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C-Store D'Deridex 3 Pack Proposal

knuhteb5knuhteb5 Member Posts: 1,831 Arc User
edited January 2014 in Romulan Discussion
D'Deridex Warbird:
Tier: 5
Type: Warbird
Hull: 37,000
Crew: 1500
Shield Modifier: 1.0
Weapons: 4 fore, 4 aft
Bridge Officers: Commander Tactical, Lt Com. Engie., Lt. Com. Sci, Ensign Tac, Ensign Univ.
Turn Rate: 6
Impulse Modifier: .15
Inertia Rating: 25
Bonus Power:
+10 weapons power
+5 engine power

Fleet D'Deridex Warbird:
Tier: 5
Type: Warbird
Hull: 40,700
Crew: 1500
Shield Modifier: 1.1
Weapons: 4 fore, 4 aft
Bridge Officers: Commander Tactical, Lt Com. Engie., Lt. Com. Sci, Lt. Univ.
Turn Rate: 6.5
Impulse Modifier: .15
Inertia Rating: 25
Bonus Power:
+10 weapons power
+5 engine power


Sci Variant: Consoles: 2/3/4

Special Console:
Romulan Metaphasic Shield Array (basically the same as the Ferengi shuttle's console):
Massive Damage Resistance

+600 All Damage bonus Resistance
Flight Speed set to 8
Flight Turn Rate set to 15
+10 Shield Power Setting
Converts 35% (x Starship Shield Emitters / 2) of incoming energy damage into shields
Weapons Offline
Auxilliary Offline
Immunity to Teleport

Engineering Variant: Consoles: 3/4/2


Special Console: Molecular Phase Inverter (projected singularity would be switched to the D'ridathau)


Tactical Variant: Consoles: 4/2/3

Special Console: Wide Angle Plasma Torpedo Launcher [Acc][CrtH][Arc]

Plasma Torpedo

Kinetic Damage

180' targeting arc
to target: __ Kinetic Damage (__ DPS)

Applies Plasma Fire - X Plasma Damage over 10 sec

8 second reload


Special 3 Console Bonus: Disruptor lance. Would essentially be the same as the Galaxy X's spinal lance but this would be a disruptor version instead.

*Maybe have an option to upgrade whichever of 3 versions you like best to fleet level*
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Post edited by knuhteb5 on

Comments

  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    *facepalm*

    I give up.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2014
    If you want a Tac-heavy Warbird that turns like a bus, fly a Scimitar (and then neglect putting on RCS, since you're after bus-like turning). There's too few Engineering (or Science, for that matter) Warbirds as it is.
  • gp86gp86 Member Posts: 22 Arc User
    edited January 2014
    That is completly true what mandoknght89 says. Romulans lack Engineering and Science ships that we able to choose for free along the level ups like the Federation captens do... and i must admit as for the klingon to have to choose Bird of preys for science ships is not so good as well.
    But still better than the case of a Romulan Engineerig or Science capten because they cant actually choose a T1-5 Engineerig or Science wardird(s) exept the deridex for ENG. Every other ships are mostly Tac Warbirds
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    Roms lack ships PERIOD. look at the amount the fed has, hell even the neglected KDF has more than us. if you bring up the fact that we can use other faction ship i ask you, why make a rom if im not in a rom ship? Roms need more ship of ALL types.




    Star with a new Rom flagship........and make it an ENG ship......with OK Tac......
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2014
    Roms lack ships PERIOD. look at the amount the fed has, hell even the neglected KDF has more than us. if you bring up the fact that we can use other faction ship i ask you, why make a rom if im not in a rom ship? Roms need more ship of ALL types.

    Romulans are good on Tactical ships. Of the Romulans' nine Warbird lines, six are Tactical. There is basically a Tactical Warbird for every play style.
  • staq16staq16 Member Posts: 1,181 Arc User
    edited January 2014
    A great idea, as long as it comes after a second KDF 3-pack and a balance pass to bring the Bortas and Oddessy in line with the Scimitar.
  • variant37variant37 Member Posts: 867 Arc User
    edited January 2014
    staq16 wrote: »
    A great idea, as long as it comes after a second KDF 3-pack and a balance pass to bring the Bortas and Oddessy in line with the Scimitar.

    I'd actually like to see a collection of "TNG Extreme Makever, We Done Goofed" 3-packs, where some of our fan-favorite TNG ships get redone so they're not so miserable to fly. D'Deridex for the Rommies, Negh'Var for the KDF and Galaxy for the Feds. I'd absolutely get the DD pack and would probably end up getting the other 2 as well.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    Romulans are good on Tactical ships. Of the Romulans' nine Warbird lines, six are Tactical. There is basically a Tactical Warbird for every play style.

