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Change character career Token!

airwaneairwane Member Posts: 43 Arc User
I wanted to change my toon but don't want to restart a toon. all 3 faction are Engineer and i wanted to change and make the kling tactical and the Rom scientist.

Do you think Cryptic should consider it?

or at least have like a Xp boost for restarting a new toon that will allow you to rank up quickly as well as having the best gear for each rank untill you reach the last rank.
[SIGPIC][/SIGPIC]
Post edited by airwane on

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    tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited February 2014
    airwane wrote: »

    Do you think Cryptic should consider it?
    Yes, but only after they hire a competent coder who can make the character name change work properly.
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    airwane wrote: »
    Do you think Cryptic should consider it?

    No. Can't be bothered to level another character, don't create one. It's just that simple.
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    hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited February 2014
    No. Can't be bothered to level another character, don't create one. It's just that simple.

    Its not about "can't be bothered" some of us have had our characters for so long and unlocked so many things (things that might not be available any more) that making a new character is taking a too big a step back.
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    odinfishodinfish Member Posts: 0 Arc User
    edited February 2014
    Yes. I think they should provide us with a career change token. I'd also like to see a species change token.
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    Its not about "can't be bothered" some of us have had our characters for so long and unlocked so many things (things that might not be available any more) that making a new character is taking a too big a step back.

    Yeah, I deleted and restarted two characters like that last year.

    My original sentiment remains unchanged: Bite the bullet or don't. It's your problem, not Cryptic's.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Every career path is fine.
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    Honestly, career change is IMO one step to much.
    Race change would be great on the other hand^^
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    kantazo1kantazo1 Member Posts: 0 Arc User
    edited February 2014
    5000 Zen next month. Thanks for giving Cryptic more ideas, lol :eek::D
    Seek and ye shall find. Yeshua
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    cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2014
    Not really. Not when the game is obviously dps-centric and science has been broken and butchered for over 3 years.

    Its so bad that of late they are releasing 'sci ships' that are really dreadnought cruisers with sci abilities (Vesta) and escorts with a sci ship 'toggle' (Dyson) full of gimmicky damage dealing and tanking consoles.

    These ships don't do science. They do weapon damage and toss science abilities to help out.

    There is no reason to even bother with a science character these days. A tac captain can be spec'd to do science and fly one of the new 'sci-warships' and do a better job than a full sci captain in those ships simply because the tac captain unique abilities are pure DPS whereas the sci capt unique abilities just arent.

    I'd flip all my sci toons to tactical if I could. I won't start another toon because the idiotically long reputation grind is simply NOT something I want to repeat. Once is painful enough.

    Cryptic will never fix science. Its not in the money making scheme PWE shoved down their throats. Science will never return to pre-f2p days where a sci ship LITERALLY was supposed to fly with near zero weapons power and would disable/debuff/hurt enemy ships with SCI abilities and use its weapons as minor damage add-ons (disable subsystems, beam effects and torp damage to unshielded hull).

    Back then a sci ship was a shield tank and a trickster that took the longest to kill any other ship out there (lowest dps even with sci abilities) but it defeated its enemies by debuffing them down to being weaker than the sci ship for long enough so the sci ship's damage sci abilities and weapons took it down. They had decent turn rate but were slow.

    Back then cruisers were the tanking kings and healers as well as the highest dps ships. They were slow and had horrid turn rates. Bringing one down was extremely tough.

    Back then escorts were the high damage burst masters and the most mobile ships of the bunch. They were weak when it came to tanking and they had low DPS since they could not stay firing on target for long (or they'd die)... they did however, have the ability to strike one shield facing so hard and so fast that they could take down a ship that did not react to their attack in time quickly.

    That was the balance triangle pre-f2p. Now with escorts and tac abilities blown out of proportion in terms of damage output and tanking capability (atk omega back then did not have defensive bonuses!) and with sci abilities reduced to 20% of their pre-f2p effectiveness the game is purely dps-centric. And its on purpose since PWE cannot cash in on sci abilities ...they cash in on selling ships with more powerful weapons/consoles and defense abilities.
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    vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited February 2014
    IMO, the Career change token will never be implemented. Your abilities are tied to your profession, so the code would have to be changed quite a bit in order for you to not only change careers, but also for the abilities to change along side your career as it stands now.

