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Hull Hit Effect

thegreatdragon1thegreatdragon1 Member Posts: 28 Arc User
edited February 2014 in The Art of Star Trek Online
Like on the shows when shields are down and getting hit on the hull there is a small explosion/decompression like this picture.

USS_Enterprise-A_hull_breach.jpg

Something like:
If being hit when your shields are down and you are less than 50% hull it has a 25% chance to set off a small explosion effect where the enemy hits

Just a small detail fix but will look good in game
~TheGreatDragon
Post edited by thegreatdragon1 on

Comments

  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited February 2014
    I have to give this thread my thumbs-up! Yes please!
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited February 2014
    There is a slight problem with that idea. With the amount of mega hits* flying around in game, you just won't see that effect.
    How many weapons in game do small enough amounts of damage to only take off 1 or 2 % of hull nowadays?

    I love the idea, but I don't think it'll work in the way you intend. Ideally, I'd love to see it combined with how Bridge commander handled visible damage (i.e. visible damage consisting of mesh changes computed in real time, depending on where the weapons hit, how powerful the bolt was, how tough the hull is etc. enabling ships to be quite literally blown into pieces, or letting you carve your name in an enemies hull) but it'll never happen :(



    *Think PVP vapes, or borg invisitorps.
    I need a beer.

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