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Power Settings: Is shield now a dump stat?

ericphailericphail Member Posts: 87 Arc User
My Science Captain is Flying a vesta and using nice shiny aux DHCs

Fore: Aux DHCx2 Grav Photon
Aft: KCB, Omni AP, Exp Proton wep

(I'm aware this is a less than stellar layout but I find it fun)

He runs very high aux, for awesome science and his DHCs, and about 50 each for shields and weps (engine is my usual min power slot)

But I've noticed of late that shield power doesn't really do much anymore/at the moment so should I change from my current set 55/50/15/80 IIRC to something more like 60/25/25/90 for example.

Notes: Shield power only seems to affect SDR at the moment, also I run EPtS 1 x2

(Specific Advice for my captain and general thoughts on the importance of the need for power balance are all welcome)
Post edited by ericphail on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Probably, particularly on a science ship where you need both aux and weapon energy both. Plus with all the tools available to boost shield energy anyways (Leech, Warp Core, EPTS, skills), its not hard to set at 20 and end up running at 100+ anyways. And if you do a drain build, you can get really sick.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited January 2014
    The less shield power you have the less they regenerate and the lower their natural damage resistance is. This means they get stripped faster.

    My suggestion would be to lower it and put it into engines, never stop moving, and keep your defense rating high. If shield energy loss becomes a huge issue then put it back up. You can use capacitors, batteries, and EP2S to keep shield power high enough not to matter.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited January 2014
    My opinion is no and yes.

    No, in PvP I idle with max shield power to dull alpha strikes before I can respond. The difference with and without it isn't hard to see. I'm a engineer with a good EPS skill. Spiking power in a hurry isn't really a problem once a fight starts.

    Yes, In PvP or STFs unless your just trying to buy time a fight can start and be over in seconds. Being dead with -50,000 or -200,000 hp isn't really going change the fact your dead.
  • caeloaeturnumcaeloaeturnum Member Posts: 0 Arc User
    edited January 2014
    I don't have any trouble setting my shield power pretty low and cycling 2xEPTS1 or EPTS1 and 2. That way I can use that power for my science abilities and weapons.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Setting your shield power too low can leave you open to getting it drained to zero and effectively being disabled for the duration of the drain. The other thing people forget about is crew because most people loose them easily, but it affects the hull regeneration rate.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    For an Auxcannon Besta, WEAPONS is your dump stat. Your main battery runs off Aux anyway. Your AP-360 is for your subsystem targeting, not for damage, and this runs off Aux. The proton weapon is something you clearly shoved on your shipbutt for the set bonus. And torpedoes don't use power.

    Personally, I would lose the KCB: You're not exactly lacking for kinetic damage with the Gravtorp already, OWA doesn't help you here, and this means you can cram some other setpiece onto your butt. Or install a third cannon and shove the torp onto your butt instead.
    [SIGPIC][/SIGPIC]
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    High shield power provides increased kinetic, and energy weapon resistance to your shield array. You should never be lower than 50 at any given moment, or you will badly hurt your shield array's performance.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited January 2014
    Point of interest: The Exocomp and Kazan duty officers.

    They make thing like a shield battery or capacitor charge instantly more useful. Don't know that it's a sure thing, but the event that grants them has repeated once a year for the last three years.

    As someone already suggested, battery. Fights tend to be short and brutal in STFs or PvP. The battery buff has a even chance of lasting longer then you when you come underfire, or at least long enough to transfer power.

    Something to consider when planning power levels (and a DOff to be on the look out for).
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    If you're using emergency to shields and the elite fleet shields then it is a bit of a dump power setting, better putting it into weapons or better yet engines.

    For each 10 shield power you get 3% damage resistance if I remember correctly, so missing out on say 30-40 power which is the realistic loss if you specked anything into warp core potential and efficiency is only 9-12% which you can get more by rotating emergency power to shields.

    Another thing worth remembering is shield passive regen sucks compared to abilities, also that no amount of passive regen or resistance will help against the shear amount of alpha damage there currently is in game, it's abilities like tactical team, rotate shield polarity and various set prods that stop them.

