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TRIBBLE Maintenance and Release Notes - January 17, 2014

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.

    First off, thanks for removing the shared CDs between them. I really wasn't grooving on that.

    Anyways, 5 minutes on every power, I can dig it. I think that's a-ok. It helps out Omega and Romulan powers because you can use them more often. So that is something, while not altering the Dyson power.

    Now, as for the Nukara power, I don't think a damage bonus is necessary, I more think a range increase, and possibly a target increase is best to balance out. At least the range increase. Right now, in even a decently slow ship you are gonna be really trying hard to actually get enough stuff in range to make it worth while. If that was bumped up, that'd keep it useful. And honestly, I think more targets being hit is good to.

    Also, I'd like to recommend altering the tooltip on the Nukara power to better understand what it does. Like is it an actual 3km bubble around your ship, as in, you are in the center and thus you can really only hit things up to 1.5km away? Or is it a 6km bubble, with you being able to hit things 3km in any direction?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    We've actually found this to be working in the latest code we're testing on Tribble. Take a look at let us know if it's not resolved :)

    Cheers,

    Brandon =/\=

    I will check it tomorrow, thank you!
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • hitonozanshihitonozanshi Member Posts: 176 Arc User
    edited January 2014
    bluegeek wrote: »
    Dare I ask where this falls in terms of priority/schedule?

    It's not seriously affecting my gameplay, but it is seriously annoying... and deters me from doing anything with character slots or costume purchases.

    Probably right alongside the TNG combadge clipping issue (3 years in and still not fixed!).
    The Jar kitty is watching you. :D
  • macroniusmacronius Member Posts: 2,526
    edited January 2014
    5 minute is way too long for Cascade. 3 min was just perfect. Too long to spam but short enough that you don't regret using it. It is an excellent spam killer and helped bring some balance to PvP. In PvE, it felt a bit underpowered and the false triggers when slightly out of range was pretty annoying.

    Honestly with how broken placate is, drain builds being ineffective, FAW still not triggering crits I don't understand why Tier V was a priority. I question the judgement and priorities here.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.

    I always wished that Tetryon Cascade would just chain to object within range of a target, but be able to be fired from a larger range to the initial target. If it was like Scramble Sensors, 10k initial targeting then hitting up to 10 targets within 3k of the initial target, that would be awesome, to me at least.
  • whitemaggot1whitemaggot1 Member Posts: 7 Arc User
    edited January 2014
    3 min's max for cascade
    5 km range
    Needs to have a target locked on to, so you can't waste it if the target flys out of range.
    Change damage to suit
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    kimmym wrote: »
    You could make tetryon cascade also scale with particle generators...

    Just saying...

    That would be nice.

    Tetryon cascade is pretty good on a build where you maximize tetryon damage, but most people don't like tetryons.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Brandon, I tested the voth armor on a cat on tribble. Default doesn't even show the tail anymore. I also tried the custom version, there is no option for a tail on the cat species.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2014
    Patience is a virtue with regard to the bolded part.
    It's not that I'm impatient. I can wait months if I was assured that in the end I would get a bug-free product/content.

    As for Cryptic - they seem to be doing it again. First they announce the update's launch date, and only then they start to release the content for testing. There's less than two weeks left, and the main feature (SMS) hasn't been released yet.

    I'd like to think it's because they've got it all sorted out and ready for release, but after four years I honestly doubt it. With ship stations being broken on Tribble one can only imagine how a brand new management system may go wrong, especially with so little time left to fix immediate problems.

    Some people are even wondering whether the SMS will launch in a broken state, or if it'll break after a patch or two...

    But that's business for you - set up a deadline and rush things like crazy. And I'd like to be positively surprised for a change, but now I just expect things to go wrong with this update... They always do...
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  • playhard88playhard88 Member Posts: 733 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.

    my main concern is the romulan tier5 every 5 minutes, that probably will need a bit of a tune. The nukara tier5 is good but very unreliable, sometimes u are at range at the power doesn't hit anything...
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2014
    dahminus wrote: »
    You know what would be excellent? Knowing exactly how progression with certain bugs are coming along.

    Like Bfaw....code being completely rewritten or crits are working but procs are not...

    Just more detailed status updates on bugs that are critical to the public.


    When its done its done. Let them do their work. All that would do is set them up for more grief when they think something is fixed and then its not because something else breaks it. Just change your build until something comes of it if its affecting you this much.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2014
    It's worse and functions the opposite of an Isometric Charge universal console.

