A couple of terrible ideas extruded from my thinkin' hole.
"Command Evaluations"
Crew evaluations are done with and it's time for Command Evaluations from the crew. Write a review of your ship's command staff (Captain, FO, Chief Engineer, etc) from the point of view of a disgruntled crewman. It's a great opportunity to show case your favorite character's glaring personality flaws and then mock them for it.
"Sue, Too"
A new crewman has arrived aboard your vessel. They are attractive, unnaturally likable, and seem to have their heart set on wooing or being wooed by the ship's captain! Write a story about how your captain fends off the increasingly unnerving advances of this new crewman and discovers the dark secret of this would-be Mary Sue.
Our Glorious Supreme Leader, CaptainSmirk, is late with our new LC (sniffle sniffle). And here I am snowed in with nothing better to do than surf Phys.org and make jokes about working for an alien overlord...
Anyway, here's another idea:
"Dominion Delegation"
You and your crew have been chosen to escort a Dominion diplomatic team through the wormhole and back to Dominion space while bringing your side's own diplomats with you to further negotiations. Write a log entry about your experiences.
So bored without LC's to think about. Throwing ideas to generate energy. Feel free to polish it better, because this is mostly to stave off ennui.
"Heart of Darkness, IN SPACE"
A captain of some non-enemy faction is accused of committing war crimes against some neutral or enemy faction and your ship has been tasked to bring said captain in to face non-enemy faction's justice system. Write entry detailing captain's actions during the mission.
It's the 26th Century, a hundred years after the events of Star Trek Online. Write a report from the perspective of a present day cadet or student detailing how history remembers the endeavours of your captain, including their flaws, failures, successes, etc.
A look down the line
Your ship encounters a temporal anomaly which soon results in another character or Starship from 100 years into the future being pulled through into our time period. Write a scene or log entry/series of log entries describing how your crew interacts with the future crew/character and how the future ship/character is returned to their own time. The future characters may or may not be related to your present day characters.
____
So, yeah, those are my ideas. A large focus on the future and how our characters are remembered. I think it could serve to help us reflect on our characters as people, including their flaws, whether they're bad people or not and, with some of us who have characters that could still be alive after 100 years, it could also offer some self-reflection for a character.
I wonder if I should tackle some earlier LC's if it turns out that Smirk has no ideas.
"The Waiting Game"
Your ship is waiting in an uninhabited system for secret mission orders/essential equipment/personnel/some other MacGuffin. However, the ship that was supposed to meet you has yet to arrive, leaving your ship waiting in the lurch until it comes. Write a captain's log detailing the actions you and your crew take while waiting for the supply ship.
Before he left, Bran said he was going to have every tenth as a redux, so we could go back and redo some of the older ones. I already have mine written, involving Talaina taking first flight on the Viper. Was just waiting for challenge 60. Though if we are no longer doing reduxes, then it shall simply have to be posted as a stand alone.
I've plans to put the LC's I write on some blog somewhere, so I've plans to write LC's beginning from the top and going down in an attempt to make inroads outside of the STO forums. For now though, I'm going to play the "Throw LC ideas at Smirk until one sticks" game.
"Abandoned"
Your ship and its crew have been on a super secret extended mission in dangerous space far from friendly territory; however, your mission contact has been relieved of duty due to reasons good or bad. As a result, your ship is alone surrounded by unfriendlies and nobody in your faction knows of your plight. Write a captain's log about the actions that you and your crew take now that your ship has been essentially severed from the chain of command.
*Throws Suction-Cup darts at target* (Smirks Avatar on Target Board)
Let's see if this one sticks!
Eye Spy:
On a recent mission to the Romulan Republic, you've picked up a Romulan Delegation to drop off at your superiors base of operations. In an emergency repair, the computers have detected a worm that has been programmed into the ships computer, pointing to one of the delegates as they had used an out-modded Tal Shiar program. This spy used the worm to keep an eye on the engine room, holodecks, medical ward, and munitions locker. You must figure out who and where this spy came from, and what he plans to do to the remaining delegates.
Here's a good humorous one, to offset the dark one we just had:
"[insert parent here, all caps]!!!!!"
