Pretty much every MMO I have ever played have top end gear yet there is a reason behind it.
YOU Need it so the end game "Elite" content is actually doable. Up to the point where is becomes not stupidly easy but also not a "Keyboard Slapper of the Face" as some like to say :cool:
What I have noticed with STO though is you have all this Advanced & Elite gear but no content in which you are properly challenged by having your Ship (or Captain) kitted out in said gear!
Every bit of PvE content is pretty much a ROFL Stomp if you're decked out in the best gear! I'd be even so bold to say that even by just fitting Mk XII greens, the content is still stupidly easy. This is even with mission difficulty set to "Elite", let alone the PvE maps which have become a DPS horse race!
So.. Devs, I know you wont reply to this thread but I know it'll get read. Questions:- Where is the challenging content which pushes us to the limit?
- Where is the content that being able to survive "DOES" mean having to fit the best gear available and still leave it challenging?
Now by Challenging content, I don't mean just tweaking the npc's DPS so it's way over the Top.. Personally, I'd like to see them use abilities that we all use.
I'd like to have Maps where the Team have to work together to be able to progress, where every spec is vital so you must have Engineers and Science members in your team instead of just 5 DPS'ers!
If we're all lvl 50 and we're decimating the current crop of NPC's, Perhaps it's time to release an "ULTRA ELITE" version of all the maps, where the NPC's have improved AI and are set at least 3 levels higher than the current crop of Elite maps.
Examples could be:1. To enter these maps, you must have done the Elite versions "x" amount of times (complete with optional)
2. You would be require to have a certain percentage of Advance or Elite gear fitted to your ship
3. They wouldn't be dumbed down because players can't be bothered to work together
4. They would require tactics to be able to be completed
So C'mon Devs - Start giving us some content that pushes us to the limit, that's bloody hard to complete & lets all these Shiny mods you like to keep introducing put us to a real Test.
Peace Out :cool:
Comments
I wish there was content to match the gear or "power creep" as the real gamers would call it. But that's a pipe dream
My PvE/PvP hybrid skill tree
its essential to the longevity of an mmo.
Except this mmo...
It's star trek. People will play it because it's star trek.
Also, how old is this mmo and when was the last time they added "difficult" content?
My PvE/PvP hybrid skill tree
(1) The no-win scenario (the most meaningful of them since you earn a lot of much-needed fleet marks if you reach the final waves)
(2) Into the Hive Elite
(3) Cristalline Entity Elite
This is no T2 Age-of-Conan raid (speaking of the time before the extension), where 24 people must have full T1 outfits just to live long enough to figure out a strategy against the first boss... The game is different, aiming at different clients, but still, beating the no-win scenario is a worthy and useful challenge.
Hive lost it's edge. Old school Crystalline was insanely hard. It would be the hardest if crystals still healed it...but that depends on how competent the group is...again.
Ya...we need a new piece of content that won't get nerfed
My PvE/PvP hybrid skill tree
easy answer: (underdeveloped) pvp
To that extent that the ships I fly now, are more or less based on canon setups, with a very few exceptions. These ships, I use when I fly around doing different grinding chores.
The purplified ones, is only brought out for special reasons aka STF's or other Q(ueue)-based events.
To revitalise this game, I am now just upgrading my 'to-be-canonized' ships with treasures picked up from a littered battlezone. A nice change to the usual 'run-off-to-exchange-spending-EC'-drill when something is needed.
Unless people is PvP'ing, I agree. There is absolutely no reason what so ever to use anything but Blue Mk XI to fight off PvE-enemies. (Even on Elite).
NWS - just need crowd control, not killing the trigger for the next part of the wave and it's very easy. Thus doesn't really rely on gear. This is more of a Boff specific map.
Hive Elite - unfortunately due to the bugs a while back, no-one ever does this one anymore! Shame really as this, at least, did put your gear to some sort of test. Problem with this map is the borge lance thinga-ma-jig.. Tweaked DPS, nothing more.
CE - The old version was a challenge. New version is just too easy & again, doesn't rely so much on gear but more on Boff abilities, timing those right & getting away from the CE when it goes invun and not getting hit by the AoE after.
Beta player - forum knows jack as to when I started
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I'll list this content to you.
-No win scenario.
-Storming the spire.
-Cure elite space.
-elite ground stfs, all of them if you even want a hint of a chance at the optional.
-Into the Hive space.
This is what most normal players really need end game gear for.
Yet all those can be done by just fitting Mk XII green gear and a decent Boff layout. When you fit the Fleet Gear or "Ultra-rare", they become an over the top, face-stomp, DPS race and nothing more.
The games needs more challenging encounters to counter the power creep which has crept in.
Sure, leave the current crop as they are but introduce another level or two for those that wish to be truly put to the test. Make all the new shiny mods actually have a purpose for being in the game.
Beta player - forum knows jack as to when I started
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What I'd really like to see in general is just much better AI in the enemies.
I'm not sure if the Cryptic team is up to the task. The only thing they seem to be able to do is more enemies or more hit points or ability spamming like the Voth do.
Then yeah, nerfed to being boring...
