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KDF Cruiser commands

mondoidmondoid Member Posts: 305 Arc User
edited February 2014 in Klingon Discussion
Odds are that this tread will be moved the the KDF section and subsequently ignored but anyway.

I think the devs should make some adjustments to the Cruiser Commands for the KDF. Larger,slower ships such as the Negh'var and Bortas should be given the Attract Fire command, due to their increased HP and support capabilities. It is unfair that all Fed cruisers have all 4 abilities and KDF only 3.
Post edited by mondoid on

Comments

  • evillloydevillloyd Member Posts: 10 Arc User
    edited February 2014
    The KDF don't have cruisers, they have are battlecruisers.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    evillloyd wrote: »
    The KDF don't have cruisers, they have are battlecruisers.

    /doublefacepalm
    mondoid wrote: »
    Odds are that this tread will be moved the the KDF section and subsequently ignored but anyway.

    I think the devs should make some adjustments to the Cruiser Commands for the KDF. Larger,slower ships such as the Negh'var and Bortas should be given the Attract Fire command, due to their increased HP and support capabilities. It is unfair that all Fed cruisers have all 4 abilities and KDF only 3.

    Firstly, you're not going to see the Cruiser Commands expanded on the KDF Battlecruisers. Due to 2 things:
    1. They all can equip Dual Cannons / Dual Heavy Cannons
    2. Almost all of them can turn from well to very well. The Vor'Cha can turn at 10. The K'T'Inga can turn at the game's best for a Cruiser, 11. The Mogh and Negh'Var can turn at a respectable 9.

    I will tell you know, Feds would KILL to get a natural turn rate of 9 for some of their ships. They CAN use Cruiser Commands to turn better, but that option doesn't give them some other desirable commands during combat.

    The biggest trump however is the ability to mount heavier cannons on KDF Battlecruisers. That in itself can be a very significant advantage offensively, on top of naturally having superior turn rates on average.

    Because of this is why KDF Battlecruisers will stay at 3/4 Cruiser Commands.

    The only real oddity with the KDF Battlecruiser lineup is the Bortasqu' series. But then again, they can equip heavier cannons.
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    /doublefacepalm



    Firstly, you're not going to see the Cruiser Commands expanded on the KDF Battlecruisers. Due to 2 things:
    1. They all can equip Dual Cannons / Dual Heavy Cannons
    2. Almost all of them can turn from well to very well. The Vor'Cha can turn at 10. The K'T'Inga can turn at the game's best for a Cruiser, 11. The Mogh and Negh'Var can turn at a respectable 9.

    I will tell you know, Feds would KILL to get a natural turn rate of 9 for some of their ships. They CAN use Cruiser Commands to turn better, but that option doesn't give them some other desirable commands during combat.

    The biggest trump however is the ability to mount heavier cannons on KDF Battlecruisers. That in itself can be a very significant advantage offensively, on top of naturally having superior turn rates on average.

    Because of this is why KDF Battlecruisers will stay at 3/4 Cruiser Commands.

    The only real oddity with the KDF Battlecruiser lineup is the Bortasqu' series. But then again, they can equip heavier cannons.

    Why do you only cite the faster turning BCs and make blanket statements? Bortas has a turn rate of 5. Nobody in their right mind fit dhcs to them. OP is right, "larger slower turning ships such as Bortas should get attract fire command." He never mentioned Vocha.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    mondoid wrote: »
    Odds are that this tread will be moved the the KDF section and subsequently ignored but anyway.

    Well first things first - props on predicting where the thread would end. :P
    However that doesn't mean that it'll be ignored for the sake of being ignored. We have devs. lurk here on regular basis and those are usually the devs. that get stuff done.
    mondoid wrote: »
    I think the devs should make some adjustments to the Cruiser Commands for the KDF. Larger,slower ships such as the Negh'var and Bortas should be given the Attract Fire command, due to their increased HP and support capabilities. It is unfair that all Fed cruisers have all 4 abilities and KDF only 3.

    I think that this is highly unlikely, furthermore I consider it to be unnecessary. The Fed. cruisers have +1 niche ability that helps them do their suposed role as tanks. KDF battlecruisers by comparison are traditionally more offensively oriented, which reflects on the hull/shield values.
    The thing is - most Fed cruisers actually need the 'attract fire' command in order to even hope of holding aggro. Take the Galaxy-R for example, that ship can't hold aggro without help even if it's life depended on it. On the other hand I never had any issues in holding aggro in a Bortasqu', Tor'Kaht, Vor'cha, K'maj or especially the Mogh and it's lol console - if by some mysterious means the Mogh doesn't manage to hold aggro I just launch the DDDS and soon enough I have every enemy on the map shooting at me. :D

    The only way KDF could see all of the cruiser commands on a KDF ship is if it's probably an affiliate design, for ex. Orion cruiser that doesn't have a hangar bay. A ship like that would probably have all the commands. Don't hold your breath on the Klingon designs though, the Klingons will never make just a cruiser, they must add 'battle' and stick cannons on it.
    noblet wrote: »
    Why do you only cite the faster turning BCs and make blanket statements? Bortas has a turn rate of 5. Nobody in their right mind fit dhcs to them.