Your Captain's mother--or a relative/former guardian who has a similar relationship to the Captain--is on xir ship for some reason, and she has made herself right at home. Write a log entry about what happens.
(I can so totally see Three having to deal with her Original, who looks identical to Three, cracking jokes and yelling things like "That's my girl! Can my clone pick 'em or can she pick 'em!" when Three is trying to have a private moment)
The latest hot holonovel by the galaxy's most popular, thought-provoking fantasy holonovelist is out in two days! Your crew is going wild, with the obsessive fanboys, fangirls, and fanothergenders speculating wildly on the content and characters of the program while the more casually interested crew double-check their holodeck timeslots while on duty. Shipping wars break out in the mess hall, the engineering team has a little...dust-up...over one crew member's controversial slash fics, and the Astrometrics team is slacking off to obsess over every last detail from the pre-released teaser chapters when they're supposed to be on duty. Do you participate in this craze, or do you remain aloof? How do you deal with the forces of obsessive fandom? And what happens when enemy attackers interrupt a particularly nasty argument over which handsome young man is best shipped with the lovely young heroine?
In your latest run of Khitomer Vortex, your ship accidentally got caught in the time vortex while being shot at by the Borg, sending you back to a random time period in history. However, a Borg sphere has been sucked through with you, and now you must save time itself from the Borg, in traditional, awesome Captain Picard fashion.
Bonus points for playing a Klingon on medieval Earth.
So I wrapped up watching DS9 and started Voyager. But that last episode "What You Leave Behind" inspired this LC.
"The Final Battle"
"This is it. Everything has brought you to this moment. Repelling the Borg Collective, taking the Dyson Sphere, fighting the True Way and New Dominion. All of it has led you here, to this empty space. The Iconians have sent a message. They are ending this. You and your crew have been chosen to lead the forces of the Klingons, Romulans and Federation. The Iconians, Undine, Solonae will be coming through soon enough. This is the final battle captains. Write a log about your feelings of leading the charge or write how the battle turns out. Who wins? Who survives? Who do you lose in the process? It's time, Captains. Prepare for the Battle of STO!"
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Your ship has been assigned to a First Contact mission in some far-off star cluster. Command has marked this mission as top priority, and requests that you get this newly warp-capable species into your faction as quickly as possible.
Unfortunately, you weren't told about a couple of rather major biological and social quirks of this species, causing a diplomatic SNAFU. What happened, and can you salvage the negotiations before these potential allies side with the snivelling Federation petaQ (for Klingons) or the Klingons (for Feds)?
1. You're on Risa, and suddenly people are fighting each other. To the death. Something is wrong with the timeline, but what happened, and how can you fix it?
2. You've been disguised as a member of the enemy factions command, but when you get your infomation, you're caught! How do you get out, and deliver the intelligence to your faction?
Spock, Rachel Garrett, James T. Kirk, Benjamin Sisko...
Throughout history, men and women have given the ultimate sacrifice: to die in order that others might live. Their heroic actions have transformed the course of events and touched the souls of many.
Write about your captain's encounter with someone who sacrifices themselves to save someone else. It could be a crewman who saves the Captain's life at the cost of his own. It could be a soldier who goes out in a blaze of glory to save the lives of his people. Or a samaritan-hero who gives his life for someone who might otherwise be an enemy in other circumstances.
How does the character's sacrifice change history? Did history change for the better, or for the worse as a result? How does his or her sacrifice affect those who witness it?
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
You've just received the latest Quark Enterprises "[your name here], Secret Agent" holonovel, featuring Quark himself as Sweet S. Latinumfinger, a "totally not a ripoff" of a James Bond villain. Obviously, you can't wait to play it.
What does the nefarious holo-Ferengi plan to do? What smooth, hilarious, and just plain badass antics do you get up to? Can you save ALL of the love interests--"programmable with over a hundred male and female skins of over seventeen species, and three or more unique dialogue options per character, for maximum customizability!"--and stop Latinumfinger's "completely original" menacing plan? And does something random happen in the real world to throw a wrench into your fun?
Obviously, this is a great way to parody James Bond movies, and the outright stupid moves made by both the good guys and the bad guys.
