*snickers* Yea my fleets kinda the same way.. small fleet, if 5 of us are on at the same my brain freezes in shock!
There were a number of post which were more of the sour grapes variety, or folks doing their best to discourage other from using these ships... because the ship scared them! *grin*
On a side note.. the stats for the ship say the KDF one has the largest crew at 1000... I have no clue where the poor buggers sleep. This is just not that big of a hull.. I cant but help but think that if I call a red alert, I better have a point to point transporter set up or I may only get to the bridge though this ships huge crew after the battles over! 1000 crew.. where the dickens do I put them all?
I'm not a big PvP player (and I do have a romulan/KDF SCI that will be getting the prototype ship, She's currently running about in the vet rewards Destroyer so for her it's not going to be all that much of a change up moving to the Sci DD as it was for me, moving from a fleet Tor'khat) but thats because I'm not a believer in arena type play. I came to STO from playing the Starfleet command series, where I was a master of combat in destroyer and light cruiser sized hulls. I went after and took out federation player in Heavy Battle cruisers, and Battleships on a pretty regular basis. I did go jump into ladder play in Microsofts IGN for a couple months, and supposedly did fight against some of the highest rated players in ladder/arena play. I was seriously unimpressed with the quality of my competition there.. I always felt I was pushing baby chickens in to a wading pool full of piranha. I always found it amazing that I was going up against multiple players with the smallest ship present and being the last one alive on my team, and then going and taking out the other team by myself. I am cocky about it to this day, but I earned that cockiness... It's where I got the handle "Iron Hand" which was pinned on me by my fellow players...
PvP in STO.. I'm no where near that good.. part of it is a lack of ambition, part of it is I really don't like the feel of the ship combat here.. It just feels totally wrong to me, along with the entire system of customization of ships. And in STO I played in Dynaverse play which was an ongoing dynamic "territorial war" environment. You never knew what you were going to run into in a fight. ANd we Klingon players were definatly out numbered. All of my PvP in SFC-II was always against larger ships, where I was out numbered (players could operate a "squadron" of up to three ships, and I never tried running a squadron because the game AI ran the other ships of the squadron, and the AI code couldn't pour you know what from a boot WITH instructions printed on the heel)
But PvP may change significantly later this year or early next... So I'm just now starting to gain a bit of interest. I'll see where that goes.
Oh a typo in my post by the the way Helmsman" Trait is +10% turn rate.. I don't know if thats to the base rate or rate after other modifications. I'm assuming base. Sill it is significant.. But no where near as good as a Romulan under cloak.. pretty sure you can turn fairly tight donuts at speed under cloak *grin*
Ok, on to your stuff in your reply.
Yea, SCI specced for exotic damage in a science ship.. yep, no doubts there.. Sub Nuc is your Friend!
Photonic fleet is a distraction device, coupled with scramble sensors if timed right should allow me to break contact, cloak, and come back shooting. I agree not the most usefull of tools in PvP, but I've got it any way.. and apposing players can choose to ignore it. But, pets will not ignore Photonic fleet, and thats what its best used to counter, especially if the fighting is hot and heavy. I base this opinion not on experience in PvP play, but on experience on how games work, and the fact that in a large PvP fight in this game every player is dealing with information overload. Few players running in PvP with pets out are going to have time to micromanage their pets. They might make time, but if they do, those seconds have to come from somewhere else. And in PvP seconds count.
Torps...my choice was made to drop torps after looking at all the numbers (this was some time back) First is over all damage over time...Many torps have DOT's and proc abilities, but I'm not overly impressed with the percentages.. But the most common aspect fo torps is to cause the most damage, the targets shields need to be down, and the torp needs to NOT be on auto fire.. it must be manually fired at the precise time that a target is vulnerable. Given a choice between having yet another item to keep aware of for manually firing, or leaving it on auto fire and being assured that the bulk of the torpedo fire is wasted, I chose to just skip it entirely. The only acceptation I've ever made in the transphasic cluter launcher from the Defari missions, which I will typically mount in the rear and leave on auto fire. As a matter of record I will typically mount a heavy weapon such as this aft as a going away gift, and perform a "fish hook" on a target instead of an overrun.
But after a lot of consideration I basicly just stopped carrying torps and mines. I'd rather have the consistant damage of energy weapons in the fast paced tempo of combat in STO, I can put them on auto fire and stop worrying about them. Which leaves my mind and my hands free to be doing other things.
.. Beams?.. I'm KDF.. *hurrumph* ((grin))
Polorize hull, you know.. maybe so.
I agree, Useless (see the opening paras) HAH!
The ROM version is very elegent. I quite agree. I'm ok with the KDF version's hull form, but dear god, the HULL Color.. KDF do not fly around in WHITE ships... ewwwwww! It makes it look so so.. peacefull.. This is NOT the impression the KDF desires to make. I'm certain there is a perfectly logical reason for this.. but stilll EWWWWW.
All ships can be team ships.. the big difference is the player.. and the big difference in players is not just the mind set if each player but their ability to maintain situational awareness in a very confused chaotic environment, while dealing with a serious case of to much to do, and far to much information overload. We players are dealing with what should be handled by our crews.. we should only be choosing what to faire at, where to go, and making executive decisions on special attacks and powers (ie when to use them)...
Instead with have escorts in space that for some reason think that a starship is a F-16 Falcon!
*grump, carp, complain*
Oh yea, Vesta, baby battle cruiser with pets... or something else entirely. It just doesn't have a classification that fits it other then its perhapes the single best multi role combat ship in the game..
*dept of complaints* Someone explain to me why the KDF doesn't have one...in a KLINGON hull.. (Kar'fi is a great ship and all that, but its not a KLINGON ship...Every time I see one I want to shoot it.. they "disturb" me...it's right up there with Klingons breeding tribbles.... it just wrong on so many levels!) The Mogh is NOT it's counterpart. It's just the best battle cruiser hull we have.
Just friend "Kui" in game...you'll run into me eventually I'm sure..
I even did some reserch to give my ship a Klingon name... Go look for my post in literary Challange #58 in the Ten Forward sub forum.
The kdf dyson ship is bigger then the mogh i was doing a fleer alert with a mate n he was flying around me cheacking my new ship out. He was shocked as to how fast my GW n gravimetric torps spreads were killing things. I love this ship cant wat for the fleet one
*snickers* Yea my fleets kinda the same way.. small fleet, if 5 of us are on at the same my brain freezes in shock!
There were a number of post which were more of the sour grapes variety, or folks doing their best to discourage other from using these ships... because the ship scared them! *grin*
I know mine should scare people, i got 16 kills in pvp today and i bare came out of sci mode...
On a side note.. the stats for the ship say the KDF one has the largest crew at 1000... I have no clue where the poor buggers sleep. IKR! This is just not that big of a hull.. I cant but help but think that if I call a red alert, I better have a point to point transporter set up or I may only get to the bridge though this ships huge crew after the battles over! 1000 crew.. where the dickens do I put them all?
I'm not a big PvP player (and I do have a romulan/KDF SCI that will be getting the prototype ship, She's currently running about in the vet rewards Destroyer so for her it's not going to be all that much of a change up moving to the Sci DD as it was for me, moving from a fleet Tor'khat) but thats because I'm not a believer in arena type play. I came to STO from playing the Starfleet command series, where I was a master of combat in destroyer and light cruiser sized hulls. I went after and took out federation player in Heavy Battle cruisers, and Battleships on a pretty regular basis. I did go jump into ladder play in Microsofts IGN for a couple months, and supposedly did fight against some of the highest rated players in ladder/arena play. I was seriously unimpressed with the quality of my competition there.. I always felt I was pushing baby chickens in to a wading pool full of piranha. I always found it amazing that I was going up against multiple players with the smallest ship present and being the last one alive on my team, and then going and taking out the other team by myself. I am cocky about it to this day, but I earned that cockiness... It's where I got the handle "Iron Hand" which was pinned on me by my fellow players...