    Isometric Charge console:
    Can hit up to 5 targes.
    You need to be within 5Km of first target.
    Each ship after the first takes more damage. So the first ship takes the least and the last ship takes the most damage in the chain.

    Nukara T5 ability:
    Can hit up to 3 targets.
    You need to be within 3Km of first target.
    Each ship hit after the first takes less damage. So the first ship takes the most and the last ship takes the least damage in the chain.

    Quite frankly I was disappointed with this ability when I got my first character to T5 Nukara rep. It's dangerous to use and isn't strong enough to be worthwhile.

    To be honest it flat out sucks. It requires you to be very close to enemies, putting you in danger of being nailed by your own attacks, such as a high yield plasma torpedo or bio-neural warhead or anything else that you would take damage from if you're too close when it goes off (Romulan rep Hyper Plasma Torpedo is a great example of that), due the the likelyhood the enemy will end up even closer to you (less than 2Km). The amount of damage it does is minimal. And when you get that close to enemy ships, sometimes it's hard to get some distance from them and you'll most likely take damage from your own attack before you can get away, even when using evasive maneuvers or something else that boosts your speed.

    I wouldn't expect it to outperform a lockbox console and ISO takes up a console slot too. It should outperform the rep ability.
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited January 2014
    mikefl wrote: »
    I wouldn't expect it to outperform a lockbox console and ISO takes up a console slot too. It should outperform the rep ability.

    I don't know if I necessarily agree. A lot of time, energy, and in-game resources goes into earning these reputations. They should be just as good as any lockbox console. Otherwise it's an insult, as in "I spent all this time, energy, skill points, EC, consumables, endless grinding of annoying and unfun content, and all I got was this crappy power?"
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.

    Two things I would like to see for this:

    1. Longer range, perhaps 5K
    2. Have the ability grayed out and unable to activate if there is not a target in range. (many times have I tried to use this and had the target slip out of range causing the power to be fired with no effect)

    I think those tw changes would be a good fix and make the longer cooldown a fair trade.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2014
    2. Have the ability grayed out and unable to activate if there is not a target in range. (many times have I tried to use this and had the target slip out of range causing the power to be fired with no effect)
    I second this. Many times have I activated the ability by accident or while being too far from any enemy. It should only be click-able when there's an enemy in range, not constantly.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited January 2014
    mikefl wrote: »
    I wouldn't expect it to outperform a lockbox console and ISO takes up a console slot too. It should outperform the rep ability.

    I disagree. I remember when the Jem'hadar Mk XII upgrade for the space set was added to the Lobi store there were complaints about it not being a good upgrade. Cryptic did make adjustments to it to make it better, but I remember them saying something about not wanting it to complete with reputation or fleet gear.

    I have to say the same should be said about special items like the bio-neural warhead, isometric charge console, etc. To me items like these are just gimmicks and/or vanity items.

    Rep abilities, rep gear, and fleet gear, all have to be worked for to get. Special consoles and items that come from the c-store, lobi store, or lockboxes, are not earned in any way. And I don't consider farming dilithium to trade for zen "working for it" because they can be obtained easily with enough real money spent.

    It only makes sense to have something you actually have to work hard for be better than something you can just buy.

    And I don't justify "it takes a console slot therefore it should be better" because it's a wasted console slot in my opinion. That slot could be filled with a fleet or reputation console that actually adds something better to your build, such as a set bonus or reduced threat generation,etc..
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited January 2014
    I think what could be done with the T5 nukara rep ability is this:

    Increase the range to 5Km, up from 3Km

    Increase the max amount of targets to 5, up from 3

    Standardize the amount of damage it does to each target, i.e., it does the same amount to everything hit. The damage done would have to be less than what it currently does to the first target hit to prevent it from being OP. Adjust damage accordingly if it is too little or too much.


    I found the tier 5 Dyson rep ability to be useless entirely. Who's bright idea was it to take the tactical captain ability, combine it with the tactical trait 'last ditch effort', and turn it into a ground ability? It gives a good damage buff and increases your damage resistance by +1,000. :eek:

    I spent several hours in the Voth battleground zone yesterday and only once did it ever light up to be used. In less than a second it became grayed out again because my boffs healed me before I could even use it.

