Qa'Pla fellow warriors.
I am curious to know if anyone has this set? I run a Fleet Mogh on my Engineer and I use all disruptor weaponry (along with some photons, a bio-neural and a cluster torpedo).
I was looking at the stats today, most lobi-store sets for me are junk but this one really caught my interest. The bonus part is I can still run a reputation set (like Honour Guard) and get the full benefits from both.
I am just curious if anyone has this set and is it worth it, alternatively what are your thoughts on this.
Also suggestions for set-ups for the fleet Mogh so I can maximize the damage she can put out with an Engineer Captain.
Here are some screenshots of her current set-up:
http://i675.photobucket.com/albums/vv119/majestic_images/Star%20Trek%20Online/sidras_mogh_zpsfa48b783.pnghttp://i675.photobucket.com/albums/vv119/majestic_images/sidras_mogh2_zps38b6ec5d.png
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Comments
Here's what we do: Firstly, let's convert your Lt Uni to a Lt Engi. That will give us more space to properly chain stuff.
Now, since can't seem to afford to run Aux2Batt at the moment, let's see what we can throw together.
TT1, CSV1, CSV2
TT1
EPTE1, EPTS2, ???, Aux2SIF3
EPTE1, EPTS2,
TSS1, HE2
Fill ??? with the Engi skill of your choice: RSP, Extend Shields to be of some use to your team, Eject Warp Poo, anything you like there, it's an odd slot out.
Next, weapons: Let's lose all those superfluous torpedoes and wannabe-torpedoes, especially that silly Bionuke and its horrible CD. Stick it on your shipbutt if you really want it. Stick Moar Cannons in front. Lose the torpedoes. If you run the Elachi set, you can stuff the extra torpedo on your shipbutt filler slot, too. Turrets may actually qualiy as -DPS, so even an inert non-energy-sucker might do you better.
Now go doff B'tran, and we can talk about how to make your ship even more asskicking than before.
Do you or anyone else have any recommendations for which space set (shields/engines/deflector) would be best for this build? I was going to go Honour Guard and I do have the shields but without running torpedoes now I don't know if it's worth the grind when something else will be more effective.
The character has tier 5 Omega and almost Tier 5 Romulan, she isn't my main but I play her just as much. I will be grinding up Dyson rep on her but waiting till my main gets to tier 5 so he can sponsor her and save me some grind.
It depends on what you want to do. If you want to fly a gunboat, then KHG isn't really needed. On the other hand, if you'll eventually aux2batt this ship, then you might as well throw on a torpedo in the front with TS1 like I wrote above. The Dyson grav torp with spread can be really, really good for damage and crowd control.
Not sure about the KHG shield though. You're in a fleet mogh right? With your shield mod and being able to chain EPtS and stuff like plasmonic leech and (eventually) aux2batt giving you bonus power, you might find it better to use the Omega regen shield. You'll also get a 50% chance boost to your speed and turn everytime you take hits. The problem with the KHG shield is covariant takes the longest time to fill up after getting depleted. It's good for BoPs because BoP's shield mod is already garbage, so extra cap is better than nothing. For cruisers, resilient or regenerative shields tend to be better picks. However, if you go regen, pick the Omega one over the borg one. It just sucks, lol. And if you go resilient instead, then Fleet will be better than the MACO one because the latter will interfere with leech.
So let's talk about the different deflectors: Maco/Adapted KHG is for tanking, shieldhealing and shield hp, with a few other nice little bonuses. Omega is about offense, it boosts your accuracy, and particle gens so it's a better fit for a science ship than anything else. KHG will boost your hp, a small boost to EPS and stealth, and also boost particle gens - like the omega set, it's also a good fit for a science ship but the particle gens will boost the damage on things like eject warp plasma. And then you've got the borg deflector, which will give you a +5 to aux, give a nice boost to HP and power insulators, and meh everything else.
Engines: Maco/AdaptedKHG will boost your sector space travel, as will the borg engines. The latter will boost it IIRC regardless of what rank it is, so you might want to just pick up the Mk X version and have it in your inventory for convenience. KHG will restart if you ever get your engines disabled, I've not noticed this to be immensely useful however. Omega engines are the fastest and most manoeuvrable engines of the lot, possibly in the whole game AFAIK.