MOst Impressive *in darth vader voice*
PvP in STO.. I'm no where near that good.. part of it is a lack of ambition, part of it is I really don't like the feel of the ship combat here.. It just feels totally wrong to me, along with the entire system of customization of ships. And in STO I played in Dynaverse play which was an ongoing dynamic "territorial war" environment. You never knew what you were going to run into in a fight. ANd we Klingon players were definatly out numbered. All of my PvP in SFC-II was always against larger ships, where I was out numbered (players could operate a "squadron" of up to three ships, and I never tried running a squadron because the game AI ran the other ships of the squadron, and the AI code couldn't pour you know what from a boot WITH instructions printed on the heel)
But PvP may change significantly later this year or early next... So I'm just now starting to gain a bit of interest. I'll see where that goes.
Oh a typo in my post by the the way Helmsman" Trait is +10% turn rate.. I don't know if thats to the base rate or rate after other modifications. I'm assuming base. Sill it is significant.. But no where near as good as a Romulan under cloak.. pretty sure you can turn fairly tight donuts at speed under cloak *grin*
Ok, on to your stuff in your reply.
Yea, SCI specced for exotic damage in a science ship.. yep, no doubts there.. Sub Nuc is your Friend!
Photonic fleet is a distraction device, coupled with scramble sensors if timed right should allow me to break contact, cloak, and come back shooting. I agree not the most usefull of tools in PvP, but I've got it any way.. and apposing players can choose to ignore it. But, pets will not ignore Photonic fleet, and thats what its best used to counter, especially if the fighting is hot and heavy. I base this opinion not on experience in PvP play, but on experience on how games work, and the fact that in a large PvP fight in this game every player is dealing with information overload. Few players running in PvP with pets out are going to have time to micromanage their pets. They might make time, but if they do, those seconds have to come from somewhere else. And in PvP seconds count.
i didnt know about the SS part....good to know.
Torps...my choice was made to drop torps after looking at all the numbers (this was some time back) First is over all damage over time...Many torps have DOT's and proc abilities, but I'm not overly impressed with the percentages.. But the most common aspect fo torps is to cause the most damage, the targets shields need to be down, and the torp needs to NOT be on auto fire.. it must be manually fired at the precise time that a target is vulnerable. Given a choice between having yet another item to keep aware of for manually firing, or leaving it on auto fire and being assured that the bulk of the torpedo fire is wasted, I chose to just skip it entirely. The only acceptation I've ever made in the transphasic cluter launcher from the Defari missions, which I will typically mount in the rear and leave on auto fire. As a matter of record I will typically mount a heavy weapon such as this aft as a going away gift, and perform a "fish hook" on a target instead of an overrun.
But after a lot of consideration I basicly just stopped carrying torps and mines. I'd rather have the consistant damage of energy weapons in the fast paced tempo of combat in STO, I can put them on auto fire and stop worrying about them. Which leaves my mind and my hands free to be doing other things.
.. Beams?.. I'm KDF.. *hurrumph* ((grin))
Polorize hull, you know.. maybe so.
DO IT, i can even count how many times PH has saved my ship.
I agree, Useless (see the opening paras) HAH!
The ROM version is very elegent. I quite agree. I'm ok with the KDF version's hull form, but dear god, the HULL Color.. KDF do not fly around in WHITE ships... ewwwwww! It makes it look so so.. peacefull.. This is NOT the impression the KDF desires to make. I'm certain there is a perfectly logical reason for this.. but stilll EWWWWW.
...I seen a pale horse and on it sat a pale rider...
White doesnt always mean peace my friend...lol
All ships can be team ships.. the big difference is the player.. and the big difference in players is not just the mind set if each player but their ability to maintain situational awareness in a very confused chaotic environment, while dealing with a serious case of to much to do, and far to much information overload. (good think my mind works the way it does...) We players are dealing with what should be handled by our crews.. we should only be choosing what to faire at, where to go, and making executive decisions on special attacks and powers (ie when to use them)...
Instead with have escorts in space that for some reason think that a starship is a F-16 Falcon!Correction Su-37 complete with 3D thrust vestoring. See here: https://www.youtube.com/watch?v=nhigI6ioKLM those maneuvers...yeah they did that....
*grump, carp, complain*
Oh yea, Vesta, baby battle cruiser with pets... or something else entirely. It just doesn't have a classification that fits it other then its perhapes the single best multi role combat ship in the game..
*dept of complaints* Someone explain to me why the KDF doesn't have one...in a KLINGON hull.. (Kar'fi is a great ship and all that, but its not a KLINGON ship...Every time I see one I want to shoot it.. they "disturb" me...it's right up there with Klingons breeding tribbles.... it just wrong on so many levels!) The Mogh is NOT it's counterpart. It's just the best battle cruiser hull we have.
Just friend "Kui" in game...you'll run into me eventually I'm sure..
I even did some reserch to give my ship a Klingon name... Go look for my post in literary Challange #58 in the Ten Forward sub forum.
I am usually online around 9-11Am US west coast time....
Weapon types.. There is no current equipment which provides resistance to Proton damage types. The big bonus for Protonic damage is a 1 in 4 chance per damage tic to bypass shields and directly damage the targets hull with a signigificant portion of the weapons damage.
The Protonic damage proc is 1/4 on crit, and you gain Proton resist from sources that give you resistance to all energy types (such as most resist buffs, as well as Neutronium armor).
The Protonic damage proc is 1/4 on crit, and you gain Proton resist from sources that give you resistance to all energy types (such as most resist buffs, as well as Neutronium armor).
I was wondering about this. Can you post a quote from a dev or another reliable source to corroborate?
P.S. Not trying to hijack thread but any views from you two ( Khemara and chrisbrown) on a photon torp boat build? Dyson +photon tac consoles and 2 piece KHG. So forward weapons would consist of photon torp, grav torp, and experimental proton weapon. Everything else I'd build around that. Thoughts?
Sorry for typos, im on my phone... I would assume so. They deal energy dmg, nuetronium protects from energy... It is imporatant to note that there are dil mine RCS eng consoles the both increase turn rate AND increase resist, including energy resist. I have two and after everything else, i have over 30% resist on hull across the board. You may also wish to note that while its easy to get resist for hull, you REALLY want them on your sheild and there arent any shields that i can think of that resist proton. This may be a moot point considering the the proton dmg bypasses sheilds anyway, going straight to hull, where most CAN resist it.
This is only PART of the reason why i say running a biuld which focuses on proton dmg is BAD. Very bad. ...as bad as the solanae gear.... You see, the proc happens only 25% of the time.....when you crit. That is to say, 25% of your crits will do proton dmg. That isnt really very often unless youre a crit chance maxing romulan and even then NOT that often. When you consider that biuld rarely deals proton damage, which honestly isnt that high, AND you gimped your dps the rest of the time by using consoles which only boost proton, and even then, not that much....combined with solenae gear which is proving weaks than omega gear....which EVERYONE either has or is getting.....you end up with a poor pvp ship and/ or a ship which performs/survives less than everyone else.
That is not to say these are bad ships, they are in fact WONDERFULLY powerful, WITH THE RIGHT GEAR. But then, thats any ship really. Ive posted my build in other threads about this ship. You should take a look.
I won't disagree with you. But my build is for a KDF science ship commanded by a SCI captain. What is yours?
I am not going to equal the damage out put of a Fed Escort under a TAC captain no matter what I do. But I may still kill them first because the damage output IS suifficiant to do so.
I am not going to equal the defensive capabilities of a Big Fed cruiser or oven a regular KDF or Romulan Battle cruiser etc. They all have more hull HP, and in most cases greater Shield HP then me, and with generalyl 4 Engineering consoles to my 2...Eek. Only so much I can do.
The Dyson Science destroyers are about offence. Their defensive abilities are pretty weak all told. With two engineering consoles there just only so much one can do. The number of SCI console slots off set that to some extent, but then theres the choice.. buff defensive science abilities, of buff offensive science abilities? With this ship there's just not sufficient of everything else. Better to go offence. It is a compromise. (ie, it stinks, but I can live with it) 3 TAC slots.. *grunble* You are not an escort, you are not a raider, you are not a raptor, you are not a war bird, Your almost a battle cruise, kinda, sorta.. but your not.
