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New Ideas for Gameplay and Conversational Depth

maxlevelgod69maxlevelgod69 Member Posts: 0 Arc User
Hi there, me again.

I love Star Trek Online, clearly, and would love for there to be more diverse options for conversation and content and story in game.

In Star Trek, the Next Generation, Worf served time on the Starship Enterprise and the war with the Klingon Empire is a distant memory. There's still feuds among the Klans, but mostly it's localized and they keep to themselves, the times of immature fighting a thing of memory.

Now it's my understanding this game is set 'just after' the first series. Which makes it quasi-understandable that the war is still going on.

Now what would 'step this game up' and set it apart from the other games and the series is dynamicism.

The story was never told about how the mirror universe formed. About why the Klingon war ended. About the time war. And about the infinite potential alternate realities we saw a myriad of Enterprise ships in with Ryker at the helm of each in the Next Generation.

My suggestion is simple: As programmers, we can program dynamic dialog pretty easy based on learning scripts, we can program diversity in mission creation based on serialized input (if this/then this/then this)... And we can make the game far more interesting from a story telling perspective IF you allow the player to make their own decisions which actually alter the shape of 'space and time' as we know it.

Thus making the game itself responsible for creation of the alternate realities and the mirror universe...

That's my suggestion. Build dynamic choices into the system and remember those choices, and let those choices 'shape' the physical STO world we see when we pop on, on a per character basis.

If you're smart about it, you don't have to have infinite options, just a handful of options that let players see a war persist with the Klingons or a Federation of peace and prosperity and exploration get built. You can further evolve this to let content 'generate itself' or leverage Foundry content - storytellers in the most appropriate alternate reality, to continue the story telling inside this organic platform.

Just an idea. If you really want to do the series credit, do what the series didn't do, and make it so WE interactively are responsible for the mirror universe and alternate realities depicted in the series.

And with the funky 'wibbledy wobbledy' nature of time, we merely saw 'hints' of what we were going to do before we asked for it.
Post edited by maxlevelgod69 on

Comments

  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    Hi there, me again.

    Oh dear.
    There's still feuds among the Klans.

    Houses. Klans are what Orks have.
    The story was never told about how the mirror universe formed. About why the Klingon war ended. About the time war.

    Time War?

    In any case, the basic reason why this isn't going to work is that Cryptic, in spite of what it can do, is not Bioware. That and STO's engine probably isn't optimized for multiple conversation options, unless they all basically lead to the same outcome - such as the choice of what defences to activate (or not activate) in the latest FE. Regardless of what you pick, there is still a set path that you must take.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited February 2014
    ~snip~

    Now it's my understanding this game is set 'just after' the first series. Which makes it quasi-understandable that the war is still going on. ~snip~

    Not true. The events in the tutorials in STO take place in the year 2409, 30 years AFTER the events in the movie Nemesis. The war you are talking about ended over a century ago. The war we are supposedly fighting now started when Starfleet refused to believe the Klingon Empire's claims of Undine infiltration into the Alpha Quadrant.

    Read The Path to 2409, which is the 'established' timeline leading up to the game.
    Fleet Admiral Joseph D. Ridgeway
    The Armada
    Original join date: Feb 5, 2010
    Twitter: @davejl_99, & @STO_BBArmada
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    Build dynamic choices into the system and remember those choices, and let those choices 'shape' the physical STO world we see when we pop on, on a per character basis.

    A worthy idea for a single player game.

    Many of what we may term next gen games (Skyrim comes to mind, as does the DX series) have attempted to use this kind of flexible narrative feeding into levels to come.

    Problem here is it's a multiplayer game and there has to be a common universe for us all to share.

    Otherwise this is just a single player game, played in parrallel with other users of the system.

    Allowing an individuals choices to physically shape the universe, a universe shared by all the other players of the game, would lead to too many branches in the trousers of time.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    Now it's my understanding this game is set 'just after' the first series. Which makes it quasi-understandable that the war is still going on.

    Wut?

    The game is set about 40 years AFTER TNG.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    Hi there, me again.

    Oh joy.
    In Star Trek, the Next Generation, Worf served time on the Starship Enterprise and the war with the Klingon Empire is a distant memory.

    Er, not quite. Worf "served on the starship Enterprise." "Serving time" is something that in the Star Trek universe, you'd do on Rura Penthe or in Facility 4028.
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