    If your shield is depleted, you're at less 50% health, and you don't have any boffs or players around to save you, you're probably gonna be taking a dirt nap before you can even click it, unless you have ludicrous speed reflexes.

    Make it an ability to use at any time, with the standard 5 minute cooldown, but greatly reduce or remove the damage resistance bonus, and decrease the damage buff. Or something.
  • jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    How about you stop making new features until BFAW is fixed huh?
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    How about you stop making new features until BFAW is fixed huh?

    Awesome, let's just stop making content for the game. That will really keep more people in-game.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • captfabulouscaptfabulous Member Posts: 292 Arc User
    edited January 2014
    How about you stop making new features until BFAW is fixed huh?

    The people that create new content and features are not necessarily the same as those that track down bugs. It would be like asking your dry cleaner to detail your car.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited January 2014
    I disagree. I remember when the Jem'hadar Mk XII upgrade for the space set was added to the Lobi store there were complaints about it not being a good upgrade. Cryptic did make adjustments to it to make it better, but I remember them saying something about not wanting it to complete with reputation or fleet gear.

    I have to say the same should be said about special items like the bio-neural warhead, isometric charge console, etc. To me items like these are just gimmicks and/or vanity items.

    Rep abilities, rep gear, and fleet gear, all have to be worked for to get. Special consoles and items that come from the c-store, lobi store, or lockboxes, are not earned in any way. And I don't consider farming dilithium to trade for zen "working for it" because they can be obtained easily with enough real money spent.

    It only makes sense to have something you actually have to work hard for be better than something you can just buy.

    And I don't justify "it takes a console slot therefore it should be better" because it's a wasted console slot in my opinion. That slot could be filled with a fleet or reputation console that actually adds something better to your build, such as a set bonus or reduced threat generation,etc..

    You are way too dismissive of items that people payed for.

    I also highlighted that your argument boils down to "it is my opinion, that's why" .
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited January 2014
    Tetryon Cascade suggestion
    Range increase to 5 km
    Scale Damage based on Particle Generator Skill with the 5 min CD
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.
    I like the "interesting, potent and worth using" part.


    So yeah, the range is a good place to start.

    As for all of them being the same, I think utility should have some say in a cooldown.
    I'd like to see it be changed so that it cannot be activated if nothing is in range. A 5 minute cooldown for nothing is really punitive. Even at 3 minutes the power is mostly unusable due to having to maneuver into close range and ideally have more than one target.

    I like the idea of increasing the range to the full 10 km and requiring a target, but then it becomes a lot like Isometric Charge. I dunno, maybe just increasing the radius (say 5 or 6 km) and requiring a target to prevent accidental activation would be enough.

    Perhaps also give it a damage buff but making it immune to other buffs. This was always an issue with me (and I have a similar issue with the Phaser Lance on the Galaxy X and aux cannons on the Vestas), that if you go with Tetryon weapons and consoles you're going to get significantly more out of this power than someone who doesn't. But if I want to use a different type of weaponry I'm penalized for it, and it's silly to stick with Tetryon just to buff one power, especially if it's going to have such a long cooldown, so ultimately it winds up becoming something of a throwaway power -- it takes too much effort to maneuver into position to use it, you run the risk of it doing nothing, and even when you manage to get 3 targets the damage is subpar because you're not using a Tetryon build.

    So I guess this is my suggestion: double the current radius, require a target to prevent accidental activation, and significantly buff the damage but make it immune to other damage buffs.

    But I have to agree with the others, 5 minutes is a really long cooldown, both on the ground and in space. I know you want to standardize it, but not all these powers are created equal or have equal uses. it's one thing to have a long CD on something designed as an "oh sh*t" power, it's another for powers that already have limited use due to their current CD or require time and effort to properly set up.
    This. And I had no idea that Tetryon consoles actually improved the damage.

    Too bad Tetryon damage as a whole for its intended proc is in itself...unimpressive.

    I've just started using the cascade as a way to add a nice combo with my FAW on Frigates at close range.
    macronius wrote: »
    5 minute is way too long for Cascade. 3 min was just perfect. Too long to spam but short enough that you don't regret using it. It is an excellent spam killer and helped bring some balance to PvP. In PvE, it felt a bit underpowered and the false triggers when slightly out of range was pretty annoying.

    Honestly with how broken placate is, drain builds being ineffective, FAW still not triggering crits I don't understand why Tier V was a priority. I question the judgement and priorities here.

