test content
What is the Arc Client?
Install Arc

Change ship : a beautiful idea but half-way

stripeestripee Member Posts: 5 Arc User
Dear Cryptic,

this is a great idea to give us the faculty to change the ship as simply as it is.
There are still some bugs with this system, but i'm sure they will be corrected.

As i consider it's a great idea, I also think the concept is halfway that many players expect.

As a science captain, builds are mainly influenced by the "skill point's distribution".
The current system does not allow me to switch builds.

Would it be possible to combine the space skills point's distribution to the vessel rather than to the character? I am aware of the shortfall of the system beause it will reduce the number of re-spec (although ... it remains to be seen). But it would encourage players to acquire more ships, more stuff, so more end-game objectives to diversify the gameplay.

Regards,
Post edited by stripee on

Comments

  • grylakgrylak Member Posts: 1,594 Arc User
    edited February 2014
    Has this feature hit holodeck yet? I can't find any way to switch.
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited February 2014
    stripee wrote: »
    Dear Cryptic,

    this is a great idea to give us the faculty to change the ship as simply as it is.
    There are still some bugs with this system, but i'm sure they will be corrected.

    As i consider it's a great idea, I also think the concept is halfway that many players expect.

    As a science captain, builds are mainly influenced by the "skill point's distribution".
    The current system does not allow me to switch builds.

    Would it be possible to combine the space skills point's distribution to the vessel rather than to the character? I am aware of the shortfall of the system beause it will reduce the number of re-spec (although ... it remains to be seen). But it would encourage players to acquire more ships, more stuff, so more end-game objectives to diversify the gameplay.

    Regards,


    Unless they did something like what you suggest this new feature is worthless to me. You need to be very particularly skilled in order to use specific ships and therefore if you switch ships you are suddenly skilled all wrong for the other vessel.
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2014
    This isn't necessarily true, but it does have merit. As a counter example, the ship I usually run is a JHDC with focus on a hybridization of defense and offense (ok, so not really a focus per se). I could easily apply my skill build to a number of ships ranging from cruisers and escorts and still be very effective. Science ships and abilities, however, are especially varied in their build styles and switching ships mostly just changes a few bridge officer and console slots without really allowing you to truly change up your combat style.

    I don't really want to bring up this particular game, and I'm sure this is very common knowledge in the game development world, but World of ******** (edit: ok, so the third word isn't allowed? Obviously I'm referring to WoW) did this a while back, allowing the player to purchase a second skill point distribution slot. This allows for the ability to have a second complete build so the player can truly change their combat focus to best fit multiple situations.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2014
    Why do people feel the need to so HEAVILY specialize though? Set a skill to 6 instead of 9, that difference of 15 skill points makes such a tiny difference but lets you spec into other things for a lot of versatility in builds. Drop your tac skills to 6 and you lose 0.3% crtH, 3.0% CrtD, ~2% accuracy and defense bonuses, ~1% off an APB3 debuff, and so on for an altogether DPS loss of what 5%? Without careful look at a parser, would you even notice that difference, or do you vary from good runs vs bad by more than that?

    In exchange you've got enough extra skill points to push your Particle and Graviton Generators to 6, Flow Caps all the way to 9, even some points left for 3 into make-debuffs-go-away skills like Starship Sensors or Subsystem Repair, maybe some others. Means you could swap from a Kumari to Vesta at the click of a button, but similarly effective and both, and not go through so many respec tokens. The game lets us trade that last bit of specialization for a ton of extra flexibility, so why not take advantage of it?
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    Not to be rude, but am I missing something?

    The system gives the ability to quickly change ships (or ground gear) without having to seek out a shipyard, and move each bit of gear one part at a time.

    As far as I know, it hasn't added or removed anything. It's just made existing tasks simpler. Am I missing something?
  • stripeestripee Member Posts: 5 Arc User
    edited February 2014
    This game contains an incredible number of different builds, for different playstyles. This is especially true for science class.

    But, actually... How can i switch my "drain boat" to a "Transphasic-boat" for exemple? i need to respec and then, i'm blocked with an imposed build whatever the vessel used.

    To be effective (I'm talking about pvp), specialisation is usefull. I agree that 6 points instead of 9 doesn't make any difference but unused skill points can make the difference, especialy at higher tiers.

    We can always say "you can create more characters to be able to use diffrents playstyles".
    This idea just discourage me...

    As I write this, I realize that my "need" goes against a major principle of this game: selling stuff and play-time.

    Never mind.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited February 2014
    Not to be rude, but am I missing something?

    The system gives the ability to quickly change ships (or ground gear) without having to seek out a shipyard, and move each bit of gear one part at a time.

    As far as I know, it hasn't added or removed anything. It's just made existing tasks simpler. Am I missing something?

    It is not a big deal and personally I do not care one way or another about this new feature... What I am saying is simply that I will not really bother to use it because I have no reason to.

    To get the maximum performance out of my ship I specialize my skills and gear for that task. It precludes me switching to another ship (outside a shuttle maybe) because doing so means that I carry with my the wrong skill distribution to really maximize that other ship. Also DOFFs and BOFFs would have to be all switched around.

    Now I could switch between two ships that are essentially the same type of thing doing the same type of thing but that would beg the obvious question... Why? What would the point in that be?
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    hasukurobi wrote: »
    It is not a big deal and personally I do not care one way or another about this new feature... What I am saying is simply that I will not really bother to use it because I have no reason to.

    To get the maximum performance out of my ship I specialize my skills and gear for that task. It precludes me switching to another ship (outside a shuttle maybe) because doing so means that I carry with my the wrong skill distribution to really maximize that other ship. Also DOFFs and BOFFs would have to be all switched around.

    Now I could switch between two ships that are essentially the same type of thing doing the same type of thing but that would beg the obvious question... Why? What would the point in that be?

    Because sometime you just have to fly a sovereign and yell "This far, NO FURTHER!" or whatever favourite ST series ship you like which is not the most optimised for your skills is.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
Sign In or Register to comment.