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Increase cooldown for Aceton Assimilators.

riccardo171riccardo171 Member Posts: 1,802 Arc User
I don't want to start a rant thread or a rage topic, just expressing my opinion as a quite skilled PvP player. Not saying I'm a legend but I know how to move around. If you're thinking of replying with the usual excuse "KDF is already nerfed enough" go back to index please.

While doing PvP in ker'rat, arenas and sometimes capture and hold there are a indecent amount of Aceton assimilators scattered throughout the map. Speaking of 5-8 easily and dropped at a rapid pace. I agree with their immunity to energy weapons, but the frequency at what they're deployed is nonsense. 45sec cooldown? They are indeed powerful, and I can watch out for 1 or 2 on the field, but not 7 maybe; too much hassle for a challenging fight.

Federation escorts uses CSV to wipe out pets, cruisers uses FAW as it's the only way they have to deal damage. Negating this endlessly because they see assims spam is idiotic. Hit them with energy weapons and you can see how your hull and shields go to hell thanks to someone firing.
Again, I'm not saying they are OP, it is a good panic button for shielding against heavy torps and mines, but their rate of deployment is totally unbalanced.

My advice would be to increase the cooldown to 3 minutes as a normal console, shortened to 1.5 min if equipped on the ship it comes with; got any ally with them too? Fine, but don't expect to abuse them. Otherwise keep cooldown as it is, give repel immunity, but only one can be deployed at a time, no matter if you launched it or not.


Oh and don't put them in lock box for Federation. It's annoying enough to see their AoE damage exploding from one side, imagine whining kids feeling po-wa with the console equipped everywhere. I won't even know what I should target out there and yes, I'm Fed. :)
Post edited by Unknown User on

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    Another option would be to limit them to a single drop. When you set one, the prior one(s) is automatically removed. They would still be strategic but not spammable.

    Yes I have them on my KDF and K-Rom.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2014
    Another option would be to limit them to a single drop. When you set one, the prior one(s) is automatically removed. They would still be strategic but not spammable.

    Yes I have them on my KDF and K-Rom.

    Looks solid, you can persistently have them deployed, people having to care about it for a few and go back fighting, I would still increase CD in this case, maybe to 1 min to face cooldowns on HY and TS as you need a full salvo to destroy one. 45 sec is still insane, in PvP everything moves fast. :)
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited January 2014
    There is always the opinion of loading torpedos and a spread ability

    30second cooldown TS = dead duck aectons :P

    Also the KCB shreds AAs
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited January 2014
    These absolutely should have their cooldown increased to at least double or 3 mins standard for consoles. It's totally the perfect point defense system that can have potentially full uptime and an "I win" button against all target-able projectile heavy users and carriers.

    I may add, most of my pvp by far is against fellow fed players, but I don't want to ever see fed players having this annoying console ever until it's reworked! We already have enough of an AOE crisis in this game as it is.
  • momawmomaw Member Posts: 0 Arc User
    edited January 2014
    Don't you dare touch my aceton assimilator in PVE. This is one of few universal consoles in the game that's actually worth buying purely because of its cooldown time. When you carry this you can actually rely on it being available and consider it as a useful tool in your kit rather than a hyper-specific novelty you get to use once per mission like most universals.


    Stop breaking my game, PVPers.
  • abystander0abystander0 Member Posts: 649 Arc User
    edited January 2014
    Instead of asking for a nerf, try changing tactics.

    Assimilators are susceptible to most crowd control damage. Repulsors, gravity wells, tykens rift, photonic shockwave, torpedos, any explosion will destroy them in short order.

    They are stationary. You can fly away from them, and they do less damage the further away they are. Move the battlefield, and force your opponent to fight on your terms.

    On the one occasion I went to Kerrat recently, I found them to be pretty ineffective against fast moving escorts who would quickly move in and out of engagement range. I was destroyed by escorts who would ignore the the assimilators, and front load damage on me in an alpha strike. The assimilators did nothing to prevent this.

