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MACO or Adapted MACO Shield for Odyssey

saeynsaeyn Member Posts: 0 Arc User
edited January 2014 in Federation Discussion
So I have my Tier 5 Omega rep, and I've been saving up points to get one of the ship sets. I play an Odyssey Brick **** House style of ship, always popping lots of active healing effects, Nukara Auxiliary into defense, etc. I can absorb a lot of damage in STFs. I almost always use Command: Attract Fire because I want to soak up damage while squishy little escorts cut through the bad guys.

I was wondering, which shield would be better for my Brick... House. The Adapted MACO has much higher capacity, but I'm worried about that Placate Proc. 20% will happen a lot and I really try to hold the attention of the enemy as much as possible. The Adapted MACO also lacks the Power Conduit Link which seems like a pretty nice all around boost... I can lose my Plasmonic Leach and replace it with another armor console.

So, what do y'all think about these two shields?

I'm currently using an Advanced Fleet Covariant shield. My fleet doesn't have access to Elite shields yet.

Thanks!
Post edited by saeyn on

Comments

  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Ask someone for an instance invite and get the elite shield.
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    Hah alright. I don't PVP at all (in fact, I avoid it like the plague) so does that make a difference?
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    saeyn wrote: »
    Hah alright. I don't PVP at all (in fact, I avoid it like the plague) so does that make a difference?

    Not so much for the shield. The large cap fleet elite is still the best either way. You might want to consider a 2 piece borg set for the shield regen bonus, it's worth much more than any of the MACO or honor guard set bonuses, given you want to tank pve.

    And don't ditch the plasmonic leech. It's too good, especially given how much you paid per character fed side. It's one of the two best universal cstore consoles in the game. All my klink chars have plasmonic leech, all my romulan chars have valodre shield heal console, and all my klink aligned romulan chars have both.;)
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    Ahh I see, yeah. I'll have to get an invite from someone to get that I guess.

    I've never understood the benefit of the 2 piece borg set. The Borg Deflector gives me +26.2 Structural Integrity, and +26.2 Power Insulators, which is nice, but I have a purple MK XI Positron Deflector with [EM][SIF][SHDS] which, while vanilla, is very powerful, and helps my shields a lot, and I'm loathe to give up.

    The 2 piece Borg set gives very nice passive hull regen, but does it help shields?
  • red01999red01999 Member Posts: 0 Arc User
    edited January 2014
    The Borg set throws out a LOT of the stat upgrades for two things - self-repair and straight-up flat power bonuses.

    The two-piece bonus does not help the shield. However, you should probably be using Emergency Power to Shields anyway. In my experience, while a 3-piece Borg set is viable, the endurance of that struggles to keep up with a two-piece Borg bonus combined with a MACO Mk XII shield or an Elite Fleet Resilient shield, probably with mods [Cap]x2 [ResB] [Adapt]. The two-piece bonus procs a surprisingly large amount of the time and comes with a hull repair stat boost as well, so it just generally helps with your ability to keep your hull from exploding.

    While the engines and deflector, with their +5 to engines and aux power respectively, do not SEEM to have as many boosts, in my experience the power boosts are quite helpful and help to make up for the lack in most areas. Plus they're more versatile - if you want to use the Aux for something else (e.g. Aux2SIF) then it's there for that, too. If you're running an Aux2Bat ship, though, this may not help you as much as you would like, seeing as how the Aux boost is going to be flushed straight out no matter the source. Nevertheless, it's worth considering at any rate.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Both the borg 2 piece and 3 piece set bonuses are awesome, far better than MACO's set bonuses. Many people don't like how small the borg shield's cap is though, and replace them with covarient shields on larger ships to take advantage of their higher shield modifier. The full 3 piece set is seen more often on small escorts, as the shield modifier is so low the gap between regenerative and covarient shield is smaller anyway. But the bonus is awesome, so feel free to use it if it works for you.

    Don't mind the stats on that deflector. They matter less than they appear.

    As for starbase instance invite, go to channel "NoP Public Service" and get one from strangers.
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    Ok I'll try that.

    I might try that Borg set then... it's not like Omega points are hard to get with Elite STFs.

