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Is Tetryon Glider useful?

edwarlordedwarlord Member Posts: 120 Arc User
edited January 2014 in Federation Discussion
As a tactical officer flying destroyers or escorts, I've always thought this 2-piece set bonus of the Omega Force was good. It gives us tacs the ability to drain shields without needing Tachyon Beam, Aux, or Target Shield Subsystem and its associated skills to boost it. Yes when the shields are down Tetryon Glider becomes useless. But when its needed its awesome. Borg Shields or those Voth Gigantic ships' shields go down way faster then those just shooting it without Glider.

I've seen on various posts side comments that Glider is useless. Of coarse that's just their opinion and as long as it works for me its all good. But I just want to know what others who actually use it think.
Post edited by edwarlord on

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    priestofsin420priestofsin420 Member Posts: 419
    edited January 2014
    I use it on my aux2bat cruiser. I enjoy using Spiral Wave disruptors along with it, to give each weapon more effects. I can't really speak to the usefulness of it, but it's fun to use.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Short and quick answer, tetryon glider is better than the tetryon proc (I won't get into the math). It is enhanced by flow capacitors skill just like the tetryon proc.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Polaron dual cannons and go to town.

    I don't see much of a difference...shields don't last too long. the Voth dreadnaughts could show some worth...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    breygornbreygorn Member Posts: 189 Arc User
    edited January 2014
    I found the tet glider to be underwhelming, even with having flow caps up high...
    although it does add that little bit extra, so it could potentially help out.
    I think it is also on a per hit basis, not per cycle.
    Yea, it is better to have than the standard tet proc, though more fun with both. lol
    [SIGPIC][/SIGPIC]
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    edwarlordedwarlord Member Posts: 120 Arc User
    edited January 2014
    Thanks guys for your thoughts. Anymore will be welcomed, if anything just to give your two cents about it :)
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    For the most part, shield drains of all kinds are pretty much useless in isolation. Not that its useless, just that its very situational. The times when you want to actually drain the shield charge are when the target has massive shield cap or uses TT to rotate, at which point it is helpful to drain all facings so they cant be redistributed.

    But for 95% of the targets out there, just shooting the shields with energy weapons continues to be the most reliable way of bringing down a facing. Simple math: 90% of an energy damage is applied to the shield, so if you do (eg) 1k damage per pulse then you are going to do 900 damage to the shield facing per pulse, and that is way more effective than any of the shield-drain abilities.

    Also, you can attack the shield subsystem's power supply, and if you stack 3-4 of those together then you might be able to make the subsystem go offline. That is also pretty reliable and predictable, as opposed to slowly whittling down the shield charge.

    I would say that of the three common methods, shield drains are probably the least effective.

    Having said that, I use the 2-pc on a flowcaps engi cruiser along with plasmonic leach and polarized disruptors, and I am able to suck the life out of things like borg cubes and tholain bosses pretty easily. I would say its noticeably faster than other ships with similar equipment, but not amazingly so. I still shoot through the shield facing faster than I drain everything.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2014
    It can be quite nasty actually, I run a sci ship that is quite capable of holding it's shields up against virtually any kind of assault but single cannons and turrets backed by a decent spec tet glider and my shields were like paper in a shredder.

    These were phaser single cannons and turrets with no flow cap consoles, I dread to think what tets would have done with some flow cap consoles... in other words, if you build for it, it will work wonders, otherwise, don't bother.
    ZiOfChe.png?1
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    torachtorach Member Posts: 259 Arc User
    edited January 2014
    Thing is about the tetryon glider, like most things in spacecombat, you have to ask yourself this question: "why do I want to run the tetryon glider?"

    If you want to run it, just because its cool, and the description looks neat, sure, go ahead, but one should rather think: "how can i make use of the tetryon glider in a build".

    I once dabbled with this Idea and came up with a very successful "tetryon glider build" - as i like to call it. Note: I'm at work so the setup is from memory.

