test content
What is the Arc Client?
Install Arc

Turret Kill lost it's Dilithium reaward / Please treat us Adults

oneandonlyrecceoneandonlyrecce Member Posts: 0 Arc User
I'm not 100% sure when "Turret Killer" stopped rewarding 480 dilithium, but I've checked all the release notes since the start of November and can't see it mentioned anywhere.

Now I'm not broken up by the loss. It was a nice little bonus when doing the Hard Power Plant mission on Defera, an extra 480 every 4th run, but I'm not going to notice the difference. And I understand why it was done; killing 10 turret in the Battlezone is easy and we are already getting dilithium from taking part the Battlezone.

I have a feeling that "Most Dangerous Game - Ground" has either been pulled or I will find its Dilithium reward has been removed when I finally manage to pick up this mission again.

I know these aren't the only tweeks that's been made recently to close loopholes. They are too minor and not of the right "character" to call exploits. Like the change to stop players accessing the Tau Dewa sector block by using the Starbase Shuttle to the Embassy. http://sto-forum.perfectworld.com/showthread.php?t=959331

The thing that irks me that these are done without notification.

Are these changes being made without mention in the release notes to stop a backlash?
The problem with this approach is while some people will always complain, if you start doing these changes in secret, everyone will complain.

PS: If you know what to do it's still possible to use the Shuttle to the Embassy and get into Tau Dewa sector block. But a side effect of your change did trap a friend in the Dyson Sphere for a couple of map transitions.
Post edited by oneandonlyrecce on

Comments

  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited January 2014
    Cryptic has a history and habit for miscommunication. They have improved lately (e.g. bug reports forum and faster replies from customer service) but there's still a lot to do. As far patch notes are concerned it seem as if they give a rats TRIBBLE about them being accurate and complete. They also don't care much about clear wording. Quite a few times what's been changed could not be interpreted without clarification from themselves.
  • blevokblevok Member Posts: 0 Arc User
    edited January 2014
    the patch notes have long been a major failing for cryptic. between the sloppy grammar, confusing wording, and misguided attempts to hide changes, one would think it's just a bunch of careless teenagers working there, and not doing a very good job in some regards.
    Yeah it's just a video game, but maintaining a level of professionalism is important for any business to be respected and taken seriously.

    we, the customers, paying or otherwise, want to know every change that's made to the game. not everyone likes every change of course, but that's no reason to be deceptive or careless. patch notes are written almost every week, so cryptic just do us a little solid, and take a few minutes to just proofread and ensure that what you're saying makes sense and doesn't leave anything out. Maybe patch notes are just an afterthought for you, but bad notes cause us to waste time, submit tickets about things we think are broken, and start numerous threads on the forum.
    Fleet: Stargate-Union
    Pizza: Pepperoni
    Kalek shel'tek!

    "Do not make me look foolish by allowing yourself to be murdered" -Lord Yu
Sign In or Register to comment.