There are two things that make for a really annoying experience for the anniversary event on the KDF side
a) The parcel game spawns a lot more than the run away game
b) There are way too many NPC's strolling around. Unfortunately they have a habit of walking through your parcels or even just stand right into them. This makes it very very hard to observe little Q switching around.
if i did the parcel game i would never do it on a hill or in the dark, mostly before on a hill the parcels act differently keeping you from seeing the little q running between the presents, and with a shadow overhead and the little q's dark clothing its very hard to spot, but im not turning off my shadows in options just for that... which leads to the run away game which is what i play only these days in the most empty instance possible.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
There are two things that make for a really annoying experience for the anniversary event on the KDF side
a) The parcel game spawns a lot more than the run away game
b) There are way too many NPC's strolling around. Unfortunately they have a habit of walking through your parcels or even just stand right into them. This makes it very very hard to observe little Q switching around.
Please fix those things. It's a major annoyance.
Sounds exactly like the same event at Starfleet Academy.
The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.
As someone mentioned elsewhere, you can get a hint by looking at the boxes in shooter mode. Also.... the boxes change shapes at reduced display settings.
The Party Patrol is actually easier than I thought it would be, taking 10 min's max. Tip for personal sanity: let Q run away! You only get docked one of your tries at a correct match if you actually catch him, so when his mini-self runs off, just go find another one. The new mini-Q won't spawn an interaction bar until the first one has timed out, so give yourself a few seconds before finding the new one. Besides, you only have to get 1 guess out of 5 chances to get the reward; I've hit 5/5, and there's no bonus anyway.
Tip for better perception: tilt your view angle to above your head looking down, and zoom in to fill the screen with the boxes. This will minimize distractions while the game is on. Of course, it's also good to choose an area least frequented by NPC's, so the traffic is less. For KDF, this is easier than Fed, because you don't have to put up with all the pretty landscaping...
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac Savik - Vulcan Fed Temporal Sci Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Yeah the boxes are a total waste of time, you can pop off 5 catch-em credits in the time it takes for one box cycle to complete : just run on when you see the box dialog appear
Even just starting every box game (on a route) possible then going back and randomly choosing a parcel (as first one has finally got to 'the letting you choose' stage when you've just started your 8th set of parcels lol ) would be quicker than actually playing the clam shell TRIBBLE ...
Yay, changing resolutions, changing instances, refusing to play one of the mini games, locking up whole instances as people contact miniQs and run away from the presents, griefing, shadows, NPCs standing in your way......
I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.
I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.
Problem is, while I sympathise and am guilty of it too, it locks up the available miniQs on a given instance. Making it a slower process finding a valid miniQ to activate.
While it works for us as individuals it makes things somewhat worse for everyone.
Terribly designed grind, players should not be having to find this level of work around to make the damn thing work.
Problem is, while I sympathise and am guilty of it too, it locks up the available miniQs on a given instance. Making it a slower process finding a valid miniQ to activate.
While it works for us as individuals it makes things somewhat worse for everyone.
Terribly designed grind, players should not be having to find this level of work around to make the damn thing work.
like anyone really cares, we all look out for our own necks anyways. thats why there are instances for you to step into.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
As mentioned earlier, this tip GUARANTEES success on the boxes:
When prompted for the box color, switch to shooter mode ("B").
move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.
It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.
I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.
Blow that, rejoice in your choice! Brandon posted that we got to do "1 of 2 minigames," so I'm choosing between the two.
(Now who wants to bet next year's "fix" from Cryptic amounts to a "leaver penalty" because their "metrics" showed not enough people actually playing the shell game?) :rolleyes:
As mentioned earlier, this tip GUARANTEES success on the boxes:
When prompted for the box color, switch to shooter mode ("B").
move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.
It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.
Heh, guess I was doing it wrong. I used it DURING the shuffle and didn't notice anything, assuming Cryptic slipped in a stealth fix or something... :P
The present game is just too long...it wouldn't make a difference if you had to stare at it for half the time it is now. At least more people would do it and would make sharing Q easier.
