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how about Captain Proton lock box

jim625jim625 Member Posts: 907 Arc User
I think the next lock box after hirogen should be a captain proton theme

Things you can get should be
His ship from lockbox
Uniform from the lobi store
His gun from lobi store
Maybe some special duty officers from the lockbox
Post edited by jim625 on
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Comments

  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited January 2014
    jim625 wrote: »
    I think the next lock box after hirogen should be a captain proton theme

    Things you can get should be
    His ship from lockbox
    Uniform from the lobi store
    His gun from lobi store
    Maybe some special duty officers from the lockbox
    I'd rather see a Faction box, man. A Federation lockbox, maybe.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2014
    I'd rather see a Faction box, man. A Federation lockbox, maybe.

    and what would ou get out of it?

    kdf alined roms, and kdf themselves cant use fed ships.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited January 2014
    I'd rather see a Faction box, man. A Federation lockbox, maybe.

    Factional ships won't go into Lockboxes. Ever.

    Hence why we never saw a Romulan Lockbox - because Cryptic didn't want people getting Romulan ships on non-Romulan characters/factions.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited January 2014
    not sure about the lockbox thing but i would definatly like to play a captain proton mission of some kind preferably all in monocrome that would be awsome. ;)

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    johngazman wrote: »
    Factional ships won't go into Lockboxes. Ever.

    Hence why we never saw a Romulan Lockbox - because Cryptic didn't want people getting Romulan ships on non-Romulan characters/factions.

    When the nonfaction lockboxes stops selling, Cryptic will sell out. It's only a matter of time.;)
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2014
    noblet wrote: »
    When the nonfaction lockboxes stops selling, Cryptic will sell out. It's only a matter of time.;)

    which wont be until every person has every ship they ever wanted from the lockboxes. then they will just do another JHAS event, then make up more non-faction ships.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited January 2014
    I would own open this Proton box, if there was a rare item that allowed the game to go all black and white and vintage looking.
  • vetteguy904vetteguy904 Member Posts: 3,942 Arc User
    edited January 2014
    since we are looking at Hirogen lockboxes, think we will get a .45 caliber tommy gun ground weapon? or a holographic french resistance Doff/Boff?


    and Captain Proton needs his own FE, with the outfit, gun etc the rewards. there doesn't have to be some uber power creepy reward enough people would appreciate if for what it is.. although, it would be VERY cool if instead of the bullseye or normal vape of the target that they go monochrome when exposed and the vape effect is monochrome.
    sig.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    What I'd like to see in a Captain Proton lockbox is a device (to be kept in inventory) that will make your entire game appear in black and white. :) I'd pay for THAT!
    3lsZz0w.jpg
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited January 2014
    Janeways spider queen dress! I WANT IT NOWWWW!!!!
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    I'd rather do Captain Proton as an episode. I've pitched it before, we could do it all in B&W.
    Only YOU can prevent forum fires!
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  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    tacofangs wrote: »
    I'd rather do Captain Proton as an episode. I've pitched it before, we could do it all in B&W.

    YES! I agree completely!

    If you gave us Evil Robot combat pets as a mission reward...

    Yeah. That would be just awesome.

    You could also do a whole series of holodeck missions; "[Player name], Secret Agent", Captain Proton, and similar stuff. Maybe a good Dixon Hill, and maybe a little Shakespeare? Because Captain Picard has great taste.

    Also, if we had a Dr. Chaotica laugh emote...:D
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Will we ever see a set of episodes again, or has that become ancient history now?
  • backyardserenadebackyardserenade Member Posts: 0 Arc User
    edited January 2014
    I always hoped you could add little holodeck adventures like Captain Proton or Dixon Hill. It wouldn't even need to be big stories, just a little distraction.
    [SIGPIC][/SIGPIC]
    "Sometimes you have to do things that you hate, so you can survive to fight another day."
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    I would looooovvvveee to get a series of holodeck 'missions' For one, it would be something that is entirely optional and can be accessed from either a location with a holodeck (like say your ship or SFA, heck even Bajor). For another, this could have its assets added to the foundry. Can you imagine the fun that could come from that?

    Also imagine if you will a dixon hill set being used as a potential PvP map, street to street fighting (ok fine it would be ray guns in a 50's enviroment, but still)

    And I completely proposed the 'noir' filter before. Just imagine playing a mission in B&W or even a Sepia tone.
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited January 2014
    CAPTAIN PROTON TO THE RESCUE!

    Although I hate the oldskool scifi from the 50s and 60s, since it was still horribly primitive in those days, Tom Paris as Capt. Proton was quite entertaining. If they make such a one off episode it just HAS to have Chaotica in it as the bad guy. Remember he would be back. ;)
    Tyr shall give me strength!
    For the glory of Tempus!
    I am the hands of Shar!
    Flames of Kossuth, protect me!
    Oghma, grant me knowledge!
    Lolth commands, and I obey!
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    While I'd love to see captain proton stuff I'd generally rather see some of the BASIC canon stuff in the game first... like the First Contact phaser rifles, or generally the phaser weapons from the late Tng era... (without blue stuff, correctly shaped and mark XI-XII^^)
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    I always hoped you could add little holodeck adventures like Captain Proton or Dixon Hill. It wouldn't even need to be big stories, just a little distraction.

    No, it would have to be a pretty substantial thing. Think of all of the assets that would have to be made for it. If we're investing that much into something, it would have to be a big deal. Something like an event, or a big part of a season release.

    Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.
    Only YOU can prevent forum fires!
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited January 2014
    tacofangs wrote: »
    No, it would have to be a pretty substantial thing. Think of all of the assets that would have to be made for it. If we're investing that much into something, it would have to be a big deal. Something like an event, or a big part of a season release.

