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The K't'inga model

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  • cehuscehus Member Posts: 179 Arc User
    edited July 2014
    If I am not mistaken this was one of the very early models that had to be rushed out the door. It obviously does not live up to our current standard. Because of how Iconic this ship is I will put it on the short list of updates.

    This doesn't mean it will happen any time soon, it just means that I will keep it in the back of my head when discussions come up about updating old content.

    Thanks for documenting the errors!

    Cool, thank you for the info!

    Would it be possible to see a list somewhere of ships that are on your list for polish? I'm not asking for timetables or anything, just a point of reference to know what you guys are looking into.
    Cehus.png
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    If I am not mistaken this was one of the very early models that had to be rushed out the door. It obviously does not live up to our current standard. Because of how Iconic this ship is I will put it on the short list of updates.

    This doesn't mean it will happen any time soon, it just means that I will keep it in the back of my head when discussions come up about updating old content.

    Thanks for documenting the errors!

    You, sir, have my sincerest thanks! It's good to know that we have a champion for updating some of the old starship art in the game.

    While the K't'inga is one of the more desperate cases, would it be helpful for you if we were to assemble a list of old models that could use a facelift, with similar documentation? The old stickied thread is archived and therefore cannot be updated in a concise manner.
  • crypticquackcrypticquack Member Posts: 0 Arc User
    edited July 2014
    angrytarg wrote: »
    Considering Cryptic basically never fixes "low priority" issues like this, let alone Klingon stuff, I don't think this will ever happen :D



    Really? You are seriously using the "our current standard" line? :D

    The K't'inga is just one of many, many old models that have really annoying issues. Overhauling those long neglected ships, which are icons of Star Trek, would greatly increase the overall "feeling" of the game. We don't get to explore anything anymore, let at least look our starships pretty once more :D

    Yes our current standard is leaps and bounds ahead of the launch rush ships. We are given far more time, far more concepts, and far more resources to make ships. So yes, our current standard of ships is a good baseline.

    I agree also, as does the team that updating old content is something that should be done to match newer content. However, new content will almost always trump updating old, unsightly content, it is a very tough balance that we actively work on.
    Cool, thank you for the info!

    Would it be possible to see a list somewhere of ships that are on your list for polish? I'm not asking for timetables or anything, just a point of reference to know what you guys are looking into.

    I hesitate to do this. It would unreasonably get peoples hopes up. So the best I can say is that any productive criticism that happens in this forum is documented and prioritized to what we can accomplish. Again its a balance of new content, which is priority, and fixing old content.

    If it was up to me I would expand each work day to 500 hours in a day and we could accomplish everything everyone wanted. But I don't' think I am a wizard.
    Nick "Crypticquack" Quackenbush
    33.33% of the STO Ship Art team.
    100% of the new guys on the STO Ship Art team.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    cehus wrote: »
    Cool, thank you for the info!

    Would it be possible to see a list somewhere of ships that are on your list for polish? I'm not asking for timetables or anything, just a point of reference to know what you guys are looking into.

    This actually would be super helpful. If we knew which old ship models the devs have on their lists, we could focus more on documenting others for them to add to their list.

    Then again, I can see the hazard in such a list... I'm sure some would see that as a promise to immediately update and polish the models, which might cause no end of headaches. We did lose Captain Logan that way, after all...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    If I am not mistaken this was one of the very early models that had to be rushed out the door. It obviously does not live up to our current standard. Because of how Iconic this ship is I will put it on the short list of updates.

    This doesn't mean it will happen any time soon, it just means that I will keep it in the back of my head when discussions come up about updating old content.

    Thanks for documenting the errors!

    that LOD bug it has is a potentially easy fix, just fixing that would be super appreciated! updating the model would be great too, but in the mean time there is detail that already exists that we cant access due to this silly little bug
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    Yes our current standard is leaps and bounds ahead of the launch rush ships. We are given far more time, far more concepts, and far more resources to make ships. So yes, our current standard of ships is a good baseline.

    Agreed! Virtually all of the more recent models, from the Romulan playable ships to the new Undine ships, are stunning given the constraints of an MMO. In both stylistic choices and technical execution, they're an order of magnitude better than most of the older models.

    Given that much of the player base still uses the classic models, it would be amazing if they were eventually brought up to snuff with the shiny new models. The Defiant recently got a taste of that, and it was delicious.

    I hesitate to do this. It would unreasonably get peoples hopes up. So the best I can say is that any productive criticism that happens in this forum is documented and prioritized to what we can accomplish. Again its a balance of new content, which is priority, and fixing old content.

