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pure cannon build

ursusmorologusursusmorologus Member Posts: 5,328 Arc User
A few times in my STO tenure, I've been hit by an escort coming out of cloak and sawing my ship in half with DHCs and nothing else. Or that's how it appeared anyway. I'm thinking of doing something similar and looking for information. 4 DHCs and 3 turrets, or quad cannons, or what? Does it work? or do you have to catch somebody AFK or have a sci ship in team for subnuc support? Is it a novelty build or viable for extended use?
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Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    So we are probably talking crf with ap:b, dem+marion, weapon battery+maintenance boffs...

    I think it could be improved with bo bleed doffs on an antiproton build. Use that omni as a trigger for the bo doffs.

    Sure it could work. A tb to hold em still isn't a bad idea either
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dwergarpdwergarp Member Posts: 7 Arc User
    edited January 2014
    It's a matter of abilities queued while cloaked combined with the decloaking weapon buff. As for 4 DH Cannons... I don't think you want 4 Dual Heavies I'm not 100% familiar with the cannon mechanics any more but back in the day I believe the weapons load out that worked best was 3dual cannons and 2 dual heavies. some one else here can correct me if I am wrong here though. It's also about range. if you pop out of cloak at 10k your weapons lose strength by the time they hit home. the closer you are the better you hammer.

    As for the Boff powers. not sure what levels but tac team cannon rapid fire and attack pattern(I think as Dahminus said) Beta queued just before your decloak will rip an enemy a new one. I am also certain there is more in the powers that can be used but I am going off a friend's build that I am trying to recall from over a year or so ago. II recently saw him come back from an absence from the game to tear 2 Klinks in half in less time than it takes to recycle a fully skilled out tac team.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2014
    A few times in my STO tenure, I've been hit by an escort coming out of cloak and sawing my ship in half with DHCs and nothing else. Or that's how it appeared anyway. I'm thinking of doing something similar and looking for information. 4 DHCs and 3 turrets, or quad cannons, or what? Does it work? or do you have to catch somebody AFK or have a sci ship in team for subnuc support? Is it a novelty build or viable for extended use?

    Power.... you want to keep weapon power over 100. Depending on what gear you have access to, that may mean 4 DHC up front and nothing firing in the back, or it could mean what you said (4 and 3 turrets). DC (not DHC) are less power efficient, same dps, FYI, you can look up the math and whys elsewhere here. If your power falls under 100, lose the turret(s). P2W engineer is important, and similar power tricks.

    Usually a DHC splattering is from a cloaked alpha strike. Esp nasty is a scimitar with its cloaked console, or any cloaked ship with rom officers boosting it. Then you have nasties like alpha pattern and other buffs like rapid fire. All combined, most ships will die under the guns of a well built cannon ship's best attacks in short order.

    You can't sustain the dps, that should be obvious. A DHC escort can sustain HIGH dps, but not THAT high. Eventually the cloak buff and other buffs & debuffs wear off, and you are just shooting. DHC are the highest dps weapons (with the worst attack width angle) so that is still as good as anything else. Cannons lose a bit of dps based on distance, so you need to get closer to your target, try to stay 5k or so away, less if target is not dangerous (bosses and whatnot can do strange things inside a 5k radius).

    So, in a nutshell, you can't sustain that kind of dps but it is a valid build, not a gimmick.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    4x DHC works just fine, even for a lowly Engineer like me. :) Set your weapon power at 125, and with 2 copies of EPtW, you'll be having a blast (pun intended).

    And yeah, get the +dmg decloak Rom boffs (for every non-Tact station), for a wicked alpha-strike when decloaking. I do it on my Tal'Shiar Adapted Destroyer (comes with a cloak for Fed too). It's sick, really, what damage you'll do.
    3lsZz0w.jpg
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    dahminus wrote: »
    So we are probably talking crf with ap:b, dem+marion, weapon battery+maintenance boffs...

    I think it could be improved with bo bleed doffs on an antiproton build. Use that omni as a trigger for the bo doffs.

    Sure it could work. A tb to hold em still isn't a bad idea either

    Quoting myself...ya this build can crack pretty hard shells
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    A few times in my STO tenure, I've been hit by an escort coming out of cloak and sawing my ship in half with DHCs and nothing else. Or that's how it appeared anyway. I'm thinking of doing something similar and looking for information. 4 DHCs and 3 turrets, or quad cannons, or what? Does it work? or do you have to catch somebody AFK or have a sci ship in team for subnuc support? Is it a novelty build or viable for extended use?
    Since people are bumping I will followup. Escort with 4/3 works fine and can alpha a target if you stack damage buffs and the target is not able to compensate with resist/heal buffs. APA/FOMM/TF/APB|APO/EPtW/battery/decloak/CRF can hit very hard (esp with crits) and you will deshield and kill a target with a couple of weapon cycles if everything goes right. If the enemy is prepared and competent and applying resist buffs and heals correctly it is much more difficult, almost impossible without help in some cases.