    Assimilators are only useful against opponents who insist on shooting them like NPCs and people who are unfamiliar with how they work. They are only an annoyance for people who understand their mechanic.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Btw, they are already hard-capped at 2 per person. So even with a 45 second cooldown, each person can only have, at most, 2 each.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    How about you shoot torps at it for once? Not our fault you are using all beams or cannons.
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2014
    What you should be doing is asking for the Federation to get access. It'll get nerfed pretty quickly if/when that happens. ;)
    [SIGPIC][/SIGPIC]
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited January 2014
    If you do not know how to deal with an aceton assimilator, then I seriously doubt your claim about being a 'skilled' payer. Skilled at what? Mashing space bars??
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    If you do not know how to deal with an aceton assimilator, then I seriously doubt your claim about being a 'skilled' payer. Skilled at what? Mashing space bars??

    More than likely the people who want a nerf to these devices spam FAW.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    There is always the opinion of loading torpedos and a spread ability

    30second cooldown TS = dead duck aectons :P

    Also the KCB shreds AAs

    Now, now, we don't want to have players actually do counters. Everything should be counterable by doing nothing!
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  • matrix0matrix0 Member Posts: 261 Arc User
    edited January 2014
    To the OP: skill pvper? and you come here and complain about something that can be easily wipe out with torpedo? There are plenty of skills and tactics that negate the aceton assim. If you cant even find a way to adapt then please stop pvping.

    I used to pvp all the time b4, now it's getting so boring because too many wussy pvper that always complain and demand nerf whenever a new tactic or build is found. The whole point of pvping is to out think and out wit the others... NOT TO COME TO FORUM AND DEAMaND NERF just because you got owned.

    I hate wussy pvpers who cant hold their own and complain, resulting in nerf. Keep in mind that pvping is like 1% of STO. Nerfing things based on pvping is a totally stupid idea. The most concrete example is the nerfing of gravity well skill because of pvpers, rending the skill totally useless against mobs. Thank god the devs came to their sense and restored it.

    So please if you're not smart enough to outwit other pvpers, just quit. Coming here and complain just cause trouble for pveers.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2014
    matrix0 wrote: »
    To the OP: skill pvper? and you come here and complain about something that can be easily wipe out with torpedo? There are plenty of skills and tactics that negate the aceton assim. If you cant even find a way to adapt then please stop pvping.

    I used to pvp all the time b4, now it's getting so boring because too many wussy pvper that always complain and demand nerf whenever a new tactic or build is found. The whole point of pvping is to out think and out wit the others... NOT TO COME TO FORUM AND DEAMaND NERF just because you got owned.

    I hate wussy pvpers who cant hold their own and complain, resulting in nerf. Keep in mind that pvping is like 1% of STO. Nerfing things based on pvping is a totally stupid idea. The most concrete example is the nerfing of gravity well skill because of pvpers, rending the skill totally useless against mobs. Thank god the devs came to their sense and restored it.

    So please if you're not smart enough to outwit other pvpers, just quit. Coming here and complain just cause trouble for pveers.
    If you do not know how to deal with an aceton assimilator, then I seriously doubt your claim about being a 'skilled' payer. Skilled at what? Mashing space bars??

    Who said I don't know how do deal with them? If they hit me is thanks to either someone spamming FAW or Scatter volley. and with abilities such as FAW that hits everything it wants other players can just turn around and go away. On my side I have only CRF and TS, it's ineffective against me since I have to target them manually (set up tab to not target player-created entities). It's how other players behave in matches that drives my ship crazy. Oh and my key binds are bound to X and C, spacebar is still working. If YOU on the other side can make a win by exploiting the effects of FAW and make cruisers be the death of team mates you're better going back to pugmades stage.

    I'd say you read only the title of the topic. Problem about them isn't their effect, it's the amount of them are in battle. Not everyone has repel abilities you know.
  • fransiscosfransiscos Member Posts: 54
    edited January 2014
    Wait AA got a nerf some time back did they not? Now u want a bigger one?:confused:
  • abystander0abystander0 Member Posts: 649 Arc User
    edited January 2014
    Who said I don't know how do deal with them? If they hit me is thanks to either someone spamming FAW or Scatter volley. and with abilities such as FAW that hits everything it wants other players can just turn around and go away. On my side I have only CRF and TS, it's ineffective against me since I have to target them manually (set up tab to not target player-created entities). It's how other players behave in matches that drives my ship crazy. Oh and my key binds are bound to X and C, spacebar is still working. If YOU on the other side can make a win by exploiting the effects of FAW and make cruisers be the death of team mates you're better going back to pugmades stage.

    I'd say you read only the title of the topic. Problem about them isn't their effect, it's the amount of them are in battle. Not everyone has repel abilities you know.