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    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited February 2014
    Honestly, career change is IMO one step to much.
    Race change would be great on the other hand^^

    Really? IMO it's the other way around. Though, I'm not actually opposed to race change.

    If they implemented a career change, the only things that would change are your captain abilities, the kits you can equip, the BOff abilities you can teach (*this can be a bonus), and the ground skills you can spec into. What would be needed in this: 1 career change token and 1 captain retrain token. Cost: 500+x zen (x being whatever price they decide for this minus the captain retrain token). More likely than not a total cost of 1000 zen. (Might be 900 since it's technically a bundle)

    If they implemented a race change, you would need the traits redone (can't have a Tellarite jumping as high as a Caitian), so that's 300 zen. Then you have the cost of the actual race change, so y zen (whatever price Cryptic decides (though should be noted that since Cryptic doesn't like this idea it will probably be higher than usual)). And then to top it all off you'll probably want to rename your character too (unless you're the kind of person that gives their non-human characters human names), so another 350 zen. So total might be 1250 zen (might get put down to 1150 since it's a bundle).
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    IMO, the Career change token will never be implemented. Your abilities are tied to your profession, so the code would have to be changed quite a bit in order for you to not only change careers, but also for the abilities to change along side your career as it stands now.

    Just means they'd have to market it as a mandatory "Ultimate Respec Package" with a high price that contains every type of respec token needed: Career, Species, Skills, Rep Skills, Traits... :D
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    Really? IMO it's the other way around. Though, I'm not actually opposed to race change.

    If they implemented a career change, the only things that would change are your captain abilities, the kits you can equip, the BOff abilities you can teach (*this can be a bonus), and the ground skills you can spec into. What would be needed in this: 1 career change token and 1 captain retrain token. Cost: 500+x zen (x being whatever price they decide for this minus the captain retrain token). More likely than not a total cost of 1000 zen. (Might be 900 since it's technically a bundle)

    If they implemented a race change, you would need the traits redone (can't have a Tellarite jumping as high as a Caitian), so that's 300 zen. Then you have the cost of the actual race change, so y zen (whatever price Cryptic decides (though should be noted that since Cryptic doesn't like this idea it will probably be higher than usual)). And then to top it all off you'll probably want to rename your character too (unless you're the kind of person that gives their non-human characters human names), so another 350 zen. So total might be 1250 zen (might get put down to 1150 since it's a bundle).


    Well my issue is simply: While I have about 17 characters, I mainly like my original first character. He has stuff no one else has, has the right crew, starting over wouldn't help much.
    But since he was created pretty much exactly 4 years ago, pretty much 2 minutes after that game here went life, there have come a few new races around that were not available at creation.
    Using those would be interesting enough to pay for a token for them, but doing all reputation, accolades ect again with the same class just to jump a little higher? No thanks. I even have a caitain but a hardly ever play him.

    A new character with a new career is something worth to create, after all they have different play styles. But a new character for a new race? There is little point in doing so.
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    novapolaris#2925 novapolaris Member Posts: 785 Arc User
    edited February 2014
    I support this. I don't want to have to lose everything that I wouldn't be able to get again on one of my characters, in order to change her to the career I should have made her from the start. (Science)
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    abystander0abystander0 Member Posts: 648 Arc User
    edited February 2014
    Try something new, and try out the new tutorial. Be adventurous and roll a new character.
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    novapolaris#2925 novapolaris Member Posts: 785 Arc User
    edited February 2014
    Try something new, and try out the new tutorial. Be adventurous and roll a new character.

    I actually have about 14 characters.

    It doesn't seem like many people understand why someone would rather re-class/gender/species a character than recreate them. Sometimes the character in question is one that a player is particularly attached to and has invested too much into them (such as once-in-a-lifetime items) which they wouldn't be able to get back if they deleted and started over.
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