My character Tsin'xing
Pre-nerf Defense of New Romulus was the only PVE content in this entire game that felt like a battle. You had to be on your toes, moving, fighting at the right place (and not in the middle of crossfire), etc. Then the nerf came. Then you could just cloak and let the friendly NPCs win it for you.
So much for a battle.
This is why original STFs failed. You could not find 4 people who new the maps both space and ground and would stay for the whole 2 hours it took to finish one.
CE has always been a 20 man map and although the phases haven't really changed the dificulty definately has. Before you would have 10 people just flying around the thing causing it to heal itself then leaving cause they couldn't fiout how to beat the thing.
Swarms of small shards returning to the Entity! Now the small shards to little heals to it even in large numbers and most people still don't get it cause it really is SOOOOOO much easier that if 5 people know what they are doing (Maybe less) it can be done no prob.
The problem with adding something to advance endgame is you have to force group play and there are many in this game who don't get what an MMO is. Some how they think this is a soloist game online, with other soloists.
I think they did great with adding the Class Tasks they just need to add them into STFs. STFs force you to group nd requiring professions to do tasks would set up proper grouping.
I even went to the trouble of making a toon specifically for ground and doing those STF's, he now spends most of his time getting drunk at the bar on Spacedock with all the other stuff that never gets used. Fully kitted out and useless. They changed the skills and now my space toon with a couple buttons is just as good, so no need for my poor ground guy.
All I ever do now is grind up the rep system on my alts cause I have nothing else to do. People don't even bother much with vent or team speak anymore cause there is no real reason to do so with regards to completing a group mission. It's just go in, DPS face roll everything, beam out. There was a time when such a thing was impossible. Actually having to communicate with your team in real time was essential as the mission progressed and discussion of tactics was essential. No more.
I guess now I just do the rep stuff out of pure habit. I don't even need to talk to anyone. This isn't an MMO anymore, it's just a solo play DPS, monkey hit the space bar game.
Really quite sad. I hope the dev's bring back some of the good stuff from the old days but I'm not holding my breath and I know a lot of people I used to play daily with have moved on and I'm finally starting to do that myself.
Holy moly, I wrote a novel! :eek:
I recently came back from a long hiatus. Id played from Beta up to lvl 45 (old cap) and had a very rare anti proton set of beams and ground weapons. Was working on more when my friends stopped playing the game and so did I. At the time I felt it lacked sufficient endgame content. Now its got more endgame content but has lost the challenge. The game needs some challenge.
I hear a lot of people talking about not being able to add this because the average casual player will want it nerfed. However the OP has fixed that part in his post by mentioning extra difficulty levels to current and future content. Meaning the casual players get exactly what they want without having to worry about there being something in the game they cant complete. No content they would miss out on.
So what I think is needed is 2 extra difficulty settings on top of the 3 we already have.
Elite mk II - Mob AI isnt changed at all but stats are increased to take into account the latest rep gear set. Scale the challenge to the latest gear.
Elite mk III - Now this is where it gets interesting. This is basically your average raid from other games. Boss mechanics get added to make it much more complex, mob AI is increased to allow them to really challenge us and stats are increased to make top gear look pretty puny. It should promote the use of science and engineers not as DPS only but as useful group members. Maybe if the mobs were hard enough hitters an eng tank with a sci healer would be required to take aggro for a while till the dps killed them.
/signed
it was basically you alone with your back at the wall fightig of hords of elachi ships.
Now you just park your ship, get a coffee and fly every few minutes to the next defence line, and let your npc-friends handle the elachi.
This is exactly the same as me.. Loved the original STF's as they required team work. Yeah they took time, but they were fun. Then they Nerfed them!
Why they didn't just leave them as "Elite" content and the dumbed down new versions as advanced I'll never know.. but that was my signal to move on to other challenges so I left the game.
I came back 3 or 4 months ago to find the game has got very grindy (whoever came up with the idea of the Rep system needs shot!), the challenge has gone and it's just a DPS race.
I'm already bored with the current content.. It's no longer fun & if it they don't start improving things, I'll take my money to a game where there are challenges and it doesn't feel like a grind.
Imho, the reason they had to go F2P was (and is still) due to the lack of challenging End Game content. If the content isn't there, people wont stay & pay their hard earned cash to play.. Simple as.
And as I stated in the orginal post, they can leave all the current content as is - just add more versions.. Extreme & Ultra Extreme, but not just increasing the npc's hit points or DPS output - actually improving the AI.
Here's hoping eh :rolleyes:
Beta player - forum knows jack as to when I started
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E-peen. That's why people want super hard STFs as well.
Not that it's a fleet action, but I do miss "Dave the U.S.S. Daxter" - the hidden mission that used to be in Klingon Scout Force
I'm cool with that. Doing a "realistic" animation would require them to add an algorithm that knows where the target will be when hit, but does so when the shot is fired. I suspect that this would require minor time travel..... :P
My character Tsin'xing
All you needed to do pre-nerf was park your ship and be patient enough.
Most console games don't actually bother. Shooters usually lack target lock. Most of them have such short weapon fire travel times that you can't tell the difference.
STO on the other hand uses target lock and a lot of the time enemies have time to move between a weapon firing and hitting.
My character Tsin'xing