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Spatial Charge Launcher, How good is it?

nathraelnathrael Member Posts: 264 Arc User
Picked one of these up by opening a Voth box and am considering trying it out on my S'Golth tetryon build (50/50 phased refrcting, with full Nukara set). Console space of course is somewhat tight so only thing I can replace that would not severely axe my dps or survivability is the Isometric Charge console.

Now, have gotten a lot of good results from Isocharge, and the dyson set really helps particle gen for it, but has anyone used the spatial charge launcher?
Post edited by nathrael on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Ya know, I haven't heard a thing about since launch of the Voth lockbox. I'd try it on Tribble before actually opening it. A good check of worth is to check the exchange.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    I use it in NWS, can't say exactly how effective it is but things die noticeably faster when I use it.

    Course I do have tactical fleet, attack pattern alpha, attack pattern beta (on enemies) and gravity well going at the same time. The 50% shield penetration is good too.

    Tips for use, lock the enemy down, tractor beams and gravity well is your friend with this console.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    It's decent. Worth a console? I dunno. But it's ok.

    Spec into your Projectile skills, to help with the damage. Also an important thing to remember: When you click it, the shots it fires will go to where your target WAS, not where it is now. Meaning, if you aim at a Borg Sphere that is moving all around, your shots from it will go to where you first started firing at it from, not where it went.

    But it's good against grouped targets that are being slowed or held down since it is an AoE, or targets that don't move, or targets that are huge in the first place such as a Borg cube.

    It might be boosted by generic torp-boosting tac consoles, but I haven't tried them yet.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • colonelkiracolonelkira Member Posts: 82 Arc User
    edited January 2014
    Use it on my torp t'varo (pvp). It deals decent damage (50% shield penetration!), but you have to fix your target somehow, since it works like mimey described it. Otherwise it's just a waste. In PvE it's a powerful AoE attack against grouped targets, quite similar to transphasic mines with dpb or clustertorps.
    58. / SvK
  • nathraelnathrael Member Posts: 264 Arc User
    edited January 2014
    Yeah it's like old WWII torpedoes in how it is aimed, kind of like that. Seems like it would make a great combo with grav well. Fire the grav well, then the spatial charge so the AoE hits the clustered targets.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    I use it on a carrier for artillery support
  • kelcheckkelcheck Member Posts: 2 Arc User
    edited February 2014
    I have been using it in concert with Gravity Well, Scatter Volley and Torpedo Spread. It's a nice bit of AoE damage to throw into the mix when you are chewing through groups of ships or during an Alpha strike on a large group of medium and small ships.

    Is it worth a console spot, well that is up for debate. I am still playing with it. Just don't waste it on a fast moving ship without tractor beam or gravity well etc.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    It's not worth a slot.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    noblet wrote: »
    It's not worth a slot.

    More and more I'm beginning to get convinced that any console that isn't 'always on' isn't worth it.
    3lsZz0w.jpg
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    meimeitoo wrote: »
    More and more I'm beginning to get convinced that any console that isn't 'always on' isn't worth it.

    Depends, for something like a mission where there's constant combat most of the time this is true.

    For things like NWS, fleet defense, any Voth STF with massive distances/time between combat then they do well.

    As I said earlier it makes NWS wave 10 much easier being able to use it, you can even use it twice due to the time taken to get through stuff at the beginning and wait times. That and the iso charge and nukara refracting tetryon cascade will clear wave 10 for you including the dreadnought most of the time even on North/East.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    bpharma wrote: »
    Depends, for something like a mission where there's constant combat most of the time this is true.

    For things like NWS, fleet defense, any Voth STF with massive distances/time between combat then they do well.

    As I said earlier it makes NWS wave 10 much easier being able to use it, you can even use it twice due to the time taken to get through stuff at the beginning and wait times. That and the iso charge and nukara refracting tetryon cascade will clear wave 10 for you including the dreadnought most of the time even on North/East.

    Good points. When the spawns are far enough apart (in time), I can see its value. Thx. :)

    Yeah, I tend to use the Subspace Integration Circuit for that purpose. Mostly because it looks so awesome. :P
    3lsZz0w.jpg
  • vedauwoovedauwoo Member Posts: 215 Arc User
    edited February 2014
    I've been using the Isometric Charge on a couple of my ships....nice for groups of enemies....:D
  • seanhazz1seanhazz1 Member Posts: 54
    edited February 2014
    The other issue with the device is if your target dies fast, the extra shots are wasted as they do not transfer to the next target.

    I've used it with an all cannon build, and a mixed build (beams, cannons, torps), and the damage was pretty good in STF, when used situationally (static targets or large slow targets)
  • madblooddollmadblooddoll Member Posts: 6 Arc User
    edited February 2014
    meimeitoo wrote: »
    More and more I'm beginning to get convinced that any console that isn't 'always on' isn't worth it.

    this is how I feel too.
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