    Would a concise, curated list of errors and, well, ugliness help?
  • crypticquackcrypticquack Member Posts: 0 Arc User
    edited July 2014
    Agreed! Virtually all of the more recent models, from the Romulan playable ships to the new Undine ships, are stunning given the constraints of an MMO. In both stylistic choices and technical execution, they're an order of magnitude better than most of the older models.

    Given that much of the player base still uses the classic models, it would be amazing if they were eventually brought up to snuff with the shiny new models. The Defiant recently got a taste of that, and it was delicious.




    Would a concise, curated list of errors and, well, ugliness help?

    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.
    Nick "Crypticquack" Quackenbush
    33.33% of the STO Ship Art team.
    100% of the new guys on the STO Ship Art team.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.

    All over it, thanks!
  • neok182neok182 Member Posts: 551 Arc User
    edited July 2014
    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.


    Well it's a start of a list:

    Fleet Ar'Kif missing fleet skin, it exists when you get it but once you modify it in the tailor it's gone forever

    Fleet B'rel is missing D'Gavama skin from the retrofit b'rel and low level b'rel.

    Mogh has a bug where all of the armor textures turn white. Does not happen on all characters but once it happens no way to fix it.

    Just about 90% of federation emblems are bugged where they can turn white when using randomize, you can fix them by choosing a template sometimes but on ships like the Avenger with no template your emblem is bugged forever.

    Here is pictures from the game showing all of the bugs: http://imgur.com/a/V7QJG#0

    I've been reporting these for months now and haven't even gotten an acknowledgement that they exist even with my photographic evidence. Gotta say Quack i'm impressed with your posts here I'm hoping that maybe you guys can finally get around to some of these more basic bugs, especially the arkif and b'rel which are simply just missing an option. I have no doubt that the Mogh and Fed Emblem bug will be harder to fix but honestly i would be happy with just knowing you guys acknowledge the bugs.
    ACCESS DENIED
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.

    Here's a shiny new thread to thoroughly document such issues: http://sto-forum.perfectworld.com/showthread.php?t=1163871
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited July 2014
    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.

    It would be awesome if someone in the community could make a new list, like Havelock has done with Uniform issues. The Stickied ship issues thread is so old that most of it is locked due to forum changes when they were switched over to PWE.

    If I had the time I'd do it, I would.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    reximuz wrote: »
    It would be awesome if someone in the community could make a new list, like Havelock has done with Uniform issues. The Stickied ship issues thread is so old that most of it is locked due to forum changes when they were switched over to PWE.

    If I had the time I'd do it, I would.

    Just started one! Come contribute!
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited July 2014
    So the best I can say is that any productive criticism that happens in this forum is documented and prioritized to what we can accomplish.

    My vote is to beef-up/modernize the Koro'tinga skin. Would be great if it had more of a solid neck. Lose the brackets and make it solid. I like the streamlined look because that makes it appear as if it's lost dead weight...but the braces on the neck make it look like a throwback rather than something that's more advanced than it's D7 and K'tinga predecessors. If The neck was kept in it's current proportion, but made solid, that would be great!

    Thanks.
    klingon-bridge.jpg




  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Yes it would help a ton! Our list is hobbled together from posts or years time, and has been touched by many people, so it isn't the best organized. In fact one of my current priorities is to find time to organize our ship bugs into an easy to read list. However, with [REDACTED] that I am working on, organizing that list takes a back seat. The sticky thread of ship errors is a great start.

    Rougly the KDF problems are that some of the battle cruisers look extremely too thin looking. The T5 Fleet B'rel cannot use that costume that c-store b'rels can use thats unlocked by purchasing one of those 2 LoR low level bird of preys. Then the other issue is no fleet garumba, no fleet marauder, and then the marauder itself just looks like TRIBBLE tbh.

    This isn't your area probally but the whole issue with all the absorbed KDF races that are non-klingon they need a lot of those made up Cryptic verse ships the feds get to fight that were made for npc's. So besides needing more flexible battle cruisers to be able to play them the way you want due to not having so many variants of the fed side which we should get some LC uni's on ones like the negh'var and D7 atleast. Then fill out the gorn, nausicaan, and orion lines which I am not holding my breathe on that but would be insane if that was the redacted :)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    While on the subject of the K'T'Inga model, throwing in this image about the movie studio model. Specifically, it'd be great to have markings such as shown.
    XzRTofz.gif
  • crypticquackcrypticquack Member Posts: 0 Arc User
    edited July 2014
    While on the subject of the K'T'Inga model, throwing in this image about the movie studio model. Specifically, it'd be great to have markings such as shown.