    It would be nice to know if this was for PvP or PvE and perhaps a bit more about your build. If you make it on stoacademy's build planner and link it to us more tailored advice can be given not just about shield power but other little tricks.

    Edit: I know it's not relevant but I can see someone asking it, if you're a Romulan, grab yourself the valdore console and never worry about shield power or heals so long as you keep firing. Has a 2.5% chance per shot to heal your shields for 200% of the damage done which is usually enough to refill you. Should be useable on the new 4th anniversary ship but costs I think 1000Zen.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ericphailericphail Member Posts: 87 Arc User
    edited January 2014
    hasukurobi wrote: »
    The less shield power you have the less they regenerate and the lower their natural damage resistance is. This means they get stripped faster.

    Does shield power actually affect regeneration at the moment? (the defense tab and several comments I've seen in Doffjobs etc. suggest it doesn't at the moment)
    If not then the SDR only is not that impressive

    Also:
    Point taken on weps being dump stat, and the point re:KCB (I'll probably cycle the Assimilated module off as well, as I'm a bit Universal console heavy). Think I'll try go to 25/25/50/100 and adjust from there.
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    ericphail wrote: »
    Does shield power actually affect regeneration at the moment? (the defense tab and several comments I've seen in Doffjobs etc. suggest it doesn't at the moment)
    If not then the SDR only is not that impressive

    Also:
    Point taken on weps being dump stat, and the point re:KCB (I'll probably cycle the Assimilated module off as well, as I'm a bit Universal console heavy). Think I'll try go to 25/25/50/100 and adjust from there.

    According to the wiki at 50 power it has normal regen, the amount listed on the shield. For every point of shield power over it increases regen by 4%.

    So at 75 shield power you have +100% regen, 100 is +200% and 125 is +300%. However that is only affecting the regen and it only happens every 6 seconds. Even the most regenerative shield will only get about 1500 at most per facing every 6s. Might be alright with lots of little fighters swarming around you but won't hold up against frigates a lot of the time.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ericphailericphail Member Posts: 87 Arc User
    edited January 2014
    The wiki may say shield power affects regen, but I trust the wiki about as far as I can throw it (I believe some powers may still refer to obsolete skills for example: Engineering Fleet) , I'm more interested in actual data from in game
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    ericphail wrote: »
    My Science Captain is Flying a vesta and using nice shiny aux DHCs

    Fore: Aux DHCx2 Grav Photon
    Aft: KCB, Omni AP, Exp Proton wep

    (I'm aware this is a less than stellar layout but I find it fun)

    Yeah. Not sure sure Omni AP should be part of your phaser setup. And it will suffer from less power to weps, of course. As will your KCB.

    As for shield, I tend to start em off at 75, so they'll be at 100 with an EPtS1 (and regardless, with a Leech). These days I run an Escort with 2x EPtW instead, and survive every Elite with ease.
    3lsZz0w.jpg
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    ericphail wrote: »
    The wiki may say shield power affects regen, but I trust the wiki about as far as I can throw it (I believe some powers may still refer to obsolete skills for example: Engineering Fleet) , I'm more interested in actual data from in game

    Well take it from someone that has been here long enough to have moss growing on them, it does affect regen of shields.

    I was just quoting the wiki as it was actually right for a change.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    The nifty thing about it being a wiki is...it is a wiki. If somebody comes across something they know is blatantly wrong, they can take steps to correct the information there...or they could just complain about it being wrong.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited January 2014
    Participial point of interest about shield regeneration: Dead things don't regenerate shields.

    Don't count on pure shield regeneration to save you. Just being there mean's it's helpful but endgame PvE or PvP is going to be kicking in your shields at 1-5K damage a hit with dozens of hits per regeneration cycle. Shield resistance , or powered up shield heals from high power levels or teammates might help you.

