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Destabilized Tetryon Weaponry *see post #39 + resolved in 1/30 (pt. 2) patch*

dauntless89dauntless89 Member Posts: 178 Arc User
Hello, lets talk about these new weapons.

It seems the devs made a totaly new gun using tetryon energy type with an effect to drain ship's shield per sec for 15 sec just like the plasma dot is working on hull - but this one is on shield.

So 2.5% chance to drain 11.7 shields per sec for 15 sec. (I havent tested that in space yet and how much exactly is this 11.7 increasing) but I cant hide my disappointment that these guns are not Hybrids (like polarized disruptors for example) or improved version of the original weapon (like nanite disruptors).

I am wondering why these tetryons did not have 2 procs - original tetryons plus this one or simply 50% of the original proc + this one???

I really love tetryon weapons and was waiting at the exchange for someone to post them and possibly buy some...but when I've seen their stats....i rly wanted to crush the window in ESD and throw myself out there.

So, what are YOUR opinions? Lets keep it civil and constructive - so people that are wondering about these guns may find some information here.
Post edited by dauntless89 on
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Comments

  • terragosaterragosa Member Posts: 0 Arc User
    edited January 2014
    11.7 x 15 is only 175.5 per facing, that's only half as much as regular tetryon's shield drain (352 per facing).
    Seems useless.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2014
    Tetryon as a weapons choice is going to be a hard sell, even with the changes. Once the shields are down any benefit from the proc is lost.

    Don't get me wrong, on the face of it Tetryon SOUNDS great. Unless your're an NPC, it's the least effective energy type in the game.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    The whole point of plasma burn is that it bypasses shield, not that it's dot. Looks like this is lost on Cryptic.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Do Power Insulators or shield hardening reduce this 'shield burn' or not? If the answer is no, then it explains why they put it in the PVP Lockbox.
  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited January 2014
    I also wonder if the sniper shot puts BO on cooldown and vice versa. Anyone got any news on that?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    vocmcp wrote: »
    I also wonder if the sniper shot puts BO on cooldown and vice versa. Anyone got any news on that?

    No it does not does drain 50 power like overload or 25 if your in a hirogen ship.
    Not quite double tap over again though... it has a 2s wind up and a 3 min cool down.

    As a weapon type these aren't that bad really... the proc stacks... so weak to start but gets better if you have a few of them stacked up.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    No it does not does drain 50 power like overload or 25 if your in a hirogen ship.
    Not quite double tap over again though... it has a 2s wind up and a 3 min cool down.

    As a weapon type these aren't that bad really... the proc stacks... so weak to start but gets better if you have a few of them stacked up.

    That just means it can get cleansed by science team. The whole point of plasma burn is it bypass shields and kill off hull directly, being dot is a drawback to compensate for its strength. A shield burn would only get the drawback, not the strength.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    Don't get me wrong, on the face of it Tetryon SOUNDS great. Unless your're an NPC, it's the least effective energy type in the game.

    I know the reasons the ppl hate tetryon is because once shields are down they are "useless" like most of you like to say, but like I stated in another post - tetryons are pure science guns not DPS but debuffing ones. Why? Because their procs are been increased by Flow Capacitors, and we all know that nobody focusing on DPS would spend skill points and items on Flow.

    My tetryons on proc drain 760 shield + their damage of ~1200-2200 on hit with 10% chance for the proc to happen (I am using polarized tetryons - the best in the game so far). They seems to work fantastic in both PVE and PVP and you know...the first one to take shields down is 50-60% a winner.

    I dont get you wrong mate and I see your point but the reason why I am rly dissapointed in THESE new tetryons is because they have "same" effect, with "same" proc rate of 2.5% to take down enemy shields even slower than lets original tetryons, which on proc may drain 500-700+ per direct hit.

    Even if this "dot" on shields is 100 (from 11.7) per sec thats 1000 which is not enough UNLESS they stack. If this dot stacks that may be like 200-300-400 per sec...interesting and yet not enough.

