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Ar'kif and Mogai. Decisions decisions...

hereticknight085hereticknight085 Member Posts: 3,783 Arc User
edited January 2014 in Romulan Discussion
This is an incredibly dumb question, but since I am starting to get bored of my Scimitar, and I recently ran another Rommie toon, I am going to ask.

Ar'kif or Mogai? Yeah, I know the Scimitar will always tear faces off far better than these two, but as I said, I recently ran another Rommie toon, and I fell in love with the tier IV Ar'kif. It handled incredibly well, and was able to deal a rather hefty punch even with just pure common equipment (there are a couple of feds who felt that punch in ker'rat).

But I have always loved the Mogai, ever since I first flew it on my level 20 Reman. And I think that the Valdore skin is sexy as hell, and even without that, the regular Mogai appearance is quite nice.

And after comparing the two on paper, and flying the lower tier versions (again), which would be more ideal?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
Post edited by hereticknight085 on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Fleet arkif, there is talk it will attempt to overthrow the schimtar due to the speed advantage. Boff seating looks fun
    Chive on and prosper, eh?

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    As for the Mogai, there's a bit of discussion about that ship itself with the recent Daeinos vs Mogai thread.

    I see the LtCdr ENG as a means to beef the hell out of weapons. The "Valdore" Console's effects are well known but I do acknowledge it is not a replacment for dedicated shield heals. The Ionized Particle Beam can hit for insane damage, which I prefer to do right after landing a DBB+BO3. The Console Bonus adds weapons power and lessens weapons power drain.

    It's a Warbird I keep coming back to.
    XzRTofz.gif
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    i have the arkif and a fleet Valdoreand i find myself always returning to the fleet valdore. I LOVE the speed and nimbleness of the Arkif but it has less hull and shields the the fleet Valdore. I realize this may not be the case if i have the fleet arkif but ive looked at the numbers and the Valdore still the more durable ship, which is why i always find myself returning to it. The hull numbers escape me at the moment but the shield modifiers are .99 for the fleet arkif and 1.1 for the fleet mogai. I will say the fifth tac slot is cool and i DO plan on getting the fleet arkif. I guess it comes down to whether you want survivablity or raw DPS.
    Raw DPS, fleet arkif, good DPS with a bit of survivability? Fleet mogai.


    The Fleet Mogai IS easier to get.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    As for the Mogai, there's a bit of discussion about that ship itself with the recent Daeinos vs Mogai thread.

    I see the LtCdr ENG as a means to beef the hell out of weapons. The "Valdore" Console's effects are well known but I do acknowledge it is not a replacment for dedicated shield heals. The Ionized Particle Beam can hit for insane damage, which I prefer to do right after landing a DBB+BO3. The Console Bonus adds weapons power and lessens weapons power drain.

    It's a Warbird I keep coming back to.

    Lol that thread is actually what made me decide to post up this thread in the first place.

    But I am still stuck between the two, hence why I put this thread up.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited January 2014
    I have a fleet mogai and love it. Its a solid balance of dps and survivability. Its like an escort cruiser hybrid. As well, with the + 5 engine power it and an rcs in the 4th eng console slot it outruns and out turns the ha'feh I was using. Beyond that I feel its the best looking ship in the game. It looks like an vicious eagle soaring in search of prey.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2014
    Fleet Arkif, its basically an upgraded mogai with nearly the same BO-Layout, but one more tacconsole and a hangar, it easily outdpses the mogai while heaving nearly the same tanking capacity.
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited January 2014
    I tossed my Scimitard aside for a Fleet Mogai and I love it. I put the 2 pc console set on it and with a fully buffed Aux & Part Gen Ion Beam + a BO3 it can do a ridiculous alpha. Ridiculous.
  • des101des101 Member Posts: 101 Arc User
    edited January 2014
    Never really tried the Mogai but owning the Ar'kif, this is a very fun (if somewhat fragile) ship to pilot.
    Totally different to the Scimmy and if you have the console set, you can make it even more of a Glass Cannon than without them fitted (Annihilation mode FT *BOOM* (though that could be either you or them exploding!)):eek:

    For a lil' ol' ship, it does punch out some hurt against your targets mind!

    Your best bet though is to jump on the test server and try them out.. A ship I may love having fun in could be your worst piloting nightmare!!! :cool:
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  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited January 2014
    Fleet Mogai is a very very solid ship. Ar'Kif is probably superior though since they are already very similar, but ar'kif has a hangar.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited January 2014
    there IS only around 2k hull difference and .011 shield modifier difference. ...if you are comparing fleet versions. the things is, unless you have a lvl 3 spire, you cant get a fleet Arkif....


    ...hell someone told me you cant even get a fleet spire lvl 3.......


    .....which i dont believe.....


    that said it IS easier to get the fleet mogai. most fleets are already at the level to get one.
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited January 2014
    I have a Fleet Mogai, but before Romulans were introduced I was a Fed flying a HEC, and I missed it some, so I decided to get an Ar'kif. I like the Boff seats better on the Ar'kif, but fighters are bad against the Voth, and not much better against Tholians, though they are very effective against most other enemies, though despite AI improvements seem to still have issues avoiding Borg Cube explosions. The set bonus is really buggy, and the channeled beam will often cut out for no apparent reason.