    Aux is important to me, I don't run a Aux2Bat ship, but I do use Aux2SIF, Hazard Emitters and TSS and I have the Maintenance Engineer DOFF that adds 20% to healing abilities when you pop Emergency to Aux. Combine that with Engineering Team (and the DOFF that buffs hull repair when using Eng Team - I know Technicians are better but I only have two and I use them for DOFF missions), and the Defensive Nukara trait and I can heal like crazy.

    I can get myself back to full health with Miracle Worker in a fraction of a second, and heal squishy escorts back to full health even easier.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    saeyn wrote: »
    Ok I'll try that.

    I might try that Borg set then... it's not like Omega points are hard to get with Elite STFs.

    Aux is important to me, I don't run a Aux2Bat ship, but I do use Aux2SIF, Hazard Emitters and TSS and I have the Maintenance Engineer DOFF that adds 20% to healing abilities when you pop Emergency to Aux. Combine that with Engineering Team (and the DOFF that buffs hull repair when using Eng Team - I know Technicians are better but I only have two and I use them for DOFF missions), and the Defensive Nukara trait and I can heal like crazy.

    I can get myself back to full health with Miracle Worker in a fraction of a second, and heal squishy escorts back to full health even easier.

    Sounds like you might be low on dps, and the aggro that comes with it. If you're into tanking, consider a +threat embassy science console if you don't already have one fitted. Heals work better on yourself than on squishy escorts. Even if it turns out to be unneeded, it frees you to use a command other than Attract Fire, that's something.
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    I have one. ^_^

    It's not TERRIBLE on DPS, but not that great. I have the 2-piece assimilated module and cutting beam, and I spam FAW, coupled with Nadion inversion I broadside with all beams at full power frequently enough.

    Cutting right to the chase, this is my current build. It's nothing too special, I've been meaning to respec to get Flow Capacitors and more Power Insulators. I've also been considering switching to an Oddy Tac cruiser for the extra phaser console. That said, that build works OK for me to survive and occasionally win first place on Elite STFs. I'm always using abilities like crazy, but it's fun.

    http://skillplanner.stoacademy.com/?build=selwyniv_0
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    saeyn wrote: »
    I have one. ^_^

    It's not TERRIBLE on DPS, but not that great. I have the 2-piece assimilated module and cutting beam, and I spam FAW, coupled with Nadion inversion I broadside with all beams at full power frequently enough.

    Cutting right to the chase, this is my current build. It's nothing too special, I've been meaning to respec to get Flow Capacitors and more Power Insulators. I've also been considering switching to an Oddy Tac cruiser for the extra phaser console. That said, that build works OK for me to survive and occasionally win first place on Elite STFs. I'm always using abilities like crazy, but it's fun.

    http://skillplanner.stoacademy.com/?build=selwyniv_0

    Well, that one's a bit all over the place.

    For tanking, stack up on neutroniums. Things like SIF generators are no good. You don't need the torp, better off with full broadsides.

    Elite fleet phasers are good for tanking, but it's a big investment for a full set. Voth antiproton is also good for tanking in a different way, for a different kind of big investment.

    For warp core, you'll get more power out of it if you have one that adds percentage power from subsystem that you have set at high power to one that's lower, instead of the reverse.
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    I run regular attack power. My weapons are topped out at 125 and any time I use any emergency power ability my shields spike at 130, power isn't an issue.

    I don't have access to elite phasers, heh.

    Does the resistance from neutroniums help more than the higher HP from the SIF generator?

    I always thought the power drain from running 8 beams resulted in a DPS drop.

    I only want to use Phasers... bit of a Star Trek Canon thing going on. I only reluctantly dropped my aft torp for the KCB.

    I didn't build that to be anything particular, it was just how my character naturally evolved. Besides, I like doing missions and stuff just as much as STFs, so I want to have some versatility.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    saeyn wrote: »
    I run regular attack power. My weapons are topped out at 125 and any time I use any emergency power ability my shields spike at 130, power isn't an issue.

    I don't have access to elite phasers, heh.

    Does the resistance from neutroniums help more than the higher HP from the SIF generator?

    I always thought the power drain from running 8 beams resulted in a DPS drop.

    I only want to use Phasers... bit of a Star Trek Canon thing going on. I only reluctantly dropped my aft torp for the KCB.

    I didn't build that to be anything particular, it was just how my character naturally evolved. Besides, I like doing missions and stuff just as much as STFs, so I want to have some versatility.