Also, Smirk, can we get this thread pinned for convenience?
"Q, you TRIBBLE!":
That devilishly handsome godlike being, Q, has screwed with your crew yet again. This time he's "borrowed" the Captain and put xir in a completely unfamiliar place, where xe must save this place that xe has never even heard of before and defeat some random bad guys in order to get home.
Meanwhile, the crew is trying to find their Captain, in traditional Pissed-Off Starfleet fashion.
What happens, how does the Captain react, and how does xe get home?
And just how much trouble is Q in for THIS one, anyway?
Captured! Your factions command have tasked you with gaining intelligence on the enemy (KDF for fed, Fed for KDF and Tal Shiar for Rom) You gain some critical intel, but when trying to escape, you're captured! How do you get out? Do you manage to bring the intel to your faction?
The away team beams back from a mission. But the captain isn't on the transporter pad! What does the crew do now? How do they find you? Do they find you? Do they try?
One of your crew members has come to you in a state of extreme excitement about a "foolproof business deal" that will get your ship some exotic and extremely advanced technology upgrades that you desperately want/need. A Ferengi trader who the crewman is acquainted with claims to have found the technology that you want in a derelict ship in hostile space, along with other possibly illegal shinies, and is willing to let you have the loot you want "at a slight discount" if you help xir with the salvage operation.
"On every starship, there is one person who is very important to the entire crew. One person to solve some of the most difficult problems the ship can come across in it's journeys. One person who knows more secrets than Section 31, who helps more people than an Emergency Medical Hologram, who can calm even the most curmudgeonly of Klingon officers. That person is the Ship Counselor, and right now, your Captain is due for their regular session. Write a ship's counselor log about one of their sessions with the captain. Is the captain undergoing any stress or trying to overcome a certain phobia? Perhaps the captain has a certain therapy technique they and the counselor engage in. Write out a log about the therapy and any progress the captain has made."
"Deadly Alliance"
"Some cultures bond over shared interests like entertainment or technology. Others join forces to help one another through difficult trials. But the most common bonding, if not the most dangerous, is the bonding over a common enemy. From the Cardassian-Dominion alliance against the Federation to the infamous Voyager-Borg pairing against the Undine, history has shown that even the bitterest of enemies can sometimes unite for a greater cause. Write a log about an alliance your captain has made once to ensure their survival. Perhaps you've sought assistance from the Hirogen with a promise of a grand hunt across time with the Devidians. Maybe you've convinced the Kazon to help you fight against a revitalized Dominion sect. But remember, these alliances will not truly forge a lifelong friendship. There may be a moment in these alliances where even your captain must keep a phaser or disruptor pointed firmly to their left. How far can you trust your enemy?"
"Time Capsule"
"It is the 29th century and an exploration vessel has discovered a long lost communications beacon somewhere in deep space. Scans reveal it has a message recorded from the 25th century from a very familiar captain. What is the message? Is it a warning about an impending invasion? A call for help against a hostile force? Perhaps it's just a simple letter home during a long mission away. Write a log from the perspective of a 29th century historian about your findings and how this message has given you a unique glimpse into the past."
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
You have been hailed on a secure band by Starfleet Intelligence for a classified briefing on a threat to the Federation. A disgruntled extremist group within the Federation, angry at President Okeg and his policies for some reason, has hired a professional assassin to find and kill him. The President has refused to change his schedule of upcoming public appearances, and every lead Intelligence tries to follow is a dead end. It's up to you to transport the President to Mol'Rihan for his speech to the galaxy, to keep him safe while doing so, and to catch the assassin before he, she, or it can strike.
"What if I told you, that everything you've seen, everything you've done since taking command of your first ship, has been a simulation?" Whether you are plugged in to a Dominion mind scanner or lost in a Section 31 holodeck or someplace even more sinister is not known. But your mysterious guide shows you how you can do things you know to be impossible in the real world. Is he telling you the truth? Are you living someone else's fantasy? Or is your guide misleading you for some terrible purpose? "Have you ever had a dream, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?"