    Nine.....vs the Umpteen tact ship everyone else has......awesome.....
    variant37 wrote: »
    I'd actually like to see a collection of "TNG Extreme Makever, We Done Goofed" 3-packs, where some of our fan-favorite TNG ships get redone so they're not so miserable to fly. D'Deridex for the Rommies, Negh'Var for the KDF and Galaxy for the Feds. I'd absolutely get the DD pack and would probably end up getting the other 2 as well.

    They do this and the DD is bought. i would not even think about it....
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited January 2014
    Nine.....vs the Umpteen tact ship everyone else has......awesome.....

    It happens when your faction is less than 1/3rd as old as the other two.
    Have you seen what the ship list for the Federation and the KDF looked like when the game was released?
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2014
    Nine.....vs the Umpteen tact ship everyone else has......awesome.....

    Non-lockbox (but including Veteran) KDF fixed-Tactical Commander ship lines (at T5): 5. (And the Guramba and Somraw have identical Boff layouts, whereas the Romulan tactical ships each have unique Boff layouts) That's not counting any of the Birds of Prey, but counting them as one ship line (given that with the all-Universal slots and nearly-identical stats, they almost are the same) brings the number up to six (or nine if counting each BoP type individually).

    The Federation has 9 Escort/Destroyer lines at T5, again counting the Veteran but not the Lockbox ships.


    The KDF has several Battlecruiser lines, but the only faction that has "umpteen" of anything else is the Federation.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited January 2014
    Why does everything have to be a 3 pack? Not to mention why does it have to be tactical when almost every ship Romulans have is tactical?

    The Lance would be Plasma not Disruptor, the only idea I really like is the wide angle plasma torp.
    Can't have a honest conversation because of a white knight with power
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    Non-lockbox (but including Veteran) KDF fixed-Tactical Commander ship lines (at T5): 5. (And the Guramba and Somraw have identical Boff layouts, whereas the Romulan tactical ships each have unique Boff layouts) That's not counting any of the Birds of Prey, but counting them as one ship line (given that with the all-Universal slots and nearly-identical stats, they almost are the same) brings the number up to six (or nine if counting each BoP type individually).

    The Federation has 9 Escort/Destroyer lines at T5, again counting the Veteran but not the Lockbox ships.


    The KDF has several Battlecruiser lines, but the only faction that has "umpteen" of anything else is the Federation.

    ok i admit to some embellishing....but there are ALL the different BOP.....But i will admit the KDF is lacking in ships. If one looks an the entire line of ships, the fed has WAY more than anyone. and the KDF has more than the romulans. Especially if we are only looking at T5 ships.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    lianthelia wrote: »
    Why does everything have to be a 3 pack? Not to mention why does it have to be tactical when almost every ship Romulans have is tactical?

    The Lance would be Plasma not Disruptor, the only idea I really like is the wide angle plasma torp.

    Look at OPs original thread, the disappointment in the DD and it's consoles. Then you'll see why he made a tac heavy version, and why I just put a facepalm... which I still hold.

    *DOUBLE facepalm @OP*...
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    Look at OPs original thread, the disappointment in the DD and it's consoles. Then you'll see why he made a tac heavy version, and why I just put a facepalm... which I still hold.

    *DOUBLE facepalm @OP*...

    I just looked......

    his fleet DD is Tha Nutz.....
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2014
    We don't need a D'Deridex 3 pack. I love the ship way it is. I rather see them build a Sci ship with their own look.

    The OP must be really upset with the D'Deridex if he wants something better.
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    Fleet Admiral Stowe - Dominion War Vet.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    farmallm wrote: »
    We don't need a D'Deridex 3 pack. I love the ship way it is. I rather see them build a Sci ship with their own look.

    The OP must be really upset with the D'Deridex if he wants something better.

    http://sto-forum.perfectworld.com/showthread.php?t=971631

    I think that will answer your comment perfectly.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2014
    http://sto-forum.perfectworld.com/showthread.php?t=971631

    I think that will answer your comment perfectly.

    Just some can't be pleased. :rolleyes:
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    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited January 2014
    variant37 wrote: »
    I'd actually like to see a collection of "TNG Extreme Makever, We Done Goofed" 3-packs, where some of our fan-favorite TNG ships get redone so they're not so miserable to fly. D'Deridex for the Rommies, Negh'Var for the KDF and Galaxy for the Feds. I'd absolutely get the DD pack and would probably end up getting the other 2 as well.

