test content
What is the Arc Client?
Install Arc

More Ship Customization

shadowmudkipzshadowmudkipz Member Posts: 10 Arc User
As I was looking at what the fleet spire store had to offer I found the upgrade to add one more active space and ground slots and this is what gave me this idea.

What if by fleet upgrades you where able to add one more weapon slot and console slots,
it might be very expensive but what if.

Ideas, Thoughts anyone?
Exploration needs to return!
Post edited by shadowmudkipz on

Comments

  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited January 2014
    Counterpoints:

    Fleet ships are already a noticeable upgrade to non-fleet ships.

    How is that fair to people who wish to not be part of a fleet, for whatever reason?

    This would give larger fleets a very noticeable advantage over smaller fleets in a competitive environment and put newer fleets even further behind the curve.


    With the continuing power creep in the game, it may very well happen, but in my opinion it is a terrible idea.

    (I am also biased because I am now firmly of the belief that weapons should be moved over to a 'hard-point' system. Both for the sake of gameplay variety, and to ensure the continued profitability of new ships without coming at the expense of core gameplay.)
  • voporakvoporak Member Posts: 5,621 Arc User
    edited January 2014
    This has been suggested so many times before. The answer is still no. Ship stats are the way they are for balance and uniqueness. That, and we don't need more power creep.
    I ask nothing but that you remember me.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    No...too much power creep

    Being able to put a boff layout on a ship of my choice...that would be cool.

    Allowing me to create a starship from the ground up using a fixed amount of "ship builder points" that would be amazing.

    Adding more weapon and more then likely tactical slots is just not what this game needs
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • shadowmudkipzshadowmudkipz Member Posts: 10 Arc User
    edited January 2014
    dahminus wrote: »
    No...too much power creep

    Being able to put a boff layout on a ship of my choice...that would be cool.

    Allowing me to create a starship from the ground up using a fixed amount of "ship builder points" that would be amazing.

    Adding more weapon and more then likely tactical slots is just not what this game needs
    I Agree but the main reason i put this idea out there is that there is not many sci Ships with 4 weapon slots and being a Fed Sci officer I don't really like that, and I know i could choose from other ships that aren't sci but then the commander and Sometimes Lt Commander Boff arn't there
    Exploration needs to return!
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited January 2014
    voporak wrote: »
    This has been suggested so many times before. The answer is still no. Ship stats are the way they are for balance and uniqueness. That, and we don't need more power creep.

    this game is balanced, explain to me how that is...

    for the record, I too am against the upgrade idea..
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    dahminus wrote: »
    No...too much power creep

    Being able to put a boff layout on a ship of my choice...that would be cool.

    Allowing me to create a starship from the ground up using a fixed amount of "ship builder points" that would be amazing.

    Adding more weapon and more then likely tactical slots is just not what this game needs

    I still like the idea of unlockable ship 'costume' projects (like you have for ground sets). Very clean and simple: you own a space set, you get a project made available to you to wear said skin.
    3lsZz0w.jpg
Sign In or Register to comment.