test content
What is the Arc Client?
Install Arc

TRIBBLE Maintenance and Release Notes - January 27, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.36.20140123a.5

General:
  • Resolved a series of bugs with the Omega Plasma Torpedo Launcher so it now obeys correct cooldown limitations:
    • It has 5 charges with no cooldown (other than the Torpedo category cooldown timer of 2 seconds)
    • Each charge requires 6 seconds to recharge.
      • This is how the item was always intended to perform.
  • Resolved an issue where some recharge-reducing powers still appeared to modify the recharge of Tier 5 reputation abilities, even though they did not modify them
  • Deflector Officers that say they have a chance of reducing cooldowns on all Deflector abilities now can properly affect the cooldowns of Tachyon Beam and Energy Siphon.
  • Resolved an issue with the Mogh that caused the fleet version to have no windows on its right stanchion after editting it in the tailor
  • Resolved an issue which was not allowing items to be unequipped unless dragged and dropped back into the inventory.
  • Ship swapping:
    • Players can now swap between a large craft and a small craft.
  • Loadouts
    • It is no longer possible to give two different loadouts the same name.
    • The loadout naming and renaming popup window now has better messaging for errors.
    • Loadouts can now be changed on ground maps.
  • Hourly events:
    • Hourly events have been removed.
    • These will be replaced by weekend events.

Known Issues:
  • Ship swapping and loadouts are not in their final phase.
    • Some known issues include:
      • Cooldown for both ship switching and loadout switching do not have timers.
      • It?s not easy to tell when a loadout has been changed.
      • Ship name cannot be renamed while in space.
  • Some KDF captains cannot switch to all of their costume slots.
Post edited by coldsnapped on
«1

Comments

  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    Will there be another Tribble patch addressing the numerous issues with the revamped Klingon War-arc before release in 2 days??

    http://sto-forum.perfectworld.com/showpost.php?p=14538191&postcount=99
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Still waiting on the dyson cat fixes.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Deflector doff fix...very nice
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • hajmyishajmyis Member Posts: 405 Arc User
    edited January 2014
    Thank you for the Delf Officer Doff fix!!!! uber happy
    "Frankly, not sure why you're on a one man nerf campaign. "
  • kalanikalani Member Posts: 0 Arc User
    edited January 2014
    ashkrik23 wrote: »
    Still waiting on the dyson cat fixes.

    Take a number. Still waiting on the female chest parts for my KDF Honor Guard Uniform.
    [SIGPIC][/SIGPIC]
  • captainmd10captainmd10 Member Posts: 199 Arc User
    edited January 2014
    2 Questions:

    #1 - Isn't the torpedo universal cool down 1.5 seconds? (0.5 for weapon launch and 1 for torp cooldown)

    #2 - If the charges take 6 seconds to reload, does that mean the torpedo is supposed to fire constantly? Or does the recharge begin after launching the 5th torpedo.
  • kalanikalani Member Posts: 0 Arc User
    edited January 2014
    2 Questions:

    #1 - Isn't the torpedo universal cool down 1.5 seconds? (0.5 for weapon launch and 1 for torp cooldown)

    #2 - If the charges take 6 seconds to reload, does that mean the torpedo is supposed to fire constantly? Or does the recharge begin after launching the 5th torpedo.

    It was originally 6 seconds for each charge to reload and it was always recharging when we had less than 5 charges.
    [SIGPIC][/SIGPIC]
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    kalani2 wrote: »
    Take a number. Still waiting on the female chest parts for my KDF Honor Guard Uniform.

    That can stay unfixed as long as possible :).
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    The deflector officer is fixed! Hurray for the devs!!!!
  • jam062307jam062307 Member Posts: 197 Arc User
    edited January 2014
    when can we expect the fix for KDF captains that cannot use costume slots THAT WE PAID FOR. This has been an issue for over a month. I would think you should have either fixed it or given some type of compensation because you have our money!
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • kalanikalani Member Posts: 0 Arc User
    edited January 2014
    ashkrik23 wrote: »
    That can stay unfixed as long as possible :).

    Ive actually got a little hope for both issues with the new EP and his heightened focus on outstanding bugs.
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    thats good the mogh got a fix. how about the fleet kdf vet ship? it cant use its fleet material. looks like it has something to do with the part of the nacelle that extends, when you mouse over the fleet material that part doesn't update and the material cant be applied
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Fix graphics bug.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited January 2014
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited January 2014
    Any fix for the new ship loadout dumping items into inventory upon switching?