DOFF slotting, BOFF slotting, type of captain.. captains skills and traits. and then theres the situation of the fight its self.. Is it PvE? Is it PvP? If it's PvP what are you fighting? Ditto PvE.
Sure an anti proton build will work and give excellent service. But, that is a box, and a real crowded box too... everyone has anti proton builds these days.. they're actually pretty easy to put together. People will HELP you with gear to get an anti-proton build.
I think that's lazy myself. I'm going to step out side the box for my build. Because it's fun. And it's going to surprise people. And it's going to shock people, and as the game grows and more interesting weapons and gear types get added, I should be able to improve my build even further.
I broke fleets playing star fleet command flying a light cruiser, a Klingon D5D... a specialists ship. In a lot of ways the Dyson SCI DD is a counterpart to that ship type in STO. I fought out side the box in SFC and had tremendous success as a widely regarded ace captain. I'll stick with my concept.
I was more speaking to GreenDragon in my last post. i know the build youre using and the whys behind it. But as i read your post, an evil idea began to take shape in my mind for this ship, and as a klingon, youre the only one i know who can use is it. With that said, i will reply to your post and show you, as a sci captain to do what you think you cant do. have awesome DPS comparable to a tactical captain.
I won't disagree with you. But my build is for a KDF science ship commanded by a SCI captain. What is yours?
Mine is a Federation allied Romulan Aves class.
I am not going to equal the damage out put of a Fed Escort under a TAC captain no matter what I do. But I may still kill them first because the damage output IS suifficiant to do so.
Right now, this might be true, but when the 10 console ship comes out, you can be a ship with slightly(by 100-150DPS)less DPS than a fleet mogai.
I am not going to equal the defensive capabilities of a Big Fed cruiser or oven a regular KDF or Romulan Battle cruiser etc. They all have more hull HP, and in most cases greater Shield HP then me, and with generalyl 4 Engineering consoles to my 2...Eek. Only so much I can do.
This too is untrue, in fast, you can AT LEAST be as tanky as a big cruiser if you do it right.
The Dyson Science destroyers are about offence. Their defensive abilities are pretty weak all told. not true, Ive done it in mine Aves WITH less power than you will have. It can be done and i will show you how.With two engineering consoles there just only so much one can do. The number of SCI console slots off set that to some extent, but then theres the choice.. buff defensive science abilities, of buff offensive science abilities? With this ship there's just not sufficient of everything else. Better to go offence. It is a compromise. (ie, it stinks, but I can live with it) 3 TAC slots.. there will be a version with four at the end of the month. just wait.*grunble* You are not an escort, you are not a raider, you are not a raptor, you are not a war bird, Your almost a battle cruise, kinda, sorta.. but your not.
she can be worst. Youre right in that she in none of those, but
DOFF slotting, BOFF slotting, type of captain.. captains skills and traits. and then theres the situation of the fight its self.. Is it PvE? Is it PvP? If it's PvP what are you fighting? Ditto PvE.
I dont know if you PVP but the build i will show you could pvp if you wanted too and be very affective.
Sure an anti proton build will work and give excellent service. But, that is a box, and a real crowded box too... everyone has anti proton builds these days.. they're actually pretty easy to put together. People will HELP you with gear to get an anti-proton build.
Again, i didnt use AP because its what everyone else uses, i used AP solely because of the 360 AP beam. Had that beam been tactyon, id be using that. if it was polaron, id be using that. the POINT of AP is that 360 beam, nothing else.
I think that's lazy myself. I'm going to step out side the box for my build. Because it's fun. And it's going to surprise people. And it's going to shock people, and as the game grows and more interesting weapons and gear types get added, I should be able to improve my build even further.
I think you are looking for something different, original. i can understand that, but allow me to submit this: Youre only doing what everyone else is doing. looking to use proton. Looking to buff proton and in that, youre the same as them.
My idea, wont use AP, nor will it use Protonic weapons as everyone else. you want to surprise people. Them dying to a decloak vaping SCIENCE ship will do just that, and YES as a science captain.
I broke fleets playing star fleet command flying a light cruiser, a Klingon D5D... a specialists ship. In a lot of ways the Dyson SCI DD is a counterpart to that ship type in STO. I fought out side the box in SFC and had tremendous success as a widely regarded ace captain. I'll stick with my concept.
I commend you on your skill, what build i am about to show you will be worth of your skill.
You see, there is something POWERFUL that i dont have access to as a federation allied toon. Three words:
Elite Fleet Disruptors.
These babies will rip through shields like that arent even there. and because this is a sci ship, and you are a sci captain, you can add to that shield draining powers and even others, giving you options for how you could deal with someone. you could stay in scimode, hang back and throw spells, OR, you could go tac mode, declaok and vape, ALL while STILL throwing spells, granted not cmder level spells, but what you dont finish with weapons, powers will finish.
Fore:
1 grav torp(Ive spoken about the pluses of this)
2 Elite Fleet Disruptors (these melt shields, but what if the shields were already weakened by say... TR2......hmmmm)
You could forgo the torp and run 3 DHC.
I know you want to run the solenae gear. you WILL be less tanky. go ahead, later in the post i will tell you want i did with the gear i am running. With my gear, you could hang back or use hit and run tactics, all knowing its hard to kill you because of great gear. Ill leave this open for now, unless you or someone else asks.
Aft:
KCB
Elite Fleet disruptor turret.
1 elite fleet disruptor beam(for SST as you pass by to hit engines to help your escape, or shields to help your next atk as you come around.)
eng slots: two enhanced RCS
sci slots: up to you, you know what i would suggest. again, ill tell if you ask.
Tac slots: this is the important slots for DPS. Spire consoles the boost disruptors. four of them when you get the 10 console, 3 for now.
No you dont have APA or fire on my mark. so what. you have subnuc to aid in your alphas. just as dangerous on a drain build.
i know what you may say, "everyone that doesnt use AP uses disruptors.......", but aside from the shield killing proc of this biuld, you also lower resist which means, that GW3, hits harder. the subnuc, hits harder. and so does EVERYTHING else. you are a KLINGON use disruptors!
I went to arena with my Aves class today....... you say this ship isnt tanky? through three matches in arena, i died only three times, got over 5 kills per game and, in each one, rarely came out of sci mode. When i DID come out of sci mode, my alphas combined with TR and ES, vaped. HARD.
as for tanky, i was able to fight, yes FIGHT my way out of three people shooting at me at once, MORE than once. hell, i even toll volleys as i cloaked, while sheilds were DOWN and didnt die....barely....lol. But i did it! and my ship isnt even done.
Your build is fine for PVE but to qoute the borg, "...it could be SOO MUCH MORE"
It happened. when i can run four spire tac consoles....... OMG run......
this ship, ALL these science destroyers, are WAY more powerful than you, me, or anyone thought.
I won't disagree with you. But my build is for a KDF science ship commanded by a SCI captain. What is yours?
I am not going to equal the damage out put of a Fed Escort under a TAC captain no matter what I do. But I may still kill them first because the damage output IS suifficiant to do so.
I am not going to equal the defensive capabilities of a Big Fed cruiser or oven a regular KDF or Romulan Battle cruiser etc. They all have more hull HP, and in most cases greater Shield HP then me, and with generalyl 4 Engineering consoles to my 2...Eek. Only so much I can do.
The Dyson Science destroyers are about offence. Their defensive abilities are pretty weak all told. With two engineering consoles there just only so much one can do. The number of SCI console slots off set that to some extent, but then theres the choice.. buff defensive science abilities, of buff offensive science abilities? With this ship there's just not sufficient of everything else. Better to go offence. It is a compromise. (ie, it stinks, but I can live with it) 3 TAC slots.. *grunble* You are not an escort, you are not a raider, you are not a raptor, you are not a war bird, Your almost a battle cruise, kinda, sorta.. but your not.
