Great change of pace, lots of fun
..not too much hate
I think people should be harder to kill. Ya sure, cross healing can do wonders...but so can 5 players focus firing. Alpha striking looks rather ridiculous, decloak shoot you load and then be a sitting duck(or chicken with head cut off).
My current build is to constantly fire off alpha strikes
...lots of burst at a consistent rate of fire...in some cases, it doesn't matter if your paying attention...your hoping a buddy has your back. Too much damage delivered too quickly, not all too much skill involved on the non cloaker's end. General survival needs a pick me up
Pug only pvp should be a thing, cross healing and focus fire is too broken for the average pug to enjoy. Teamwork should give an advantage, but it's a bit out whack as to where it should be.
I say. Give it a shot, but use a build created by someone that understands how to ship build...i think this is the main reason why people don't enjoy pvp. They are unprepared...
I don't agree, if anything, resists and tanking got a little to high... Mini style one-shots, which come at a high cost in survivability, are the only exception. A 5 team focusing fire on another target while the target is healed by the other 4 members will do less damage than the heals thrown on the target. I'd say it's just the bad luck you may have had recently...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Was going with doff being able to be bought with dilithium.
But ya, cryptic won't be changing those doffs
We already have to much stuff that needs Dilihtium. It deters new players imo. It means for new people the only way to get crazy amounts of Dilihtium to gear up when they hit 50 is to drop $. (honestly the old players with 10+ toons each can farm out a ton of dilihitum in a day) By having more stuff open to being traded and sold... they allow new players to grind in game and or get help from friends. I will not drop 80k in dilihtium to help someone out... but I don't mind dropping 10-20 million ec.
I know you would say well allow both forms of picking up doffs dilhitum and ec... but to be honest that just destroys the market... which means people are less likely to help new players out at all. I was honestly more helpful a year ago when I was able to make 100 million ec in a night. lol
We already have to much stuff that needs Dilihtium. It deters new players imo. It means for new people the only way to get crazy amounts of Dilihtium to gear up when they hit 50 is to drop $. (honestly the old players with 10+ toons each can farm out a ton of dilihitum in a day) By having more stuff open to being traded and sold... they allow new players to grind in game and or get help from friends. I will not drop 80k in dilihtium to help someone out... but I don't mind dropping 10-20 million ec.
I know you would say well allow both forms of picking up doffs dilhitum and ec... but to be honest that just destroys the market... which means people are less likely to help new players out at all. I was honestly more helpful a year ago when I was able to make 100 million ec in a night. lol
Another problem is new players have trouble making even 1 mil and are also limited to 10 mil ec on their characters. 20mil might not seem a lot to you, an old player with a lot of shinys, knowledge and experience but it's a huge amount for newbies too.
Having them in fleet doff packs as rare drops (which attack pattern doffs are though super rare) is good as if you really want to, getting fleet credits can be extremely easy.
Still some people find it super easy to get a mountain of dilithium, others ec, others fleet credits, think the market just needs opening up a tad and maybe a little (a lot) less price fixing going on might be an idea.
It's funny though, new player complains about the cost of certain doffs, weapons, traits etc. Vet player who is fixing the prices says it's super easy and they make 50 mil a day. This isn't an accusation at Antonio, I don't think he fixes prices just invests well, I mean I'm sure more than a few of us invested in cell ships lol.
NP you can accuse me of price fixing... I have fixed this and that here and there I admit it. Most of what I make however doesn't involve any sort of fixing. Truth is its not really that easy to fix the market in STO. It was before F2P because the market was very stagnant. I will also say it is easier to fix things like say attack pattern doffs... if you have 400-500 million to buy them all you can do what ever you like... however. These days if you want to fix a market with no risk really it has to be something that moves fast... because if it doesn't your going to get stuck with product that doesn't move... and the catch 22 is the stuff that moves fast is going to have a good flood of product coming into the system, or have plenty of people trying to do the same thing you are. What it means is you CAN fix small markets for Small amounts of time. Works just like the real world stock market... fast movers can be profited on for short windows, stay in to long and loose, don't push hard enough and loose. Its a fine line, and to be honest your more riding the wave then creating it.
