With the new Loadout system upcoming, ships will be able to switch gear and boff configs in the middle of a mission, so long as they're not in Red Alert. Everyone is going to be more flexible of course, but for the ship class where all the boff slots are universal, how much more significant will this be? Now you'll be able to drop into a mission, go from DPS to healing to science, whatever is needed, at the drop of a hat. Might this lead to a BoP renaissance?
Well I'm not sure that it will particulary affect the BoPs in some different manner than any other ship, because lately more and more ships have crucial stations made universal.
The advantage to BoPs (and Romulans for that matter) could be their ability to battlecloak, since as BranFlakes said - we can change loadouts as long as the ship is not engaged in combat and it's easier for a battlecloaking ship to hide and disengage combat.
I can see this being good for the B'rel for example, since we'll be able to switch her from a full attacking torpedo boat to full science spamming cloaked torpedo boat or to an energy weapons setup.
Crucial universal vs all universal. I think of a science Ning'tao I run, will have a Tac mode (Tac Cmdr and Lt, Ltcmdr Sci and Eng), a Drain mode (Tac cmdr, LtCmdr Sci x2, Lt Eng), and a CC mode (Sci Cmdr and Lt, Ltcmdr Tac and Eng). Thats a kind of flexibility even ships like the Bortasqu, T'varo, and Vesta don't have, turning into a completely different ship on the fly. I imagine the Kerrat BoP drivers especially are going to have a field day with it.
They said non-instanced. Any mission, STF, NWS, are all instanced. So sector or local space. Anywhere that people freely roam without any combat.
You can not change in the middle of a NWS, for example.
The main problem with this "save profile" is that 99% of us don't have a bajillion boff slots unlocked. We have to retrain our boffs each time we want to play around with our setup. That means it may remember the same boff for 2 different setups, but the boff won't be retrained when you switch between them. That means it won't truly save your ship's setup IF you change that boff's skills. It'll just map whatever skills are there.
You can see this now, where the ship selector remembers past boff setups. I've switched, played around, and switched back to a different ship only to find my boff skills dutifully mapped to my power tray right where they used to be -- only they're all the different skills I retrained to that boff.
True, veteran BOP pilots can already swap in battle (as, indeed, can anyone). But the new functionality, if it delivers, will allow you to swap an entire build, including DOffs and tray layout, at a few clicks.
However - the ability to swap layouts whenever not in combat is a stealth buff for any ship with a flexible layout, notably the C-store flagships and Veteran ships. For BOPs the effect is even greater because you could (for example) go 180' from a Vape build to a healer one - no other class has that level of flexibility. A B'rel, as an extreme example, could run as a cloaked healer, switch to a vape build for an attack run, then return to its healer role. The main limitation will be the Captain's skills. Plus having a battle cloak will, as noted earlier, let them do so at will.
I wonder if making universal slots a real asset again was part of the logic behind this change? It would be interesting to know...
The main problem with this "save profile" is that 99% of us don't have a bajillion boff slots unlocked. We have to retrain our boffs each time we want to play around with our setup. That means it may remember the same boff for 2 different setups, but the boff won't be retrained when you switch between them. That means it won't truly save your ship's setup IF you change that boff's skills. It'll just map whatever skills are there.
Tip: use Excel (or similar) to mesh various boff layouts.
I got most ship layout templates saved to a file, so I can figure out ways to use 1 boff for various ships/builds. There are skills you will want on most builds and those are generally the lower tiered ones. That means your build-specific skills will often be the lt cmdr and cmdr slots - ie the ones only available in certain layouts.
On most characters, I can run very different builds across 4 or 5 different ships using just the free boff slots. On one character I can run up to 8 or 9 different ships effectively without needing to retrain, with just 4 (I think) extra boff slots over silver accounts.
The sci boff running heals for your escort can be the same running cmdr skills for your sci vessel, while your lt tac can carry your cmdr tac skills for a different build.
This is where Cryptic's monetization kicks in. To fully exploit the new system, you will need more BOffs and perhaps more ship slots (but are there really people out there who need *50* ship slots...?) Buy and train more BOffs and you can then switch builds more readily. However this does not seem like a massive moneyspinner....
Anyway, IMO the real pain will be with particular specialist BOffs (Rom Embassy are a good example) where getting duplicates is not easy.
And us BOP pilots already swap officers on the fly in battle >=]
this is gonna be good.
Provided it works and doesn't bug the whole tray or who knows what else. They still haven't fixed the shipyard bug where if you remove an earlier ship, everything after it loses it's tray.
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The convenience here is so fantastic. I will be buying some more boff slots to further compliment this feature.
I hope the boffs, doffs and power bars make a quick addition...
My PvE/PvP hybrid skill tree
The advantage to BoPs (and Romulans for that matter) could be their ability to battlecloak, since as BranFlakes said - we can change loadouts as long as the ship is not engaged in combat and it's easier for a battlecloaking ship to hide and disengage combat.
I can see this being good for the B'rel for example, since we'll be able to switch her from a full attacking torpedo boat to full science spamming cloaked torpedo boat or to an energy weapons setup.
You can not change in the middle of a NWS, for example.
The main problem with this "save profile" is that 99% of us don't have a bajillion boff slots unlocked. We have to retrain our boffs each time we want to play around with our setup. That means it may remember the same boff for 2 different setups, but the boff won't be retrained when you switch between them. That means it won't truly save your ship's setup IF you change that boff's skills. It'll just map whatever skills are there.
You can see this now, where the ship selector remembers past boff setups. I've switched, played around, and switched back to a different ship only to find my boff skills dutifully mapped to my power tray right where they used to be -- only they're all the different skills I retrained to that boff.
And us BOP pilots already swap officers on the fly in battle >=]
this is gonna be good.
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However - the ability to swap layouts whenever not in combat is a stealth buff for any ship with a flexible layout, notably the C-store flagships and Veteran ships. For BOPs the effect is even greater because you could (for example) go 180' from a Vape build to a healer one - no other class has that level of flexibility. A B'rel, as an extreme example, could run as a cloaked healer, switch to a vape build for an attack run, then return to its healer role. The main limitation will be the Captain's skills. Plus having a battle cloak will, as noted earlier, let them do so at will.
I wonder if making universal slots a real asset again was part of the logic behind this change? It would be interesting to know...
Tip: use Excel (or similar) to mesh various boff layouts.
I got most ship layout templates saved to a file, so I can figure out ways to use 1 boff for various ships/builds. There are skills you will want on most builds and those are generally the lower tiered ones. That means your build-specific skills will often be the lt cmdr and cmdr slots - ie the ones only available in certain layouts.
On most characters, I can run very different builds across 4 or 5 different ships using just the free boff slots. On one character I can run up to 8 or 9 different ships effectively without needing to retrain, with just 4 (I think) extra boff slots over silver accounts.
The sci boff running heals for your escort can be the same running cmdr skills for your sci vessel, while your lt tac can carry your cmdr tac skills for a different build.
Altaholics and BoP-pilots rejoice, I say.
Anyway, IMO the real pain will be with particular specialist BOffs (Rom Embassy are a good example) where getting duplicates is not easy.
Provided it works and doesn't bug the whole tray or who knows what else. They still haven't fixed the shipyard bug where if you remove an earlier ship, everything after it loses it's tray.