Sounds exactly like the same event at Starfleet Academy.
The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.
I tend to have little issue with the present game over the run away one. But now at least I know why when looking for little Q's to play I see presents sitting around and no one by them.
Seriously. I'm playing on a AMD Athy 64 X2 4200+ with 4GB and a not top of the line nVidia GT620 with graphics on max and have no issue seeing the little Q in the present game. Running the game on three toons in a single sitting I may miss him once out of 15 plays. Stop hogging the mini-Q's.
Seriously. I'm playing on a AMD Athy 64 X2 4200+ with 4GB and a not top of the line nVidia GT620 with graphics on max and have no issue seeing the little Q in the present game. Running the game on three toons in a single sitting I may miss him once out of 15 plays. Stop hogging the mini-Q's.
Seeing him isn't the issue.
It's the mandatory "sit and wait an inordinately long amount of time while the parcels shuffle around" that's the issue. I can chase down 3 runners in the time it takes 1 set of parcels to stop moving, so suck it up.
Not changing my ways until forced to by the devs doing something about this mess, whether it's cutting out the "sit and scratch your gluteus maximus" time or locking you out of getting another Q until your current minigame is finished. (And given things thus far, I find the second "fix" far more likely than the first.)
It's the mandatory "sit and wait an inordinately long amount of time while the parcels shuffle around" that's the issue. I can chase down 3 runners in the time it takes 1 set of parcels to stop moving, so suck it up.
Inordinatly long? It's not that long. Sit and do it, and stop hogging mini-Q's. I will not "Suck it up" I have no compassion for *******s.
As mentioned earlier, this tip GUARANTEES success on the boxes:
When prompted for the box color, switch to shooter mode ("B").
move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.
It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.
Add to this that you can START 3 of the box games it goes fast. After you start the 3rd one, run back to the first one. It will be almost done (if not done), peek inside, choose the right one. Run to 2nd set of boxes, repeat. In some ways, this is almost faster than the chasing game.
Add to this that you can START 3 of the box games it goes fast. After you start the 3rd one, run back to the first one. It will be almost done (if not done), peek inside, choose the right one. Run to 2nd set of boxes, repeat. In some ways, this is almost faster than the chasing game.
Sounds exactly like the same event at Starfleet Academy.
The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.
This and this.
It also mean it will be nerfed for next year, and they will make sure we do it their boring way. Just like they nerfed the snowpiles. It was annoying, a futile grind, so people find ways, like using bots and macros. So they nerfed it, and when the winter event came back, we all had to grind minigames for a very small amount of currency.
I don't know about others, but I find those minigames boring and annoying. Without the ship in the end, I wouldn't bother. Cryptic is bribing me into playing the minigame. And they wonder why it's wrong.
The fed side is even worse then the KDF side, stuff everywhere, tons of players and NPCs, glitches and so on. It makes Party Patrol a nightmare.
At least for the "tons of players" there's one very simple adjustment. The game likes to beam you into academy at the instance with the most people. Its trying to fill up an instance. What really should happen with this even is it should spread the population out. But it doesn't, so as soon as you are in, grab the instance list and select the one with the least people. I usually see a drop of about 20 players just taking that one step, and often get an instance with just 8 players.
That then allows me to address the box shuffle issue. If possible, I'll tag 3 or even 4 mini-Q's in close proximity. That way, if one or more of them run, I can work that while the shell game is still chugging away. If I get 3 or 4 shell games, that's fine, the first will soon wrap up, and I can guess. I didn't realize about the targetting others mentioned. With that, mopping up 4 shell games running at once will be a breeze.
Comments
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Sounds exactly like the same event at Starfleet Academy.
The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.
My character Tsin'xing
Tip for better perception: tilt your view angle to above your head looking down, and zoom in to fill the screen with the boxes. This will minimize distractions while the game is on. Of course, it's also good to choose an area least frequented by NPC's, so the traffic is less. For KDF, this is easier than Fed, because you don't have to put up with all the pretty landscaping...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
Even just starting every box game (on a route) possible then going back and randomly choosing a parcel (as first one has finally got to 'the letting you choose' stage when you've just started your 8th set of parcels lol ) would be quicker than actually playing the clam shell TRIBBLE ...