    If you know how to deal with them, why don't you? You should change your tactics to match your opponent(s). It's not their fault you didn't come armed with a countermeasure. Other people can deal with them just fine, so why can't you?

    If you are hit with assimilator's aoe and are taking damage, you can move away. They can't follow you. They have a huge green circle when they activate, you cannot miss where they are.

    Assimilators are fine as they are. You just need to adapt to the combat environment.
  • matrix0matrix0 Member Posts: 261 Arc User
    edited January 2014
    Who said I don't know how do deal with them? If they hit me is thanks to either someone spamming FAW or Scatter volley. and with abilities such as FAW that hits everything it wants other players can just turn around and go away. On my side I have only CRF and TS, it's ineffective against me since I have to target them manually (set up tab to not target player-created entities). It's how other players behave in matches that drives my ship crazy. Oh and my key binds are bound to X and C, spacebar is still working. If YOU on the other side can make a win by exploiting the effects of FAW and make cruisers be the death of team mates you're better going back to pugmades stage.

    I'd say you read only the title of the topic. Problem about them isn't their effect, it's the amount of them are in battle. Not everyone has repel abilities you know.

    If you say that you know how to deal with aa, then why don't you educate them instead of coming here and asking for nerf? My point is asking to nerf stuff based solely on pvping experience is stupid since most players in STO don't care about the pvp.

    Ppl keep asking why no one is pvping... well it's simple... losers have always come to forum and asking to nerf this or that, so lot of good and creative pvpers just quit pvping since it's pointless to pvp with wussies. I remember when I used my tac+gw3 to kill a whole group.. the gw was nerfed and became totally useless in STFs.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited January 2014
    eulifdavis wrote: »
    What you should be doing is asking for the Federation to get access. It'll get nerfed pretty quickly if/when that happens. ;)

    Last thing we need is every, single, Federation ship using those things. Would be Aceton Assimilators online :D
    ashkrik23 wrote: »
    How about you shoot torps at it for once? Not our fault you are using all beams or cannons.

    and I don't.
    matrix0 wrote: »
    If you say that you know how to deal with aa, then why don't you educate them instead of coming here and asking for nerf? My point is asking to nerf stuff based solely on pvping experience is stupid since most players in STO don't care about the pvp.

    Ppl keep asking why no one is pvping... well it's simple... losers have always come to forum and asking to nerf this or that, so lot of good and creative pvpers just quit pvping since it's pointless to pvp with wussies. I remember when I used my tac+gw3 to kill a whole group.. the gw was nerfed and became totally useless in STFs.

    Losers? Hell no. Again, I murder them with TS while flying a godspeed T'varo. Specified already this wasn't a rant/rage thread, just wanted to discuss about them. And you come here pretending that I'm some sort of newbie that hasn't see a thing in PvP? Dang I got tired after a while of shouting in team chat to take care of AA as I was tired of being the only one actually targeting those things with a kinetic weapon. But yet, would you see maybe a Scimitar using Cloaked Barrage every 45 second? An Intrepid shielding itself every 45 seconds? A lance firing every 45 seconds? a T'varo dropping the beach ball every 45 seconds? a Temporal Vessel doing backstep every 45 seconds? And people don't PvP because they don't know how to take it on and imho, losing any reason of long term playing. How would you see a cruiser dealing with them? maybe turning (turning, fed cruisers... lol) their tricobalts in range hoping that some genius doesn't hit them? I guess I said enough for this. Only wished to hear opinions, not go in the face of devs imploring for a nerf.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited January 2014
    How many consoles are you guys using without the switch out cooldown exploit? I use NONE, i think instead of nerfing acetons all others should have their cooldowns reduced from 3 minutes to 2 minutes to actually make them more viable than extra field generators or neutroniums or passive DPS consoles, acetons are too easy to avoid aswell, just move elsewhere and thats it, soon enough they will realize that they are unable to catch you because youre avoiding their acetons, thats how it goes with me in high level pvp, pugs die, smart players evade, any ship can counter that.
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    Eh there's no reason to justify an increase in the cd.

    1. Easy to destroy (If you find yourself coming across something like this and its becoming such a problem learn to bring counters to it like the rest of us).

    2. As stated each player can only have 2 placed at once and sometimes if you want two in one place you have to let them all despawn so it doesn't just replace the latest one.