DOFF slotting, BOFF slotting, type of captain.. captains skills and traits. and then theres the situation of the fight its self.. Is it PvE? Is it PvP? If it's PvP what are you fighting? Ditto PvE.
Sure an anti proton build will work and give excellent service. But, that is a box, and a real crowded box too... everyone has anti proton builds these days.. they're actually pretty easy to put together. People will HELP you with gear to get an anti-proton build.
I think that's lazy myself. I'm going to step out side the box for my build. Because it's fun. And it's going to surprise people. And it's going to shock people, and as the game grows and more interesting weapons and gear types get added, I should be able to improve my build even further.
I broke fleets playing star fleet command flying a light cruiser, a Klingon D5D... a specialists ship. In a lot of ways the Dyson SCI DD is a counterpart to that ship type in STO. I fought out side the box in SFC and had tremendous success as a widely regarded ace captain. I'll stick with my concept.
If I remember correctly that was a drone ship wasn't it? Care to elaborate a bit
@chrisbrown noted, ill consider maybe a disruptor dbb up front, then photon n grav torp. I was also hoping to use the proton weapon set to buff the photons. If the auto targeting consoles aren't a go, is the proton weapon set still fine?
So the Build that i am using on my Vesta ATM ( going to be on my Sci Destroyer)
All Items MK XII Purple unless other wise stated.
All * To be added once the C-Store ships come out
Advanced Technology Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Solanae Energy Lattice
Self: Improves Proton Damage by 17.5%
Self: +26.2 Starship Shield System
(Improves Shield Hit Points)
Set 3: Proton Energy Matrix
Self: Reduces cooldown time on Dyson Science Destroyer console powers by 1 minute. This affects:
* Destablized Proton Beam
* Protonic Shielding
* Shield Inversion
Set 4: Solanae Synergy
Self: Upgrades Dyson Science Destroyer console powers.
* Destablized Proton Beam: Will deal its damage over time much more quickly.
* Protonic Shielding: Activating this ability also heals shields of allies within 5kms.
* Shield Inversion: Allies affected also receive shield hardness buff and shield heal over time.
Hybrid Technologies Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Cyclical Shield Conduits
Passive
+Shield Power Setting
+Shield Power (Bonus increased at low power)
Set 3: Structural Integrity Leech
Passive
Grants all of your Energy Weapon attacks a 1% chance to repair your hull for 100% of the damage they deal.
May only trigger once every 5 seconds
Max 1020.4 Hull Restored
Min 255.1 Hull Restored
Set 4: Advanced Metaphasic Shields
Toggle (15 second duration)
Outgoing damage is reduced by 20%
Flight Speed and Turn Rate is reduced
Large Bonus Damage Resistance Rating
+50 Shield Power
Converts 50% of incoming energy damage into shield healing
Immunity to Teleport
Protonic Arsenal Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Arsenal Synergy
Passive
+22.9% Photon Projectile Weapon Damage
+3% Critcal Chance
Enables usage of Beam Array: Fire at Will with the Experimental Proton Weapon
Set 3: Particle Stabilizer
Passive
+10% Critical Chance with Photon Projectile weapons
+10% Critical Severity
Enables usage of Cannon: Rapid Fire with the Experimental Proton Weapon
All set bonuses that i will be getting have been provided. For your convienence of course.
The build will mainly focus on capitalizing the Proton Damage, along with some of the specific effects that some of the items provide.
Some of you will tell me im "gimping" myself, but im really not, the parts of this currently being used on my Vesta are actually working EXTREMELY well, and once on the DSD it should rock just that much harder.
Go big or Go home, this build is essentially all or nothing. Mine Capitalizes on the Protn damage and some of the other abilities. It will be fun to see how this plays out in the future with the C-Store ships.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
So the Build that i am using on my Vesta ATM ( going to be on my Sci Destroyer)
All Items MK XII Purple unless other wise stated.
All * To be added once the C-Store ships come out
Advanced Technology Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Solanae Energy Lattice
Self: Improves Proton Damage by 17.5%
Self: +26.2 Starship Shield System
(Improves Shield Hit Points)
Set 3: Proton Energy Matrix
Self: Reduces cooldown time on Dyson Science Destroyer console powers by 1 minute. This affects:
* Destablized Proton Beam
* Protonic Shielding
* Shield Inversion
Set 4: Solanae Synergy
Self: Upgrades Dyson Science Destroyer console powers.
* Destablized Proton Beam: Will deal its damage over time much more quickly.
* Protonic Shielding: Activating this ability also heals shields of allies within 5kms.
* Shield Inversion: Allies affected also receive shield hardness buff and shield heal over time.
Hybrid Technologies Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Cyclical Shield Conduits
Passive
+Shield Power Setting
+Shield Power (Bonus increased at low power)
Set 3: Structural Integrity Leech
Passive
Grants all of your Energy Weapon attacks a 1% chance to repair your hull for 100% of the damage they deal.
May only trigger once every 5 seconds
Max 1020.4 Hull Restored
Min 255.1 Hull Restored
Set 4: Advanced Metaphasic Shields
Toggle (15 second duration)
Outgoing damage is reduced by 20%
Flight Speed and Turn Rate is reduced
Large Bonus Damage Resistance Rating
+50 Shield Power
Converts 50% of incoming energy damage into shield healing
Immunity to Teleport
Protonic Arsenal Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Arsenal Synergy
Passive
+22.9% Photon Projectile Weapon Damage
+3% Critcal Chance
Enables usage of Beam Array: Fire at Will with the Experimental Proton Weapon
Set 3: Particle Stabilizer
Passive
+10% Critical Chance with Photon Projectile weapons
+10% Critical Severity
Enables usage of Cannon: Rapid Fire with the Experimental Proton Weapon
All set bonuses that i will be getting have been provided. For your convienence of course.
The build will mainly focus on capitalizing the Proton Damage, along with some of the specific effects that some of the items provide.
Some of you will tell me im "gimping" myself, but im really not, the parts of this currently being used on my Vesta are actually working EXTREMELY well, and once on the DSD it should rock just that much harder.
Go big or Go home, this build is essentially all or nothing. Mine Capitalizes on the Protn damage and some of the other abilities. It will be fun to see how this plays out in the future with the C-Store ships.
Ive done the math...running Protonic Pol and buffing with the dyson consoles shoots the ship in the foot. the proc is 25% of crits, not 25% of all shots....
You can scoll back and see my build. its nuts for this ship and i cant wait to get that fourth tac slot for more power. id like to 1v1 your build though... Maybe im wrong about DPS.....
@chrisbrown noted, ill consider maybe a disruptor dbb up front, then photon n grav torp. I was also hoping to use the proton weapon set to buff the photons. If the auto targeting consoles aren't a go, is the proton weapon set still fine?
Do not mix types. if you are KDF, just use Elite fleet Disruptors and shieldrape.
Ive done the math...running Protonic Pol and buffing with the dyson consoles shoots the ship in the foot. the proc is 25% of crits, not 25% of all shots....
You can scoll back and see my build. its nuts for this ship and i cant wait to get that fourth tac slot for more power. id like to 1v1 your build though... Maybe im wrong about DPS.....
Once the build is at least put on a DSD you bet, @handle is the same as my forum handle. The math is right, the Pol dyson consoles SHOULD shoot the ship in its own foot. But its an odd twist of fate that it doesnt.
Like really odd twist of fate.
But i think the thing that really kicks it up a notch, is my Protonics are all CritH and CritD, then all the extra ACC from the Auto-Targeting modules. +20% Polaron, + 2.5% ACC, plus 15% Proton. Add to that the 13.1% from the stabilizer console and the +3 power. It all starts to come together.
Once the C-Store ones hit the Proton damage will get ANOTHER boost of 17.5% plus the 1.8% ACC boost from the regular deflector.
