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Canceling Fleet Projects-

ragigoragigo Member Posts: 25 Arc User
edited February 2015 in Fleet System and Holdings
Instead of thinking about how to prevent exploits, you need to think about how to make canceling fleet projects fair.

When someone makes a mistake, like adding the wrong fleet project, there needs to be a way to cancel it, regardless of the cost.

Can we please have something done to address this problem?
Fleet Admiral GiGo
Network Prime Co-Processor

Hearts and Cortexes Graveyard Defense of Starbase 57
Post edited by ragigo on

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2014
    Should be some major restrictions on it like the ability to cancel queued projects and those Basic Provision projects that cost up to 200k dilithium only.
  • switchngcswitchngc Member Posts: 0 Arc User
    edited January 2014
    starkaos wrote: »
    Should be some major restrictions on it like the ability to cancel queued projects and those Basic Provision projects that cost up to 200k dilithium only.

    the ability to cancel queued projects = ABSOLUTELY!
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited January 2014
    Definitely the ability to cancel queued projects, one of our alt fleets has stalled on its upgrades because the wrong one was incorrectly slotted. Been that way for nearly a month.
    [SIGPIC][/SIGPIC]
  • drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited January 2014
    Had a similar issue with a former fleet leader who seemed to like queuing up 200,000 dil projects and forgetting the others that actually mattered. God what I would have given to cancel those.
    Now a fleet leader myself, with a very small fleet, I won't bother with slotting those projects until all others are done or we get an influx of 450+ members and need something to do whilst the other projects are completing.
    "...we are far more united and have far more in common with each other than the things that divide us.”
    Jo Cox 22.6.1974 - 16.6.2016

  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2014
    Canceling an in-progress project- No

    Removing a queued project- Definitely Yes

    Heck, just make "Empty Slot" an option in the project list. That'd take care of that.
  • cyckathcyckath Member Posts: 0 Arc User
    edited January 2014
    Heck, just make "Empty Slot" an option in the project list. That'd take care of that.

    This!

    My fleet just finished the Embassy off completely and we have miles of provisions, but people have slotted provision projects and people keep dribble contributing to them ahead of other "live" holdings. I'd love for people have common sense and contribute to the live stuff first, but in lieu of that just ensure we can stop sooner with a Empty Slot option would help.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2014
    cyckath wrote: »
    This!

    My fleet just finished the Embassy off completely and we have miles of provisions, but people have slotted provision projects and people keep dribble contributing to them ahead of other "live" holdings. I'd love for people have common sense and contribute to the live stuff first, but in lieu of that just ensure we can stop sooner with a Empty Slot option would help.

    I find the issue is that these people see a open project slot and have a bunch of Fleet Marks to donate. So instead of being considerate and fill out the other requirements as well, they just start these projects and leave it for others to complete it.

    This problem can be solved by creating provision projects that cost just 5,000 Fleet Marks, has a cooldown of 30 minutes, and is in the Special projects slot. After all, the Starbase special project slot is no longer used except for when they do those Cosmetic Project Reruns and the other projects in that slot just suck. 600 Fleet Marks is just not enough especially when it takes forever to get that project filled up.
  • ragigoragigo Member Posts: 25 Arc User
    edited January 2014
    The problem I am having is that we have a small Fleet, and someone accidentally slotted a 200K Dilithium project, while under Dr's Care. It was completely by accident. We have plenty of ship slots, and all this project does is add 5 ship assignments.. No one has "fed it" yet..
    Fleet Admiral GiGo
    Network Prime Co-Processor

    Hearts and Cortexes Graveyard Defense of Starbase 57
  • oceansongoceansong Member Posts: 96 Arc User
    edited February 2015
    bump!
    this needs to happen :)
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited February 2015
    oceansong wrote: »
    bump!
    this needs to happen :)

    Don't do that. The thread had gone a month without comment.

    Commenting in dead threads is against the forum rules. In future start a new thread.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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