    3. Its like anything in the c-store or in this game period its something sold in regards to pvp its an annoyance but nothing sold in the c-store gives any type of I win ability. On top of this STO is not a PvP game its a casual pvp kind of game so if you are worried about all that I don't think this game is for you.
  • lordkratos1974lordkratos1974 Member Posts: 0 Arc User
    edited January 2014
    and another PvPer thats wants something nerfed. Its done now guys. The PvPer has spoken! It will be nerfed soon.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited January 2014
    Isn't it just hilarious how, once it is clear Cryptic are going to stick to their guns about the console swapping, everyone who can't get them now wants them made worse. It's PvP, stick a projectile on your boat, they really aren't that strong and you could wipe the aceton's easily.

    Sorry, but I have to say that, because it is real pathetic how people want the status quo all the time and don't want to simply adapt to a problem.
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited January 2014
    I don't want to start a rant thread or a rage topic, just expressing my opinion as a quite skilled PvP player. Bad way to start a thread, this shows you a full of rubbish as you resort to "I'm better than most" self horn blowing spew Not saying I'm a legend but I know how to move around. If you're thinking of replying with the usual excuse "KDF is already nerfed enough" go back to index please. Backing up the self importance spew with arrogance, does not help you and invalidates your point - you have all ready lost all respect from real players.

    While doing PvP in ker'rat, arenas and sometimes capture and hold there are a indecent amount of Aceton assimilators scattered throughout the map. Speaking of 5-8 easily and dropped at a rapid pace. I agree with their immunity to energy weapons, but the frequency at what they're deployed is nonsense. 45sec cooldown? They are indeed powerful, and I can watch out for 1 or 2 on the field, but not 7 maybe; too much hassle for a challenging fight. For this paragraph, I'd suggest trying out a KDF and using them. For a start, it takes more than one player to get the effect you talk about. Normally 3 - 4 people spamming them, and you do have to spam them as 1 person with torp spread can wipe most of them out. So if you want them to stop being spammed, you need to adjust how fast they can be killed to make up for it.

    Federation escorts uses CSV to wipe out pets, cruisers uses FAW as it's the only way they have to deal damage. Erm, hate to burst your bubble, but escorts should not be on AoE control duty - it is not their job, that is for the cruisers and science ships. Escorts should be on Rapid Fire and Torp High Yield to beat the living daylights out of someone and rack up your kills, fast. Negating this endlessly because they see assims spam is idiotic. Hit them with energy weapons and you can see how your hull and shields go to hell thanks to someone firing.
    Again, I'm not saying they are OP, it is a good panic button for shielding against heavy torps and mines, but their rate of deployment is totally unbalanced. In YOUR opinion, not in mine. For something that can be insta gibbed in 1 Torp Spread - it should be on the same cooldown as that skill, 30 seconds - that way as fast as you can kill them, I can spawn them = balanced

    My advice would be to increase the cooldown to 3 minutes as a normal console, shortened to 1.5 min if equipped on the ship it comes with; got any ally with them too? Fine, but don't expect to abuse them. Otherwise keep cooldown as it is, give repel immunity, but only one can be deployed at a time, no matter if you launched it or not.


    Oh and don't put them in lock box for Federation. Cryptic was asked not to do that with all the KDF toys - they did not listen, everything that made the KDF stand out as a faction, is now gone, due to Fed cry babies (like you) It's annoying enough to see their AoE damage exploding from one side, imagine whining kids feeling po-wa with the console equipped everywhere. I won't even know what I should target out there and yes, I'm Fed.:) Shows to be honest. Self important and arrogant opening statement followed by incorrect statement over how something works (escorts) with whine and crying after it, then finish with a back handed dig at the KDF.... we knew you are a Feddy, it shone out better than the star that guided the 3 wise men

    Did not read other posts, just responding to OP

    Also, TBR damages / kills them from a properly specced captain. So a 2nd skill that can deal with them (if nothing else, the base skill can push them away out of effective range)

    So, if anything AA needs a buff not a nerf as there is more than enough ways to remove them, plus I've not even touched on how the energy drain is pointless due to a "certain" space set stopping you from being drained without having to skill and equip to prevent it.

    All in all, I give the OP;

    1 /10 For originality
    8 /10 For a well laid out post
    10/10 For making us waste time reading that tripe

    So, overall, 19/30 :P
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