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Qang (Chancellor class)

misterde3misterde3 Member Posts: 4,195 Arc User
edited December 2013 in Klingon Discussion
The Qang (Chancellor) class appears in at least half a dozen novels published by Pocket Books.
One member of its class, the IKS Gorkon, is also mentioned in "The Path to 2409".
It shares these two characteristics with the Luna class.
So it makes sense to bring the Qang class to STO as a playable ship.

Schematics as presented in "The Brave and the Bold" book 2:
http://imageshack.us/a/img14/7733/qangschem.jpg

As shown on the cover of "A Good Day to Die":
http://static2.wikia.nocookie.net/__cb20130916005852/startrek/images/5/5e/Gorkon.JPG

On the outside it is essentially a slightly enlarged Vor'cha class and as much related
to this class of ship as the Nebula is related to the Galaxy for example.
One important change from the Vor'cha is that the amount of disruptors this ship carries is
reduced, only 12 compared to the 18 listed for the Vor'cha in every soft-canon source available.
But since they are mounted on turret-like structures, they have a greater firing arc. Each individual disruptor is covering 90 degrees as explained in "The Brave and the Bold" book 2.


They were built for the Dominion War but could not be completed until the end of that
conflict. And while they didn't look much different from ships that had come before,
what was "under the hood" has noteworthy.

-the most advanced sensor array available
-a really modern sickbay
-advanced ECM technology independent of the cloaking device
-holodecks for extensive combat practice and simuations

The sickbay part might sound ridicilous, but Martok was so impressed with what he
saw when stationed on DS9 that he decided that a drasic increase in medical
standards would do the Defense Force some good. :)

After the Dominion War the Empire began to rebuild and it was decided to expand into
new and unexplored sectors of space. So the 12 existing Chancellor class ships
were sent in the first novel of the "IKS Gorkon" series on an open-ended mission
of exploration. They mapped stars and nebulae and a lot of it bored the crew to no end.
However one aspect of Klingon exploration that differs drastically from the way Starfleet
operates is first contact. These ships were sent to conquer new worlds in the name of the
Empire so they either tried to occupy a new planet themselves or called in a fleet on
standby and supported its efforts.

You might wonder why I'm telling you all of this.
Well it explains what this ship is designed to do and what it is capable of.

The Chancellor class is as much a ship of scientific exploration as well as a capable
combat ship. And while it is noted in the books that it does even remotely come close to
handling like a Bird of Prey it is indeed able to face a Vor'cha on even terms.
Of course that would be the Vor'cha right at the end of the Dominion War, so that would
be the one at STO's captain level.

So here are my proposed stats:
Qang Expedion Ship
Rank: Lt.G
Tier: 5
Type: Science ship
Hull: 30,000
Shield Modifier: 1.3
Crew 2,000
Weapons: 3/3 can equip cannons

Bridge Officers:
Tactical: Lieutenant Commander
Engineering: Lieutenant
Science: Commander, Ensign
Universal: Lieutenant

Consoles:
Tactical: 3
Engieneering: 2
Science: 4

Turn Rate: 10
Impulse Modifier: 0.15
Inertia Rating: 20
Bonus Power:
+5 weapons power
+10 auxiliary power
Abilities:
Cloak
Subsystem Targeting
Sensor Analysis

Special Weapon: Mk XI Wide-Angle Dual Cannons (90 instead of 45 deg)
An homage to the 90 degree weapons the Qang has.

The Fleet Version gains the usual upgrades as well as one additional Engineeering console.

NOTE: In the books the ship has a total crew of 2,725 including the ground troops.
This has been reduced due to reasons of sanity.

Comments?
Notes?
Flames?
Interest in seeing this ingame?
Post edited by misterde3 on

Comments

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    generator88generator88 Member Posts: 698 Arc User
    edited December 2013
    In the words of Mr. Burns, I know what I hate, and I don't hate this.

    Seems the very model of a true KDF sci ship. I'd have swapped the Ens Sci/Uni Lt, but I'm basing that on nothing more than gut.

    I would totally buy this.

    Now it just needs to become reality...