    Shield regeneration is something you'd miss if it's gone, but by the time it's done enough to weigh into a fight the fight has already been decided.
  • ericphailericphail Member Posts: 87 Arc User
    edited January 2014
    The nifty thing about it being a wiki is...it is a wiki. If somebody comes across something they know is blatantly wrong, they can take steps to correct the information there...or they could just complain about it being wrong.

    You have a point there but 2 things: (1. I forgot my login details for the wiki and can't be bothered to make another account) and more importantly 2. If something that even I can see is wrong has remained so for years, then anything else is a bit suspect to me.

    Yes I'm aware that 1 is pure laziness but... Please note: I don't want to start an arguement over this, it is just my opinion of the wiki - useful in general but not something I trust to be up to date wrt game mechanics (eg. whats broken on FAW this week :) )
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    ericphail wrote: »
    You have a point there but 2 things: (1. I forgot my login details for the wiki and can't be bothered to make another account) and more importantly 2. If something that even I can see is wrong has remained so for years, then anything else is a bit suspect to me.

    Yes I'm aware that 1 is pure laziness but... Please note: I don't want to start an arguement over this, it is just my opinion of the wiki - useful in general but not something I trust to be up to date wrt game mechanics (eg. whats broken on FAW this week :) )

    Wasn't trying to start an argument on it in the least...was just a case of if there was something worth complaining about, then perhaps it's worth updating. Heck, I just made note in another thread that something had not been updated there...but I was very, very, very, very careful not to complain about that. :P

    Yeah, I get that combination of pseudo-laziness, not wanting to be bothered, having to track yet another account, and all the rest that goes with trying to keep something like that up. Wasn't a case of calling you out on in it in the least - was just a general statement...that perhaps there are folks out there that would like to contribute, etc, etc, etc.

    Would be nifty if we could get somebody that dinged the boss' car in the parking lot or something to do some community service over there from Cryptic too. :D

    As for testing the regen, that would be a tough one - need a friend, low power weapon, slide the settings, see what comes of it, eh? And if one was going to go through that effort...they might as well update the wiki, eh?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    ericphail wrote: »
    Does shield power actually affect regeneration at the moment? (the defense tab and several comments I've seen in Doffjobs etc. suggest it doesn't at the moment)
    If not then the SDR only is not that impressive

    Also:
    Point taken on weps being dump stat, and the point re:KCB (I'll probably cycle the Assimilated module off as well, as I'm a bit Universal console heavy). Think I'll try go to 25/25/50/100 and adjust from there.

    In short to your question, the answer is yes, and can be easily tested by losing some shield strength and watching how much is healed per facing every 6secs out of combat (FYI have a friend help you test it).

    The main reason you won't see it effecting the regen rate in the ship defense screen, is because it is broken information that shows ONLY the base regen rate, and not including all other mods and bonuses effecting the total value.

    There was an issue awhile back with no information being displayed in ship data as to how much your actual regen rate was, so the best fix so far was to have each and every array list only the base value, and has been like that ever since.

    But if you take some shield damage at varying power levels, and pay attention to the strength values they show like current 8500/10000 cap for example, and watch how much is healed every 6secs it will show the definitive effect shield power has on your total regen rate.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Also Bort mentioned it in a reply in the tykens rift testing thread on the Tribble forums, might hunt it down for you. The thread is also worth looking at too in response to what he put as it is also applicable to the thread.

    Edit: Here ya go.
    I admit that we don't do a great job of communicating to players what effect losing 10-20 Power from all subsystems might have on their combat effectiveness. But to consider such a debuff "worthless" (as many have stated in this thread) tells me that there is a gross level of misunderstanding going on, even among our more well-versed players.

    Here's a quick run-down of how much of an impact losing 10 power from all subsystems can have on a particular ship (player or critter):

    WEAPONS: -20% to all non-base weapon damage.
    SHIELDS: -40% shield regeneration, and about -3% shield DR.
    ENGINES: -20% base speed (this can also reduce Defense value, if the player's speed is dropped enough)
    AUX: Decreases science potency (varying amounts), stealth values, perception values and hangar recharge timers

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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