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Priority One Episode 157 -- D'Angelo, Dyson Tech and Delta Quadrant Delights

kraft4406kraft4406 Member Posts: 0 Arc User
Greetings, Captains! You're listening to Episode 157 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded live on TrekRadio.net on Thursday, January 16th, 2014 and published for download on Monday, January 20th at PriorityOnePodcast.com!

Well, James and Tony have unfortunately come down with a case of Andorian shingles (we warned them about those blue girls), so Elijah is joined by Priority One Podcast's Audio Editor, Skiffy and Community Guest Host Jayce! In this week's episode we Trek Out an interesting -- and hilarious -- revision to Star Trek XI's trailer! In STONews there is PLENTY to discuss! From the announcement that Dan Stahl is moving on to another Cryptic Project, to the return of Stephen D'Angelo as Executive Producer with his first Dev Blog back in the Captain's chair of Star Trek Online -- what could this mean for STO?! What?s coming in Season 8.5?! In his latest Dev Blog, Star Trek Online Designer Jesse Heinig invites players to re-try several newly "re-touched" episodes in the Federation's 'Klingon War' story-arc. In this week's community spotlight, ChivalryBean offers a Foundry Review of "A Relic's Return parts 1 and 2" by Armsman... And of course as always, we'll open hailing frequencies and see what?s incoming from YOU -- our listeners.

Topics Discussed
This Week's Community Questions
  • Of all the goodies announced for Season 8.5, which are you looking forward to the most?

Let us know YOUR thoughts by commenting below!
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Post edited by kraft4406 on

Comments

  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited January 2014
    Looking forward to being able to save my power tray, one major deterrent from even looking at my ships is having to spend the next 30 minutes putting everything back where I had it before. As for changing ships on demand, I might use it if they have a nice animation for it where you beam to your new ship from your old but seeing as I've already optimized one ship for my play style regardless of what I'm doing it won't happen much.
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited January 2014
    kraft4406 wrote: »
    This Week's Community Questions
    • Of all the goodies announced for Season 8.5, which are you looking forward to the most?
    If the leaks are true, I definitely love the secondary deflector slot for science ships. As an MMO player who always has a healthy selection of characters in each game, I'm always looking for game mechanics to allow for customization to let my characters be unique to each other. The implications of secondary deflectors may just let my science ships do just that.

    Now if only there was a place for a dedicated repair ship in STFs, or hell, even a dedicated debuffer.

    As for officially announced stuff, the new ship switching mechanic should add much-needed flexibility to players who routinely fly more than one ship per character. That is the one I'd vote for.
  • elijahmreelijahmre Member Posts: 195 Arc User
    edited January 2014
    orangeitis wrote: »
    If the leaks are true, I definitely love the secondary deflector slot for science ships.

    I haven't come across that leak -- would you post a link, please?

    I have come across these:

    http://imgur.com/a/Iosic --- Anniversary Ships

    Although, Priority One Podcast can NOT YET CONFIRM the validity of these ships.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    I think there was some confusion when I was refering to core connect. PWE already had their own ability to track characters and achievements on their own site. It was never integrated into Star Trek Online. They needed to make that work with the gateway or pull the data from in game.

    For season 8.5, what excites me most is the new episode. The only reason why the power tray and ship setup does not excite me as much is because my tray and ship boff layout for changing ships and boffs has been working almost flawlessly. I can change ships and it remembers my crew. I change boffs and the abilities change themselves on the tray. Sto has this feature built in but it is buggy and it is a matter of leaning how to work it. I would go into more detail but it would be kinda moot at this point. I can also seem to change ships from my shuttle bridge as well.

    The only problem I can see with this new setup is if you change ships and you have limited boff slots you may not be near a boff trainer to retrain them for the different ship. In those instances you will still need esd, qo'nos or a high enough fleet starbase.

    Edit. If they include doff swapping in the mix then I'm sold. otherwise there is not much time saving.
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited January 2014
    I'm looking forward to the new story content and ships the most.

    I wonder if we?ll ever see a unique ground set for special events. Ships are great, but since ground gameplay has gotten so much better with the launch Season 8 it would be interesting to see what could be done with some new ground equipment. A hybrid tech ground set with a unique costume unlock would be great.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited January 2014
    Here's my take on 8.5.

    I'm looking forward to getting to play the finalized versions of the KDF War arc especially seeing the new Origins Interior getting used to great effect in "The City of the Edge of Never." I'm also glad we'll be able to save ship layouts.

    However this ship switch mechanic has me very VERY concerned.

    The STO team seems to have this tendency to introduce mechanics that marginalize social zones. Remember Deep Space Nine pre-Season 7? It was one of the most used social zones. And why? Because the Task Force Omega Vendors were there. We had to go there at max level for our gear. After the Rep System Launched, the population at DS9 dropped dramatically. We have so many zones that are becoming empty and dead: Bajor, Vulcan, Andoria, Starbase Sierra, K-7, Ganalda Station, Drozana... Even adventure zones like Nukara and New Romulus. And why? Because we as players have gotten more convenient features like being able to access the Nukara Hards from the Queue or using a Tuffli Freighter to access Bank and Exchange on the go.