    Unless swapping a loadout, swapping ships, putting the dumped items onto other ship, and then finally swapping back to the original ship... Is by design?
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • cptdungeoncptdungeon Member Posts: 44 Arc User
    edited January 2014
    [*]Some KDF captains cannot switch to all of their costume slots.

    As one of those captains, I can't wait for you guys to squash this bug. I'm just curious about how it came about in the first place? Such a random thing to pop up.

    I love my honorguard stuff but it does get a bit old after 3 months haha.
    The individual's rights will be protected only so long as they don't conflict with the state.... nothing is so dangerous to a society.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    I've just tested the deflector officer doff fix and can say it has been fixed completely.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    lucho80 wrote: »
    I've just tested the deflector officer doff fix and can say it has been fixed completely.

    Awesome. That'll actually make it worth a damn.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    What about FIRE AT WILL?!?!?

    And who asked you to remove hourly events? NOONE wants that.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2014
    Deflector Officers that say they have a chance of reducing cooldowns on all Deflector abilities now can properly affect the cooldowns of Tachyon Beam and Energy Siphon.

    Oh damn... now I have to spend a couple of hours with my spreadsheets working out the optimum way to retrain my 53 boffs now that a 3rd of my science builds are obsolete... then I have to spend another hour retraining...

    Actually I couldn't be more pleased. I've been throwing requests to get this fixed, and complaints about it not being fixed Into a lot of posts on a lot of topics for a long time now. Not to mention re-testing it every few months and filing the occasional bug report.

    I had genuinely given up hope that it would be fixed. So I would like to thank which ever kind dev is responsible for this fix. You sir or madam are a super star. Thank you very much indeed.

    I get paid this Friday, I think I am going to buy a chunk of zen out of appreciation.
  • jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    Why the hell did you guys change hourly events?
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    Because apparently, some hourly events weren't being played enough, while others were regularly attended. Therefore, the unpopular hourly events are being converted into weekend events so that people will have the time to properly appreciate them, while the popular ones are being limited to dailies so that people cannot overuse them.

    Enjoy Metaphasic Weekend, followed by Crafting Weekend, and then Vault Shuttle Weekend. With them as weekend-long events, you're certain not to miss them!
    [SIGPIC][/SIGPIC]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    So when do the KDF get to access DV again? It can't be particularly difficult to fix, they already had that ability.. no reinventing the wheel.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    Never, DV is working as intended, duh. It's a KDF thing. Why would they ever want to change it back? That would invalidate the entire point of nerfing it in the first place.
    [SIGPIC][/SIGPIC]
  • mutualcoremutualcore Member Posts: 0 Arc User
    edited January 2014
    ashkrik23 wrote: »
    Still waiting on the dyson cat fixes.

    Give it a rest. It doesn't make sense anyway.
  • mutualcoremutualcore Member Posts: 0 Arc User
    edited January 2014
    Why the hell did you guys change hourly events?

    Because they want to make money off selling cooldown reductions and Rep/Fleet mark boosts from lock boxes.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    mutualcore wrote: »
    Give it a rest. It doesn't make sense anyway.

    By this logic, none of the changes you want make sense either.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • kyuzos7kyuzos7 Member Posts: 0 Arc User
    edited January 2014
    did you guys update the Experimental Proton Weapon?

    the crit chance per volley.
    [SIGPIC][/SIGPIC]
  • kartimoz3kartimoz3 Member Posts: 3 Arc User
    edited January 2014
    kartimoz3 wrote: »
    Hey ;)

    Finally I?ve patched again to test the new quick-equip-system.

    It is working fine at all but one question left:

    I put my secondary equipment into my bank. When I switch the loadout on my ship these items are in my inventory again....

    Will it be possible in the future to swap things out of the bank (instead of inventory)?
    ......................................

    ...or:

    will the (primary) items use the slots in the inventory where the secondary items were placed?
  • tinead51tinead51 Member Posts: 449 Arc User
    edited January 2014
    Some KDF captains cannot switch to all of their costume slots.


    Really,Really,you dont say. Just say you're never going to fix this please,it's so far beyond a joke these days.:o
Sign In or Register to comment.