on the klink side of things so I didn't know that their flight deck cruisers were similar to the feds escort carriers. My bad.
Captain, wall of text is decloaking and powering up weapons.
Take us to Red Alert.
Wow... That's one wall of text... Not even gonna attempt reading it in the current state. Please fix you wall of text OP, break it up a bit to make it more readable.
The roms should get one first. Feds have the cat carrier and while it is not ideal, it is still a 2 bay carrier, rom have 0 2 bay ships; their so-called carrier only has 1 bay. I see no reason why feds can't have something that is similar to the lobster tail KDF ship, eventually, but not until the other factions have more ships, feds still have more ships than kdf and rom combined.
It is true that feds have more ship designs then anyone else, but even in cannon lore that was the way it was. Klinks and rommies were more adapt to upgrade an older design than make a brand new one.
Having said that I see no reason why the rommies can't have a full carrier so long as it can't have the rommie probe hanger pet.. those would be a little too much I think.
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As for the carrier bit, the KDF do have a counterpart to escort carriers(flight-deck cruisers), although their Raptor line of ships is hurting pretty badly at the moment.
The feds don't have a full carrier that is Star Fleet designed. We have the atrox, a catlin ship. The rest are lockbox, lobi, or special like the Obbi.. none that are actually designed with Star Fleet ideas and appearance.
I am not very big on the klink side of things so I didn't know that their flight deck cruisers were similar to the feds escort carriers. My bad.
In the name of all that's optical and good, someone buy the OP an enter key to break up that blinding, dizzying monolith! :eek:
Take us to Red Alert.
Wow... That's one wall of text... Not even gonna attempt reading it in the current state. Please fix you wall of text OP, break it up a bit to make it more readable.
Having said that I see no reason why the rommies can't have a full carrier so long as it can't have the rommie probe hanger pet.. those would be a little too much I think.