    I equipped my fleet avenger with refracting tetryon beam banks, and used 2 part omega (engines and deflektor) + Elite fleet shields.

    For Tactical i went with 4 mk xii tetryon consoles, and for sci i went with 2 pieces of embasy flow cap consoles mkxii, and for engineering i used 2 pieces of the fleet neutroniums, the nukara console, and plasmonic leech

    For warp core i think i used the fleet one that gives +3% dmg when powersystems are above 75%. and warp core effieciency.

    For boff skills, i went abit "cheezy" and setup 2x aux2bat + reverse shield polarity + DEM 3 and 2x epts for engineering. 2x tac team + fire at william 2 + bo3 for tactical, and 2x hazzard emitters for sci.

    For Doffs i used 3x technicians 1x Marion and Reverse sheield polarity doff.


    The result of this was fun. The nice narrator woman in the game could tell me often that my enemy's shields was down at a regular basis. The dps-output i could muster was quite high, i think some in the fleet said it did like 16k in ISE with parser... if that means anything to anyone, for me parsers could never replace the "feel" of a build.

    For PVP it was hilarious. Did you know that most people panic when they shields drop? I say "most people" not everyone, but still, against seasoned pvp'ers it was still pretty deadly.


    A twist with the same build, replace the beam arrays with dual beam banks, and add the nukara beam bank for giggles. And equip the nukara webmines to get the 3 piece set bonus that gives the nukara dual beam bank's beam overload to hit several players. Also equip the cloaking console, and you have a "decloak giggle-ship".

    I've had alot of fun with this build, and i still run it from time to time. :)


    So yes IMO the Tetryon Glider is very useful, as long as you "build around it". Compliment it with alot of flowcap + abit drain from plasmonic leech + the cascading tetryon proc's that basicly will give you a light blue lightshow if you use it with fire at william. :)
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited January 2014
    Tetryon glider is great, but it doesn't show up in parses so it is often underappreciated.

    In the right circumstances, its probly the best of the 3pc bonuses offensively. It's active all the time. With some flowcaps it quickly outpaces the damage of a graviton beam, assimilated tractor, or the bonus damage from the omega 3pc.

    Of course, that only applies against targets that have shields. It's power drops when you are trying to drop gates and transformers and such.

    It will make your DPS "go down" on parses, tho. Shield drains are not counted correctly, so any damage the glider does to shields just doesn't exist so far as your parser is concerned. You can only really judge its effectiveness by hitting packs of mobs and seeing if they die faster. They most often do. Yes, it is not very scientific, but it is noticeable.

    When you math it out, it is really nasty. If it could be parsed to see if we really get what the math says you can bet more people would use it.
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited January 2014
    If you drill down into the detail levels in ACT, does it not list drains and the like? Is it an issue with the log parser, or with the logs themselves not recording it?
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    Shield damage is logged, but other changes to shield health are not
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited January 2014
    Yeah, Ursus said it.

    If you use regular damage, and it hits a shield, it records as damage to a shield.

    If you use something that only effects shields, it doesn't list at all. No data. It's not that the parser isn't smart enough to do the math, it receives no data which to work with.

    A while back they were talking about fixing it, the problem was something about shield attacks being TRIBBLE reverse heals, and that they "had the tech" now to make shield attacks their own class of attack, but that all the old powers needed to be updated. Yeah... I'm not holding my breath either....
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    kimmym wrote: »
    Tetryon glider is great, but it doesn't show up in parses so it is often underappreciated.

    In the right circumstances, its probly the best of the 3pc bonuses offensively. It's active all the time. With some flowcaps it quickly outpaces the damage of a graviton beam, assimilated tractor, or the bonus damage from the omega 3pc.

    Of course, that only applies against targets that have shields. It's power drops when you are trying to drop gates and transformers and such.

    It will make your DPS "go down" on parses, tho. Shield drains are not counted correctly, so any damage the glider does to shields just doesn't exist so far as your parser is concerned. You can only really judge its effectiveness by hitting packs of mobs and seeing if they die faster. They most often do. Yes, it is not very scientific, but it is noticeable.

