It doesn't come from any mission. If you are KDF you have to buy the c-store ship it comes on. For feds it was one on the cross faction consoles from a lock box(can't remember which one off the top of my head).
In the foundry there are loot missions that give an average 500k EC for 10 mins blasting sitting duck targets. Occasionally they drop a high value item - some mk 11 blue or better and some mk 10 blue-purple.
Leech and maco shield both grab you extra power, maco shield is much easier to get in the borg rep.
MACO shield grants power on incoming damage, where the Leech grants you power on outgoing damage. Since you would prefer not to be taking fire, but always putting it out, the Leech is generally preferred. With 9 points in Flow Capacitors (it's a cheap skill, just max it out) you can get I believe around +20 to each subsystem with the Leech. You're also draining your target's power, which never hurts.
DO NOT use the Leech and MACO together, they used to stack, but this was way OP, so it was changed that the MACO shield will actually cancel out any Leech procs. Pick one or the other, not both.
But anyway, if your are KDF or KDF Rom, you get it by buying the Vandal from the C-Store. For Fed and Fed Rom, you can only get it in the cross faction console pack.
In a game like STO if you have to choose between the leech or your soul, GET THE LEECH. :eek: Feds pay 15 mil on the exchange for each, but it's worth it. KDF get all the leech consoles all their alts and future alts could ever want for 1000 zen and KDF are up to armpits in zen anyway.
Either way, the investment is worth it. 15-20 extra power to every system is a bigger value to cost ratio than any piece of equipment you'll most likely ever find.
To be honest, with a good skill build, in PVE, the leech is not needed. It is a good console, but once it went over 1million EC on the exchange, I stopped fooling with it.
The extra power levels are only useful in PVE if you die all the time. A good skill build, and BOFF setup can help. But, even having the higher power levels will not make up for a skill build that is not spec'd to support your captains strengths, and help cover their weaknesses. Also, good gear is helpful. Till I reach Tier 5, I usually use the J'Hem engines and shield, but a good positron deflector.
Then, you also have tactics. For example: If you are a tactical captain, and have no points in skills that will help you survive, then when a cube targets you, turn and run out of it's range till another player will agro it. By juggling the enemy like this, they cannot focus on one person too long.
As long as you have a decent overall setup, the leech will not give a big enough power boost to shave more than a second or 2 off a STF, if anything. I say save the EC, unless you are going to do a lot of PVP. That is where it has it's best use. But still, I can't see paying more than 1million EC at the most for it.
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The Leech is an extremely useful console. Almost to the point where everyone should have one. *shakes fist at KDF who can get it so easily*
What other console in the game can give you between 10 to 15 power level in all FOUR systems by just shooting at a target?
That's more damage, that's better shield regeneration and shield hardening, that's a faster moving and turning ship, that's higher defense values (and dodging), and that's better shield healing and overall Science based powers.
Again, all in one console (assuming you're shooting at something, which, well, you're pretty much always doing in STO).
I remember when those things were so dirt cheap on the Fed AH. Heck - my main has one in their shuttlecraft for crying out loud. Now...wow are they expensive (20 million as of last check).
That the Leech feels mandatory is probably a good argument for just removing it and scaling down the power drain from weapons fire, but that may be a topic for another thread.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
As I mentioned before, it is a good console. However, if it feels mandatory, then there is not something wrong with it, but the way players have their setup.
The power boost is good, but I run with escorts that I turn into gunships. They are not fast, but they can hit hard, and tank really good. On the two characters that I have the Leech on, I can take it off, and my build will last me just as long in a fight.
The overall power is beneficial, don't get me wrong. However, till they make the Borg, and the other enemies where they are harder to kill, there is no NEED for them.
I have 3 other characters without it, and they can keep up in any end game content with someone that does have one. If someone feels that it is "mandatory", then they are relying too much on that one console. A person's build can be set up where any one console can be removed, and not replaced, and they are fine.
That is why I believe that the 20 million EC cost is too high. In fact, if there was a way to unbind mine, I would sell them. Not because they are not good, but because I am not using them on the characters I have them on. I just don't need them.
I am not saying that I am GOD powerful in the game. In fact, most people can out DPS my tactical captain, and out maneuver him. My build is designed to hit hard, and tank. And I can use it on any ship class, and captain class.
But, any calss can have a build that works just as good as someone else, and not need the Leech.
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MACO shield grants power on incoming damage, where the Leech grants you power on outgoing damage. Since you would prefer not to be taking fire, but always putting it out, the Leech is generally preferred. With 9 points in Flow Capacitors (it's a cheap skill, just max it out) you can get I believe around +20 to each subsystem with the Leech. You're also draining your target's power, which never hurts.
DO NOT use the Leech and MACO together, they used to stack, but this was way OP, so it was changed that the MACO shield will actually cancel out any Leech procs. Pick one or the other, not both.
But anyway, if your are KDF or KDF Rom, you get it by buying the Vandal from the C-Store. For Fed and Fed Rom, you can only get it in the cross faction console pack.
Is this also the case for the Adapted MACO shield???
No, the adapted maco is the Honour guard set. Adapted Honour guard with plasmonic leech would be the no go
????
The Adapted MACO (Starfleet) is not part of the Honor Guard set (KDF) and doesn't have any 'leeching' properties, so how can this shield conflict with the plasmonic leech?
Yeah they are very similar in specs but they all have there own abilities. Adapted MACO's being the 'Placated' (which I might add I haven't got a clue what it means).
The Adapted MACO (Starfleet) is not part of the Honor Guard set (KDF) and doesn't have any 'leeching' properties, so how can this shield conflict with the plasmonic leech?