Sometimes i wish someone would create a tabulation program where you plug in your weapons, consoles and skills, that maps out the math for you. So all those ACC mods and Cit D/H mods get worked in on their own. I love math but this stuff is mind boggling sometimes.
But yeah I'll throw down the golden glove. ( im not a very good PvPer though) Not to mention you can build a ship to defend against Mine :eek:
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
It does, because the set is by its sheer numbers inferior to other sets/equipment choices
this said: certainly, nobody keeps you away from gimping your setup....
But for my side: if i have a choice, i prefer stuff, which does moar DPS and haz moar survivability than the "fail"-points posted above.
Still only a fail by your opinion. Less effective maybe. Fail no. Fail is rolling deep into elite content with nothing but Mk I common gear.
Your opinion is noted and discarded. It has no impact on gaining items and using them to what i see as an interesting build.
Who are you to claim that something that cannot even be completely seen yet is a fail? Who are you to say ANYTHING is a fail? I dont remember ever seeing you listed as an STO build authority on what is good and a fail.
On top of that i can remember seeing you pop up in anything BUT this build thread and that was mainly to just troll it by calling everyone a fail.
So im done with you and this thread can go back OT.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
...and read more feedback threads on that - as everybody would do - who tried seriously to improve his setup.
And just for the notes: In the current STF/"Elite-content"-landscape is "less efficient" one step in direction of "fail". If you have a group of "less efficient" players playing "less efficient" then the chances will be bigger failing the STF and for another rant-posting in the "worst STF-experiance"-thread.
Plus: the average forum-visitor looking for builds in this forum wants to set up his ship to blow stuff up "more efficienty" - and not to waste EC/Dilithium/Lobi/time/Zen trying "less efficient" stuff people post as a matter of self affirmation.
And just to make the turn to the OP and subsequent builds posted:
Solanae (2-set): +5 shield energy +5 max shield energy
Solanae (3-set): Hull regeneration (1% of damage with cooldown)
Solanae (4-set): +50 shield energy -20% damange and sort of RSP with loooong cooldown
vs.:
Borg (2-set): +5 aux/eng/shields (pick two) + Hull regeneration which regenerates approx 40 times more than
Solanae (3-set) (look for the thread where it was logged...) + debuff cleanse
{Borg (3-set): add +5 (which you did not pick above) + shield regeneration + Tractor beam}
Valdore-console: damage -> additional shields (2.5% of damage without cooldown)
Sorry guys, but none of the build posted here i would recommend. I will not get too much into details, but give you some pointers:
using 1-4 pieces of Solanae Set: fail
using gravimetric torp in front: fail <----see below....
using autotargeting consoles: fail
not using/building against the proton dual heavies build in: fail
not using "other" careers captain (= other player) to train the "other" careers skill for your Cmdr BO (GW3 as Tac Captain, APB 3/CRF 3 as Sci): fail
using beams in front: failfailfail
trying to incorporate a Beam target X in this setup: i'd say fail but you can try to convince me of the opposite
using 2 pieces of Borg: win
using Plasmonic leech/Valdore-console: epic win
using protonic arsenal set: winthis grav torp you say is "fail," is a part of this........
everything else should be trivial.
contradictions contradict....
also, i use the valdore console, leech, borg XII 2 piece (deflector and engines) with elite fleet shilds and core. with AP weapons.........my might not be a skilled PVPer and thus fail, but any failing on my part isnt due to my ship. THAT is for sure.
Do not mix types. if you are KDF, just use Elite fleet Disruptors and shieldrape.
There's enough info already for an effective energy build in this thread, thanks, I'm fishing to see if a photon torp build is viable, using the protonic arsenal 2-piece, or even 3 pieces, that's why I mentioned the proton cannon at all. The disruptor DBB idea was just to have subsystem targeting in the forward arc , and dmg resistance reduction for the torps. I would try to use science powers to bring down shields.
for those who need a pair of glasses... ...and just to prevent further hair splitting: this is for an energy-weapon loadout.
BTT:
Going as (photon) torp boat should be viable as well. Then you should consider picking up most/all torp-damage boosts (Protonic 2-set, adapted MACO/KHG 2-set, Rule62 &c...) too. But then do not expect to do much damage against shielded targets.
If I remember correctly that was a drone ship wasn't it? Care to elaborate a bit
@chrisbrown noted, ill consider maybe a disruptor dbb up front, then photon n grav torp. I was also hoping to use the proton weapon set to buff the photons. If the auto targeting consoles aren't a go, is the proton weapon set still fine?
Yep the D5D if the starfleet command II and Orion pirates game was a drone ship, refit ran 6 drone racks (B racks.. room for 6 TRIBBLE drone, or 3 heavy drones) and I also would run the AD5.. only 4 drone racks (g racks), but mounting 4 Ph-1 and 4 ph-3. both potent ships. The secret of beating drone ships in use your phasers, mines and tractors to fight the drones, use your heavy weapons to snipe at the drone ship, and keep your speed up, and keep your distance. Typically even fed ships packed a couple g racks in the late war ships.. use one two target an incoming drone, use the other in ADD mode. A lot of players just did not think about how to fight and win against a drone ship. Even the lowly Klingon E4D could be a monster monster with 2 Ph-2 2 Ph-3 and 4 b racks.
The thing most players did n't understand about drones was it was all timing.. Knowing when to fire.. Paying attention to the enemy ships movement, knowing the turn rate, knowing how fast it can bring out of arc weapons to bear. Keeping track of how much ADD ammo expended.. keeping always something headed at the enemy while keeping a max load of drones for a killer strike in reserve.
You just don't charge in blazing away in a drone boat.. Against a player that knows what they're about it's just a messy from of suicide. And you don't go charging in pell mell against a drone ship either... If drone ship is moving slow, then it means they are putting energy some where.. And they have it to spare.. so expect high ECM and ECCM levels out of the drone ship.. and expect to see a tractor with 3 to 5 points of power applied to it if they're moving slow... Tractor anchor you just after releasing a scatter pack.. AFTER you alpha striked..and once the tractor is locked on release a full load of drones in your face.
I've survived alpha strike from Fed battleships in a D5D, anchored them, hammered them, and released the anchor after laying a field of transporter mnes.. and watched em gather the mines right through non existant forward shields.. rinse repeat.
AH well, the good old days... when Fed Capatains would see the IKV Dancer and flee the field..
At one point I had demoralized so many alliance captains that our coilition leader was asked politly to transfer me to another front so the newby fed players would have a chance.. I wasn't just killing ships... I was capturing them too.
I'm going to be tweaking the weapons load out and definatly the consoles over time.
And undoubtably there are those out there who can tune one of these up right now.
I just threw this together with what I had availible. She's a Gun ship because I never bothered to put points into torpedo's or mines. Fund I had better places to toss those on my captains skill point tree.. Same same Traits... all about survivability for the ship, and damage output.
Thought you all might like a peek.
Kui del Solima (aka Khemaraa) sends.
Dude...you missed the Protonic and Plasma energy... I can't wait to copy you're build, i think is really devastating. (sarcastic)..
I have been slowly getting together an AP build for this ship (want to use the 360 beam array for my subsystem targeting and obelisk warp core for extra boost) All this info has been very helpfull so thank you everybody.
I was pondering on the exp proton weapon but its looking like that will be a bad Idea. Have also been in two minds for some time about which tac consoles to use. Id the consensuss so far that the dyson rep consols will be best or the fleet cannon consols or the fleet AP?
Main thing though all this is very usefull there is Sooooooooooooooooooooooo very much txt that by page 4 of this thread i'm pretty much txt blind. Any chance of some links to The build on STOacademy?
Thanx again peeps and even to the OP for getting this started.
Apologise for poor spelling. Never been my strong point.
Comments
There were a number of post which were more of the sour grapes variety, or folks doing their best to discourage other from using these ships... because the ship scared them! *grin*
On a side note.. the stats for the ship say the KDF one has the largest crew at 1000... I have no clue where the poor buggers sleep. This is just not that big of a hull.. I cant but help but think that if I call a red alert, I better have a point to point transporter set up or I may only get to the bridge though this ships huge crew after the battles over! 1000 crew.. where the dickens do I put them all?