    (holds breath)
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2013
    Be a nice addition to the game, though playing the licensing games for other people's stuff may rule it out (I imagine the Vesta was more the exception than the rule). Also as a Klingon ship it should probably be a little less-shields-more-hull since that seems to be a common trend compared to Fed ships, like 1.2/33k or something like that, as payment for the cloak and cannon abilities. Its interesting though that the first schematic looks quite distinctive with that delta-wing design, but the second looks almost indistinguishable from a standard Vor'cha. A proper cloaking Klingon-species sci ship though, I'd actually buy that.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    Be a nice addition to the game, though playing the licensing games for other people's stuff may rule it out (I imagine the Vesta was more the exception than the rule). Also as a Klingon ship it should probably be a little less-shields-more-hull since that seems to be a common trend compared to Fed ships, like 1.2/33k or something like that, as payment for the cloak and cannon abilities. Its interesting though that the first schematic looks quite distinctive with that delta-wing design, but the second looks almost indistinguishable from a standard Vor'cha. A proper cloaking Klingon-species sci ship though, I'd actually buy that.

    From a legal point of view it's the same as the Luna, which is what I tried to explain above.
    It's from Pocket books like the Luna (Titan) which we know Cryptic has the rights to and on top of that it's even mentioned by Cryptic in its own lore. If they didn't have the rights for it they wouldn't even be allowed to do that.;)
    As far as shields and hull for cloak is concerned: have a look at the Ha'nom.
    http://sto.gamepedia.com/Ha%27nom_Guardian_Warbird
    It has the same turnrate, hull and shields as the ship I proposed...and on top of that a battlecloak.:) So I don't think it's OPed in any way.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2013
    misterde3 wrote: »
    As far as shields and hull for cloak is concerned: have a look at the Ha'nom.
    http://sto.gamepedia.com/Ha%27nom_Guardian_Warbird
    It has the same turnrate, hull and shields as the ship I proposed...and on top of that a battlecloak.:) So I don't think it's OPed in any way.

    True, but Rom ships in general are always better, and balancing against them just adds more creep. I think more in terms of balancing against like the Nebula-R or the D'kyr.
  • Options
    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    True, but Rom ships in general are always better, and balancing against them just adds more creep. I think more in terms of balancing against like the Nebula-R or the D'kyr.

    Okay, then let's have a look.

    DSSV: turnrate 11 hull 28,5000
    Qang and D'Kyr: tunrate 10 hull 30,000 (+1,500)
    Nebula: turnrate 9 hull 31,5000 (+1,500)

    shield mod is the same on all 3 (4) ships.

    so it's still just another 1,500 for one point of turnrate trade just like with the Federation counterparts.
  • Options
    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    f2pdrakron wrote: »
    So you want a Federation Science Ship but with a extra console (10 vs 9), build-in cloak and being able to use dual cannons ... a T5 Nebula with better turn, more offensive layout and far,far worst inertia?

    If you want a Science ship, play a Federation character because Science ships are the Federation uniqueness.

    3+4+2=9 you can't even count.:rolleyes:
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited December 2013
    misterde3 wrote: »
    Okay, then let's have a look.

    Qang and D'Kyr: tunrate 10 hull 30,000 (+1,500)

    so it's still just another 1,500 for one point of turnrate trade just like with the Federation counterparts.

    Right, then you add cannons and cloaking and a better boff layout, ought to lose something somewhere. And that better-hull-lesser-shields is a pretty common thing on a lot of KDF ships like the Raptors or the Bortasqu or Vo'quv, seems to be a theme. Like I said, I'm not against it at all, I'd have a fleet one on launch day, just a tweaking.
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    terongrayterongray Member Posts: 272 Arc User
    edited December 2013
    This actually isn't a bad proposal at all, it just needs some adjustments for balancing but otherwise I like it, it would be a proper Sci-Ship for my KDF Sci-Guy.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    edited December 2013
    It would be nice.. but I doubt it would happen(we'd be more likely to get an original Cryptic design).. and I doubt I would go for it, personally. (The Kamarag and Fleet Corsair are close enough for my science needs.)
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    davidwforddavidwford Member Posts: 1,836 Arc User
    edited December 2013
    I would like to see the Qang added, but as mentioned earlier, copyright BS is likely to nix it. Too bad they are so cowed that they would rather disappoint the fan base with lackluster stuff rather than spend the resources to give the players things they really want.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    I would buy what the OP is selling.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    azmodeasazmodeas Member Posts: 132 Arc User
    edited December 2013
    I like the ship design very klingon essence in the ship details. If cryptic put that ship into sto , I'd buy it .

    Cheers
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited December 2013
    Like...... this one?
    http://sto.gamepedia.com/File:Klingon_Battle_Cruiser_(Vor%27cha).png
    Only difference is the nacelles.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
  • Options
    timezargtimezarg Member Posts: 1,268
    edited December 2013
    f2pdrakron wrote: »
    Corrected.

    Still you want to take away a Federation science ship, add "Klingon things" and say its perfectly fine ...