    I still really like the ship, and maybe with more Fighter AI work I might try it again, but it had too many problems, and I felt a lot more squishy than in the Mogai and with the greater weapon drain compared to using the Mogai console set DPS was a lot more work to keep up.

    All that said, console, power, and equipment choices can have a big impact, and the Ar'kif does maneuver faster, so personal preferences are going to have a lot impact on what ship you are going to prefer.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    Both are great ships if you use the right boff skills, and universal consoles. While I will hand it the mogai can easily handle an uax2batt build better than the ar'kif, the ar'kif can build sing power and deal tactical punishment better than the mogai.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited January 2014
    Heretic, you can test drive the Ar'kif on Tribble (just load up tribble, copy over a Romulan, head to Drozana and use the small Federation console near the GPL machine).

    I myself am ship-shopping for Romulan escorts. Admittedly the Ar'kif is what I'm looking for, only because I plan to run either FBP or PSW on the LtCmdr Sci station.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    Heretic, you can test drive the Ar'kif on Tribble (just load up tribble, copy over a Romulan, head to Drozana and use the small Federation console near the GPL machine).

    I myself am ship-shopping for Romulan escorts. Admittedly the Ar'kif is what I'm looking for, only because I plan to run either FBP or PSW on the LtCmdr Sci station.

    It handles the same as the Tier IV Ar'kif, which I loved. I was just wondering about it's actual end-game performance ability.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Testing it currently on a new holodeck toon (sci rommie kdf, cstore version)

    With TRIBBLE gear and no rep its pushing 9k DPS as a cannonscort. The hangar pets are severely limited on the red side, I have no idea how the blue side looks for it.

    My first impression is this ship will be superior to the mogai in every way, at least its fleet variant.

    Working on reps now (just hit tier 1 today, this char literally hit 50 yesterday), but I have a feeling its gonna be a 15-18k DPS machine similar to my Fed Sci Rom Dhelan build, with a little more "beef" and flexibility.

    Im still tinkering with its boff layout, not sure which way im gonna go with the ltcomm universal, but im leaning sci magic for PvP and Engineering hocus pocus for PvE.

    I will add, however, that you could literally slot nine tactical powers on this ship, with support it could be insanely powerful damagewise, it would just be a little.... more squishy than a tactical andorian in the process.

    2x TT1, 1x bfaw1, 2x CSV1, 1x TS1, 1x TS3, 1xAPO1, 1xAPB3 anyone? 3dhcs + torp front, 2 arrays + kcb aft? Go AP for a second 360 beam for the lulz.

    Dont do this, but you could.
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  • amincielbleuamincielbleu Member Posts: 0 Arc User
    edited January 2014
    These are two very different ships. The Mogai is a "tankscort", it can withstand everything the PvE game content can throw at you. The Ar'Kif is a Heavy Escort Carrier, like the Armitage for the Federation or the Jem'Hadar HEC (but better than them).

    Probably you will use the Mogai's universal slot in engineering, ending up with a low-sci profile. You will probably do exactly the converse on the Ar'Kif, ending up with 3+2 science abilities (the so-called "sciscort" approach, it combines well with carrier pets) and a low engi profile.

    I can't imagine two top-tier escort-like ships being more different. So in the end, I must return the question : which option is more suitable for your style, captain's profession and player's wishes ?
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  • stobastiatstobastiat Member Posts: 0 Arc User
    edited January 2014
    I'm having a hard time deciding between these two ships, and the Dhelan, Scimitar, and T'varo (though the fleet variants might not be an option for me for a while, if ever, so the 3/3/3 console layout of the T'varo seems a bit weak).

    Though I haven't played with the Ar'kif much on the test server yet, it does seem like a solid ship (though the default fighters that it comes with were pretty underwhelming). I do feel that the officer layout "forces" one to use the universal slot for an Engineer, though, especially if venturing into PvP - only having an ensign seems as though it'd make one a bit...squishy. Unless of course shield repair drones (which I've never used) are useful enough.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    These are two very different ships. The Mogai is a "tankscort", it can withstand everything the PvE game content can throw at you. The Ar'Kif is a Heavy Escort Carrier, like the Armitage for the Federation or the Jem'Hadar HEC (but better than them).

    Probably you will use the Mogai's universal slot in engineering, ending up with a low-sci profile. You will probably do exactly the converse on the Ar'Kif, ending up with 3+2 science abilities (the so-called "sciscort" approach, it combines well with carrier pets) and a low engi profile.

    I can't imagine two top-tier escort-like ships being more different. So in the end, I must return the question : which option is more suitable for your style, captain's profession and player's wishes ?

    I see the Mogai differently.

    I do not see the Mogai as a "tankscort" due to the LtCdr ENG BOFF station.

    I see that ENG BOFF station as a means of pumping Emergency Power to Weapons 3, Aux2Damp1+DOFF on it.