    Awesome thanks!

    When working on canon ships we always try to work from the studio model if there is one, but they can sometimes be tough to find, so this is invaluable, thanks!
    Nick "Crypticquack" Quackenbush
    33.33% of the STO Ship Art team.
    100% of the new guys on the STO Ship Art team.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Awesome thanks!

    When working on canon ships we always try to work from the studio model if there is one, but they can sometimes be tough to find, so this is invaluable, thanks!

    That is if they allow you to even work on anything pertaining to the KDF lol.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2014
    Awesome thanks!

    When working on canon ships we always try to work from the studio model if there is one, but they can sometimes be tough to find, so this is invaluable, thanks!

    i doubt a ktinga overhaul will appear on the scheduled any time soon, but in the mean time please oh please fix that level of detail bug! i bet its like just 1 decimal in the wrong place or something. the level of detail gets higher the farther from your camera it is, and lower detail, up close or when you yourself fly it. the first page in this thread has pictures of this
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited July 2014
    If I am not mistaken this was one of the very early models that had to be rushed out the door. It obviously does not live up to our current standard. Because of how Iconic this ship is I will put it on the short list of updates.

    This doesn't mean it will happen any time soon, it just means that I will keep it in the back of my head when discussions come up about updating old content.

    Thanks for documenting the errors!

    Even if it takes a long time to get done, we won't mind, it's just great to hear this has been put on the list.

    If I'm not mistaken Quack you are the newest member of the team, and also someone who expressed a desire to fix the canon ships. This is part of the reason it might even be good for some time to be taken on the issue, the K't'inga is the biggest possible ship revamp project you could undertake. This is because the K't'inga model is not actually in the game, what we currently have for the K't'inga is a D7 with some fancy paneling. The shape of the two ships are different, despite looking very similar.

    So in order to revamp the K't'inga, you would have to make a 100% new ship for the true K't'inga, fix the FOV issues for D7 glowing assets, and then program the interlacing of parts that consist of the Klingon battlecruiser class at tier 3 for customization. Good luck to whoever ends up attempting this.

    Choosing which representation of the K't'inga class to use for the basis of a new K't'inga game model will also be difficult. There are three basic versions of the K't'inga class: the original TMP version that was seen in ST1+2 and a TNG episode or two, the Kronos One version that was seen in ST6 and some DS9+Voyager episodes, or the CG model which was used in DS9 VOY and Enterprise. If you do make a true K't'inga class game model, I think you should use the Kronos one version as the biggest inspiration for resource material. The Kronos one version didn't have the romulanesque emblem plastered on the bottom, and was used as the inspiration for models that appeared in DS9+TNG background shots. The Kronos one version is also the most influential because it was the first version to sport glowing nacelles. It was also the study model used for the creation of the CG model, the ships final orientation. The CG model does not sport the detail that the Kronos one model did, if you remove the gold lace additions to the Kronos one model you have the truest most detailed version of the ship in existence. Here is some proof, Star Trek modeler has some great shots of both the original and the Kronos one versions.

    http://starshipmodeler.com/trek/movietech.htm

    In them you can see things like the wildly improved warp nacelles, paneling elevation changes, and the ornamentation style that was so good it lasted decades.
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited July 2014
    cidstorm wrote: »

    I hope some of this detail will be pulled into the other D7/K'tinga/K'tinga retrofit/Koro'tinga models where possible.

    Looking forward to seeing the end result.
    klingon-bridge.jpg




  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited October 2014
    No correction was ever made regarding this issue. Doh!
    klingon-bridge.jpg




  • kdfrulzfeddroolzkdfrulzfeddroolz Member Posts: 0 Arc User
    edited October 2014
    Awesome thanks!

    When working on canon ships we always try to work from the studio model if there is one, but they can sometimes be tough to find, so this is invaluable, thanks!

    The LOD bug on the K't'inga has been in place so long I actually forgot about it. Hah!

    If the K't'inga ever does get allocated some time by Cryptic to be brought up to par, it would be nice to not only have the original studio model and it's skin applied but also have an option for the more heavily detailed "Kronos One" upgraded model. Hey. if I'm gonna dream... might as well dream big. ;)

    http://en.memory-alpha.org/wiki/File:K't'inga_class_at_christie's.jpg
  • kdfrulzfeddroolzkdfrulzfeddroolz Member Posts: 0 Arc User
    edited October 2014
    cidstorm wrote: »
    .... Star Trek modeler has some great shots of both the original and the Kronos one versions.

    http://starshipmodeler.com/trek/movietech.htm

    In them you can see things like the wildly improved warp nacelles, paneling elevation changes, and the ornamentation style that was so good it lasted decades.