    PS: In my opinion so far tetryons are rly good in pvp where dps means nothing compared to survival and deshielding as fast as possible but in PVE I agree ppl can go whatever they want.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Too bad the server went down. Would love to know if.
    1) The drain increases with flow caps.
    2) The drain decreases with power insulators (Which makes them even more junk than tetryons if true)
    3) Since it acts like plasma, can you HE the drain away?
    I know the reasons the ppl hate tetryon is because once shields are down they are "useless" like most of you like to say, but like I stated in another post - tetryons are pure science guns not DPS but debuffing ones. Why? Because their procs are been increased by Flow Capacitors, and we all know that nobody focusing on DPS would spend skill points and items on Flow.

    My tetryons on proc drain 760 shield + their damage of ~1200-2200 on hit with 10% chance for the proc to happen (I am using polarized tetryons - the best in the game so far). They seems to work fantastic in both PVE and PVP and you know...the first one to take shields down is 50-60% a winner.

    I dont get you wrong mate and I see your point but the reason why I am rly dissapointed in THESE new tetryons is because they have "same" effect, with "same" proc rate of 2.5% to take down enemy shields even slower than lets original tetryons, which on proc may drain 500-700+ per direct hit.

    Even if this "dot" on shields is 100 (from 11.7) per sec thats 1000 which is not enough UNLESS they stack. If this dot stacks that may be like 200-300-400 per sec...interesting and yet not enough.

    PS: In my opinion so far tetryons are rly good in pvp where dps means nothing compared to survival and deshielding as fast as possible but in PVE I agree ppl can go whatever they want.

    Tetryons in general are not too good in PvP because anyone that values their power levels has some power insulators on them so the drain is negated, a lot of times almost in half. The other problem is (except the 10% proc ones) that no matter how much drain you add to them, it's just not worth it compared to other weapons. If someone likes the tetryon proc, then using the Tetryon Glider Omega two piece bonus is an excellent way to have the proc without the weapons.

    By the way, I love drains, but I've always found the shield ones horrible for PvP purposes. The Solanae deflector also adds even more drain resistance than usual by the way. I think I saw 35 PI with them.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    noblet wrote: »
    That just means it can get cleansed by science team. The whole point of plasma burn is it bypass shields and kill off hull directly, being dot is a drawback to compensate for its strength. A shield burn would only get the drawback, not the strength.

    Plasma is wiped by hazards... NPCS don't use either clear.

    Players are 10x more likely to have a hazards on them then a sci team.

    My point is its a valid weapon type for PvP and you will see it used there to effect.

    Resistance to it is on the opposite fleet shield of disruptors and AP... and wasting a sci team to clear a shield drain is silly.

    In combo with some of the new secondary defelctor drains... trust me this proc is going to be very strong in PvP.

    For PvE who cares purple weapons are purple weapons. They all do pretty much the exact same thing.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • xraiderv1xraiderv1 Member Posts: 488 Arc User
    edited January 2014
    shield drain doesnt really mean much if its used on a skilled player with a decent ship set up and they know how to use said ship.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    lucho80 wrote: »
    Too bad the server went down. Would love to know if.
    1) The drain increases with flow caps.
    2) The drain decreases with power insulators (Which makes them even more junk than tetryons if true)
    3) Since it acts like plasma, can you HE the drain away?

    on 1) I am sure its flow caps thats making them burn more shield - someone in all these new blogs, that was stated,

    as for 2)...idk didnt tested them but since its not a power drain (like shield power drain sybsystem) I hope/guess insulators wont affect them

    as for 3) I am 50% sure SE/HE can clear it

    :( Idk why they choose this way, the devs, because if someone is using TSS the shield regeneration from this buff WILL counter the shield drain from these new guns....again that will be so IF the guns dont stack their proc.
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited January 2014
    Seriously procs that are based on per weapon cycle are so 2009, its something you simply dont want to rely on.

    Who cares, just pick the weapon you like, does it look cool? Great. Mathematically speaking the difference in output or w.e. effect they give is so maginal its virtually undetectable for most weapons. -10 to hull resist, -300/500 per facing for tets, its all unnoticable.

    The best you'll notice is probably an Elachi weapon combined with Beam overload or Phaser proc that goes off. Thats all.
    Read the book of the Rihannsu.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    -300/500 per facing for tets, its all unnoticable.