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Well, this is the mission report to cap all mission reports. While on "routine" patrol in the McNesby System, you were sucked back in time for some reason (really, this is just typical of your luck). A quick status report finds you above your homeworld, with the wormhole still open and everything intact...except for a Tribble.
One solitary Tribble is missing. Scans pick it up on the planet below.
In addition to a rather large number of prehistoric animals. It looks like you're several million years early, and you'd better find that Tribble before it breeds out of control and causes an ecological apocalypse, potentially wiping out your entire species before it can evolve, or causing even more chaotic timeline messes.
And there's still DTI to worry about when you get back.
Inspired by an undeveloped DS9 episode. Did you know Star Trek writer at the time Ronald D. Moore wanted to do a musical episode before Buffy or Chicago Hope? That would have been AWESOME! But since it never happened, I suppose the LC community could have it.
"The Sound of Q-sic"
"Q is at it again. After an argument with the powerful entity concerning how Q culture does not have the creative flair as other species, Q points out that the Continuum could run creative circles around you. Q announces their intent to write a musical. Unimpressed and skeptical, your captain tells Q they'll love to see it. Q, in their usual impish tone, assures the captain that they will.
The next day, the captain awakes to the computer serenading them their morning duties. A little while later, an Ensign is leading a chorus line through the mess hall over his favorite replicator supplement. It appears Q has debuted their musical...and YOU are the ensemble! Write (or sing!) a log about this experience and how you managed to make Q face the music for this."
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
"While investigating a strange energy signature in the outskirts of the Delta Quadrant, your ship comes across a derelict spire-like relay station of sorts. Scans reveal it is of Borg origin and it's data banks reveal a planet not far from your current coordinates. On the planet surface is a grounded Borg ziggurat of some kind. The old Borg data suggests this is the burial site of the very first Borg, Designation One of One. The Borg revere this being as a sort of icon to their Collective. Exploring the site could reveal major information on the Borg. But scans of the ship reveal a faint life sign inside it. Could One of One still be alive? Do you dare risk an encounter with such a mythical being? Write a log detailing the expedition. Is it simply an intergalactic ghost story....or can even death itself be adapted to service the Borg?"
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Thought of this one for marcusdkane, realized that Three's psychosis would make this very, very interesting for her, too.
"Junior Officers":
Write a LC entry featuring some low-ranking members of your ship's crew, and a maximum of one main character (IE bridge officer, Captain). What do the redshirts and minions on your ship get up to in their off hours? At work?
While on an exploration mission in a distant star cluster, well outside of your faction's borders, you are directed by the locals to a pleasant, peaceful species with a high technology level that lives in a nearby star system; the locals indicate that they might be willing to form an alliance or join with your faction.
When you get to the indicated coordinates, you find that an unidentified species has done something incredibly, gut-wrenchingly evil to the species you were looking for. Every single one of the natives was penned in a concentration camp, then killed to be used as fuel for the invaders' ships.
When you arrive, there is nothing but wreckage left. Only a recording device from a member of the native government exists to tell the story of horror.
What do you do? Do you seek vengeance upon the invading species? Do you return home? Do you head back and return with a fleet to find the scum who did this appalling thing and make them pay?
Or do you do things Klingon style? (basically, like the third option, but more personal and with lots of swords and insults)
Everyone has at least one quirk, or habit, or tic, or some behavior or peculiarity that defies all logic. Your Captain has such a distinguishing feature, and it has gotten xir in trouble with Admiral T'Nae, who is not only being a stiff-rumped Vulcan but is also now questioning the Captain's fitness for command based on xir "highly illogical" behavioral quirks.
Why is your Captain under fire? What quirk is the Admiral upset about? And is this all part of something bigger?
"Your captain wakes up this morning and everything just seems to go wrong. First, the replicator mistakes the word "coffee" for "bacon grease". Then, the turbolift stops and proceeds to play late 20th century parodicial composer Weird Al Yankovic songs for over two hours. The Captain's chair had some crude flatulatory audio device and your personal logs have been distorted with chipmunk audio. Investigations have concluded the worst. Prank war. Who will win? Who will lose? How the hell did they manage to put bullion cubes into a sonic shower? Wrtie a long detailing the chain of events. But remember to make sure the computer doesn't replace the word "Captain" with "Senor Farty Pants"."