Happy anniversary!
Problem is, while I sympathise and am guilty of it too, it locks up the available miniQs on a given instance. Making it a slower process finding a valid miniQ to activate.
While it works for us as individuals it makes things somewhat worse for everyone.
Terribly designed grind, players should not be having to find this level of work around to make the damn thing work.
like anyone really cares, we all look out for our own necks anyways. thats why there are instances for you to step into.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
When prompted for the box color, switch to shooter mode ("B").
move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.
It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.
Blow that, rejoice in your choice! Brandon posted that we got to do "1 of 2 minigames," so I'm choosing between the two.
(Now who wants to bet next year's "fix" from Cryptic amounts to a "leaver penalty" because their "metrics" showed not enough people actually playing the shell game?) :rolleyes:
Heh, guess I was doing it wrong. I used it DURING the shuffle and didn't notice anything, assuming Cryptic slipped in a stealth fix or something... :P
An upper limit of instances.
there comes a point where the game doesnt make more.
Enough people do this we may run into a shared problem.
Harvey really is the perfect avatar for you
As in, is there an option somewhere that says 'open new zone'?
My character Tsin'xing
I tend to have little issue with the present game over the run away one. But now at least I know why when looking for little Q's to play I see presents sitting around and no one by them.
Seriously. I'm playing on a AMD Athy 64 X2 4200+ with 4GB and a not top of the line nVidia GT620 with graphics on max and have no issue seeing the little Q in the present game. Running the game on three toons in a single sitting I may miss him once out of 15 plays. Stop hogging the mini-Q's.
That's not a problem, that's the solution. :P
Seeing him isn't the issue.
It's the mandatory "sit and wait an inordinately long amount of time while the parcels shuffle around" that's the issue. I can chase down 3 runners in the time it takes 1 set of parcels to stop moving, so suck it up.
Not changing my ways until forced to by the devs doing something about this mess, whether it's cutting out the "sit and scratch your gluteus maximus" time or locking you out of getting another Q until your current minigame is finished. (And given things thus far, I find the second "fix" far more likely than the first.)
Inordinatly long? It's not that long. Sit and do it, and stop hogging mini-Q's. I will not "Suck it up" I have no compassion for *******s.
Maybe, maybe not. But until they do- Suck. It. Up. :P
Add to this that you can START 3 of the box games it goes fast. After you start the 3rd one, run back to the first one. It will be almost done (if not done), peek inside, choose the right one. Run to 2nd set of boxes, repeat. In some ways, this is almost faster than the chasing game.
This and this.
It also mean it will be nerfed for next year, and they will make sure we do it their boring way. Just like they nerfed the snowpiles. It was annoying, a futile grind, so people find ways, like using bots and macros. So they nerfed it, and when the winter event came back, we all had to grind minigames for a very small amount of currency.
I don't know about others, but I find those minigames boring and annoying. Without the ship in the end, I wouldn't bother. Cryptic is bribing me into playing the minigame. And they wonder why it's wrong.
Yes, Cryptic just wants bodies logged in, they don't really care what pointless unfun grind they are doing.
At least for the "tons of players" there's one very simple adjustment. The game likes to beam you into academy at the instance with the most people. Its trying to fill up an instance. What really should happen with this even is it should spread the population out. But it doesn't, so as soon as you are in, grab the instance list and select the one with the least people. I usually see a drop of about 20 players just taking that one step, and often get an instance with just 8 players.
That then allows me to address the box shuffle issue. If possible, I'll tag 3 or even 4 mini-Q's in close proximity. That way, if one or more of them run, I can work that while the shell game is still chugging away. If I get 3 or 4 shell games, that's fine, the first will soon wrap up, and I can guess. I didn't realize about the targetting others mentioned. With that, mopping up 4 shell games running at once will be a breeze.