    I could definitely go for this as well. Please give us a redone d'deridex as part of this pack, and I'll definitely buy it.
    lianthelia wrote: »
    Why does everything have to be a 3 pack? Not to mention why does it have to be tactical when almost every ship Romulans have is tactical?

    I don't know. Maybe because the d'deridex was the most iconic Romulan ship? Maybe because we're tired of flying giant tug boats? Maybe because tac and sci are more fun than engineer?
    aGHGQIKr41KNi.gif
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    knuhteb5 wrote: »
    I could definitely go for this as well. Please give us a redone d'deridex as part of this pack, and I'll definitely buy it.

    I don't know. Maybe because the d'deridex was the most iconic Romulan ship? Maybe because we're tired of flying giant tug boats? Maybe because tac and sci are more fun than engineer?

    So instead of actually learning how to use the D'D as she comes... (and believe me, she's a monster)... you instead want to revamp her into a slower less viable Scimitar wannabe.

    Ooook. You need to stop drinking the cool-aid bro.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • staq16staq16 Member Posts: 1,181 Arc User
    edited January 2014
    variant37 wrote: »
    I'd actually like to see a collection of "TNG Extreme Makever, We Done Goofed" 3-packs, where some of our fan-favorite TNG ships get redone so they're not so miserable to fly. D'Deridex for the Rommies, Negh'Var for the KDF and Galaxy for the Feds. I'd absolutely get the DD pack and would probably end up getting the other 2 as well.

    Eh, I think the Negh'var is a done deal - it's good as a support cruiser thanks to its manoeuverability and the "gunship" version has turned into the Mogh.
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited January 2014
    So instead of actually learning how to use the D'D as she comes... (and believe me, she's a monster)... you instead want to revamp her into a slower less viable Scimitar wannabe.

    Ooook. You need to stop drinking the cool-aid bro.


    Let's apply your mindset to past discussions about rebalancing/tweaking consoles/ships:



    1. Subspace integration circuit is released and forum complaints about it pop up:

    Your answer: Don't remove the disable component because you should learn how to play.
    Cryptic's answer: Remove the disable component, take all of a target's resistances into account, etc.

    2. Playerbase suggests BOP rebalancing to account for the Romulan power creep and buffs to Fed/Kling cruisers and Devs announcing flanking BOP feature:

    Your answer: Don't add this feature to the bops because the bops are fine and you need to learn how to play them better.
    Cryptic's answer: Add a flank feature to the BOP's so that BOPs have more of a fighting chance in PVP and in PVE missions.

    3. Discussion surrounding Dev's announcing new cruiser commands for Fed/Kling cruisers

    Your answer: Fed/Kling Cruisers are good enough as is and don't need the cruiser commands. Fed/Kling cruiser captains need to learn how to play the game.
    Cryptic's answer: We're putting these in. Deal with it.

    4. Klingon Playerbase's frustration at the release of the new federation avenger battle cruiser

    Your answer: Klings have good enough escorts and cruisers as is. If they can't beat the avenger in pvp, they need to learn how to fly their ships better.
    Cryptic's answer: The Mogh battle cruiser.

    5. General and ongoing Klingon frustration about how slow the Bortasqu' is and how the Klingons need a retrofit neg'vhar or other new battlecruiser

    Your answer: You need to learn how to fly the Bortasqu' better. It's not the ship, it's you.
    Cryptic's answer: The Mogh and cruiser commands.

    6. General complaints about how the Tier 5 Refrofit exploration cruiser is lacking and needs more tac consoles and boffs

    Your answer: You need to learn how to fly the ship better. You are flying the ship like an escort when you should be flying it like a cookie cutter Aux to Bat beam boat.
    Cryptic's answer: TBD

    7. Complaints about the Ar'kif and it's poor sales numbers

    Your answer: learn to fly the ship because it's not the ship, it's you.
    Cryptic's Answer: Slap a hanger slot on it.


    Your argument about how I should learn to fly the D'D as she comes is simplistic and illogical. Do you believe that ships in STO exist in some unchanging ether that only the Gods control and over which the devs or playerbase have no control or say over? I've been playing the game since 2010 and have flown a plethora of cruisers. I also understand how to deck out a proper beam boat with an aux to battery build.

    That being said, I refuse to believe that the D'deridex should be another cookie cutter beam boat. The way I envisioned it before LOR was as a hybrid between a destroyer and a cruiser. It should have been heavy on science (commander) with some average strengths in tactical and engineer (lt commander's and lt's.).

