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Are there diminishing returns on negative resistance values?

opo98opo98 Member Posts: 435 Arc User
edited January 2014 in PvP Gameplay
Seriously, I need one of those PvP geniuses with parsers out there.

I'm having trouble trying to figure out whether the magnitude of negative damage resistance scales the same way as positive resistance.
Post edited by opo98 on

Comments

  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2014
    Yes.

    I don't think you need a parser for that.

    (I mean, it isn't going to use a different calculation just because one value is a negative, is it? I hope not.)
  • queue38queue38 Member Posts: 158 Arc User
    edited January 2014
    The max negative resis is 400% I think but there are diminishing returns.

    Here is the formula I posted a while ago I think it is correct.

    =-((1/((1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total+MAG"/((1/(1- 0.75))-1))+(("Total+MAG"/((1/(1- 0.75))-1))^2))))/(1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total-MAG"/((1/(1- 0.75))-1))+(("Total-MAG"/((1/(1- 0.75))-1))^2))))))-1

    Note the "Total+MAG? or "Total-MAG" is whatever the tool tip say divided by 100. So if Sensor Scan is 70 put .70 into the formula.

    I got the formula for +Resis for the STOked podcast http://www.jupiterbroadcasting.com/5953/cutting-the-cord-review-stoked-73/
    I am @allenlabarge in game :D
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