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
Comments
"Command Evaluations"
Crew evaluations are done with and it's time for Command Evaluations from the crew. Write a review of your ship's command staff (Captain, FO, Chief Engineer, etc) from the point of view of a disgruntled crewman. It's a great opportunity to show case your favorite character's glaring personality flaws and then mock them for it.
"Sue, Too"
A new crewman has arrived aboard your vessel. They are attractive, unnaturally likable, and seem to have their heart set on wooing or being wooed by the ship's captain! Write a story about how your captain fends off the increasingly unnerving advances of this new crewman and discovers the dark secret of this would-be Mary Sue.
Anyway, here's another idea:
"Dominion Delegation"
You and your crew have been chosen to escort a Dominion diplomatic team through the wormhole and back to Dominion space while bringing your side's own diplomats with you to further negotiations. Write a log entry about your experiences.
"Heart of Darkness, IN SPACE"
A captain of some non-enemy faction is accused of committing war crimes against some neutral or enemy faction and your ship has been tasked to bring said captain in to face non-enemy faction's justice system. Write entry detailing captain's actions during the mission.
Literary Challenges Entries- Star Trek Online: Lord English
Dramatis Personae of Star Trek Online: Lord English
It's the 26th Century, a hundred years after the events of Star Trek Online. Write a report from the perspective of a present day cadet or student detailing how history remembers the endeavours of your captain, including their flaws, failures, successes, etc.
A look down the line
Your ship encounters a temporal anomaly which soon results in another character or Starship from 100 years into the future being pulled through into our time period. Write a scene or log entry/series of log entries describing how your crew interacts with the future crew/character and how the future ship/character is returned to their own time. The future characters may or may not be related to your present day characters.
____
So, yeah, those are my ideas. A large focus on the future and how our characters are remembered. I think it could serve to help us reflect on our characters as people, including their flaws, whether they're bad people or not and, with some of us who have characters that could still be alive after 100 years, it could also offer some self-reflection for a character.
Trials of Blood and Fire
Moving On Parts 1-3 - Part 4
In Cold Blood
I wonder if I should tackle some earlier LC's if it turns out that Smirk has no ideas.
"The Waiting Game"
Your ship is waiting in an uninhabited system for secret mission orders/essential equipment/personnel/some other MacGuffin. However, the ship that was supposed to meet you has yet to arrive, leaving your ship waiting in the lurch until it comes. Write a captain's log detailing the actions you and your crew take while waiting for the supply ship.
Literary Challenges Entries- Star Trek Online: Lord English
Dramatis Personae of Star Trek Online: Lord English
I've plans to put the LC's I write on some blog somewhere, so I've plans to write LC's beginning from the top and going down in an attempt to make inroads outside of the STO forums. For now though, I'm going to play the "Throw LC ideas at Smirk until one sticks" game.
"Abandoned"
Your ship and its crew have been on a super secret extended mission in dangerous space far from friendly territory; however, your mission contact has been relieved of duty due to reasons good or bad. As a result, your ship is alone surrounded by unfriendlies and nobody in your faction knows of your plight. Write a captain's log about the actions that you and your crew take now that your ship has been essentially severed from the chain of command.
Literary Challenges Entries- Star Trek Online: Lord English
Dramatis Personae of Star Trek Online: Lord English
Let's see if this one sticks!
Eye Spy:
On a recent mission to the Romulan Republic, you've picked up a Romulan Delegation to drop off at your superiors base of operations. In an emergency repair, the computers have detected a worm that has been programmed into the ships computer, pointing to one of the delegates as they had used an out-modded Tal Shiar program. This spy used the worm to keep an eye on the engine room, holodecks, medical ward, and munitions locker. You must figure out who and where this spy came from, and what he plans to do to the remaining delegates.
"[insert parent here, all caps]!!!!!"
Your Captain's mother--or a relative/former guardian who has a similar relationship to the Captain--is on xir ship for some reason, and she has made herself right at home. Write a log entry about what happens.