I'm not a big PvP player (and I do have a romulan/KDF SCI that will be getting the prototype ship, She's currently running about in the vet rewards Destroyer so for her it's not going to be all that much of a change up moving to the Sci DD as it was for me, moving from a fleet Tor'khat) but thats because I'm not a believer in arena type play. I came to STO from playing the Starfleet command series, where I was a master of combat in destroyer and light cruiser sized hulls. I went after and took out federation player in Heavy Battle cruisers, and Battleships on a pretty regular basis. I did go jump into ladder play in Microsofts IGN for a couple months, and supposedly did fight against some of the highest rated players in ladder/arena play. I was seriously unimpressed with the quality of my competition there.. I always felt I was pushing baby chickens in to a wading pool full of piranha. I always found it amazing that I was going up against multiple players with the smallest ship present and being the last one alive on my team, and then going and taking out the other team by myself. I am cocky about it to this day, but I earned that cockiness... It's where I got the handle "Iron Hand" which was pinned on me by my fellow players...
PvP in STO.. I'm no where near that good.. part of it is a lack of ambition, part of it is I really don't like the feel of the ship combat here.. It just feels totally wrong to me, along with the entire system of customization of ships. And in STO I played in Dynaverse play which was an ongoing dynamic "territorial war" environment. You never knew what you were going to run into in a fight. ANd we Klingon players were definatly out numbered. All of my PvP in SFC-II was always against larger ships, where I was out numbered (players could operate a "squadron" of up to three ships, and I never tried running a squadron because the game AI ran the other ships of the squadron, and the AI code couldn't pour you know what from a boot WITH instructions printed on the heel)
But PvP may change significantly later this year or early next... So I'm just now starting to gain a bit of interest. I'll see where that goes.
Oh a typo in my post by the the way Helmsman" Trait is +10% turn rate.. I don't know if thats to the base rate or rate after other modifications. I'm assuming base. Sill it is significant.. But no where near as good as a Romulan under cloak.. pretty sure you can turn fairly tight donuts at speed under cloak *grin*
Ok, on to your stuff in your reply.
Yea, SCI specced for exotic damage in a science ship.. yep, no doubts there.. Sub Nuc is your Friend!
Photonic fleet is a distraction device, coupled with scramble sensors if timed right should allow me to break contact, cloak, and come back shooting. I agree not the most usefull of tools in PvP, but I've got it any way.. and apposing players can choose to ignore it. But, pets will not ignore Photonic fleet, and thats what its best used to counter, especially if the fighting is hot and heavy. I base this opinion not on experience in PvP play, but on experience on how games work, and the fact that in a large PvP fight in this game every player is dealing with information overload. Few players running in PvP with pets out are going to have time to micromanage their pets. They might make time, but if they do, those seconds have to come from somewhere else. And in PvP seconds count.
Torps...my choice was made to drop torps after looking at all the numbers (this was some time back) First is over all damage over time...Many torps have DOT's and proc abilities, but I'm not overly impressed with the percentages.. But the most common aspect fo torps is to cause the most damage, the targets shields need to be down, and the torp needs to NOT be on auto fire.. it must be manually fired at the precise time that a target is vulnerable. Given a choice between having yet another item to keep aware of for manually firing, or leaving it on auto fire and being assured that the bulk of the torpedo fire is wasted, I chose to just skip it entirely. The only acceptation I've ever made in the transphasic cluter launcher from the Defari missions, which I will typically mount in the rear and leave on auto fire. As a matter of record I will typically mount a heavy weapon such as this aft as a going away gift, and perform a "fish hook" on a target instead of an overrun.
But after a lot of consideration I basicly just stopped carrying torps and mines. I'd rather have the consistant damage of energy weapons in the fast paced tempo of combat in STO, I can put them on auto fire and stop worrying about them. Which leaves my mind and my hands free to be doing other things.
.. Beams?.. I'm KDF.. *hurrumph* ((grin))
Polorize hull, you know.. maybe so.
I agree, Useless (see the opening paras) HAH!
The ROM version is very elegent. I quite agree. I'm ok with the KDF version's hull form, but dear god, the HULL Color.. KDF do not fly around in WHITE ships... ewwwwww! It makes it look so so.. peacefull.. This is NOT the impression the KDF desires to make. I'm certain there is a perfectly logical reason for this.. but stilll EWWWWW.
All ships can be team ships.. the big difference is the player.. and the big difference in players is not just the mind set if each player but their ability to maintain situational awareness in a very confused chaotic environment, while dealing with a serious case of to much to do, and far to much information overload. We players are dealing with what should be handled by our crews.. we should only be choosing what to faire at, where to go, and making executive decisions on special attacks and powers (ie when to use them)...
Instead with have escorts in space that for some reason think that a starship is a F-16 Falcon!
*grump, carp, complain*
Oh yea, Vesta, baby battle cruiser with pets... or something else entirely. It just doesn't have a classification that fits it other then its perhapes the single best multi role combat ship in the game..
*dept of complaints* Someone explain to me why the KDF doesn't have one...in a KLINGON hull.. (Kar'fi is a great ship and all that, but its not a KLINGON ship...Every time I see one I want to shoot it.. they "disturb" me...it's right up there with Klingons breeding tribbles.... it just wrong on so many levels!) The Mogh is NOT it's counterpart. It's just the best battle cruiser hull we have.
Just friend "Kui" in game...you'll run into me eventually I'm sure..
I even did some reserch to give my ship a Klingon name... Go look for my post in literary Challange #58 in the Ten Forward sub forum.
I am usually online around 9-11Am US west coast time....
The Protonic damage proc is 1/4 on crit, and you gain Proton resist from sources that give you resistance to all energy types (such as most resist buffs, as well as Neutronium armor).
I was wondering about this. Can you post a quote from a dev or another reliable source to corroborate?
P.S. Not trying to hijack thread but any views from you two ( Khemara and chrisbrown) on a photon torp boat build? Dyson +photon tac consoles and 2 piece KHG. So forward weapons would consist of photon torp, grav torp, and experimental proton weapon. Everything else I'd build around that. Thoughts?
Not the proc if that's what you mean, I meant the proton dmg resist, is it safe to assume the neutroniums would resist that as well?
This is only PART of the reason why i say running a biuld which focuses on proton dmg is BAD. Very bad. ...as bad as the solanae gear.... You see, the proc happens only 25% of the time.....when you crit. That is to say, 25% of your crits will do proton dmg. That isnt really very often unless youre a crit chance maxing romulan and even then NOT that often. When you consider that biuld rarely deals proton damage, which honestly isnt that high, AND you gimped your dps the rest of the time by using consoles which only boost proton, and even then, not that much....combined with solenae gear which is proving weaks than omega gear....which EVERYONE either has or is getting.....you end up with a poor pvp ship and/ or a ship which performs/survives less than everyone else.
That is not to say these are bad ships, they are in fact WONDERFULLY powerful, WITH THE RIGHT GEAR. But then, thats any ship really. Ive posted my build in other threads about this ship. You should take a look.
I am not going to equal the damage out put of a Fed Escort under a TAC captain no matter what I do. But I may still kill them first because the damage output IS suifficiant to do so.
I am not going to equal the defensive capabilities of a Big Fed cruiser or oven a regular KDF or Romulan Battle cruiser etc. They all have more hull HP, and in most cases greater Shield HP then me, and with generalyl 4 Engineering consoles to my 2...Eek. Only so much I can do.
The Dyson Science destroyers are about offence. Their defensive abilities are pretty weak all told. With two engineering consoles there just only so much one can do. The number of SCI console slots off set that to some extent, but then theres the choice.. buff defensive science abilities, of buff offensive science abilities? With this ship there's just not sufficient of everything else. Better to go offence. It is a compromise. (ie, it stinks, but I can live with it) 3 TAC slots.. *grunble* You are not an escort, you are not a raider, you are not a raptor, you are not a war bird, Your almost a battle cruise, kinda, sorta.. but your not.