    Science ships are the Federation uniqueness, this is no argument over this, if the Atrox is a inferior Vo'Quv because Carriers and KDF uniqueness the same applies, you want to use a science ship? roll a Fed or use a Lock Box ship.

    Nice argument, except the Federation has been given some KDF stuff without the KDF getting anything in return. So it doesn't work. Now, if the Federation hadn't been given carriers AND hybrid carriers (which are more useful than the KDF hybrid carriers, the Flight-Deck Cruisers) with NO recompense to the KDF and hadn't been given a solid toehold in the battlecruiser area via the Avenger (which is better than any KDF battlecruiser except the Mogh, and ya'll whined about the Mogh), you might have an argument.
    tIqIpqu' 'ej nom tIqIp
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    greendragon527greendragon527 Member Posts: 386 Arc User
    edited December 2013
    Right, then you add cannons and cloaking and a better boff layout, ought to lose something somewhere. And that better-hull-lesser-shields is a pretty common thing on a lot of KDF ships like the Raptors or the Bortasqu or Vo'quv, seems to be a theme. Like I said, I'm not against it at all, I'd have a fleet one on launch day, just a tweaking.

    What about the Vesta? That's got 1 more tac console slot, a unique console, and a hangar over this. For slightly less hull, but way more maneuverability. Seems the OP has done a decent job balancing to me, especially if those wide angle cannons are NOT auxiliary powered, meaning that one would still have to play the energy balancing game.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    Right, then you add cannons and cloaking and a better boff layout, ought to lose something somewhere. And that better-hull-lesser-shields is a pretty common thing on a lot of KDF ships like the Raptors or the Bortasqu or Vo'quv, seems to be a theme. Like I said, I'm not against it at all, I'd have a fleet one on launch day, just a tweaking.

    Sorry, had to get some sleep andget some RL stuff done, didn't bail on our discussion.
    I'll try to incorporate your concerns as much as I can in my post further below. By god I'm pretty sure I'll fail at some point...

    f2pdrakron wrote: »
    Corrected.

    Still you want to take away a Federation science ship, add "Klingon things" and say its perfectly fine ...

    Science ships are the Federation uniqueness, this is no argument over this, if the Atrox is a inferior Vo'Quv because Carriers and KDF uniqueness the same applies, you want to use a science ship? roll a Fed or use a Lock Box ship.

    Okay, if you want to be fair on this so will I.
    Since I don't fly carriers that much (never cared for them) I'd have to go by stats only on the Atrox. So in what way is it inferior? Because from where I'm sitting the loss of 1,500 hull for an increase from 1.0 to 1.0 shield mod is perferctly fine.:confused:
    The differences in BO layout are not that substantial either.

    Let's have a look at the "free" Ha'nom compared to the Qang as I propose it:

    Hull: same (30,000)
    Shields: same (1.3)
    Turnrate: same (10)
    Consoles: same (T3 E2 S4)
    Weapons: same (3/3+ abilit to mount cannons)
    crew: not sure it matters really
    impulse mod: same (0.15)
    inertia: Ha'nom wins (40 vs 20)
    Bonus power: same (both +15 overall)
    Abilities: Ha'nom wins due to battlecloak

    So in what way may the Qang be superior? Well in theory the BO layout.
    However when you compare the BO layout of the Asssault Cruiser with that of the Assault Cruiser refit you'll see that it's a similar BO switch as compared to Qang vs Ha'nom. And yet what does the Assault Cruiser Refit "lose" over the non-refit version? Nothing I can see.

    So the defining characteristic for the hull value is turnrate and for the shield mod it's the class. That's it.
    Based on Cryptic's weird logic the Assault Cruiser Refit might be a bit "better" since it's a VA and not an RA ship (same as the "better" layout of the Nebual compared to the RA ships) but that is also covered due to the fact that the Qang is also a Level 50 ship.
    At least that's how I understood Geko's explanation about why the D'kyr was not so great compared to other ships like the Nebula: she's only RA and not VA.

    With regards to a comment about the singularity core I assume f2pdrakron will at this point bring I'd like to point you to the Vet Destroyers the Klingons and Romulans have. They are identical except for the warpcore so appearently Cryptic considers a singularity and a matter/antimatter core to be balanced equivalents. I alson don't recall any threads about how one or the other is either over- or underpowered so appearently the community agrees.

    For the record: I don't entirely understand how Cryptic "balances" its stuff.
    Never have and probably never will.

    In some cases like the Raptors vs Fed Escorts or the Vo'Quv vs. Atrox it's less shields for more hull. In other cases it's more turn, more hull and same shields like the Negh'Var vs Galaxy...one that totally eludes me. In other cases it's less shields period like the Fleet Varanus vs the Fleet Deep Space Science Vessel.
    So Cryptic's approach to ships and faction-specific design is at best all over the place and at worst...broken.