(I can so totally see Three having to deal with her Original, who looks identical to Three, cracking jokes and yelling things like "That's my girl! Can my clone pick 'em or can she pick 'em!" when Three is trying to have a private moment)
"Obsession".
The latest hot holonovel by the galaxy's most popular, thought-provoking fantasy holonovelist is out in two days! Your crew is going wild, with the obsessive fanboys, fangirls, and fanothergenders speculating wildly on the content and characters of the program while the more casually interested crew double-check their holodeck timeslots while on duty. Shipping wars break out in the mess hall, the engineering team has a little...dust-up...over one crew member's controversial slash fics, and the Astrometrics team is slacking off to obsess over every last detail from the pre-released teaser chapters when they're supposed to be on duty. Do you participate in this craze, or do you remain aloof? How do you deal with the forces of obsessive fandom? And what happens when enemy attackers interrupt a particularly nasty argument over which handsome young man is best shipped with the lovely young heroine?
"Making History", aka "First Contact, redux".
In your latest run of Khitomer Vortex, your ship accidentally got caught in the time vortex while being shot at by the Borg, sending you back to a random time period in history. However, a Borg sphere has been sucked through with you, and now you must save time itself from the Borg, in traditional, awesome Captain Picard fashion.
Bonus points for playing a Klingon on medieval Earth.
"The Final Battle"
"This is it. Everything has brought you to this moment. Repelling the Borg Collective, taking the Dyson Sphere, fighting the True Way and New Dominion. All of it has led you here, to this empty space. The Iconians have sent a message. They are ending this. You and your crew have been chosen to lead the forces of the Klingons, Romulans and Federation. The Iconians, Undine, Solonae will be coming through soon enough. This is the final battle captains. Write a log about your feelings of leading the charge or write how the battle turns out. Who wins? Who survives? Who do you lose in the process? It's time, Captains. Prepare for the Battle of STO!"
-Leonard Nimoy, RIP
"A Perfectly Ordinary First Contact":
Your ship has been assigned to a First Contact mission in some far-off star cluster. Command has marked this mission as top priority, and requests that you get this newly warp-capable species into your faction as quickly as possible.
Unfortunately, you weren't told about a couple of rather major biological and social quirks of this species, causing a diplomatic SNAFU. What happened, and can you salvage the negotiations before these potential allies side with the snivelling Federation petaQ (for Klingons) or the Klingons (for Feds)?
2. You've been disguised as a member of the enemy factions command, but when you get your infomation, you're caught! How do you get out, and deliver the intelligence to your faction?
"The Ultimate Sacrifice"
Spock, Rachel Garrett, James T. Kirk, Benjamin Sisko...
Throughout history, men and women have given the ultimate sacrifice: to die in order that others might live. Their heroic actions have transformed the course of events and touched the souls of many.
Write about your captain's encounter with someone who sacrifices themselves to save someone else. It could be a crewman who saves the Captain's life at the cost of his own. It could be a soldier who goes out in a blaze of glory to save the lives of his people. Or a samaritan-hero who gives his life for someone who might otherwise be an enemy in other circumstances.
How does the character's sacrifice change history? Did history change for the better, or for the worse as a result? How does his or her sacrifice affect those who witness it?
Link: How to PM - Twitter @STOMod_Bluegeek
There is a power surge in a piece of unfamiliar equipment......
....and, suddenly there is noise outside the room, your tricorder is picking up lifesigns, lots and lots of unfamiliar lifesigns.
Carbon decay suggests that you are now several thousand years in the past.
what do you do?
You've just received the latest Quark Enterprises "[your name here], Secret Agent" holonovel, featuring Quark himself as Sweet S. Latinumfinger, a "totally not a ripoff" of a James Bond villain. Obviously, you can't wait to play it.
What does the nefarious holo-Ferengi plan to do? What smooth, hilarious, and just plain badass antics do you get up to? Can you save ALL of the love interests--"programmable with over a hundred male and female skins of over seventeen species, and three or more unique dialogue options per character, for maximum customizability!"--and stop Latinumfinger's "completely original" menacing plan? And does something random happen in the real world to throw a wrench into your fun?
Obviously, this is a great way to parody James Bond movies, and the outright stupid moves made by both the good guys and the bad guys.
