For example, imagine a game mode were it's 1 cruiser, sci ship or escort player vs 6 players in shuttles with a 15 to 3 kill ticket needed for the respective sides. The actual design of the levels is less important or at least, should be linked to the objectives of that map.
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For example, imagine a game mode were it's 1 cruiser, sci ship or escort player vs 6 players in shuttles with a 15 to 3 kill ticket needed for the respective sides. The actual design of the levels is less important or at least, should be linked to the objectives of that map.