    Wanna bet? :cool:
    noblet wrote: »
    OP is right, "larger slower turning ships such as Bortas should get attract fire command." He never mentioned Vocha.

    For what? The 'attract fire' cruiser command is usefull for threat generation and managing to hold aggro on a cruiser.
    If you can't hold aggro in a Bortasqu' you're doing it horribly wrong, are a bad captain and should feel bad about it. :P
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    mondoid wrote: »
    Odds are that this tread will be moved the the KDF section and subsequently ignored but anyway.

    I think the devs should make some adjustments to the Cruiser Commands for the KDF. Larger,slower ships such as the Negh'var and Bortas should be given the Attract Fire command, due to their increased HP and support capabilities. It is unfair that all Fed cruisers have all 4 abilities and KDF only 3.

    Why would you want "Attract Fire"? All it does is make everything shoot at you, and in the cases of some enemies, cause them to go bat-**** crazy.

    You say it's unfair that KDF BCs only get 3 and fed cruisers get 4? Well guess what, the KDF BCs got the 3 USEFUL ones. Attract fire really isn't useful. At all.

    Before you say "oh hur dur... it lets you play tank for your team", I'll remind you that if feds are getting shot at, that's a good thing. I'll also remind you that NPCs are so bloody weak that ANY ship can tank their damage with ease. Which makes attract fire a null point unless you're trying to get damage taken accolades.

    tl;dc

    You don't need it. Let them feds die. Your KDF brothers are smart enough to make ships that can take the heat and give no craps. You shouldn't either.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited February 2014
    The only ships that attract fire is really useful for are FDCs like Orion ships and Voth ships, 4 +threat consoles and the threat skill are more then enough to draw aggro, especially with FAW, for full cruiser who are better off boosting weapons fire or turn rate or shields with cruiser commands.

    So don't worry about it. You wasting a cruiser command using attract fire in a battlecruiser, even the Bort.

    As I said an FDC can make good use of it and only has 2 commands anyways.

    Oh and there is one ship the KDF have access to that does have all cruiser commands. The Galor. Lockbox ship, but still its better then nothing.

    I do believe in time that the KDF will get its own full cruiser, but I agree it will be from a none Klingon member race of the Empire.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    noblet wrote: »
    Why do you only cite the faster turning BCs and make blanket statements? Bortas has a turn rate of 5. Nobody in their right mind fit dhcs to them. OP is right, "larger slower turning ships such as Bortas should get attract fire command." He never mentioned Vocha.

    I've fitted DHCs to the TAC Bortasqu' and combine it with the Disruptor Autocannon. This was BEFORE the Turn Rate Effects buff and BEFORE the Cruiser Commands implementation. The firepower from the Bortasqu' used in such a way is phenomenal. Granted, it's an artform in itself to utilize the Bortasqu' in such a way.

    Regardless, the Bortasqu' can equip DC/DHCs, a luxury no Fed Cruiser other than the balance-altering Avenger can do. That fact is still enough reason for the Bortasqu' to not get the full arsenal of Cruiser Commands.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2014
    I already out-aggro most other stuff in my Bortasqu already! Why would I want to waste a Cruiser Command on something silly like that? :P

    Seriously though, I find I tend to favor Strategic Maneuvering more than weapons or shields most of the time(even on Fed or more agile battlecruisers). There are more effective ways to boost your Threat if that's what you're after. +Threat consoles and even a couple points in Threat Control will go a long, long way.

    On paper, it may look like some injustice that KDF battlecruisers are down a cruiser command, but honestly, it's just cut fat that battlecruisers are completely unhindered by.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    That's a weak excuse. Why would fed cruisers that have attract fire waste a command on it? Should it be removed for them too?:rolleyes:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    noblet wrote: »
    That's a weak excuse. Why would fed cruisers that have attract fire waste a command on it? Should it be removed for them too?:rolleyes:

    It's an option for them if they want. And wasteful option, IMO.

    You almost never see them use it. Everyone I ever see usually goes for the Weapon or Shield Cruiser Commands. The Maneuvering one is more handy than the Attract Fire because there are some ponderously slow Cruisers out there like the Odyssey, Galaxy (yeah, there are users of them), and Bortasqu'. If the Feds don't even use Attract Fire on their typically slower turning Cruisers, why would the KDF?

    KDF Battlecruiser are already well off than the Fed ones.
    - They already have typically good handling.
    - They have the option of mounting DC/DHC weapons, which only 1 Fed Cruiser can do.
    - KDF BC's have 3/4 Cruiser Commands, and they are the ones that actually matters.

    As much as I like to stick it to Feds, getting the full 4 Cruiser Commands for Klingon-designed Battlecruisers is over the top in principle. Our BC's are already very well off (wish I can say the same about the BOP/Raptor line of the KDF).
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    It's an option for them if they want. And wasteful option, IMO.