    Also, keep in mind that the battles in STO take place at impulse speeds, and there is nothing to suggest in canon that the D'deridex has the turn radius of a yacht at impulse speeds. It was a totally subjective decision on Cryptic's behalf to give it such an abyssal turn-rate. What's worse is that the playerbase just apparently rolled over and accepted this decision. Why do we have to have more of the status quo? We've had boring beam boat cruisers since 2010, and a lot of STO players are sick of them. Why couldn't the D'deridex have been more unique? Why wouldn't it have had more broadside weapons? Why do we have to settle for the same?

    Your answer to all of this: Don't ask for tweaks/revamps to ships. Don't ask for a better D'deridex. Settle for mediocrity. Stop dreaming about cooler ships.

    No offense but people like you make me want to stop supporting this game and dreaming about how cool STO could be.
    aGHGQIKr41KNi.gif
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    knuhteb5 wrote: »
    Your argument about how I should learn to fly the D'D as she comes is simplistic and illogical. Do you believe that ships in STO exist in some unchanging ether that only the Gods control and over which the devs or playerbase have no control or say over? I've been playing the game since 2010 and have flown a plethora of cruisers. I also understand how to deck out a proper beam boat with an aux to battery build.

    That being said, I refuse to believe that the D'deridex should be another cookie cutter beam boat. The way I envisioned it before LOR was as a hybrid between a destroyer and a cruiser. It should have been heavy on science (commander) with some average strengths in tactical and engineer (lt commander's and lt's.).

    Also, keep in mind that the battles in STO take place at impulse speeds, and there is nothing to suggest in canon that the D'deridex has the turn radius of a yacht at impulse speeds. It was a totally subjective decision on Cryptic's behalf to give it such an abyssal turn-rate. What's worse is that the playerbase just apparently rolled over and accepted this decision. Why do we have to have more of the status quo? We've had boring beam boat cruisers since 2010, and a lot of STO players are sick of them. Why couldn't the D'deridex have been more unique? Why wouldn't it have had more broadside weapons? Why do we have to settle for the same?

    Your answer to all of this: Don't ask for tweaks/revamps to ships. Don't ask for a better D'deridex. Settle for mediocrity. Stop dreaming about cooler ships.

    No offense but people like you make me want to stop supporting this game and dreaming about how cool STO could be.

    I highlighted the most important part of your post. What YOU think... doesn't really matter. YOU personally have no say over what the devs choose to do. So that completely subjective decision making is also what made most fed cruisers turn like whales, it's what made EVERY SHIP IN THE GAME THE WAY IT IS.

    My answer is you should learn how to use the D'deridex as she was designed. A BATTLECRUISER. Instead of trying to turn her into a tactical ship. She's a BATTLECRUISER, not an ESCORT. Your proposed PoS is a tactically oriented whale. You can't be bothered to learn how to use the current D'deridex, so instead you nitpick and apply an answer that I gave to THIS SPECIFIC CASE to ALL of Cryptics major issues.

    Now I know this might be hard for you, but think for a second. And then look back over threads concerning the issues you foolishly brought up. And then look again. You will see me not hollering L2P but supporting those changes. HUR DURRRRRR. -.-

    Now let's look back at your original thread. How many people there are telling you viable ways to make your D'D powerful? How many different ways are proposed? And what is your response? It doesn't match exactly what I want from it, it doesn't out-do every other warbird in every way possible. It isn't a tactical beast. MAKE IT OP (or in the case of what you proposed, a joke).

    Allow me to enlighten you. You want a ship that can deal huge damage and tank like a boss? Use the Mogai. You want a ship that can deal huge damage and CC decently? Use the Dhelan. You want a ship that removes faces with such ferocity nothing comes back for seconds? Use the Scimitar. However, if you want a ship that can do all 3 of those things... USE THE D'DERIDEX. It won't hit as hard as the Mogai, it certainly won't hit as hard as the Dhelan, and it most certainly won't hit as hard as the Scimitar, but... it can do all the things those 3 can do... AT THE SAME TIME.

    Now if you actually bothered to read the posts in your previous thread, you will see dozens of suggestions on how to do good damage with a D'd. Instead, you chose to listen to that close minded fool alfamega and just wrote off the D'd as garbage. You foolishly wrote off the D'ds versatility as useless, you ignore it's vast capability, and instead choose to insult it with this... THING.