    An informative and useful thread that I noticed after posting. People should read it instead.

    Dahminus are you really using DEM with an escort? addicted to Marion much?
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Dem+marion was made for cannons. Cannons are mostly found on escorts.

    Cannon fire without drain is pew pew deliciousness

    You see my logic I hope?

    Now imagine this.
    Attack pattern beta3 into cannon rapid fire 2, cycle is affected by the two now.

    Directed energy modulation(marion equipped) to beam overload with 3 BO bleed doffs equipped.

    High yield 3 with quantum torpedos are launched

    Bleedthrough doff procs, rapid fire cannons are now riding the bypass proc with torps on route.

    As you out race your torps, you toss a tractor beam on your target...

    I give you the Kamehameha maneuver

    It is rather fun, indeed. And I am by no means the first to use that alpha strike...atleast I hope I'm not
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2014
    dahminus wrote: »
    Dem+marion was made for cannons. Cannons are mostly found on escorts.

    Cannon fire without drain is pew pew deliciousness

    You see my logic I hope?

    Now imagine this.
    Attack pattern beta3 into cannon rapid fire 2, cycle is affected by the two now.

    Directed energy modulation(marion equipped) to beam overload with 3 BO bleed doffs equipped.

    High yield 3 with quantum torpedos are launched

    crf 2, lc tac
    hy3, lc tac
    bo3, lc tac
    apb3, cmd tac.

    So you have a tac with cmd and 2 lc tac stations ??
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    dahminus wrote: »
    Dem+marion was made for cannons. Cannons are mostly found on escorts.

    DEM + Marion was made for Cruisers. :P

    I'd be curious how you do that, really. DEM1 requires at least 1 Lt. slot (and a single DEM1 to trigger Marion doesn't seem all that much). Hard to imagine you'd use a Lt. Cmdr Engineering boff in, say, a Universal slot; but it can be done, of course. Heck, you could make a Tact A2B build even.

    No flame. :) Just genuinely curious.
    3lsZz0w.jpg
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Choose target, is target using TT?

    Yes, wait for it to wear off.

    5s before it wears off at 10km+ activate APA.

    4s before it wears off position for attack run.

    2s to go, hit APO3.

    1s get to within 3km, hit CRF 2, decloak and hit em with tractor beam.

    Saw in half with 4 DHCs.

    A better version is with 3 DHCs and a DBB with BO3.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    bones1970 wrote: »
    crf 2, lc tac
    hy3, lc tac
    bo3, lc tac
    apb3, cmd tac.

    So you have a tac with cmd and 2 lc tac stations ??

    Actually I didn't say what rank of bo I was using.

    I said bo with 3 BO bleed through doffs ;)

    @ meim have you seen my escort builds? :P
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Dahminus are you really using DEM with an escort? addicted to Marion much?

    If Marion had a partner it would be Dahm. He puts it on everything *looks at suggestion for HEC* :D

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Best wingman a dps monger could hope for.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    bones1970 wrote: »
    crf 2, lc tac
    hy3, lc tac
    bo3, lc tac
    apb3, cmd tac.

    So you have a tac with cmd and 2 lc tac stations ??

    He said 3 BO doffs no BO3, he didnt actually specify levels of most things either.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    bpharma wrote: »
    If Marion had a partner it would be Dahm. He puts it on everything *looks at suggestion for HEC* :D

    You good do it on a chimera, Risian Vette, or HEC :cool: Guess what im going to try friday with my Tac officer :eek:
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    I present the WWDD (What Would Dahminus Do)

    http://skillplanner.stoacademy.com/?build=usswwdd_0

    Marion, 3 Techs and whatever else you want :D
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    http://skillplanner.stoacademy.com/?build=wdwrd_0
    marion, 3 techs, rsp doff, dylrene

    U.s.s. What Dahm Would Really Do
    Single aux2bat to keep rsp/eptx/dem on global cool down but have the 30 seconders on double duty for gcd

    plus lobi consoles because they are sexy
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=wdwrd_0
    marion, 3 techs, rsp doff, dylrene

    U.s.s. What Dahm Would Really Do
    Single aux2bat to keep rsp/eptx/dem on global cool down but have the 30 seconders on double duty for gcd

    plus lobi consoles because they are sexy

    Hey i was CLOSE.

    You kmust have the squishiest of all the ships :)
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2014
    I thought overcapping cannons was nearly pointless?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    bitemepwe wrote: »
    I thought overcapping cannons was nearly pointless?

    DHCs fire over 1s so it's not great. EPS level x 1 = overcap amount for DHCs

    DCs fire over 2s so it's a tad better. EPS level x 2 = overcap amount for DCs

    Weapons fire over Ys. EPS level x Y = overcap amount for weapons

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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