All that said, let's talk about set bonuses: Maco/AKHG will give you a 2-set bonus to power insulators (eh, you should spec into power insulators anyway otherwise borg tachyon beams will make you hate your life) and 5% power recharge bonus. Eh, it's kinda alright. Omega will give you the tetryon glider. It's a neat shield stripper, and if you've specced into flow caps due to leech then it will boost tet glider as well, but the problem is once shields are stripped, it's no longer necessary. It's a bit like how tetryon weapons aren't that great. Once the shields are gone it ceases being useful. KHG probably has the best 2-set bonus of them all, +7 aux, +25% damage to all torpedoes, and some crew resist bonuses. The Borg 2-piece is also nice, when it procs. Because the chance is low and essentially random, it may not proc when you need it most. That's the only problem with it.
3-set bonuses: Maco/AKHG will give you a nice single-target repulsor push that is modified by your aux power level. That plus the long cooldown timer makes it situationally useful in certain circumstances, if for nothing else the kinetic damage every couple of minutes is decent. But still, more a science ship kind of thing IMO. Omega 3-set bonus isn't that great. It's a single-target debuff but it just doesn't bring enough to the table IMO. KHG is a kind of secondary cloak which may come in handy in the rare occasions you need it. Borg 3-set is the best though, the shield proc and hazard debuff proc are really nice, but you have to use the borg shields to get it. So basically the 3-set bonuses are either situationally useful or not that great, or require one item choice to be suboptimal as far as the shields go. It's for this reason most advocate picking a 2-set bonus you want with the 3rd item being something that's good on its own.
Anyway that's a lot of information to digest. But hopefully it can help you make a decision as to what gear to focus on getting.
Really? I've found it to be an incredibly useful ability. Every time I used it on gates or cubes the damage on them stacks up quite noticeably - especially in a team using ATB and other debuffs. I'd argue it's much better than that MACO beam if nothing else.
But I do agree that the Borg 3 piece set makes you pretty much invincible as far as PvE is concerned.
Budget Set of Choice: Solanae Set from the FE. Not only is it highly competitive, it also doesn't cost any marks.
But you have to suffer through flying that horrible, horrible ship 3 times.
On paper that all sounds good, but what got me dissatisfied with it is how many endgame PVE bosses don't turn much to begin with and don't have a problem with getting hit, and stuff like APB will already debuff a target's damage resistance but not just to torpedoes. For this reason and also the quite lengthy cooldown time on it (as an aside, I just don't understand why console abilities have such long cooldown times, 2-3 mins for abilities that are situationally useful at best seems too long to me), I feel there's better gear selection one could make. It might well be better used on targets that actually turn and have high defence values, but not sure if there's anything in PVE that really merits it. Maybe Donatra? But gateways and tac cubes, I dunno if gravitic anchor really does all THAT much to be honest. But YMMV. I could easily be doing it wrong
The graviton beam is another ability that kinda sorta can be useful, in practice you'll less likely use it than not, so on that point I agree with you.
I never really considered the Omega set as a viable option. It's something I am still considering. I do have the Honour guard MKXII shield, but I do have two ships so I might complete the set for it. Not to mention when the new loadout feature finally comes in (been waiting since season 5 for that myself), it might be handy to be able to hot swap between a few nice and differently done set-ups.
I guess the best thing for me to do on this character is keep hitting away at the STF's get the marks I need and then try out all the different sets, then I can find out what will work best and not have to do the same on my tactical who currently uses the 2-piece Borg set + Honour Guard MKXII shield and is working towards the Dyson rep.
First off... I'd ditch the Honor Guard set. Great as it is it's really only suited for engaging the Borg, and you'll be engaging the Elachi and Voth on a regular basis. Grind out the featured ep three times and get the Dyson set. Short of that buy or craft Aegis. Both will benefit you when engaging enemies using something other than plasma weaponry.
You mean this set? http://sto.gamepedia.com/Dyson_Joint_Command_Technologies
I haven't done much in that rep yet. I think my character has only hit tier 1, which is like a couple of days worth of work. My tactical is almost tier 2.
Currently this character is working mainly on Romulan and Borg. But I like the Dyson set after looking it up on the wiki and I might look into grinding up to tier 5. Was previously just grinding my tactical up in Dyson rep.
I might just using the commendation mark and save my marks for the gear when I get to the appropriate levels.
Thanks for the suggestion.