    When you math it out, it is really nasty. If it could be parsed to see if we really get what the math says you can bet more people would use it.

    Quick edit, it's a 2 piece bonus. So you can go around with the fleet shields if you like for extra protection.
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited January 2014
    Heh yeah, that's right its a 2pc.

    So many stats, I can't keep them all straight anymore hehe
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    So sad my refracting tet build would be so more impressive it tracked all that is does :(
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    torachtorach Member Posts: 259 Arc User
    edited January 2014
    So sad my refracting tet build would be so more impressive it tracked all that is does :(


    Yeah, a pure tetryon boosted build with glider, and refracting tetryon beams have a way of melting shields like butter...

    I have been accused of cheating many times when i used the build i posted earlyer... :P
    "Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    torach wrote: »
    Yeah, a pure tetryon boosted build with glider, and refracting tetryon beams have a way of melting shields like butter...

    I have been accused of cheating many times when i used the build i posted earlyer... :P

    So thou art a dirty cheater?
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2014
    torach wrote: »
    Yeah, a pure tetryon boosted build with glider, and refracting tetryon beams have a way of melting shields like butter...

    I have been accused of cheating many times when i used the build i posted earlyer... :P

    I have an Fleet Armitage HEC armed in a similar manner, and it tears through opponents via Nukara Tetryon weapons, Tetryon Glider, and DEM + Dulmur DOFF to apply hull pressure. It's quite difficult to generate adequate shield heals and still protect your hull from DEM's bleed-through. Even if the target is a hull tanker, the constant crew loss gradually diminishes the target's heals until it can no longer keep up with incoming damage.

    If the target uses similar DoT damage tactics to bypass shields, I swap out the two Omega pieces with Borg gear to compensate.
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    eatsmarteatsmart Member Posts: 134 Arc User
    edited January 2014
    My issue with the omega 2 part bonus is that the Honour Guard / Adapted Maco deflector is such an awesome sci tech deflector. The 2 part tactical readiness bonus is pretty strong too.
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited January 2014
    Yeah, a pure tetryon boosted build with glider, and refracting tetryon beams have a way of melting shields like butter...

    I'd lose the refracting Tets and get normal, Fleet, Exchange or even Phased Tets instead. The refraction proc from the normal rep-store weapons is still quite underwhelming. They either need the range of the proc or it's frequency improved.

    I've used them on my Atrox, and there have been STFs (ISE and CSE) where it hasn't procced a single time, despite my ship using Grav-Wells and specifically looking for bunched up enemy ships. Currently, any random modifier beats the refraction mod.
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    killdozer9211killdozer9211 Member Posts: 36 Arc User
    edited January 2014
    An important point I haven't seen mentioned here is a realization one of my friends lead me to the other day:

    Tetryon Glider damage is not modified by tetryon buffs, only flow caps.
    So don't get too invested in any tetryon builds if that's what you're expecting.

    This could use confirmation by some of the more professionally trusted parsers and knowledgeable players I've seen posting here earlier, but that's my understanding.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    An important point I haven't seen mentioned here is a realization one of my friends lead me to the other day:

    Tetryon Glider damage is not modified by tetryon buffs, only flow caps.
    So don't get too invested in any tetryon builds if that's what you're expecting.

    This could use confirmation by some of the more professionally trusted parsers and knowledgeable players I've seen posting here earlier, but that's my understanding.

    To make this clearer.

    Tac consoles only improve the damage of the beams themselves.

    Flow caps improves any drain ability which includes Tachyon Beam, Energy Siphon, Plasmonic Leech, Antiproton Sweep, Polaron weapon's proc, Tetryon weapon's proc, Tetryon glider drain, Voth Diplomat doff drain, Tyken's Rift drain, the Breen Energy Dissipator Drain, and the Aceton Field Generator.
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