    Now, I hear all the time "well I need these features because I have limited time to play the game." To which I reply: removing Trek Nostalgia from the equation, you are playing an MMORPG, a genre that is a notorious time sink. Even single player RPGs are time sinks. The inconvenience of having to backtrack to a social hub to use certain features is ubiquitous to this genre as the touchdown is to football. If we keep adding more convenience features like this new one, we will have no reason to have social zones at all. For that matter, we'll have no reason to have sector space either. This causes the world this game is in to shrink. Let me give everyone an example:

    (Elijah and James, if you use me as a quote, rediculously summarize this part) In RPGs, typically the protagonist has limited inventory, so they have to buy a house or storage somewhere. So after a dungeon crawl, they come back to that house, store the loot they want to keep, sell to a local merchant and then head out again. After a while, subconciously, the player treats that town as "home" giving them a connection to it. Then if something happens there, they can get upset or angry or sad about it, because they care about it. This is "RP" part of an RPG.

    There is no reason why STO shouldn't be this way. Every 10 or so episodes of TNG they were stopping at starbases or meeting with other ships for crew transfers and resupply. Because logisitics is just a part of life and to make life more simpler in STO starts taking that away and thus starts taking away part of the Trek part. If this trend continues those zones will have no purpose and STO will be downgraded to just a Queue and a power tray that does everything. And at that moment: we no longer have a game.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited January 2014
    elijahmre wrote: »
    I haven't come across that leak -- would you post a link, please?
    http://sto-forum.perfectworld.com/showpost.php?p=14548161&postcount=111
    http://sto-forum.perfectworld.com/showpost.php?p=14548391&postcount=116

    Yes it's just a claim, so I am being more than a bit optimistic. Although apparently it's verifyable - you look through your fully-patched Tribble, you'll find it. But I'm a tad too lazy for that.
  • alex1geralex1ger Member Posts: 141 Arc User
    edited January 2014
    elijahmre wrote: »
    I haven't come across that leak -- would you post a link, please?

    It's not a "leak". Al "CaptainGeko" Rivera actually talked about it in this Trek.fm Podcast.

    At about 44 Minutes he starts talking about balance. The podcast came out around the time cruisers got comm arrays and he goes into the reasoning why they did that.

    At about 48 minutes he reveals the idea of a secondary deflector dish for science ships. How they could have deflector stats and a power on top of it. Kind of like a doff power. Like adding dmg procs to control powers. Or adding shield healing on top of hull healing powers. Something along those lines. Just give it a listen. Of course he talks about "plans" and "we've been talking about..."
    And we all know plans can change... ;)

    Maybe I should end this with my two cents on the topic at hand...
    I'm looking forward to quick equip, starship build-out saving and at the end of the road easy ship swapping.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited January 2014
    elijahmre wrote: »
    I haven't come across that leak -- would you post a link, please?

    I have come across these:

    http://imgur.com/a/Iosic --- Anniversary Ships

    Although, Priority One Podcast can NOT YET CONFIRM the validity of these ships.

    Okay those look so cool, I'm looking forward to the aniversary episode.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited January 2014
    I would imagine that if we are getting dual Deflector slots on Science ships with this update, these new Anniversary ships will be Science to prototype the dual Deflector slot...

    Seems logical to me.
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    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited January 2014
    elijahmre wrote: »
    I haven't come across that leak -- would you post a link, please?

    I have come across these:

    http://imgur.com/a/Iosic --- Anniversary Ships

    Although, Priority One Podcast can NOT YET CONFIRM the validity of these ships.

    If those are the real ships then they are really pretty, exceptional job by the art team
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
  • hevachhevach Member Posts: 2,777 Arc User
    edited January 2014
    sunfrancks wrote: »
    I would imagine that if we are getting dual Deflector slots on Science ships with this update, these new Anniversary ships will be Science to prototype the dual Deflector slot...

    Seems logical to me.

    The Federation one does look like it may have been based on a Luna without the mission pod.

    Though the Romulan ship seems to be based on the Ar'kif and the Klingon one on the Peghqu (particularly the guns on the nose), though, both of which are escorts.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited January 2014
    o0kami87 wrote: »
    If those are the real ships then they are really pretty, exceptional job by the art team
    Whomever made them does indeed need praise. Those are very nice ship designs. Though I'm wondering if their featured ep is different for each faction...
    hevach wrote: »
    though, both of which are escorts.
    Not all tactical ships are escorts.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited January 2014
    I'm looking forward to the new loadout editing features more than anything else in S8.5, for two reasons:

    1) Right now I get somewhat limited use out of what is meant to be my main toon's flagship, the USS Pax Federatica (natch), because I currently have it set up as a general-purpose ship and my other ships set up for more specialized purposes (one ship for the CE, another for the Dyson Sphere, etc.) With this new feature I can make multiple custom loadouts for the Pax to use in a wider variety of missions than I use it for now (basically just fleet-mark missions).

    2) The ability to take ship equipment directly from our character banks makes organizing my in-game stuff a lot easier. We can just throw all our ship equipment into the character bank, leaving more regular inventory space for consumables and such.
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