    You almost never see them use it. Everyone I ever see usually goes for the Weapon or Shield Cruiser Commands. The Maneuvering one is more handy than the Attract Fire because there are some ponderously slow Cruisers out there like the Odyssey, Galaxy (yeah, there are users of them), and Bortasqu'. If the Feds don't even use Attract Fire on their typically slower turning Cruisers, why would the KDF?

    KDF Battlecruiser are already well off than the Fed ones.
    - They already have typically good handling.
    - They have the option of mounting DC/DHC weapons, which only 1 Fed Cruiser can do.
    - KDF BC's have 3/4 Cruiser Commands, and they are the ones that actually matters.

    As much as I like to stick it to Feds, getting the full 4 Cruiser Commands for Klingon-designed Battlecruisers is over the top in principle. Our BC's are already very well off (wish I can say the same about the BOP/Raptor line of the KDF).

    If you meant Avenger, no, it's not the only fed cruiser that can fit dhcs, just the only one maneuverable enough to use it effectively.

    Fed dreadnaught cruiser can also fit dhcs, and interestingly, have attract fire too. Of course, with a turn rate of 6, it handles almost as badly as Borta.:rolleyes:
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    noblet wrote: »
    If you meant Avenger, no, it's not the only fed cruiser that can fit dhcs, just the only one maneuverable enough to use it effectively.

    The Galaxy-X can use her cannons effectively if the person controling her knows what he/she is doing. I've seen many people master the usage od DHC & lance on the X even before the A2B FAW spam was discovered and became popular.
    noblet wrote: »
    Fed dreadnaught cruiser can also fit dhcs, and interestingly, have attract fire too. Of course, with a turn rate of 6, it handles almost as badly as Borta.:rolleyes:

    The Galaxy-X is also specified as a class for herself, so yes it gets 'attract fire' but she has only 2 cruiser commands.
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited February 2014
    Why would you want "Attract Fire"? All it does is make everything shoot at you, and in the cases of some enemies, cause them to go bat-**** crazy.

    You say it's unfair that KDF BCs only get 3 and fed cruisers get 4? Well guess what, the KDF BCs got the 3 USEFUL ones. Attract fire really isn't useful. At all.

    Before you say "oh hur dur... it lets you play tank for your team", I'll remind you that if feds are getting shot at, that's a good thing. I'll also remind you that NPCs are so bloody weak that ANY ship can tank their damage with ease. Which makes attract fire a null point unless you're trying to get damage taken accolades.
    I use attract fire on my eng flying a Fleet Sovvie because she's big and tough and can take it, while my tac escort and science vessel team mates can't. So I vary between attract fire and the shield regen one depending on the situation. But generally speaking I'm not the one in danger of going into respawn hell for 15 seconds, so anything I can do to take fire off my team the better off we all are.

    And I'd love to be able to do the same thing on KDF side but none of our cruisers get it, so we can't.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited February 2014
    Is funny especially when it came to that dev blog from that person who most likely never has used a negh'var way back when it came out. They said negh'var can't use DHC's lol. Given enough piloting time you can take just about any battle cruiser and use DHC's effectively on them.

    The underlying issue right now with the KDF though is c-store ships and items like weapons and consoles. The romulan characters have atleast one per ship and in sets. Where as the federation has the items but no sets. Then the KDF has neither and very limited in c-store ships. This is just my opinion besides them getting flanking for bops and making a more unique differential between raiders/bops like said by Geko in his last interview. They need to start pushing out sets for feds and c-store ships with items/consoles for kdf which could be used to settle some of these differences people have.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    patrickngo wrote: »
    actually, I don't think it's a good idea to give KDF a "proper cruiser" with four cruiser commands, or to rescue the Bort from it's intended mediocrity by acknowledging what it really is, as opposed to it's class designation.

    see, it's our own equivalent of the Failaxy-X, a ship so niche and so overpriced that only those genuine 'truefans' out there would, given pre-purchase exposure, actually buy one.

    The factions NEED to be different, and each faction needs to have something so utterly useless in it's stated role, yet so similar to each other, to remind them.

    The Feds have theirs (Aquarius, the almost-bop), we have ours (Bort, the almost-Cruiser).

    it's symmetry.

    of a sort.

    The Bort is a reminder to KDF players that they're not playing feds for a reason, the Aquarius does the same for Fed players, reminding them they're not the glorious Klingon Empire.

    the factions SHOULD have different strengths, different factors that demonstrate different foci. homogenization is BAD-it always goes to the same end- a "One True Build to rule the game" situation.

    Usually after that happens, the game either goes into total reset and screws everything, or it dies. (usually it does some combination of massive reset, then dying anyway...)

    Better if we have our niche, and like it or not, they have theirs.

    Your post is twisted funny, but thinking on it, it's pretty damn true :D

    I am all for making differences between the factions as pronounced as it can be.
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