I know that calling out a dev doesn't make much sense, so i ask you fellow forum users:
How do you think Cryptic trys to balance the game.
Considering that a lot of players consider the romulan faction the most powerful and the recent uproar over the Mogh being slightly better then the Avenger, what do you think the intention behind these decisions are?
Are balance decision purely made in regards to the existing assets a faction has or is everything balanced against everything else?
Do you think balance (as in mirror content) should even be a goal or is this perfect imbalance something that should be aimed for?
Ok everyone, though we know where this post will lead, I'll take the bait...
They don't balance ships. Every new ship is more powerful than the previous.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
How else will they convince us to buy the next ship when the old one is just as good?
By adding utility or diversity to every new ship?
I pretty much believe that through the introduction of fleet ships and the subsequent console rule (only a ship with a removable console can get a fleet variant) they pretty much brought the current balance issue onto themselfs. Instead of innate abilities that would make a certain ship special they get universal consoles that can be swapped. Don't get me wrong this at least adds a bit more diversity, but this double cashgrap through fleet ships forces them to balance their ships in regard to their base stats and not in regards to an innate ability + base stats.
As we can already see now, there is only a finite amount of boff combinations and universal slots do not help in that situation.
Despite the responses so far, there does seem to be some kind of balancing at least in regards to ships.
For example, depending on the ship type, if they add a lot of turn to a Fed cruiser (eg, the Avenger), it tends to lose hull or shields.
Romulan ships for example, many of them are slower than most comparable counterparts, but tend to have overall equal or higher hull and shields.
It's not a perfect system, they tend to give sometimes a bit more than what they would normally do, but it is there.
The main three groups seem to be hull/crew, shield modifier, and turn/inertia/impulse modifier.
Depending on the ship type, if they want something to be different, one thing will usually be lowered to ramp up the other thing. For example the S'golth escort, from the Elachi box. It has REALLY high shields at 1.3, but is squishy on it's hull.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Pretty much. How else will they convince us to buy the next ship when the old one is just as good?
Sadly, very true.
Which is why they'll never substantially beef up our older ships. That extra Tact console you always wanted on your Ody? You're never gonna get it: it would only get in the way of you buying a newer ship.
P.S. And kudos to the marketing folks at PWE, who managed to sell you a Voth Bulwark 'lockbox' for 275 Zen, instead of the usual 125 you needed for a key.
No threat, but, hand to God, one day when Cryptic has purposely obsoleted all my current ships, I may well walk. Cuz, yeah, that's the flipside of this coin, isn't it?! You're not just getting a new ship: you're effectively losing and old one in the process.
Comments
They don't balance ships. Every new ship is more powerful than the previous.
Pretty much. How else will they convince us to buy the next ship when the old one is just as good?
By adding utility or diversity to every new ship?
I pretty much believe that through the introduction of fleet ships and the subsequent console rule (only a ship with a removable console can get a fleet variant) they pretty much brought the current balance issue onto themselfs. Instead of innate abilities that would make a certain ship special they get universal consoles that can be swapped. Don't get me wrong this at least adds a bit more diversity, but this double cashgrap through fleet ships forces them to balance their ships in regard to their base stats and not in regards to an innate ability + base stats.
As we can already see now, there is only a finite amount of boff combinations and universal slots do not help in that situation.
For example, depending on the ship type, if they add a lot of turn to a Fed cruiser (eg, the Avenger), it tends to lose hull or shields.
Romulan ships for example, many of them are slower than most comparable counterparts, but tend to have overall equal or higher hull and shields.
It's not a perfect system, they tend to give sometimes a bit more than what they would normally do, but it is there.
The main three groups seem to be hull/crew, shield modifier, and turn/inertia/impulse modifier.
Depending on the ship type, if they want something to be different, one thing will usually be lowered to ramp up the other thing. For example the S'golth escort, from the Elachi box. It has REALLY high shields at 1.3, but is squishy on it's hull.
Sadly, very true.
Which is why they'll never substantially beef up our older ships. That extra Tact console you always wanted on your Ody? You're never gonna get it: it would only get in the way of you buying a newer ship.
P.S. And kudos to the marketing folks at PWE, who managed to sell you a Voth Bulwark 'lockbox' for 275 Zen, instead of the usual 125 you needed for a key.
No threat, but, hand to God, one day when Cryptic has purposely obsoleted all my current ships, I may well walk. Cuz, yeah, that's the flipside of this coin, isn't it?! You're not just getting a new ship: you're effectively losing and old one in the process.
The same way the Pope preforms a Bris.
And every ship follows this formula with very little change in margins.
It really isn't random...once they figure out a ship they want to develop. They will have it cater to said formula
My PvE/PvP hybrid skill tree