To your point yes I guess F2P players would have EC caps... really though I won't go there. Crytpic F2P is the best no doubt of all the converted F2P games. There EC limit is easily unlocked... it effects all toons... and its inexpensive. Really if there are F2P people that seriously play STO that still have a cap on there account that is there issue... as Cryptic makes it really really easy to unlock it. I give Cryptic a hard time on lots of stuff, there F2P model though is fantastic, and something other Developers should look to. STO allows you to completely unlock your currency cheap... and they don't limit Exchange Sales slots, like so many other "free" games do. They make it very easy for people that have never paid a dime, or only paid 20-30 bucks participate in the player economy as fully as someone who has been here since day one.
The first thing I do in any MMO I play is check out the market and see whats shaking. I don't know how anyone can stand playing any game where they are poor in game. If the developer has put artificial barriers to my making in game currency I honestly don't stick around long. I went back to TOR recently to check out the space... and after a year away was making 1mil credits a day in that game... however all the barriers on there junk system for Free players means the second I cancel my sub (which will be shortly) I will be gone.
Great change of pace, lots of fun
..not too much hate
I think people should be harder to kill. Ya sure, cross healing can do wonders...but so can 5 players focus firing. Alpha striking looks rather ridiculous, decloak shoot you load and then be a sitting duck(or chicken with head cut off).
people can be harder to kill, much depend on your build (dps or resistance or someway balanced), how you use your abilities (ex. TT is useless if you use it when you do not need it and it's on CD when you need it...) but the most important is your team and it's overral build.
the worst in sto PVO (IMHO) is that it's limited to a challenge (usually5 vs 5)... I'd like to have real wars fed vs kdf... many vs many.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Another problem is new players have trouble making even 1 mil and are also limited to 10 mil ec on their characters. 20mil might not seem a lot to you, an old player with a lot of shinys, knowledge and experience but it's a huge amount for newbies too.
Having them in fleet doff packs as rare drops (which attack pattern doffs are though super rare) is good as if you really want to, getting fleet credits can be extremely easy.
Still some people find it super easy to get a mountain of dilithium, others ec, others fleet credits, think the market just needs opening up a tad and maybe a little (a lot) less price fixing going on might be an idea.
It's funny though, new player complains about the cost of certain doffs, weapons, traits etc. Vet player who is fixing the prices says it's super easy and they make 50 mil a day. This isn't an accusation at Antonio, I don't think he fixes prices just invests well, I mean I'm sure more than a few of us invested in cell ships lol.
Sorry, didn't mean to sound like I was complaining. It just feels like some doffs are essential. And I wouldn't want to be without them (i do have them)
I don't think 'damage' in itself is out of wack. What throws it out of wack is the built in 'luck'.
People can get their critical chance to like 20-30% maybe on their weapons. With the consoles, plus several set bonuses, plus romulan boffs, plus 2x ctrh weapons plus APA, plus whatever else I am missing. You can crit so many shots in one barrage that's why opening alpha strikes from someone built that way can hurt.
And they don't have to give up too much survivability to do it. APA gives them a 5% boost, but still the crit chance can be very high without it.
Criticals aren't something that should happen so often, and since it is based on luck, two different escorts with the same crit chance could do very different things when they deliver the alpha strike.
So that chance factor is what is throwing things off.
It just feels like some doffs are essential. And I wouldn't want to be without them (i do have them)
DOFFs are essential components in PVP, and some DOFFs are much much better than others (eg the cleanse DOFF). Same is true for consoles, they are essential, and some are much much better than others (eg Valdore healer). Skill can overcome both of those though, where skill in this game is mostly about managing the power tray and only partially about flying. If you are able to control the fight on your terms then DOFFs and consoles are not so important, ofc the ironic part is they mostly help you to control the fight instead of helping you deliver killing strikes (mostly).
Comments
My PvE/PvP hybrid skill tree
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
I don't follow? 25k with cannons is decent and all but I wouldn't say it's high compared to others
My PvE/PvP hybrid skill tree
We can't really help that, Dahm.