DOFF slotting, BOFF slotting, type of captain.. captains skills and traits. and then theres the situation of the fight its self.. Is it PvE? Is it PvP? If it's PvP what are you fighting? Ditto PvE.
Sure an anti proton build will work and give excellent service. But, that is a box, and a real crowded box too... everyone has anti proton builds these days.. they're actually pretty easy to put together. People will HELP you with gear to get an anti-proton build.
I think that's lazy myself. I'm going to step out side the box for my build. Because it's fun. And it's going to surprise people. And it's going to shock people, and as the game grows and more interesting weapons and gear types get added, I should be able to improve my build even further.
I broke fleets playing star fleet command flying a light cruiser, a Klingon D5D... a specialists ship. In a lot of ways the Dyson SCI DD is a counterpart to that ship type in STO. I fought out side the box in SFC and had tremendous success as a widely regarded ace captain. I'll stick with my concept.
You see, there is something POWERFUL that i dont have access to as a federation allied toon. Three words:
Elite Fleet Disruptors.
These babies will rip through shields like that arent even there. and because this is a sci ship, and you are a sci captain, you can add to that shield draining powers and even others, giving you options for how you could deal with someone. you could stay in scimode, hang back and throw spells, OR, you could go tac mode, declaok and vape, ALL while STILL throwing spells, granted not cmder level spells, but what you dont finish with weapons, powers will finish.
Fore:
1 grav torp(Ive spoken about the pluses of this)
2 Elite Fleet Disruptors (these melt shields, but what if the shields were already weakened by say... TR2......hmmmm)
You could forgo the torp and run 3 DHC.
I know you want to run the solenae gear. you WILL be less tanky. go ahead, later in the post i will tell you want i did with the gear i am running. With my gear, you could hang back or use hit and run tactics, all knowing its hard to kill you because of great gear. Ill leave this open for now, unless you or someone else asks.
Aft:
KCB
Elite Fleet disruptor turret.
1 elite fleet disruptor beam(for SST as you pass by to hit engines to help your escape, or shields to help your next atk as you come around.)
eng slots: two enhanced RCS
sci slots: up to you, you know what i would suggest. again, ill tell if you ask.
Tac slots: this is the important slots for DPS. Spire consoles the boost disruptors. four of them when you get the 10 console, 3 for now.
No you dont have APA or fire on my mark. so what. you have subnuc to aid in your alphas. just as dangerous on a drain build.
i know what you may say, "everyone that doesnt use AP uses disruptors.......", but aside from the shield killing proc of this biuld, you also lower resist which means, that GW3, hits harder. the subnuc, hits harder. and so does EVERYTHING else. you are a KLINGON use disruptors!
I went to arena with my Aves class today....... you say this ship isnt tanky? through three matches in arena, i died only three times, got over 5 kills per game and, in each one, rarely came out of sci mode. When i DID come out of sci mode, my alphas combined with TR and ES, vaped. HARD.
as for tanky, i was able to fight, yes FIGHT my way out of three people shooting at me at once, MORE than once. hell, i even toll volleys as i cloaked, while sheilds were DOWN and didnt die....barely....lol. But i did it! and my ship isnt even done.
Your build is fine for PVE but to qoute the borg, "...it could be SOO MUCH MORE"
It happened. when i can run four spire tac consoles....... OMG run......
this ship, ALL these science destroyers, are WAY more powerful than you, me, or anyone thought.
If I remember correctly that was a drone ship wasn't it? Care to elaborate a bit
@chrisbrown noted, ill consider maybe a disruptor dbb up front, then photon n grav torp. I was also hoping to use the proton weapon set to buff the photons. If the auto targeting consoles aren't a go, is the proton weapon set still fine?
All Items MK XII Purple unless other wise stated.
All * To be added once the C-Store ships come out
Fore:
1x Experimental Proton Weapon
1x Gravimetric Photon Torpedo
1x Protonic Polaron DBB
* Tac mode - gets Proton DHC added
Aft:
2x Protonic Poloaron Turrets
1x Protonic Polaron BA (possibly 3rd Turret)
Equipment:
Solnae Secondary Deflector
Solnae Deflector Array
Solnae Hyper-Efficient Impulse Engines
Solnae Resilient Shield Array
Solnae Overcharged Warp Core
Consoles: all are subject to change depending on layout of ships
Tac:
3x Auto-Targeting Module [Pol]
1x Proton Destabilixer Module*
Eng:
Enhanced Nuetronium [+ Trn]
1x Shield Inversion Projector*
Sci:
1x Shield Refrequencer [+InDam]
1x Shield Refrequencer [+PartGens]
1x Proton Particle Stabilizer
1x Protonic Shield Matrix*
Boff Powers: also subject to change depending on ship layouts *RED is changeable via ship switching
Tac: TS 1, BO 2, AP:O 1, CRF 3
Sci: HE 1, TSS 2, TBR 1, GW 3
Tac: TT 1
Eng: EPtS 1, EPtW 2
Sci: Tachyon Beam 1, PH 2
Advanced Technology Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Solanae Energy Lattice
Self: Improves Proton Damage by 17.5%
Self: +26.2 Starship Shield System
(Improves Shield Hit Points)
Set 3: Proton Energy Matrix
Self: Reduces cooldown time on Dyson Science Destroyer console powers by 1 minute. This affects:
* Destablized Proton Beam
* Protonic Shielding
* Shield Inversion
Set 4: Solanae Synergy
Self: Upgrades Dyson Science Destroyer console powers.
* Destablized Proton Beam: Will deal its damage over time much more quickly.
* Protonic Shielding: Activating this ability also heals shields of allies within 5kms.
* Shield Inversion: Allies affected also receive shield hardness buff and shield heal over time.
Hybrid Technologies Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Cyclical Shield Conduits
Passive
+Shield Power Setting
+Shield Power (Bonus increased at low power)
Set 3: Structural Integrity Leech
Passive
Grants all of your Energy Weapon attacks a 1% chance to repair your hull for 100% of the damage they deal.
May only trigger once every 5 seconds
Max 1020.4 Hull Restored
Min 255.1 Hull Restored
Set 4: Advanced Metaphasic Shields
Toggle (15 second duration)
Outgoing damage is reduced by 20%
Flight Speed and Turn Rate is reduced
Large Bonus Damage Resistance Rating
+50 Shield Power
Converts 50% of incoming energy damage into shield healing
Immunity to Teleport
Protonic Arsenal Set bonuses:
For each item added after the first, an additional power is available.
Set 2: Arsenal Synergy
Passive
+22.9% Photon Projectile Weapon Damage
+3% Critcal Chance
Enables usage of Beam Array: Fire at Will with the Experimental Proton Weapon
Set 3: Particle Stabilizer
Passive
+10% Critical Chance with Photon Projectile weapons
+10% Critical Severity
Enables usage of Cannon: Rapid Fire with the Experimental Proton Weapon
All set bonuses that i will be getting have been provided. For your convienence of course.
The build will mainly focus on capitalizing the Proton Damage, along with some of the specific effects that some of the items provide.
Some of you will tell me im "gimping" myself, but im really not, the parts of this currently being used on my Vesta are actually working EXTREMELY well, and once on the DSD it should rock just that much harder.
Go big or Go home, this build is essentially all or nothing. Mine Capitalizes on the Protn damage and some of the other abilities. It will be fun to see how this plays out in the future with the C-Store ships.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Ive done the math...running Protonic Pol and buffing with the dyson consoles shoots the ship in the foot. the proc is 25% of crits, not 25% of all shots....
You can scoll back and see my build. its nuts for this ship and i cant wait to get that fourth tac slot for more power. id like to 1v1 your build though... Maybe im wrong about DPS.....
Do not mix types. if you are KDF, just use Elite fleet Disruptors and shieldrape.
Once the build is at least put on a DSD you bet, @handle is the same as my forum handle. The math is right, the Pol dyson consoles SHOULD shoot the ship in its own foot. But its an odd twist of fate that it doesnt.
