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KDF Party Pooper annoyance

vocmcpvocmcp Member Posts: 1,134 Arc User
There are two things that make for a really annoying experience for the anniversary event on the KDF side

a) The parcel game spawns a lot more than the run away game
b) There are way too many NPC's strolling around. Unfortunately they have a habit of walking through your parcels or even just stand right into them. This makes it very very hard to observe little Q switching around.

Please fix those things. It's a major annoyance.
Post edited by vocmcp on
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Comments

  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited February 2014
    The fed side is even worse then the KDF side, stuff everywhere, tons of players and NPCs, glitches and so on. It makes Party Patrol a nightmare.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2014
    if i did the parcel game i would never do it on a hill or in the dark, mostly before on a hill the parcels act differently keeping you from seeing the little q running between the presents, and with a shadow overhead and the little q's dark clothing its very hard to spot, but im not turning off my shadows in options just for that... which leads to the run away game which is what i play only these days in the most empty instance possible.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    vocmcp wrote: »
    There are two things that make for a really annoying experience for the anniversary event on the KDF side

    a) The parcel game spawns a lot more than the run away game
    b) There are way too many NPC's strolling around. Unfortunately they have a habit of walking through your parcels or even just stand right into them. This makes it very very hard to observe little Q switching around.

    Please fix those things. It's a major annoyance.

    Sounds exactly like the same event at Starfleet Academy.

    The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2014
    As someone mentioned elsewhere, you can get a hint by looking at the boxes in shooter mode. Also.... the boxes change shapes at reduced display settings.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited February 2014
    The Party Patrol is actually easier than I thought it would be, taking 10 min's max. Tip for personal sanity: let Q run away! You only get docked one of your tries at a correct match if you actually catch him, so when his mini-self runs off, just go find another one. The new mini-Q won't spawn an interaction bar until the first one has timed out, so give yourself a few seconds before finding the new one. Besides, you only have to get 1 guess out of 5 chances to get the reward; I've hit 5/5, and there's no bonus anyway. :(

    Tip for better perception: tilt your view angle to above your head looking down, and zoom in to fill the screen with the boxes. This will minimize distractions while the game is on. Of course, it's also good to choose an area least frequented by NPC's, so the traffic is less. For KDF, this is easier than Fed, because you don't have to put up with all the pretty landscaping...
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • tikonovtikonov Member Posts: 0 Arc User
    edited February 2014
    Yeah the boxes are a total waste of time, you can pop off 5 catch-em credits in the time it takes for one box cycle to complete : just run on when you see the box dialog appear :D

    Even just starting every box game (on a route) possible then going back and randomly choosing a parcel (as first one has finally got to 'the letting you choose' stage when you've just started your 8th set of parcels lol ) would be quicker than actually playing the clam shell TRIBBLE ...
  • edited February 2014
    This content has been removed.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    Yay, changing resolutions, changing instances, refusing to play one of the mini games, locking up whole instances as people contact miniQs and run away from the presents, griefing, shadows, NPCs standing in your way......



    Happy anniversary!
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2014
    I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2014
    Just crouch inside the boxes to find Mini-Q.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    hypl wrote: »
    I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.

    Problem is, while I sympathise and am guilty of it too, it locks up the available miniQs on a given instance. Making it a slower process finding a valid miniQ to activate.

    While it works for us as individuals it makes things somewhat worse for everyone.

    Terribly designed grind, players should not be having to find this level of work around to make the damn thing work.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2014
    rinkster wrote: »
    Problem is, while I sympathise and am guilty of it too, it locks up the available miniQs on a given instance. Making it a slower process finding a valid miniQ to activate.

    While it works for us as individuals it makes things somewhat worse for everyone.

    Terribly designed grind, players should not be having to find this level of work around to make the damn thing work.

    like anyone really cares, we all look out for our own necks anyways. thats why there are instances for you to step into.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • confedinblueconfedinblue Member Posts: 0 Arc User
    edited February 2014
    As mentioned earlier, this tip GUARANTEES success on the boxes:

    When prompted for the box color, switch to shooter mode ("B").

    move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.

    It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.
    [SIGPIC][/SIGPIC]
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    hypl wrote: »
    I see more and more people just skipping the shuffle game, including myself. And I HATE doing it because it just means less mini Q's for others to interact with. But I also HATE the shuffle game and grew tired of putting up with it.

    Blow that, rejoice in your choice! Brandon posted that we got to do "1 of 2 minigames," so I'm choosing between the two.

    (Now who wants to bet next year's "fix" from Cryptic amounts to a "leaver penalty" because their "metrics" showed not enough people actually playing the shell game?) :rolleyes:
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2014
    As mentioned earlier, this tip GUARANTEES success on the boxes:

    When prompted for the box color, switch to shooter mode ("B").

    move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.

    It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.

    Heh, guess I was doing it wrong. I used it DURING the shuffle and didn't notice anything, assuming Cryptic slipped in a stealth fix or something... :P
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited February 2014
    the lag is the most annoying
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    like anyone really cares, we all look out for our own necks anyways. thats why there are instances for you to step into.

    An upper limit of instances.

    there comes a point where the game doesnt make more.

    Enough people do this we may run into a shared problem.
  • stonefyrestonefyre Member Posts: 48 Arc User
    edited February 2014
    like anyone really cares, we all look out for our own necks anyways. thats why there are instances for you to step into.