    BTW thanks for posting that link, those are some fantastic detail shots I grabbed for my own personal picture collection. Much appreciated! :D
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2014
    the tier 5U fleet ktinga got a 4th tac console, might even spend what it costs to upgrade this old thing. so i'd really like the LOD bug fixed on it
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    the tier 5U fleet ktinga got a 4th tac console, might even spend what it costs to upgrade this old thing. so i'd really like the LOD bug fixed on it

    It SERIOUSLY needs a uni boff setup, like EVERY other fleet battlecruiser. NO other fleet battlecruiser has the hull stats of a light escort or the fixed seating of a dil ship. In fact, the two K'Tingas are the ONLY KDF battlecruisers at the Lt General rank that do NOT HAVE uni boff options.

    Seriously, WHY? No logic, they just didn't like it? That makes no sense.

    The K'Tinga Retrofit has the LOWEST hull rating of any KDF Lt. General ranked ship in the game, not counting BoPs and the Scourge Destroyer Retrofit (which is freakishly given BoP hull and shield mods for some unknown reason, yet classified a "destroyer".... We'll call this a statistical anomaly)

    As it stands, I MIGHT... just maybe... MIGHT upgrade the Fleet K'Tinga Retro on one of my toons to T-5U. However, it needs a major overhaul in the stats department. I can promise you this, though: I *WOULD* upgrade the ship (yes, with associated costs, whatever they may include) to T-5U if the ship were given a stats upgrade. As it stands now? I'm on the fence, leaning to "no." If it were given an upgrade, it would be a 100% "yes."



    Edit: Removed some of the editorial comments a bit. Sorry.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited October 2014
    https://www.facebook.com/media/set/?set=a.10152315757051104.1073742117.570346103&type=3

    In this album you can find pictures of the DS9 D7 studio model. It was used in the episode trials and tribulations. I can't tell if they used the K't'inga frame or the D7 frame for it.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2014
    cidstorm wrote: »
    https://www.facebook.com/media/set/?set=a.10152315757051104.1073742117.570346103&type=3

    In this album you can find pictures of the DS9 D7 studio model. It was used in the episode trials and tribulations. I can't tell if they used the K't'inga frame or the D7 frame for it.

    After some examination I think I've found that its a mix of both. The command pods above the torpedo area are correctly proportioned for a D7, but the slope of the bulbous torpedo area suggests the use of a K't'inga frame. So I think what they did for trials and tribulations was a K't'inga frame with a keen application of D7 details in the command area and warp nacelles.
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited November 2014
    cidstorm wrote: »
    After some examination I think I've found that its a mix of both. The command pods above the torpedo area are correctly proportioned for a D7, but the slope of the bulbous torpedo area suggests the use of a K't'inga frame. So I think what they did for trials and tribulations was a K't'inga frame with a keen application of D7 details in the command area and warp nacelles.

    Really. All I'm seeing is a standard D-7 with hull detailing on the wings and a green colour.
    22762792376_ac7c992b7c_o.png
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited November 2014
    artan42 wrote: »
    Really. All I'm seeing is a standard D-7 with hull detailing on the wings and a green colour.

    I see the same thing you do.
    - the neck the structuring
    - where it connects to the rear hull
    - the structure on top of the rear hull
    - the location of the single impulse engine in right below the hangar etc.

    That's a D7 with some K't'ingaesque (is that a real word?) details.


    cidstorm, please look at some more pictures of the K't'inga, those details are totally different from the D7.;)

    While EAS does not allow hotlinks have a look here:

    http://www.ex-astris-scientia.org/scans/d7ktinga1.htm#d7

    the very first one in the upper left corner titled "D7 battlecruiser details" shows the Original Series shooting model. When you compare that to the Facebook images you linked to (great find BTW!) you'll see the shapes are the same, only some colouring highlights and the "feather pattern" are different from the 1960's version.
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited November 2014
    If the K'Tinga gets a proper update, I'll buy one, with zen purchased through the website, not with dilithium.

    I realize this one ship purchase won't pay for the time the artist spends working on it, but if we get enough people committed to getting the ship, it might help Cryptic justify their time spent on it to PWE.

    If you're dead serious on supporting this thing, post up!
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