    I do agree that 3 minutes was pretty optimal, but as for why it had priority if multiple problems are being worked on by multiple people at the same time, then the easier problems will be fixed first sometimes even if they were started second.

    And apparently FAW is being rebuilt from scratch. I can only hope that maybe we'll be getting something new too, like maybe a single target variant :cool:.

    A cruiser captain can hope can't he?
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  • som3one1som3one1 Member Posts: 94 Arc User
    edited January 2014
    Can someone check if the Dyson Engines visual changes exist on tribble atm?
    Either that or the "Disable Visuals" option being gone.
    If you are reading this you have stopped reading my post and are now reading my signature.
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    Yes, the Nukara t5 rep power is increased to 5 minutes by these changes. In looking at these powers, I thought it was essential that we treat them consistently. At a 5 minute immutable cooldown, we'll be able to tune all of their effects to be interesting, potent, and worth using. Maybe the Tetryon Cascade's duration needs to be increased, or maybe its range needs to be increased - I'm not sure, feedback here is welcome. But ultimately, we're looking to keep all t5 rep powers at 5 minute cooldowns for the foreseeable future.

    arent u the same guy that said double tap was too much? man you dont get around much eh.

    now in an arena near you, every 5 minutes, 5 tap from rom cloak. yay?

    why on earth is rom cloaks cd lowered? and the bonus from rom cloak nearly doubles tetrion cascade dmg..

    i repeat..

    EVERY 5 MINUTES A PROPER VAPER WILL

    rom cloak, tetrion cascade, iso charge, beam overload 3, proton barrage.


    the romulan t5 cloak is WAY TOO POWERFUL TO BE USED /5 mins
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited January 2014
    Rom T5 on will be absued in no doubt

    but used with the Romulan cloak on Rom faction is which is already op enough with more than mutiple Romulan Superior Operative boff space traits that can be stacked up 5 times plus a Romulan player toons have an option to use the Operative trait as well. which can make Romulan Players ships recloak way less than 10 sec with their Battle Cloaks while most of the KDF ships and all Fed cloak capable ships don't even have a Battle Cloak and can't recloak less than 10 sec, at best i will say 16 sec with 2 Rom rare Embassy Tac only Boff with the Superior Operative trait.

    Why Cryptic have not done anything about this? i don't even know... 7-8 sec recloak time is just cheap especially for ppl exploiting it in PvP and PvE which they tend to Alpha Strike then run away and recloak very quikly in a middle of a battle while KDF and Fed players have no choice but to fight on until the enemy is killed, retreated or the enemy kill the KDF/Fed player that can't escape.

    I think that the Basic Operative / Superior Operative Trait like the Subterfluge Trait should NOT be stacked due to the fact ppl exploiting it to either escape faster or using as a offensive attack resetup is a very short amount of time because Romulan players can recloak less than 10 sec with mutiple of those traits.

    Cutting off stacks of faster recloak CD of the Basic Operative / Superior Operative Trait won't hurt it much since it will still have have both the Crit and Crit Sev bonus. why do Players even needed to recloak less 10 sec to begin with? is it because some players in this game just plain sucked just because they can't survive 20 sec or even 17-18 sec from 1 operative trait out of cloak?

    If Cryptic don't believe me, i will dare them to make a test, a Fleet Defiant vs Fleet T'varo or Fleet Dhelan with the Romualn player tester having 5 Rom Boffs with 5x Superior Operative and 5x Subterfluge Traits vs a Fed player tester woth Human Boffs having 5x Leadership traits, Both players using Hit and Run tactics with the Fleet Defiant using no cloak console and both must have equal of the best tech and we'll see who comes out on top between the Rom vs Fed vessel... which i promise u that the Rom vessel will win every time since due to the fact the Romulan vessel will just attack from the cloak either will destroying or crippling the Fed vessel and if crippled and by the time the Fed vessel does manage to go on the offensive chasing the Rom vessel, the Rom vessel it will automatically recloak very fast to setup to finished off the Fed vessel without the Fed vessel putting up any fight.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2014
    Honestly, I hope they don't fix B:FaW to crit. Already with AtB: Marion it is pretty much OP. With Crit, forget about it.

    It just needs a reasonable overwork. I'm sure they can get it to crit today if they want, but I'm gonna guess that B:FaW critting is over-the-top OP, particularly in light of the availability of the new consoles.

    There should be some sort of happy medium. Suggestions?
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