    So I am sorry to say, I was trying to be nice. I was trying to be helpful. But at this point, I'm beginning to think I'm wasting my time.

    So yes. In your case. LEARN. TO. FRAKKIN. PLAY.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    I must say, the DD, IS a good ship. Everything ive herd from others about the ship has mostly been spot on. Heretics words especially. The thing is, ships in this game are WHAT YOU MAKE THEM, within reason of course. Try new things. There is more to tnis game than dhc, beam or dual beam. I myself am working on a single cannon build for the DD. I already have a fleet DD im testing. Sure i have a scimitar, an arkif, a mogai and they are great ships, i like them all. But i love my dd. I understand she wont hit like the mogai but she will tank better than anything, even the hapaax imo. This isnt a "spike and youre dead" ship, its a "war of attrition" ship with sci ablities to make the damage you can do MATTER. Sure she will never melt face but she will break your legs and drag you through the mud while her teamate spike kills you while your pants are down. Either way, good luck killing her.
    The single cannons with the dil rcs consoles to get her turning. You keep her aux high for heals and debuffs. ....shields high to tank. You love the and as Dash Rendar would say about his outrider, "she will bring you home when others would leave you for scrap."
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    WARNING: WALL OF TEXT ALERT

    At first glance, the double D is quite a bad ship. Big, fat, slow, turns like a bus, etc etc. But once you get over what's on paper, you realize, you have a monster hiding in the folds.

    Let's look at her strengths first. Singularity powers (Sing jump is quite powerful alone). Very high hull and a decent shield modifier. Also, a less acknowledged but incredibly powerful trait: she has a double LtCmdr. She gets good power bonuses to her weapons and and engines. She also has a battle-cloak. And her console layout is incredibly balanced, giving you good options for damage, resistance to damage, and utility.

    And now let's look at her weaknesses. There are planets turning faster than this ship. Her HUGE size makes her easy to keep in firing arcs of your enemies. She has a relatively low impulse modifier, which means she doesn't get anywhere real quick. Also she does not have access to any of the cruiser commands.

    Now what I see in this thread are players who got the iconic ship, and then never bothered to care for her, pamper her, and make her the monster she actually is. You guys seemingly only focused on her weaknesses, meanwhile completely ignoring her strengths.

    For starters, there are very VERY few ships in the game with a double LtCmdr. I believe this ship and the Atrox are the ONLY ones that have it. And her LtCmdrs are in Tactical (which gives you great damage options) and SCIENCE (which means you can do some wonderful things like gravity wells, tykens rift, energy siphon, etc). Don't underestimate the power of a well-timed TBR or Gravity Well. The sheer amount of utility and strength that this alone provides her more than makes up for her weaknesses.

    Secondly, the fleet D'D has 4 engineering consoles. That means you can slot two fleet neutroniums and two fleet RCS consoles for a total resistance bonus of ~65 to all resistances and a turn-rate bonus of ~125%. That will put your base turn at ~12.6. Add in the 30% you get from 7 points in impulse thrusters PLUS the 15% you get from Elite Fleet Engines, and that will put your turn at ~15 (give or take a little). That's actually very much manageable. And when you're cloaked, your turn-rate will be sitting at 25, which means you can move around quite well. All this while still maintaining good damage output due to your 3 Tactical Consoles, and decent utility/a good place to put uni consoles with her 3 Science slots.

    Thirdly bonus power to weapons and engines means she can absorb energy drain from weapons fire better, and her +5 to engines means she can move around slightly better. Don't underestimate the little nudges both of those give. And her battle-cloak? That's the godly rommie battle-cloak. You hit that and BFI and you can get away almost scott-free from ANY jam. Add in her singularity jump, and you can either 1) get even further away from a fight, or 2) catch up to a target that thought it got away from you.

    Fourth off, she has incredibly good hull. The fleet version is even tankier, sitting at oer 44k base hull. That's better than the Galaxy-R and almost at the level of the carriers in game. And you were complaining about her shields... um... 1.0 shield modifier is quite good. And if you add in skills and gear, your shields can be easily sitting at ~1.3 to 1.4. Call that crappy. I dare you. To put this into even better perspective, I have a fleet-mate who has a Fleet D'Deridex. His hull is at just over 68k and each of his shield facings are sitting at just over 18k without using a covariant shield. Yeah. That ship doesn't die. Ever.

    As for your final argument about the Scimitar and Mogai out-damaging the D'deridex... Before we go into that, let's take a look at her weapon layout. She has the 4/4 of a cruiser. That means you can either 1) build her into a beam-boat broadsider (which is actually pretty powerful with her BOff layout) or 2) build her into a heavy gunship (also pretty decent with her BOff layout).

