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Dyson Event - Brings back annoying memories

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    ankokuneko wrote: »
    Indeed, this past week or so I have never been in an instance where a dino encounter was lost due to the medics. Tagging has substantially increased success rate
    Is it tagging or is it a general increase in the number of people who know you need to kill the Medics? I'm guessing the second one.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited January 2014
    Is it tagging or is it a general increase in the number of people who know you need to kill the Medics? I'm guessing the second one.

    In a pug situation, if people know how to kill the medics but dont tag the result is at the 3rd dino the omega particles will be lost
    jFriX.png
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    Is it tagging or is it a general increase in the number of people who know you need to kill the Medics? I'm guessing the second one.
    Medic-killing AND tagging are both essential. If medic-killers do not move to the next dino after killing medics, a population imbalance will occur. The final dino will thus be lost because it was final due to insufficient population. With insufficient population, the odds of there being no one clued enough to kill the medics increases. A tagger who has all 3 tags already will generally relocate to the most threatened area to protect his investment. Someone who stands and fights has combat tunnel vision and won't move.
    ankokuneko wrote: »
    In a pug situation, if people know how to kill the medics but dont tag the result is at the 3rd dino the omega particles will be lost
    ...and every BZ is a PUG situation, because you can't form a premade and commandeer a private battlezone for yourself. You ALWAYS have to deal with the public.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    ankokuneko wrote: »
    In a pug situation, if people know how to kill the medics but dont tag the result is at the 3rd dino the omega particles will be lost
    In my experience, it's largely random as to where anyone goes. Sometimes you have an army spawn at the Park, sometimes only one guy shows up. Most peeps simply hit whichever boss is closest. Thus there is no "third dino". People DON'T do them in sequence, except taggers. Peeps who stay and fight at the Park will almost always run for the teleporter and try to take out a Boss that hasn't gone down yet. I've on many occasions seen all three die around the same time.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited January 2014
    How do you steal stuff in Nukara? Everybody gets their own little pods, and the only think people can do is help the guy in the net after you disable the three projectors, i did dislike that. But as far as loot goes people couldnt steal that from you, it was yours and yours alone....
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    In my experience, it's largely random as to where anyone goes. Sometimes you have an army spawn at the Park, sometimes only one guy shows up. Most peeps simply hit whichever boss is closest. Thus there is no "third dino".
    The "Third Dino" is the last dinosaur standing. Note that it was not specified WHICH one it was. But when you have the Third Dino where only one guy shows up, and nobody is tagging, that place is A: Gonna be last, and B: Likely gonna fail. Because no one will be there to raise that guy when he dies, he might not know to kill the medics, and nobody will come through to kill them for him.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    The "Third Dino" is the last dinosaur standing. Note that it was not specified WHICH one it was. But when you have the Third Dino where only one guy shows up, and nobody is tagging, that place is A: Gonna be last, and B: Likely gonna fail. Because no one will be there to raise that guy when he dies, he might not know to kill the medics, and nobody will come through to kill them for him.
    I've only seen that happen once.... thus, while theoretically possible, it's not worth worrying about. More often than not the distribution is even enough that you don't need to worry about which one dies first.

    Then again... I do remember one time where I ended up nearly soloing a dino... If I had simply tagged it and left... then yeah, that silo would have gone down.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • simonpgrubersimonpgruber Member Posts: 0 Arc User
    edited August 2014
    I'm an experienced player and tagging is bad. It makes the test of us have to fight harder so a tagger gets credit. Please don't Grace us with your presence we will do fine without you. Either stay and finish what you start our don't start. I can solo an entire area on dyson ground. Tagger makes that tougher. Both "Borg buster squadron" and "house of Val'k" have banned tagging and any person caught doing it will be black listed for it and ejected out an airlock. I encourage all fleets to adopt anti tagging policies. Tagging only benefits the tagger and no one else.

    Incorrect: Tagging benefits everyone, even those too naive to understand how to properly run the zone, by causing a flow of experienced players to cycle the areas, rather than concentrating in a sequence. If there was no tagging, there would be extreme pressure to run the areas in a specific sequence, the zone would be FAR more angry with noobs who break the sequence, and the entire experience would simply be far more stressful and angry than the present, since everyone would then be required to run the area in a specific order in order for everyone to get full rewards. Anyone breaking the sequence would then be griefing the entire instance.

    As it stands, experienced players now circulate the zone, tagging and killing the medics, before settling into a final area and mopping up. Rates of failure doing this are far lower than in the age BEFORE people tagged, where players would concentrate in preferred sequences, and areas that received insufficient clueful players would simply fail outright, as no fresh players would cycle through, some of which would understand the importance of killing the medics before leaving.

    In short, tagging DOES benefit everyone, even those too clueless, or obstinately stupid, to realize it.
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