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Viral Matrix

endorfinatorendorfinator Member Posts: 135 Arc User
I am currently being pestered by this right now and would like to know what can be done to increase my resistance against this pest!
Post edited by endorfinator on

Comments

  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited January 2014
    Doesn't that shut down each system randomly for a short period? I thought hazard emitters cleard that, or science team.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited January 2014
    ghyudt wrote: »
    Doesn't that shut down each system randomly for a short period? I thought hazard emitters cleard that, or science team.

    only engineering team clears it.


    to the op: points in subsystem repair and the human leadership trait helps to shorten the duration of viral matrix. engineering team will clear it outright.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    ghyudt wrote: »
    Doesn't that shut down each system randomly for a short period? I thought hazard emitters cleard that, or science team.

    Does it in the same order.
    ET clears it...but it doesn't.
    Folks need to 'harass' Cryptic to address ET not cleansing the DOFF'd version.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited January 2014
    They really should make science team able to clear it outright. It's a science debuff, so logically science team should be it's counter! Engineering team should treat the symptoms, but science team flat out cure it! That's how it SHOULD be.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    They really should make science team able to clear it outright. It's a science debuff, so logically science team should be it's counter! Engineering team should treat the symptoms, but science team flat out cure it! That's how it SHOULD be.

    Take a look at your skill pane.

    Tactical Systems
    Engineering Systems
    Science and Operations Systems
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2014
    I've never had a problem with ET clearing it, 80 points in subsystem repair is about 50% reduction in disable time per system, this can be achieved with 4 Human boffs, add in some points on the skill table and you can make it a minor inconvenience,

    If disables (See Tricobalt, Photonic shockwave) are an issue, inertial dampeners are roughtly 1% time reduction per 1 point. (In the ship status window rather than the skill table)
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  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Yeah it is worth saying that if you have 3-6 ranks in subsystem repair and an all human crew VM does next to nothing to you, it is literally a second or two minor inconvenience. It is one of the cheapest and easiest things to resist to the point of it being pointless.

    Also you can use a battery to bring a subsystem back online when it is taken off by VM. I use weapons batteries in no win scenario for that reason and you just keep on killin.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • thekazekamithekazekami Member Posts: 42 Arc User
    edited January 2014
    adamkafei wrote: »
    I've never had a problem with ET clearing it, 80 points in subsystem repair is about 50% reduction in disable time per system, this can be achieved with 4 Human boffs, add in some points on the skill table and you can make it a minor inconvenience,

    If disables (See Tricobalt, Photonic shockwave) are an issue, inertial dampeners are roughtly 1% time reduction per 1 point. (In the ship status window rather than the skill table)

    Do the Leadership buffs stack? I always thought so, but never knew so.

    Even so, I tend to go with a Human Space BoFF Crew + one Ex-Borg.
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