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Please help with my sci vulcan. I'm tired of being a nub.

shadoreshadore Member Posts: 0 Arc User
edited January 2014 in Federation Discussion
This is my ship and my skills and my everything. Please give me any sort of constructive feedback, including if there's a better ship a fed sci vulcan should be using.


http://skillplanner.stoacademy.com/?build=pigtails_1946
Post edited by shadore on

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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    http://skillplanner.stoacademy.com/?build=pigtails11_0

    I fixed and changed what i felt needed changing. Any toon in any ship can excel.

    But you need to alter some things. I changed your Boffs only a little and changed your skills. I am assumin you where going for certain things, so i altered as to what it seemed you were going for.

    But we need to know what your problem areas are, is it surviving, DPS, healing, what is your lacking area that you feel.

    Also what are your Doffs.

    Everyone was a Noob at one point, never look too far down on that point.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • shadoreshadore Member Posts: 0 Arc User
    edited January 2014
    Well my dps is lacking. I used that advanced tracker program and my dps was a lot lower than most people I grouped with. That was in infected space elite, crystaline entity, and fleet alert. I can't remember the exact number, but it was comparatively low.

    For doffs I'm using and energy weapon one with a 5% chance to raise shield power by 20 when I fire an energy weapon, increased damage vs borg in space, drain weapon power of attackers that hit me when i have tac team up, create an aftershock tykens, and drain engine power with repulsors. I'm actually good at surviving. Probably because I don't get noticed! lol
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    shadore wrote: »
    Well my dps is lacking. I used that advanced tracker program and my dps was a lot lower than most people I grouped with. That was in infected space elite, crystaline entity, and fleet alert. I can't remember the exact number, but it was comparatively low.

    For doffs I'm using and energy weapon one with a 5% chance to raise shield power by 20 when I fire an energy weapon, increased damage vs borg in space, drain weapon power of attackers that hit me when i have tac team up, create an aftershock tykens, and drain engine power with repulsors. I'm actually good at surviving. Probably because I don't get noticed! lol

    Well. Are we talking 500 - 1k range (bad puggers) 1k - 2k (average puggers) 2-4k (better than average puggers) 4-6k (good puggers) or 8k+ everyone else.

    Cannons on a not so muneverable ship, arent ideal. Unless you can keep that bad larry on target. Beams on a slow turning ship can often be better. Skills can also be problematic, timing and the like. If you cannot get more out of the changes i made, you may need to switch to beams and beam Boff powers. If you cannot get more than 6-7k out of that you need to work on your piloting and timing of powers.

    Bear in mind Entity will always yield low results.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • shadoreshadore Member Posts: 0 Arc User
    edited January 2014
    4k-6k. I don't have too much trouble keeping mobs ahead of me. I'll try out your changes when I wake up. Ty for the help!
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    shadore wrote: »
    4k-6k. I don't have too much trouble keeping mobs ahead of me. I'll try out your changes when I wake up. Ty for the help!

    Good plan, also good to remember cannon effectiveness starts dropping at about 3km out. So the closer the better.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • sirokksirokk Member Posts: 990 Arc User
    edited January 2014
    I'd slot another CRF1, probably in place of the TS2, so that when CRF3 is in cooldown you can use CRF1.

    DOffs... Use/get some Energy Weapon Officers that reduce cannon cooldown.

    I guarantee that your DPS will go up if you fill the remaining Tactical console slot with Disruptor Induction Coils. Do not compromise in your Tactical console slots. Put your universal consoles anywhere else.

    Hope this helps.
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • cabezadetortugacabezadetortuga Member Posts: 251 Arc User
    edited January 2014
    Do you need that much engine performance? I'm not saying you don't, because you might have a different flying strategy than me which would justify it, but I have 0 points invested into engine performance and I still have 40 engine power. My science captain is a Joined Trill and I have 4 efficient bridge officers on duty, though. If you do not need so much engine performance, then you could move some of those points down to graviton and particle generators to help with your damaging science abilities. It is your ship, though, and everyone has their own strategies and styles.

    Good luck!:)
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