    Doing other Holodeck adventures would be equally expensive. Think about Dixon Hill, or Sherlock Holmes. There is almost nothing in the game that could be reused in such a mission. That's the problem.

    Which sadly means we probably wont get it. I suppose we could see a FE where the holodeck goes wrong as that is a standard Trek story but it does not fit the current story being told and its not like you are every likely to build a season around a holodeck mishap.

    Maybe that kind of thing should be built into events, like the winter or summer one? Instead of it all being Q, its going into a holodeck instead. Then it can be built up over time?
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    The trouble is, it really couldn't be built up over time.

    A Dixon Hill adventure would require 1940s-style furniture, clothing, architecture, tommy guns, and probably hundreds of things that don't currently exist in STO. They'd all have to be built from scratch, and they'd all be required at the mission's launch. That's a huge startup effort.

    Worse yet, those items really wouldn't be able to be used very often outside of Dixon Hill adventures (barring the occasional time travel story).
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited January 2014
    I would play the heck out of a Captain Proton mission. You could even bring back the photonic beings from voyager. Maybe one of our lowly ensigns was running a Captain Proton simulation when we ran through a 'photonic rift' or something, and a bunch of photonic beings got trapped on our holodeck and captured by Dr. Chaotica, so we need to team up with Captain Proton and Buster Kincaid to rescue them.

    Yeah, I'd be totally okay with that.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2014
    jeffel82 wrote: »
    The trouble is, it really couldn't be built up over time.

    A Dixon Hill adventure would require 1940s-style furniture, clothing, architecture, tommy guns, and probably hundreds of things that don't currently exist in STO. They'd all have to be built from scratch, and they'd all be required at the mission's launch. That's a huge startup effort.

    Worse yet, those items really wouldn't be able to be used very often outside of Dixon Hill adventures (barring the occasional time travel story).

    or we get a seasons worth of missions based on a second gangster world. then we'd be using replicators to make disguises for ourselves to interact with the inhabitants.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    And thats kinda the thing, there aren't really in STO any of the standard 'technology we take for granted or is still new/experimental' going wrong adventures.

    also we dont have any of the 'ship in a bottle(on a side note, tying back to the holodeck more like this yes please)' episodes that take place entirely in the players ship.

    I wish there was a way we could make this happen. Hell even if you make it so that we have to board some other ship so that the experience is the same and you dont have to deal with variable ship interiors.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    tenkari wrote: »
    or we get a seasons worth of missions based on a second gangster world. then we'd be using replicators to make disguises for ourselves to interact with the inhabitants.

    +1 For the Return of Sigma Iotia, its far past time the Federation gang went back for its cut from the piece of the action there
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    Which sadly means we probably wont get it. I suppose we could see a FE where the holodeck goes wrong as that is a standard Trek story but it does not fit the current story being told and its not like you are every likely to build a season around a holodeck mishap.

    Maybe that kind of thing should be built into events, like the winter or summer one? Instead of it all being Q, its going into a holodeck instead. Then it can be built up over time?

    I don't know if that is possible, but since its the same engine... why not using some assets from champions online?
    Or even neverwinter for "middle age holodeck stories"
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2014
    I think that if we get a Captain Proton episode, we should also get the items in the Foundry, so authors can write their own pulp retro-future holonovels.
    I don't know if that is possible, but since its the same engine... why not using some assets from champions online?
    Or even neverwinter for "middle age holodeck stories"
    They'd probably work as starting points, but there's major stylistic differences between the three games, so direct ports would look odd.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    I think that if we get a Captain Proton episode, we should also get the items in the Foundry, so authors can write their own pulp retro-future holonovels.

    They'd probably work as starting points, but there's major stylistic differences between the three games, so direct ports would look odd.

    I think there are more issues than the style, I think the scales are off as well, no NW pun intended there. I dont think the character models 'match' up the same making moving the textures around difficult. Lord knows if it was that easy...all the things we could have....all the things
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    castsbugc wrote: »
    also we dont have any of the 'ship in a bottle(on a side note, tying back to the holodeck more like this yes please)' episodes that take place entirely in the players ship.

    It's funny, in TV production, the main reason to do a "bottle episode" is to save money by re-using existing sets, either by setting the entire episode on the ship, or repurposing the sets as something else (like using the Defiant set to represent the Valiant).

    Taken literally, in STO a "bottle episode" would be any mission put together using existing assets - a mission set entirely on ESD or another social zone, without any new bells and whistles.

    It would be really cool to have missions set entirely on a player's ship, but with custom interiors it's hard to imagine how it could happen.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    castsbugc wrote: »
    Lord knows if it was that easy...all the things we could have....all the things

    I've thought about this in the past, and I also wonder if there are legal challenges with using art assets developed for one IP (say, Champions) with a different IP. I could imagine the licensor wmight have something to say about that.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    jeffel82 wrote: »
    It's funny, in TV production, the main reason to do a "bottle episode" is to save money by re-using existing sets, either by setting the entire episode on the ship, or repurposing the sets as something else (like using the Defiant set to represent the Valiant).

    Taken literally, in STO a "bottle episode" would be any mission put together using existing assets - a mission set entirely on ESD or another social zone, without any new bells and whistles.

    It would be really cool to have missions set entirely on a player's ship, but with custom interiors it's hard to imagine how it could happen.

    Oh dont think the irony of that isnt lost on me :) Though at the same time, how often are we seeing the reuse of existing space/ground sets right now. This if anything might be a reason in itself to start a 'recycling' program
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