Also, Smirk, can we get this thread pinned for convenience?
"Q, you TRIBBLE!":
That devilishly handsome godlike being, Q, has screwed with your crew yet again. This time he's "borrowed" the Captain and put xir in a completely unfamiliar place, where xe must save this place that xe has never even heard of before and defeat some random bad guys in order to get home.
Meanwhile, the crew is trying to find their Captain, in traditional Pissed-Off Starfleet fashion.
What happens, how does the Captain react, and how does xe get home?
And just how much trouble is Q in for THIS one, anyway?
Captured! Your factions command have tasked you with gaining intelligence on the enemy (KDF for fed, Fed for KDF and Tal Shiar for Rom) You gain some critical intel, but when trying to escape, you're captured! How do you get out? Do you manage to bring the intel to your faction?
Write a story from the operatives view point.
The away team beams back from a mission. But the captain isn't on the transporter pad! What does the crew do now? How do they find you? Do they find you? Do they try?
One of your crew members has come to you in a state of extreme excitement about a "foolproof business deal" that will get your ship some exotic and extremely advanced technology upgrades that you desperately want/need. A Ferengi trader who the crewman is acquainted with claims to have found the technology that you want in a derelict ship in hostile space, along with other possibly illegal shinies, and is willing to let you have the loot you want "at a slight discount" if you help xir with the salvage operation.
What happens?
"Analyze This"
"On every starship, there is one person who is very important to the entire crew. One person to solve some of the most difficult problems the ship can come across in it's journeys. One person who knows more secrets than Section 31, who helps more people than an Emergency Medical Hologram, who can calm even the most curmudgeonly of Klingon officers. That person is the Ship Counselor, and right now, your Captain is due for their regular session. Write a ship's counselor log about one of their sessions with the captain. Is the captain undergoing any stress or trying to overcome a certain phobia? Perhaps the captain has a certain therapy technique they and the counselor engage in. Write out a log about the therapy and any progress the captain has made."
"Deadly Alliance"
"Some cultures bond over shared interests like entertainment or technology. Others join forces to help one another through difficult trials. But the most common bonding, if not the most dangerous, is the bonding over a common enemy. From the Cardassian-Dominion alliance against the Federation to the infamous Voyager-Borg pairing against the Undine, history has shown that even the bitterest of enemies can sometimes unite for a greater cause. Write a log about an alliance your captain has made once to ensure their survival. Perhaps you've sought assistance from the Hirogen with a promise of a grand hunt across time with the Devidians. Maybe you've convinced the Kazon to help you fight against a revitalized Dominion sect. But remember, these alliances will not truly forge a lifelong friendship. There may be a moment in these alliances where even your captain must keep a phaser or disruptor pointed firmly to their left. How far can you trust your enemy?"
"Time Capsule"
"It is the 29th century and an exploration vessel has discovered a long lost communications beacon somewhere in deep space. Scans reveal it has a message recorded from the 25th century from a very familiar captain. What is the message? Is it a warning about an impending invasion? A call for help against a hostile force? Perhaps it's just a simple letter home during a long mission away. Write a log from the perspective of a 29th century historian about your findings and how this message has given you a unique glimpse into the past."
-Leonard Nimoy, RIP
You have been hailed on a secure band by Starfleet Intelligence for a classified briefing on a threat to the Federation. A disgruntled extremist group within the Federation, angry at President Okeg and his policies for some reason, has hired a professional assassin to find and kill him. The President has refused to change his schedule of upcoming public appearances, and every lead Intelligence tries to follow is a dead end. It's up to you to transport the President to Mol'Rihan for his speech to the galaxy, to keep him safe while doing so, and to catch the assassin before he, she, or it can strike.
"What if I told you, that everything you've seen, everything you've done since taking command of your first ship, has been a simulation?" Whether you are plugged in to a Dominion mind scanner or lost in a Section 31 holodeck or someplace even more sinister is not known. But your mysterious guide shows you how you can do things you know to be impossible in the real world. Is he telling you the truth? Are you living someone else's fantasy? Or is your guide misleading you for some terrible purpose? "Have you ever had a dream, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?"