    I am sure you will notice a lot of procs coming from polarized tetryons like 5-6 x 700 every 3-4th second...Belive me these things are deadly and no shield can stand online for long...even elite ones.

    I got your point but this thread was supposed to focus on Dest.Tetryons not what is best or elachi (which are lol cuz if u proc elachi, nobody around u with elachi can proc for 5 sec from what I know plus chance is random and u can pray for BO to bypass shield ;))
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited January 2014
    is the DOT buffed by tetryon consoles AND flow caps, perhaps?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    as for 2)...idk didnt tested them but since its not a power drain (like shield power drain sybsystem) I hope/guess insulators wont affect them.

    Power insulators add to shield drain resistance. Apart from it being weak, it's why Tachyon Beam is considered junk.
    is the DOT buffed by tetryon consoles AND flow caps, perhaps?

    Tetryon damage and tetryon drain are two separate things. The damage is buffed by tac consoles and the drain is buffed by flow caps.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    is the DOT buffed by tetryon consoles AND flow caps, perhaps?

    Flow caps yes.

    These will be strong on science ships that have secondary deflectors.

    The new secondary doubles the strip of CPB in the form of a 4s dot.

    It also boosts tachyon beam by around 33% with that dmg coming in a 4s dot.

    The defelectors also add the same amount of dmg back to you as a shield heal.

    Stack 3-4 of the weapon dots on someone then hit them with one or both of the above... and they will be bingo shields.

    Its death of a thousand cuts... not saying this is a great bursting tac weapon proc (but the lobi store cannon is). Combined with other shield strip though its going to be strong and can stack from a team unlike some other lockbox weapons.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • wrenfuwrenfu Member Posts: 120 Arc User
    edited January 2014
    since theyre not dual types perhaps they get 3 modifiers instead of 2? that would be your balance right there
    [SIGPIC][/SIGPIC]
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    I thought refracting tetryons were bad but now I think they are better than destz.tets, cuz each refracting is giving 2.5% chance to also drain shield, so the more you hit with the proc you also drain their shield.

    phased tetryons/phasers was a nice VS battle where I think phased tetryons would win due to their double proc.

    and now the new guns are not hybdrids, not enchanced tetryons like nanite (-5ress+2% bleedthrought instead of - 10ress). I rly hoped dest.tetrys can also be like 500 max per facing drain (instead of 700+) plus this proc...


    aww well guess gona be stick with polarized then for a long time :)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    wrenfu wrote: »
    since theyre not dual types perhaps they get 3 modifiers instead of 2? that would be your balance right there

    They do get 3 mods... they are simply a different form of tetryon.

    Weaker on the first proc... but if you have a couple guys running them or a high proc build. Once you start stacking them up it can hurt.

    They also pair well with phased tetryons which have been in game for awhile.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Plasma is wiped by hazards... NPCS don't use either clear.

    Players are 10x more likely to have a hazards on them then a sci team.

    My point is its a valid weapon type for PvP and you will see it used there to effect.

    Resistance to it is on the opposite fleet shield of disruptors and AP... and wasting a sci team to clear a shield drain is silly.

    In combo with some of the new secondary defelctor drains... trust me this proc is going to be very strong in PvP.

    For PvE who cares purple weapons are purple weapons. They all do pretty much the exact same thing.

    Are we playing the same game? Science team is a stable in pvp, necessary to clear the worst of the crippling science debuffs in the game (that npcs don't use until recently), long before this useless shield burn existed. Hazard is only for plasma burn, plus the radiation debuffs that nobody uses. In the old days, it used to be only seen on borg stf fits, and rarely seen in pvp until plasma embassy buff happened and plasma burn became a big issue.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    Ok is there anyone that bought these guns, went to space and explored carefully HOW much they drain per sec modified by flow caps? How much is this 11.7 at max value??
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited January 2014
    Flow caps yes.

    These will be strong on science ships that have secondary deflectors.

    The new secondary doubles the strip of CPB in the form of a 4s dot.

    It also boosts tachyon beam by around 33% with that dmg coming in a 4s dot.

    The defelectors also add the same amount of dmg back to you as a shield heal.

