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TRIBBLE Maintenance and Release Notes - January 24, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.36.20140123a.2

General:
  • Resolved a crash which would occur when interacting with the ship selector.
  • Ship swapping now works between large crafts and small crafts.
  • Powers:
    • Resolved an issue where weapon procs were not displaying in weapon tooltips.
  • Resolved an issue that was causing buttons to overlap on the mini map.
  • Color choices now work independently for Male and Female Romulan head models while in the tailor.

Known Issues:
  • Ship swapping and loadouts are not in their final phase.
    • Some known issues include:
      • Many items cannot be unequiped unless dragged back into your inventory.
      • Loadouts cannot be changed on ground maps.
      • UI is not final.
      • Cooldown for both ship switching and loadout switching do not have timers.
      • It's not easy to tell when a loadout has been changed.
      • Ship name cannot be renamed while in space.
  • Some KDF captains cannot switch to all of their costume slots.
Post edited by coldsnapped on

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited January 2014
    As I Did with the last one, I will keep a running list of suggestions made in the comments to follow.


    Clarification Section
    • What is a "Mark Daily Cooldown Reset Ticket"

    Bug Section
    • I have had issues swapping between loadouts in space maps.
    • "Dyson Cat Issues" nuff said :D
    • Bug preventing Klingon Captains From entering the DV Cluster.
    • Repair Deflector Duty Officer Bug before release of Anniversary Ships


    List of Suggestions
    • Remove Breen Energy Dissapater from the Shared cooldown with Gravity Well, and Tikens Rift
    • Confirm that Juel Ducane (Warp Theorist) is working Correctly
    • Have Ship Loadout Manager remember if Visuals were Disabled on Equipment and Conolse. ie (Borg Set)
    • Return Equipment pulled from the bank to the Bank.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Still waiting on the Dyson cat issues.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2014
    So... what's "Mark Daily Cooldown Reset Ticket"?
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    primar13 wrote: »
    As I Did with the last one, I will keep a running list of suggestions made in the comments to follow.

    List of Suggestions
    • I have had issues swapping between loadouts in space maps.

    ohh ooh ooh I have a suggestion: Fix the bug that prevents the KDF from entering the DV cluster.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited January 2014
    ohh ooh ooh I have a suggestion: Fix the bug that prevents the KDF from entering the DV cluster.


    Okay... but you don't have to quote me...

    I read through and Do my best to get them in the post. I update when I can...
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited January 2014
    Do you know what would be nice? Since we know about the secondary Deflector coming on the anniversary-ship, it would be nice to have a functional Deflector Duty Officer, these can reduce the cooldown on Gravity-Well, but not on Tachyon-Beam 1 or Energy-Syphon 1 (I tried to find a cheap Boff-ability to increase the proc-rate on my Fleet Ar'kif).

    You can also see the bug in this topic (first post #1), I tried it on Holodeck yesterday and looked through all Tribble-Patchnotes since the 10th January to see if it was fixed. At least I didn't find any notes of a fix.

    You give us a nice shiney toy for the new Science-Destroyer, but the one thing that would make it perfect is broken.
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  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2014
    Do you know what would be nice? Since we know about the secondary Deflector coming on the anniversary-ship, it would be nice to have a functional Deflector Duty Officer

    This thread has more information on the nature of the Deflector duty officer bug.

    It was introduced with the 10/10/12 patch, which modified the global deflector ability cool down.

    borticuscryptic ran a quick series of internal tests when the gravity well and tykens rift changes were being introduced and his tests reported to him that the duty officer was working on the broken abilities. He believed it was only our tool tips that were broken.

    Sadly something must have gone wrong with borticus' tests because the doff is most certainly not working at all. It dose not merely proc rairly, or provide a greyed out ability icon that works despite looking as if it wont. It genuinely does not work at all ever on tachyon beam or energy syphon.

    I have invested far too much time testing this bug for any possibility that I may be mistaken.
  • jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    FAW still does not crit.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Since the deflector doff is being fixed I'm happy. Now the Breen energy dissipator has to be removed from the shared cooldown with GW and Tyken's since it's a copy of energy siphon 1 with a horribly long cooldown.

    Also next in my list is getting Juel Ducane (Warp Theorist) looked into.
  • superherofansuperherofan Member Posts: 342 Arc User
    edited January 2014
    When you equip your loadout, it would be nice if it would remember whether or not you disabled visuals. It was a little annoying to constantly disable visuals on my Borg engine/deflector. It seemed to remember my console though.
  • kartimoz3kartimoz3 Member Posts: 3 Arc User
    edited January 2014
    Hey ;)

    Finally I?ve patched again to test the new quick-equip-system.

    It is working fine at all but one question left:

    I put my secondary equipment into my bank. When I switch the loadout on my ship these items are in my inventory again....

    Will it be possible in the future to swap things out of the bank?
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    When you equip your loadout, it would be nice if it would remember whether or not you disabled visuals. It was a little annoying to constantly disable visuals on my Borg engine/deflector. It seemed to remember my console though.

    Agreed. That would be a nice little touch.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited January 2014
    Was this change to "Tour the Galaxy" announced?

    http://sto-forum.perfectworld.com/showthread.php?t=993961
    Waiting for a programmer ...
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Fix....graphics....bug....from....season....8....launch.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited January 2014
    frtoaster wrote: »
    Was this change to "Tour the Galaxy" announced?

    http://sto-forum.perfectworld.com/showthread.php?t=993961
    "WHAT, how dare you test... Errrmm... I mean. Oh, thank you for finding this, we should really be more careful in our notes. Aren't we so absent-minded? Hehe."
    #TASforSTO
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2014
    Random ones -

    Do Voth still recover from Vaporization?

    IS the Quartermaster Doff sill ignoring the RMC, even though it is blatantly a "Battery Power"? The tooltip needs to be clarified if nothing else.

    Why do the consumable combat pet "Fighter Squadron" (The peregrines, for example) share a CD with the Emergency reinforcements-ability thing (The one where you can call for help when below 50% health...) - that just seems absurd that I am going to kill my ability to save myself because I used a consumable?
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