Working on my new foundry mission, i've noticed that if you have a "Kill X enemies" objective, now the enemies don't spawn until you start that objective. This is an issue for those of us using invisible walls to keep the NPCs non-hostile until certain objectives complete.
I've gotten around it by removing the objective but it also means that if killing a boss is the last objective I need to add another objective to keep story flow.
Please fix after the holidays guys. Merry Christmas and or whatever holiday you celebrate!
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