    Stack 3-4 of the weapon dots on someone then hit them with one or both of the above... and they will be bingo shields.

    Its death of a thousand cuts... not saying this is a great bursting tac weapon proc (but the lobi store cannon is). Combined with other shield strip though its going to be strong and can stack from a team unlike some other lockbox weapons.

    So just to clarify...

    in otherwords, the new proc is a Drain-Over-Time, not a "Tetryon fire" like plasma fire that would also benefit from tactical buffs?

    So any tetryon buffing sets or consoles would only affect your initial shot damage, and this DOT proc is only a drain, not damage, and would only be affected by science drain bonuses?
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited January 2014
    Zero of nine seems to do decently with all tetryon weps. I love tets, so pretty, so I'll probably grab one of these new ones.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    @killdozer9211 yes to all you said.
    Flow caps are increasing this 11.7 in to something...so far nobody said up to how much...so tetryon consoles -> buff tetryon damage and flow caps -> this dot.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    noblet wrote: »
    Are we playing the same game? Science team is a stable in pvp, necessary to clear the worst of the crippling science debuffs in the game (that npcs don't use until recently), long before this useless shield burn existed. Hazard is only for plasma burn, plus the radiation debuffs that nobody uses. In the old days, it used to be only seen on borg stf fits, and rarely seen in pvp until plasma embassy buff happened and plasma burn became a big issue.

    No I'm not playing the same game as you obviously. lmao

    YES science team is a staple of PvP... it would also NEVER EVER get wasted clearing someones shield drains... it will get saved for clearing sub nukes.

    Hazards is the staple heal of EVERY ship in PvP... the escorts run a copy the science ships all run 2 copies... the cruisers all run a copy. No one doesn't run it... and you can throw it on friends.

    Plasma is the 100% worst weapon type in PvP there is period. Used to be because everyone ran STF shields that had extra +plasma Resist... now its a combo of some people still using those shields... and the fact that the proc is terrible.

    The only saving grace for Plasma is the possible use of embassy consoles to further boost there dmg... honestly thought it doesn't compensate.

    Ask any of the top tier PvP folks if they run plasma weaponry. lol As one of them I will tell you hell no we do not.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited January 2014
    @killdozer9211 yes to all you said.
    Flow caps are increasing this 11.7 in to something...so far nobody said up to how much...so tetryon consoles -> buff tetryon damage and flow caps -> this dot.

    Thank you.

    That makes these somewhat less desirable to me. A pity.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    So just to clarify...

    in otherwords, the new proc is a Drain-Over-Time, not a "Tetryon fire" like plasma fire that would also benefit from tactical buffs?

    So any tetryon buffing sets or consoles would only affect your initial shot damage, and this DOT proc is only a drain, not damage, and would only be affected by science drain bonuses?

    It is effected by flow cap... the more points the more the drain.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited January 2014
    It is effected by flow cap... the more points the more the drain.

    How much more?

    -standart tetryon drain 335 - with 230 flow caps = 768 drain all facings.
    -dest tetryon drain of 11.7 - with 230+ flow caps = ??? drain all facsings.

    Anyone testing them during this short time? :D
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    How much more?

    -standart tetryon drain 335 - with 230 flow caps = 768 drain all facings.
    -dest tetryon drain of 11.7 - with 230+ flow caps = ??? drain all facsings.

    Anyone testing them during this short time? :D

    I would post numbers but I'm not in game. ;) lol

    Honestly though the drain is larger on normal ones... the catch is it happens once... the idea of the dot is to rack up more then one... and best case have a friend racking up some more. Get them 4 or 5 deep and they start to counter regen very nicely.

    Its not a game changing proc, just a more useful tetryon imo. The regular tet procs are random and are hardly noticed... the way dots stack and persist it can be a good annoyance.

    I would say these likely work best on a sci ship that can boost flow caps up nice and high and perhaps run other shield drain skills.

    They will become really effective when all sci ships get the secondary deflectors. The added shield drain to almost every sci skill will all start stacking up... and the devs have created the deflectors to REALLY boost the shield drain skills. You don't get much drian out of tykens or vm ect... but the defelectors double Charged Particle Bursts drain and boost Tachyon beam by a third.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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