    EPTW3 + Mogai 2 console bonus? Your weapons power will be kept insanely high with a heavy damage boost. I do not care for EPTS. The Mogai weaves in and out of cloak and lives for decloaking strikes, pumping those TAC BOFF stations, weapons with such high weapons power that even BO3 hardly makes a dent in drains... then if Ionized Particle Beam is available, pop an Aux Battery before firing for a nice "Double Tap" after BO3.

    The Mogai can live off this style of pure weapons power better than other "Destroyer" ships (TAC Cmdr, LtCdr ENG is the characteristic of a Destroyer). Simply because it is a Warbird with Romulan Battle Cloaks and can steal away in the night to come back again with that high weapons power feeding those armaments and TAC abilities.

    You don't need shield heals on it.
    XzRTofz.gif
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    stobastiat wrote: »
    I'm having a hard time deciding between these two ships, and the Dhelan, Scimitar, and T'varo (though the fleet variants might not be an option for me for a while, if ever, so the 3/3/3 console layout of the T'varo seems a bit weak).

    Though I haven't played with the Ar'kif much on the test server yet, it does seem like a solid ship (though the default fighters that it comes with were pretty underwhelming). I do feel that the officer layout "forces" one to use the universal slot for an Engineer, though, especially if venturing into PvP - only having an ensign seems as though it'd make one a bit...squishy. Unless of course shield repair drones (which I've never used) are useful enough.

    http://skillplanner.stoacademy.com/?build=imperialtyranny_5460

    My current build for the Ar'kif atm, however the core is only a advanced fleet one, and until I can get the fleet ar'kif I tend to run without armor for now. Since I am making use of a high shield drain skill to aid the plasmonic leech, I also decided to use siphon energy w/sub knockout doff for some subpwr mitigation. The biggest live saver of this build is the high energy drain, mixed with the assimilated set's shield and hull repairs and hazard emitters, and the 3 ship universal consoles allowing for shield heals/fast sing generation/quick refill of sing after use. A lt. cmdr eng in the uni slot would offer up some better survivability with the chance of a single aux2batt use for decent cd reduction, I just love clustering enemies with grav well, CSV and TS them to hell all while draining one dry for some added juice to myself. :D
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


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  • stobastiatstobastiat Member Posts: 0 Arc User
    edited January 2014
    Well, I've used the Ar'kif a bit more on the test server, and I'm definitely leaning more towards the Mogai now (or the Dhelan, Scimitar, etc...I'm so indecisive), with the caveat that perhaps higher end Scorpion Fighters would change my mind.

    The Shield Repair Unit pets actually put out healing numbers that are much more impressive than I expected, but they (including the "reinforced" variety) die so fast and have such a long recharge time that I just don't know that they're worth it. And since the healing output appears to be the same between the standard and reinforced versions, I don't really see a point to spending the dilithium (on live) for the "upgraded" ones.

    While it's nice having that Lt. Commander universal station, I still feel like it "has" to be an engineer for anything that isn't trivial; the shield repair units seem much too fragile to make up for only having an Ensign station.

    I would also skip the lower ranked ship's quad cannons and set bonus (unless maybe you're strictly PvE'ing with Plasma weapons?) The console beam weapon that comes on the Ar'kif itself seems OK for PvE, but it's nothing "great" from what I can tell; I'd assume that the Mogai console/set bonus ends up giving you a lot more damage.

    'Course the Ar'kif does still move better than the Mogai, and it's one of the better looking ships too, in my opinion.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    stobastiat wrote: »
    Well, I've used the Ar'kif a bit more on the test server, and I'm definitely leaning more towards the Mogai now (or the Dhelan, Scimitar, etc...I'm so indecisive), with the caveat that perhaps higher end Scorpion Fighters would change my mind.

    The Shield Repair Unit pets actually put out healing numbers that are much more impressive than I expected, but they (including the "reinforced" variety) die so fast and have such a long recharge time that I just don't know that they're worth it. And since the healing output appears to be the same between the standard and reinforced versions, I don't really see a point to spending the dilithium (on live) for the "upgraded" ones.

    While it's nice having that Lt. Commander universal station, I still feel like it "has" to be an engineer for anything that isn't trivial; the shield repair units seem much too fragile to make up for only having an Ensign station.

    I would also skip the lower ranked ship's quad cannons and set bonus (unless maybe you're strictly PvE'ing with Plasma weapons?) The console beam weapon that comes on the Ar'kif itself seems OK for PvE, but it's nothing "great" from what I can tell; I'd assume that the Mogai console/set bonus ends up giving you a lot more damage.

    'Course the Ar'kif does still move better than the Mogai, and it's one of the better looking ships too, in my opinion.

    I don't make too much use of the focused beam from the Ar'kif's console, but what I do rely on is its 50% sing charge speed bonus which fills me up fast.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Update a week later.

    Still flying the c-store arkif and patiently awaiting tier 3 spire unlock.

    This ship is a true beast. Got some rep stuff going now, put the mk x borg set and a few fleet pieces on it, already hitting 12k dps.

    >_> My initial belief is being confirmed every day, the arkif is probably going to replace the dhelan as the second place ship in the romulan arsenal (after the scimitar).
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