Hi all, long time lurker, first time poster here
The Intrepid is my absolute favourite ship, and I've been flying one for a long while now. I've finally hit upon a build that I both like and find effective. However, there's always room for improvement, so I'm now asking for some expert help! I mostly play PvE, but do occasionally dip into PvP too.
Here's my current build:
Current Intrepid link
DOFFS:
Damage Control Engineer x3
Energy Weapons Officer (Beam Overload variety)
Energy Weapons Officer (Beam Overload variety)
Power levels:
Weapons: 92/70
Shields: 71/50
Engines: 66/35
Auxiliary: 85/45
With both EPtX running, weapons goes to 120 and engines goes to 86, leech makes them all higher.
I should note that I use phasers purely for lore-friendly reasons.
With this build, I finally broke through my personal barrier of 5kDPS, and can hit 6-7k. What I'm looking for is a way to squeeze out the absolute best I can out of this build, be it by equipment/BOFF skills/skill tree, whatever.
Here's a build I'm working towards, using fleet engines and the Dyson deflector instead:
Future Intrepid link
Although the deflector and engines look better suited to me, is it worth losing the borg 2-piece set bonus?
Thanks for reading, and any insights you can provide would be much appreciated!
Comments
I wasn't sure about the zero point, it was a leftover from ran I ran a plasma build and couldn't think what to replace it with.
TBR doff sounds great, I'll just have to see if I can afford it!
I do like the spike damage from BO, but you're right, it does drain a lot of weapons power... maybe I'll just use that in PvP or something, and give FAW a go.
Thanks for the input, it's much appreciated!
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I briefly tried out the gravimetric torpedo (which is very nice that it's photon ), but I found it to be far inferior to the omega. However, that could have something to do with the fact that my omega torpedo launcher is bugged and never has to reload...
Now this is big news to me! I'd wanted to stack GW and TR right when I first got to level 50 and got the intrepid, but when I found they shared a cool down I abandoned it. So will this doff lower the cool down of a second deflector ability, allowing it to be fired almost immediately after a first? That sounds like a lot of fun!
I might consider another energy type in the future (in fact anti-proton would probably be my first choice since it still very vaguely resembles phaser, ish), but for the moment I'm set in my 'Federation ships must use phasers!' mode
Once again, thanks for all the input guys