    Harvey really is the perfect avatar for you :D
  • edited February 2014
    This content has been removed.
  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited February 2014
    Can you select an empty zone? Or do you have to pick one of the available ones?
    As in, is there an option somewhere that says 'open new zone'?
  • mutualcoremutualcore Member Posts: 0 Arc User
    edited February 2014
    The present game is just too long...it wouldn't make a difference if you had to stare at it for half the time it is now. At least more people would do it and would make sharing Q easier.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2014
    iceeaglex wrote: »
    Can you select an empty zone? Or do you have to pick one of the available ones?
    As in, is there an option somewhere that says 'open new zone'?
    sort of... Usually you won't see a zone with 0, but you can find zones with 1 or 2 sometimes.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited February 2014
    Sounds exactly like the same event at Starfleet Academy.

    The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.

    I tend to have little issue with the present game over the run away one. But now at least I know why when looking for little Q's to play I see presents sitting around and no one by them.

    Seriously. I'm playing on a AMD Athy 64 X2 4200+ with 4GB and a not top of the line nVidia GT620 with graphics on max and have no issue seeing the little Q in the present game. Running the game on three toons in a single sitting I may miss him once out of 15 plays. Stop hogging the mini-Q's.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    skollulfr wrote: »
    only problem i have seen are people getting the parcel select & running away from it to find a chase game q

    That's not a problem, that's the solution. :P
    tekehd wrote: »
    Seriously. I'm playing on a AMD Athy 64 X2 4200+ with 4GB and a not top of the line nVidia GT620 with graphics on max and have no issue seeing the little Q in the present game. Running the game on three toons in a single sitting I may miss him once out of 15 plays. Stop hogging the mini-Q's.

    Seeing him isn't the issue.

    It's the mandatory "sit and wait an inordinately long amount of time while the parcels shuffle around" that's the issue. I can chase down 3 runners in the time it takes 1 set of parcels to stop moving, so suck it up.

    Not changing my ways until forced to by the devs doing something about this mess, whether it's cutting out the "sit and scratch your gluteus maximus" time or locking you out of getting another Q until your current minigame is finished. (And given things thus far, I find the second "fix" far more likely than the first.)
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited February 2014
    It's the mandatory "sit and wait an inordinately long amount of time while the parcels shuffle around" that's the issue. I can chase down 3 runners in the time it takes 1 set of parcels to stop moving, so suck it up.

    Inordinatly long? It's not that long. Sit and do it, and stop hogging mini-Q's. I will not "Suck it up" I have no compassion for *******s.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    tekehd wrote: »
    PWE nees to start benning people like you.

    Maybe, maybe not. But until they do- Suck. It. Up. :P
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    As mentioned earlier, this tip GUARANTEES success on the boxes:

    When prompted for the box color, switch to shooter mode ("B").

    move the target over each box, until the target changes. The changing target identifies the box where Q is hidden. Switch out of shooter mode and select that color.

    It is really easy this way. I usually sit and try to watch where Q is, but if I am ever uncertain, I use this technique. I'd really rather not waste any extra time on the grind.

    Add to this that you can START 3 of the box games it goes fast. After you start the 3rd one, run back to the first one. It will be almost done (if not done), peek inside, choose the right one. Run to 2nd set of boxes, repeat. In some ways, this is almost faster than the chasing game.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2014
    Add to this that you can START 3 of the box games it goes fast. After you start the 3rd one, run back to the first one. It will be almost done (if not done), peek inside, choose the right one. Run to 2nd set of boxes, repeat. In some ways, this is almost faster than the chasing game.
    Sounds exactly like the same event at Starfleet Academy.

    The way to handle the parcel vs runaway game is to make sure there's always a runaway: If Q runs away, play the game and if Q spawns parcels, you run away and try another Party Crasher.

    This and this.

    It also mean it will be nerfed for next year, and they will make sure we do it their boring way. Just like they nerfed the snowpiles. It was annoying, a futile grind, so people find ways, like using bots and macros. So they nerfed it, and when the winter event came back, we all had to grind minigames for a very small amount of currency.

    I don't know about others, but I find those minigames boring and annoying. Without the ship in the end, I wouldn't bother. Cryptic is bribing me into playing the minigame. And they wonder why it's wrong.
    [SIGPIC][/SIGPIC]
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    erei1 wrote: »
    Cryptic is bribing me into playing the minigame. And they wonder why it's wrong.

    Yes, Cryptic just wants bodies logged in, they don't really care what pointless unfun grind they are doing.
  • steamwrightsteamwright Member Posts: 2,820
    edited February 2014
    The fed side is even worse then the KDF side, stuff everywhere, tons of players and NPCs, glitches and so on. It makes Party Patrol a nightmare.

    At least for the "tons of players" there's one very simple adjustment. The game likes to beam you into academy at the instance with the most people. Its trying to fill up an instance. What really should happen with this even is it should spread the population out. But it doesn't, so as soon as you are in, grab the instance list and select the one with the least people. I usually see a drop of about 20 players just taking that one step, and often get an instance with just 8 players.

    That then allows me to address the box shuffle issue. If possible, I'll tag 3 or even 4 mini-Q's in close proximity. That way, if one or more of them run, I can work that while the shell game is still chugging away. If I get 3 or 4 shell games, that's fine, the first will soon wrap up, and I can guess. I didn't realize about the targetting others mentioned. With that, mopping up 4 shell games running at once will be a breeze.
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