    With a D'deridex, you can very easily cycle BFAW and APB which in PvE will absolutely MURDER most NPCs. All that requires are a few DOffs (one to reduce BFAW CD and the others to reduce APB CD, but the APB ones tend to be a mite expensive) and some tactics.

    As for her gunship mode? Again, a few DOffs and you can cycle CRF/CSV and APB, which again will demolish most NPCs.

    We especially cannot forget her LtCmdr sci here. If you use her in beam mode, you can use an Energy Siphon to help combat the weapon power drain from your beams, which will increase her damage significantly. And if you use her in cannon mode? Gravity Well to keep your targets in the limited firing arc of DHCs. The utility here really shines through. And if you have 3 embassy consoles that boost plasma damage and the full Rommie weapons set, you will have a bonus 37.9% plasma damage (which equates to another tac console, which puts her up there with the Mogai) AND rommie plasma weapons. Which basically means, she dakkas like a beast.

    Ok, I won't argue about the Scimitar. That thing is a bloody damage dealing monstrosity. If you can't deal at least 9k DPS with a Scimi, either you're asleep or you fail at the game. But if you think about it, the Scimi was built exclusively for combat. Exclusively for removing faces. So one would expect it to be dakka crazy. And it sacrifices a LOT of survivability to do this. The D'deridex will be able to out-last and out-tank the Scimitar in almost every way possible. Where you see a Scimi pop, the Double D will keep on trucking... erm Warbirding? Eh, you get what I mean.

    And the Mogai? So what if it can out-damage the D'Deridex (and not by much to be completely honest, at least if you build your Double D right). It won't out-survive her. And it most certainly does not have anywhere even NEAR the D'deridex's utility. You won't see any Gravity Wells from a Mogai. You won't see a decent level Energy Siphon or TBR. The Mogai is a destroyer. Damage and survivability with no utility/crowd control. Tbh, those are actually rather glaring weaknesses that I wouldn't want to sacrifice.

    I really am sorry you feel this way about the D'deridex. But she isn't as much of a lame duck as you falsely put her out to be. She's still a very capable warship and can still do many MANY things that would put the other warbirds to shame.

    Just gonna leave this here. Especially for you OP, since apparently you didn't read it the first time.

    Oh, and about the turn-rate? Have you seen the size of the Double D? Of course that thing won't turn for beans. It's freakin HUGE. Do you know much force is required to get that amount of mass to move in the first place? Much less change the direction of that movement? Before you say there is no resistance in space and that it should be able to move easily, remember that even in space, objects require force to get moving, and there is still plenty of things to provide friction and resist that movement. Space dust, other particles, gravity acting on objects, other directional forces (like Solar Wind, thermal currents etc). Please look a little into physics before complaining about that.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    OP i really just think you should think outside the box with this ship, if you do, youll learn a lot about it. I recently went from the Fleet mogai, to an Arkif and i wanted to be able to use sci moves. on the afkif, this means youll only have one ensign engineering slot. you have to use sci to heal with, something if never really done because my mogai set up was, and always has been heavy engineer/tactical. I had to think outside of not only the box but outside my comfort zones for STO. If you do the samething with the DD, like i am going to do, you may be surprised.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2014
    I remember when I was telling my Fleet members about the D'Deridex. This was before I bought the ship in October. They basically told me being a Tac Captain the ship wouldn't be that good for me. Instead I should get the T'Varo, Mogai, or Scimitar. And leave the D'Deridex for the Eng Capts. Since my skills wouldn't make full use of it.

    I set out to prove them wrong, and saw it a challenge. So I bought it, and still using it since October. Even equipping the ship with a DHC. To further prove myself I can make this ship work. Since then I found the ship can hold its own and dish it out as well. I use the ship as both, to sit there and fire. And as a master of the cloak, using it as well to take out my targets. Granted this is all green and blue equipment as I'm still getting it outfitted. I have yet to blow up from the NPCs.

    Now you can see my ship pull up with pride as I can make this ship work and get the job done. Making this one happy Romulan Tac Captain. It makes a good talk for RP as I tell the story. How I came across the ship since it bares the IRW prefix. I don't have any plans yet to park the ship.

    I bought the ship mainly due from it being a Legend among the Romulans. As it brought fear as it came out of cloak during the TNG and DS9 eras. Loving this ship also helped on the purchase.

    Finally I say leave the ship alone. Its good enough.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
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