they awhile ago wanted feedback on how to communicate more and interact with the community as they wanted to change the 'ask cryptic' format. personally I've not notice anything change much. except even more dev blogs. but that's rarely leads to 2 way communication and also no more ask cryptic.... in a way a lot less communication.
podcasts and interviews are just as they always was. ask for feedback on testing stuff and nothing changes....
so yeah it leaves you wondering if any one listens. you have to trust that just because they don't respond and post a lot they do read the posts. it's not a they are a f2per so they don't count. if anything it's the extreme opposite.
cryptic/pwe are run by ferengi they want your money. if you have a money making idea they will be listening and their lobes tingling
they awhile ago wanted feedback on how to communicate more and interact with the community as they wanted to change the 'ask cryptic' format. personally I've not notice anything change much. except even more dev blogs. but that's rarely leads to 2 way communication and also no more ask cryptic.... in a way a lot less communication.
podcasts and interviews are just as they always was. ask for feedback on testing stuff and nothing changes....
Personally i don't want to visit dozends of blogs just to be up to date, while the same could be archived just by visiting this forum.
It's not the first time a company promises one thing but make the exact opposite in reality. I think we all know how to call something like that.
so yeah it leaves you wondering if any one listens. you have to trust that just because they don't respond and post a lot they do read the posts. it's not a they are a f2per so they don't count. if anything it's the extreme opposite.
cryptic/pwe are run by ferengi they want your money. if you have a money making idea they will be listening and their lobes tingling
Only as long as it doesn't contradict to Mr. Riveras bizarre ideas of how Trek is supposed to work. But as long as you don't disagree with him ad HIS game, there is a small chance your idea get listend.
But some ideas which would really make TONS of money get ignored, just because Mr. Rivera doesn't like them. Like exchangeable Bridge officer Layouts on ships, which could be bought at the C-Store and installed via C-store token each time you want to change the ships BOFF/console Layout.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Cryptic listens to the ordinary f2p player. However, whether they act on the opinions of the ordinary f2p player is going to vary.
If the silver player in question spends no money and has no intention of spending any money, then the cost of that player becomes a liability to STO -- not an asset. By using Cryptic's services without paying money for those services, then the money not generated by that player is covered by other players who do spend money.
A crude approximation would be whether or not a restaurant listens to the opinions of individuals who show up to use their bathroom, but aren't a paying customer. What does the restaurant care? They are using the facilities, not purchasing food.
f2p games make the gamble that the money spent by players who choose to spend money will cover the money lost on players who are 'hitching a ride' for free. And that said f2p players will be encouraged to spend money through microtransactions.
Does Cryptic listen to potential dollar signs? Yes. But not as closely as they would with a 'select group of players with money'.
Because those players are the ones who pay the bills. Not the 'ordinary' f2p player. The more money they spend (or are likely to spend), the opinion of that person matters more.
What if a free player gets zen off the exchange?
Are they just as unimportant though they're buying someone else's money?
I'm F2P/Silver. However, I've spent more money on this game, than any other game I've played. Ever.
They listen to everyone and do what they think is best, within the given constraints. (i.e. cost effectiveness, viability and impact on players, among other things)
Yes, I actually believe that and with a bit of research, you can find evidence of it.
When I canceled my sub when the game first came out, I said in my exit survey that I wanted to see more mass effect elements, like armor and hard suits vs the sillysuits and uniforms we had. Evidently, they listened.
It's what you're going to be spending in the future.
Therefore, gold, silver, doesn't matter to cryptic.
Only thing that matters, in this sense, is will you spend the cash?
So, everyone gets listened to, more or less, equally.
Foundry and PvP get a bit more earwax mostly due to fans of those subsets of the game among the devs, but its not a huge thumb on the scales.
There are devs who PvP, or like PvP? This is news to me.
I'd say that if the PvP community gets listened to at all, it's because they took the effort to outline in painstaking detail what problems a new gameplay aspect has and how they affect player actions. Even then. . .it's like the devs don't see something is wrong until enough PvEers latch onto it and start using it. This is probably due to the sheer volume of players involved.
I'm a LTS. my boyfriend has been in game since Beta as a gold subscriber and owns darn near everything in the Zen store. they don't listen to us either, apparently. but you know what, it could be that they are "overworked" ok, fine if they are overworked i say push off season 9 for 3 years and spend that time FIXING STUFF. i am sure that 90% of the people in game would be cool with no new content for a time as long as stuff was fixed. and really they need to get better feedback. like that dumb little engine move thing on the intrepid. really? was that suppose to boost the insignificant sales of that ship? restoring sci abilities would go that.
Comments
podcasts and interviews are just as they always was. ask for feedback on testing stuff and nothing changes....
so yeah it leaves you wondering if any one listens. you have to trust that just because they don't respond and post a lot they do read the posts. it's not a they are a f2per so they don't count. if anything it's the extreme opposite.
cryptic/pwe are run by ferengi they want your money. if you have a money making idea they will be listening and their lobes tingling
It's not the first time a company promises one thing but make the exact opposite in reality. I think we all know how to call something like that.
Only as long as it doesn't contradict to Mr. Riveras bizarre ideas of how Trek is supposed to work. But as long as you don't disagree with him ad HIS game, there is a small chance your idea get listend.
But some ideas which would really make TONS of money get ignored, just because Mr. Rivera doesn't like them. Like exchangeable Bridge officer Layouts on ships, which could be bought at the C-Store and installed via C-store token each time you want to change the ships BOFF/console Layout.
What if a free player gets zen off the exchange?
Are they just as unimportant though they're buying someone else's money?
They listen to everyone and do what they think is best, within the given constraints. (i.e. cost effectiveness, viability and impact on players, among other things)
Yes, I actually believe that and with a bit of research, you can find evidence of it.
It's what you're going to be spending in the future.
Therefore, gold, silver, doesn't matter to cryptic.
Only thing that matters, in this sense, is will you spend the cash?
So, everyone gets listened to, more or less, equally.
Foundry and PvP get a bit more earwax mostly due to fans of those subsets of the game among the devs, but its not a huge thumb on the scales.
There are devs who PvP, or like PvP? This is news to me.
I'd say that if the PvP community gets listened to at all, it's because they took the effort to outline in painstaking detail what problems a new gameplay aspect has and how they affect player actions. Even then. . .it's like the devs don't see something is wrong until enough PvEers latch onto it and start using it. This is probably due to the sheer volume of players involved.