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Well, this is the mission report to cap all mission reports. While on "routine" patrol in the McNesby System, you were sucked back in time for some reason (really, this is just typical of your luck). A quick status report finds you above your homeworld, with the wormhole still open and everything intact...except for a Tribble.
One solitary Tribble is missing. Scans pick it up on the planet below.
In addition to a rather large number of prehistoric animals. It looks like you're several million years early, and you'd better find that Tribble before it breeds out of control and causes an ecological apocalypse, potentially wiping out your entire species before it can evolve, or causing even more chaotic timeline messes.
And there's still DTI to worry about when you get back.
"The Sound of Q-sic"
"Q is at it again. After an argument with the powerful entity concerning how Q culture does not have the creative flair as other species, Q points out that the Continuum could run creative circles around you. Q announces their intent to write a musical. Unimpressed and skeptical, your captain tells Q they'll love to see it. Q, in their usual impish tone, assures the captain that they will.
The next day, the captain awakes to the computer serenading them their morning duties. A little while later, an Ensign is leading a chorus line through the mess hall over his favorite replicator supplement. It appears Q has debuted their musical...and YOU are the ensemble! Write (or sing!) a log about this experience and how you managed to make Q face the music for this."
-Leonard Nimoy, RIP
"One of One"
"While investigating a strange energy signature in the outskirts of the Delta Quadrant, your ship comes across a derelict spire-like relay station of sorts. Scans reveal it is of Borg origin and it's data banks reveal a planet not far from your current coordinates. On the planet surface is a grounded Borg ziggurat of some kind. The old Borg data suggests this is the burial site of the very first Borg, Designation One of One. The Borg revere this being as a sort of icon to their Collective. Exploring the site could reveal major information on the Borg. But scans of the ship reveal a faint life sign inside it. Could One of One still be alive? Do you dare risk an encounter with such a mythical being? Write a log detailing the expedition. Is it simply an intergalactic ghost story....or can even death itself be adapted to service the Borg?"
-Leonard Nimoy, RIP
"Junior Officers":
Write a LC entry featuring some low-ranking members of your ship's crew, and a maximum of one main character (IE bridge officer, Captain). What do the redshirts and minions on your ship get up to in their off hours? At work?
While on an exploration mission in a distant star cluster, well outside of your faction's borders, you are directed by the locals to a pleasant, peaceful species with a high technology level that lives in a nearby star system; the locals indicate that they might be willing to form an alliance or join with your faction.
When you get to the indicated coordinates, you find that an unidentified species has done something incredibly, gut-wrenchingly evil to the species you were looking for. Every single one of the natives was penned in a concentration camp, then killed to be used as fuel for the invaders' ships.
When you arrive, there is nothing but wreckage left. Only a recording device from a member of the native government exists to tell the story of horror.
What do you do? Do you seek vengeance upon the invading species? Do you return home? Do you head back and return with a fleet to find the scum who did this appalling thing and make them pay?
Or do you do things Klingon style? (basically, like the third option, but more personal and with lots of swords and insults)
Everyone has at least one quirk, or habit, or tic, or some behavior or peculiarity that defies all logic. Your Captain has such a distinguishing feature, and it has gotten xir in trouble with Admiral T'Nae, who is not only being a stiff-rumped Vulcan but is also now questioning the Captain's fitness for command based on xir "highly illogical" behavioral quirks.
Why is your Captain under fire? What quirk is the Admiral upset about? And is this all part of something bigger?
"Pranks for the Memories"
"Your captain wakes up this morning and everything just seems to go wrong. First, the replicator mistakes the word "coffee" for "bacon grease". Then, the turbolift stops and proceeds to play late 20th century parodicial composer Weird Al Yankovic songs for over two hours. The Captain's chair had some crude flatulatory audio device and your personal logs have been distorted with chipmunk audio. Investigations have concluded the worst. Prank war. Who will win? Who will lose? How the hell did they manage to put bullion cubes into a sonic shower? Wrtie a long detailing the chain of events. But remember to make sure the computer doesn't replace the word "Captain" with "Senor Farty Pants"."
-Leonard Nimoy, RIP