Yeah they are very similar in specs but they all have there own abilities. Adapted MACO's being the 'Placated' (which I might add I haven't got a clue what it means).
The adapted maco is the Honour guard set...just for starfleet.
The plasmonic leech effect is not on the adapted maco. So no conflict will take place.
I got mine before it was popular. You don't really see it working, but you know you are not having to use batteries anyone or using abilities to boost power as much.
If you can afford one, GET IT!
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Has anyone tested the Leech with the Solonae Set Bonus Hull Leech and the Valdore Console?
I know they buff/steal 3 different things, but if you have a Power Leech, Hull Leech and Shield Leech, isn't THAT kinda ... OP ...
No conflict with valdore console, dont know about solanae set, by looking at tooltip i would say there is no reason for any conflict.
The only conflict i know of is with maco shields (kdf hg adapted), because both are stacking power levels per time duration, so there is the conflict.
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Leech and maco shield both grab you extra power, maco shield is much easier to get in the borg rep.
DO NOT use the Leech and MACO together, they used to stack, but this was way OP, so it was changed that the MACO shield will actually cancel out any Leech procs. Pick one or the other, not both.
But anyway, if your are KDF or KDF Rom, you get it by buying the Vandal from the C-Store. For Fed and Fed Rom, you can only get it in the cross faction console pack.
if FED: buy keys, buy talshiar lockboxes and hope to get lucky...plus, lots of lobi.
if kdf: buy the ship it comes with.
neither of those options good?
sell your soul of enough ec to buy on exchange...
no other way....
next question.....how much do you value that soul?
Either way, the investment is worth it. 15-20 extra power to every system is a bigger value to cost ratio than any piece of equipment you'll most likely ever find.
The extra power levels are only useful in PVE if you die all the time. A good skill build, and BOFF setup can help. But, even having the higher power levels will not make up for a skill build that is not spec'd to support your captains strengths, and help cover their weaknesses. Also, good gear is helpful. Till I reach Tier 5, I usually use the J'Hem engines and shield, but a good positron deflector.
Then, you also have tactics. For example: If you are a tactical captain, and have no points in skills that will help you survive, then when a cube targets you, turn and run out of it's range till another player will agro it. By juggling the enemy like this, they cannot focus on one person too long.
As long as you have a decent overall setup, the leech will not give a big enough power boost to shave more than a second or 2 off a STF, if anything. I say save the EC, unless you are going to do a lot of PVP. That is where it has it's best use. But still, I can't see paying more than 1million EC at the most for it.
What other console in the game can give you between 10 to 15 power level in all FOUR systems by just shooting at a target?
That's more damage, that's better shield regeneration and shield hardening, that's a faster moving and turning ship, that's higher defense values (and dodging), and that's better shield healing and overall Science based powers.
Again, all in one console (assuming you're shooting at something, which, well, you're pretty much always doing in STO).
I remember when those things were so dirt cheap on the Fed AH. Heck - my main has one in their shuttlecraft for crying out loud. Now...wow are they expensive (20 million as of last check).
But still so amazingly worth it.
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*Hint; when you're going to sell keys... DO NOT FORGET to remove your EC cap as well.
I call it, the Stoutes paradox.
The power boost is good, but I run with escorts that I turn into gunships. They are not fast, but they can hit hard, and tank really good. On the two characters that I have the Leech on, I can take it off, and my build will last me just as long in a fight.
The overall power is beneficial, don't get me wrong. However, till they make the Borg, and the other enemies where they are harder to kill, there is no NEED for them.
I have 3 other characters without it, and they can keep up in any end game content with someone that does have one. If someone feels that it is "mandatory", then they are relying too much on that one console. A person's build can be set up where any one console can be removed, and not replaced, and they are fine.
That is why I believe that the 20 million EC cost is too high. In fact, if there was a way to unbind mine, I would sell them. Not because they are not good, but because I am not using them on the characters I have them on. I just don't need them.
I am not saying that I am GOD powerful in the game. In fact, most people can out DPS my tactical captain, and out maneuver him. My build is designed to hit hard, and tank. And I can use it on any ship class, and captain class.
But, any calss can have a build that works just as good as someone else, and not need the Leech.
Is this also the case for the Adapted MACO shield???
No, the adapted maco is the Honour guard set. Adapted Honour guard with plasmonic leech would be the no go
My PvE/PvP hybrid skill tree
????
The Adapted MACO (Starfleet) is not part of the Honor Guard set (KDF) and doesn't have any 'leeching' properties, so how can this shield conflict with the plasmonic leech?
Yeah they are very similar in specs but they all have there own abilities. Adapted MACO's being the 'Placated' (which I might add I haven't got a clue what it means).
No, the Adapted MACO Shield does not conflict with Plasmonic Leech console.
The adapted maco is the Honour guard set...just for starfleet.
The plasmonic leech effect is not on the adapted maco. So no conflict will take place.
I hope that's a tad more clarifying
My PvE/PvP hybrid skill tree
I know they buff/steal 3 different things, but if you have a Power Leech, Hull Leech and Shield Leech, isn't THAT kinda ... OP ...
I got mine before it was popular. You don't really see it working, but you know you are not having to use batteries anyone or using abilities to boost power as much.
If you can afford one, GET IT!
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
No conflict with valdore console, dont know about solanae set, by looking at tooltip i would say there is no reason for any conflict.
The only conflict i know of is with maco shields (kdf hg adapted), because both are stacking power levels per time duration, so there is the conflict.
OP? no.....
Mind you you, it does make my AP running Fleet Mogai ... erm ... very 'tanky' :cool: