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Enemies not spawning properly

sirboulevardsirboulevard Member Posts: 722 Arc User
Working on my new foundry mission, i've noticed that if you have a "Kill X enemies" objective, now the enemies don't spawn until you start that objective. This is an issue for those of us using invisible walls to keep the NPCs non-hostile until certain objectives complete.

I've gotten around it by removing the objective but it also means that if killing a boss is the last objective I need to add another objective to keep story flow.

Please fix after the holidays guys. Merry Christmas and or whatever holiday you celebrate! :D
[SIGPIC][/SIGPIC]

TRIBBLE Hydra! Hail Janeway!
Post edited by baddmoonrizin on

Comments

  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited December 2013
    I hate to say it, but this is how it's suppose to work. It's a fail safe to prevent a group of enemies from being killed prematurely before their objective is activated.
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