Like really odd twist of fate.
But i think the thing that really kicks it up a notch, is my Protonics are all CritH and CritD, then all the extra ACC from the Auto-Targeting modules. +20% Polaron, + 2.5% ACC, plus 15% Proton. Add to that the 13.1% from the stabilizer console and the +3 power. It all starts to come together.
Once the C-Store ones hit the Proton damage will get ANOTHER boost of 17.5% plus the 1.8% ACC boost from the regular deflector.
Sometimes i wish someone would create a tabulation program where you plug in your weapons, consoles and skills, that maps out the math for you. So all those ACC mods and Cit D/H mods get worked in on their own. I love math but this stuff is mind boggling sometimes.
But yeah I'll throw down the golden glove. ( im not a very good PvPer though) Not to mention you can build a ship to defend against Mine :eek:
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
everything else should be trivial.
Your build is trivial and circumstantial. This isnt One Build to rule them all Online. People offered OTHER types of builds.
My build has all of the pieces in RED Including not one but two powers trained by other captains (GW3 and CRF3) as im an Eng on my main.
The 1-4 piece solnae is designed to work well with the ship.
Just because i chose to specialize my build the way i wanted focusing on Dyson and Solnae tech doesnt make it a fail.
But you obstinate opinion about everyone else builds being a fail makes you and your in the box thinking a Troll. That cannot try new things.
Sorry you cant break away from your precious Borg 2 piece long enough to try other things.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
It does, because the set is by its sheer numbers inferior to other sets/equipment choices
this said: certainly, nobody keeps you away from gimping your setup....
But for my side: if i have a choice, i prefer stuff, which does moar DPS and haz moar survivability than the "fail"-points posted above.
Still only a fail by your opinion. Less effective maybe. Fail no. Fail is rolling deep into elite content with nothing but Mk I common gear.
Your opinion is noted and discarded. It has no impact on gaining items and using them to what i see as an interesting build.
Who are you to claim that something that cannot even be completely seen yet is a fail? Who are you to say ANYTHING is a fail? I dont remember ever seeing you listed as an STO build authority on what is good and a fail.
On top of that i can remember seeing you pop up in anything BUT this build thread and that was mainly to just troll it by calling everyone a fail.
So im done with you and this thread can go back OT.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
...and read more feedback threads on that - as everybody would do - who tried seriously to improve his setup.
And just for the notes: In the current STF/"Elite-content"-landscape is "less efficient" one step in direction of "fail". If you have a group of "less efficient" players playing "less efficient" then the chances will be bigger failing the STF and for another rant-posting in the "worst STF-experiance"-thread.
Plus: the average forum-visitor looking for builds in this forum wants to set up his ship to blow stuff up "more efficienty" - and not to waste EC/Dilithium/Lobi/time/Zen trying "less efficient" stuff people post as a matter of self affirmation.
And just to make the turn to the OP and subsequent builds posted:
Solanae (2-set): +5 shield energy +5 max shield energy
Solanae (3-set): Hull regeneration (1% of damage with cooldown)
Solanae (4-set): +50 shield energy -20% damange and sort of RSP with loooong cooldown
vs.:
Borg (2-set): +5 aux/eng/shields (pick two) + Hull regeneration which regenerates approx 40 times more than
Solanae (3-set) (look for the thread where it was logged...) + debuff cleanse
{Borg (3-set): add +5 (which you did not pick above) + shield regeneration + Tractor beam}
Valdore-console: damage -> additional shields (2.5% of damage without cooldown)
make your choice....
contradictions contradict....
also, i use the valdore console, leech, borg XII 2 piece (deflector and engines) with elite fleet shilds and core. with AP weapons.........my might not be a skilled PVPer and thus fail, but any failing on my part isnt due to my ship. THAT is for sure.
Which is made all the easier by the ship quick swap. Now sure i could move stuff around. But then i wouldnt be doing exactly what i want.
I may or may not move around stuff, but it will be as i see fit one way or the other.
I use refracting Tets on my Recluse, is that gimped too because it does less damage and has less modifiers? Bet you would think so, but not really.
My build for this particular ship is as stated. I have other builds for other ships. Its how i roll.
On me Vesta this does nearly as much damage as some of my other builds, and takes a beating.
As long as i can take all the probes coming at me in KASE and do 1 cube section alone in Cure, im good to go and hot to trot.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
There's enough info already for an effective energy build in this thread, thanks, I'm fishing to see if a photon torp build is viable, using the protonic arsenal 2-piece, or even 3 pieces, that's why I mentioned the proton cannon at all. The disruptor DBB idea was just to have subsystem targeting in the forward arc , and dmg resistance reduction for the torps. I would try to use science powers to bring down shields.
go split hairs...
for those who need a pair of glasses... ...and just to prevent further hair splitting: this is for an energy-weapon loadout.
BTT:
Going as (photon) torp boat should be viable as well. Then you should consider picking up most/all torp-damage boosts (Protonic 2-set, adapted MACO/KHG 2-set, Rule62 &c...) too. But then do not expect to do much damage against shielded targets.
Yep the D5D if the starfleet command II and Orion pirates game was a drone ship, refit ran 6 drone racks (B racks.. room for 6 TRIBBLE drone, or 3 heavy drones) and I also would run the AD5.. only 4 drone racks (g racks), but mounting 4 Ph-1 and 4 ph-3. both potent ships. The secret of beating drone ships in use your phasers, mines and tractors to fight the drones, use your heavy weapons to snipe at the drone ship, and keep your speed up, and keep your distance. Typically even fed ships packed a couple g racks in the late war ships.. use one two target an incoming drone, use the other in ADD mode. A lot of players just did not think about how to fight and win against a drone ship. Even the lowly Klingon E4D could be a monster monster with 2 Ph-2 2 Ph-3 and 4 b racks.
The thing most players did n't understand about drones was it was all timing.. Knowing when to fire.. Paying attention to the enemy ships movement, knowing the turn rate, knowing how fast it can bring out of arc weapons to bear. Keeping track of how much ADD ammo expended.. keeping always something headed at the enemy while keeping a max load of drones for a killer strike in reserve.
You just don't charge in blazing away in a drone boat.. Against a player that knows what they're about it's just a messy from of suicide. And you don't go charging in pell mell against a drone ship either... If drone ship is moving slow, then it means they are putting energy some where.. And they have it to spare.. so expect high ECM and ECCM levels out of the drone ship.. and expect to see a tractor with 3 to 5 points of power applied to it if they're moving slow... Tractor anchor you just after releasing a scatter pack.. AFTER you alpha striked..and once the tractor is locked on release a full load of drones in your face.
I've survived alpha strike from Fed battleships in a D5D, anchored them, hammered them, and released the anchor after laying a field of transporter mnes.. and watched em gather the mines right through non existant forward shields.. rinse repeat.
AH well, the good old days... when Fed Capatains would see the IKV Dancer and flee the field..
At one point I had demoralized so many alliance captains that our coilition leader was asked politly to transfer me to another front so the newby fed players would have a chance.. I wasn't just killing ships... I was capturing them too.
Fond memories.. yes indeed.
Dude...you missed the Protonic and Plasma energy... I can't wait to copy you're build, i think is really devastating. (sarcastic)..
I have been slowly getting together an AP build for this ship (want to use the 360 beam array for my subsystem targeting and obelisk warp core for extra boost) All this info has been very helpfull so thank you everybody.
I was pondering on the exp proton weapon but its looking like that will be a bad Idea. Have also been in two minds for some time about which tac consoles to use. Id the consensuss so far that the dyson rep consols will be best or the fleet cannon consols or the fleet AP?
Main thing though all this is very usefull there is Sooooooooooooooooooooooo very much txt that by page 4 of this thread i'm pretty much txt blind. Any chance of some links to The build on STOacademy?
Thanx again peeps and even to the OP for getting this started.
Apologise for poor spelling. Never been my strong point.