    SIF console increases hull repair, not hp.

    8 beams isn't much different from 7 beams for power draw.

    That torp won't be in arc with broadside.

    In any case, fit how you like. It's a game, have fun. Give more optimized setups (like broadside) a try with cheap parts is still a good idea. You might end up liking it more than your current setup.
  • saeynsaeyn Member Posts: 0 Arc User
    edited January 2014
    I knew that about SIF consoles... tired...

    I broadside all the time, it's how I do all my damage. I do feel the torp is wasted... but... star trek... ships have torpedoes... I also set the KCB not to auto-fire, I fire that one manually when shields are down, I basically treat it like a 360? torpedo, so most of the time I have 6 beams firing.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    Here's an Odyssey build that has never failed me. Ever.

    Odyssey Tactical Cruiser

    Equipment:
    Shields: MACO mk XII/Borg mk XII
    Deflector: MACO mk XII/Borg mk XII
    Engines: MACO mk XII/Borg mk XII

    Note: You can use the full assimilated set here, but with the BOff layout I use, the full MACO works just fine. There are pros and cons to using both, and I use both, so this one is entirely up to user again.

    Weapons:

    Fore: BAx3 (energy choice up to user, I use Romulan Plasma), Wide Angle Quantum Torp
    Aft: BAx3 (see above), Kinetic Cutting Beam

    Consoles:
    Tactical: Energy Damage Booster (energy type up to user, I use the fleet spire plasma ones that boost Crth XD)
    Engineering: Fleet Neutronium Alloy mk XII [+turn]x2, Zero Point Energy Conduit, Assimilated Module
    Science: Emitter Array mk XII [+threat] [pla]x3 (only because I use romulan plasma)

    NON ROMULAN PLASMA CONSOLE LAYOUT:
    Tactical: unchanged from above
    Engineering: Fleet Neutronium Alloy mk XII [+turn]x2, Fleet RCS Accelerator mk XII [resall]x2
    Science: Zero Point Energy Conduit, Assimilated Module, Chevron Separation/Field Generator (that's entirely up to player whether you want even MORE mobility or some extra shields)

    BOff layout: (it's a non aux2bat. sue me)

    Cmdr Engineering: ET1, EPtW2, EPtS3, Aux2SIF3
    Lt Tactical: TT1, APB1
    Lt Science: HE1, TSS2
    LtCmdr Universal: TS1, BFAW2, APB2
    Ens Universal: HE1

    DOffs:
    DCEx1
    WCEx1
    Conn Officer (reduce cooldown on TT)x2
    Energy Weapons Officer (reduce cooldown on beam special attacks)

    So the whole point of this is that it's a PvE ONLY build. You basically run around and cycle BFAW and APB (which does wonderful damage, even with the current bug on BFAW no critting), and also constantly cycling EPtS3 and EPtW2 (hence why the full MACO works just fine, you get great shield heal and regeneration from that, and your weapons power is usually brimming over constantly as well, regardless of what cruiser command you're using at the time).

    Also you can constantly cycle TT which gives you almost impenetrable defenses against most (if not all) NPCs. And in the event you catch on fire, hit HE1. Cleansed. You take too much bleed damage? Aux2SIF3. Extra hull resistance and a nice chunk heal. If you're up against the Tholians and they spam you with their BFAWBTW combo? ET1, and EPtW2. Your weapons stay online. Against the Voth? Who really hurt? Aux2SIF3 combined with TSS2 (plus whatever EPtX you have up at the time) is usually more than enough to keep you alive. Long story short, this build has insane survivability and great damage output.

    The way I run it is with the threat booster consoles from the embassy, so as you can imagine, I get lots of heat when using it. But I never die. The last time my Odyssey died was when I got insta-thalaroned by Donatra courtesy of one of my allies using phasers and knocking her weapons offline. However, this build can tank a full fleet of Voth ships AND the Citadel Dreadnought. At the same time. It's not necessarily the most pleasant of experiences, but it's manageable. And the Borg? Please. You can easily tank a gateway, tactical cube, and 6 spheres on elite (speaking from personal experience).

    Hopefully this helps.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kozar2kozar2 Member Posts: 602 Arc User
    edited January 2014
    If you like the having a torp use the wide angle quantum. With the 180 degree arc you can fire it from a full broadside fairly easily.
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