Cryptic releases a new DOFF pack or lockbox, what's good will get expensive, what isn't will stay cheaper.
That's a player-driven market thing, not really PvP.
But ya, cryptic won't be changing those doffs
My PvE/PvP hybrid skill tree
and for 15k in pvp.
you tell me.
have fun kill bad guys
My PvE/PvP hybrid skill tree
We already have to much stuff that needs Dilihtium. It deters new players imo. It means for new people the only way to get crazy amounts of Dilihtium to gear up when they hit 50 is to drop $. (honestly the old players with 10+ toons each can farm out a ton of dilihitum in a day) By having more stuff open to being traded and sold... they allow new players to grind in game and or get help from friends. I will not drop 80k in dilihtium to help someone out... but I don't mind dropping 10-20 million ec.
I know you would say well allow both forms of picking up doffs dilhitum and ec... but to be honest that just destroys the market... which means people are less likely to help new players out at all. I was honestly more helpful a year ago when I was able to make 100 million ec in a night. lol
Another problem is new players have trouble making even 1 mil and are also limited to 10 mil ec on their characters. 20mil might not seem a lot to you, an old player with a lot of shinys, knowledge and experience but it's a huge amount for newbies too.
Having them in fleet doff packs as rare drops (which attack pattern doffs are though super rare) is good as if you really want to, getting fleet credits can be extremely easy.
Still some people find it super easy to get a mountain of dilithium, others ec, others fleet credits, think the market just needs opening up a tad and maybe a little (a lot) less price fixing going on might be an idea.
It's funny though, new player complains about the cost of certain doffs, weapons, traits etc. Vet player who is fixing the prices says it's super easy and they make 50 mil a day. This isn't an accusation at Antonio, I don't think he fixes prices just invests well, I mean I'm sure more than a few of us invested in cell ships lol.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
To your point yes I guess F2P players would have EC caps... really though I won't go there. Crytpic F2P is the best no doubt of all the converted F2P games. There EC limit is easily unlocked... it effects all toons... and its inexpensive. Really if there are F2P people that seriously play STO that still have a cap on there account that is there issue... as Cryptic makes it really really easy to unlock it. I give Cryptic a hard time on lots of stuff, there F2P model though is fantastic, and something other Developers should look to. STO allows you to completely unlock your currency cheap... and they don't limit Exchange Sales slots, like so many other "free" games do. They make it very easy for people that have never paid a dime, or only paid 20-30 bucks participate in the player economy as fully as someone who has been here since day one.
The first thing I do in any MMO I play is check out the market and see whats shaking. I don't know how anyone can stand playing any game where they are poor in game. If the developer has put artificial barriers to my making in game currency I honestly don't stick around long. I went back to TOR recently to check out the space... and after a year away was making 1mil credits a day in that game... however all the barriers on there junk system for Free players means the second I cancel my sub (which will be shortly) I will be gone.
people can be harder to kill, much depend on your build (dps or resistance or someway balanced), how you use your abilities (ex. TT is useless if you use it when you do not need it and it's on CD when you need it...) but the most important is your team and it's overral build.
the worst in sto PVO (IMHO) is that it's limited to a challenge (usually5 vs 5)... I'd like to have real wars fed vs kdf... many vs many.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Sorry, didn't mean to sound like I was complaining. It just feels like some doffs are essential. And I wouldn't want to be without them (i do have them)
My PvE/PvP hybrid skill tree
People can get their critical chance to like 20-30% maybe on their weapons. With the consoles, plus several set bonuses, plus romulan boffs, plus 2x ctrh weapons plus APA, plus whatever else I am missing. You can crit so many shots in one barrage that's why opening alpha strikes from someone built that way can hurt.
And they don't have to give up too much survivability to do it. APA gives them a 5% boost, but still the crit chance can be very high without it.
Criticals aren't something that should happen so often, and since it is based on luck, two different escorts with the same crit chance could do very different things when they deliver the alpha strike.
So that chance factor is what is throwing things off.