    I come from a starship combat tabletop background and not from an MMO background.
    So I assume I'm missing something somewhere but personally I'd have balanced a lot of stuff differently. So this ship is balanced based on the pattern Cryptic does its stuff whether I always agree with their approach or not.
    They don't consider the addition of cannons or a cloak a need to reduce shilds or hull when we compare the RA Ha'nom to the RA D'kyr. Or the addition of a cloak to the Mogh compared to the Avenger. Personally I would.
    So please when you criticise the Qang, do the same and look at the way Cryptic balances ships and not the way your or I would prefer they'd do it.

    I do honestly hope that the Devs' comments about a need for a balance pass on existing ships is more than a smoke screen. A few months ago I'd have snorted at the idea Cryptic is actually doing something in that direction but thanks to the addition of comm arrays it seems they're actually doing something in that regard. And to be blunt: the Qang is at best as powerful as recent existing ships and that the same slightly more than less recent ones. So there are two options left to someone like me to do things:
    1.) Balance it compared to older ships which will hopefully get a well-deserved balance pass at which point the ship will be altered again to fit them.
    2.) Design it to competitive (without being outrigh "better") based on recent ships like the ones from LoR so it doesn't need to be rebalanced.
  • Options
    ga1enga1en Member Posts: 1 Arc User
    edited December 2013
    misterde3 wrote: »

    Schematics as presented in "The Brave and the Bold" book 2:
    http://imageshack.us/a/img14/7733/qangschem.jpg

    As shown on the cover of "A Good Day to Die":
    http://static2.wikia.nocookie.net/__cb20130916005852/startrek/images/5/5e/Gorkon.JPG

    The Cover image is that of a Vorcha. If you look at the schematics the head's width is the same as the top of the neck where it connects to. The Image has the neck narrower than the head so it's a Vorcha.
  • Options
    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    ga1en wrote: »
    The Cover image is that of a Vorcha. If you look at the schematics the head's width is the same as the top of the neck where it connects to. The Image has the neck narrower than the head so it's a Vorcha.

    Maybe I should've gone into detail regarding the discrepancy in the opening post, but yes you're right the ship on the cover looks different from the one in the schematics.
    Strangely enough though the ship on the cover is not actually a Vor'cha either.
    The Vor'cha does not have a curved head section and has a large triangular structure on the rear section missing on the cover image. I'm not sure what went wrong there either.

    *EDIT: however a more "cuvey look" than the "blocky look" on the schematics would probably make it more appealing.*
  • Options
    timezargtimezarg Member Posts: 1,268
    edited December 2013
    misterde3 wrote: »
    Sorry, had to get some sleep andget some RL stuff done, didn't bail on our discussion.
    I'll try to incorporate your concerns as much as I can in my post further below. By god I'm pretty sure I'll fail at some point...




    Okay, if you want to be fair on this so will I.
    Since I don't fly carriers that much (never cared for them) I'd have to go by stats only on the Atrox. So in what way is it inferior? Because from where I'm sitting the loss of 1,500 hull for an increase from 1.0 to 1.0 shield mod is perferctly fine.:confused:
    The differences in BO layout are not that substantial either.

    Let's have a look at the "free" Ha'nom compared to the Qang as I propose it:

    Hull: same (30,000)
    Shields: same (1.3)
    Turnrate: same (10)
    Consoles: same (T3 E2 S4)
    Weapons: same (3/3+ abilit to mount cannons)
    crew: not sure it matters really
    impulse mod: same (0.15)
    inertia: Ha'nom wins (40 vs 20)
    Bonus power: same (both +15 overall)
    Abilities: Ha'nom wins due to battlecloak

    So in what way may the Qang be superior? Well in theory the BO layout.
    However when you compare the BO layout of the Asssault Cruiser with that of the Assault Cruiser refit you'll see that it's a similar BO switch as compared to Qang vs Ha'nom. And yet what does the Assault Cruiser Refit "lose" over the non-refit version? Nothing I can see.

    So the defining characteristic for the hull value is turnrate and for the shield mod it's the class. That's it.
    Based on Cryptic's weird logic the Assault Cruiser Refit might be a bit "better" since it's a VA and not an RA ship (same as the "better" layout of the Nebual compared to the RA ships) but that is also covered due to the fact that the Qang is also a Level 50 ship.
    At least that's how I understood Geko's explanation about why the D'kyr was not so great compared to other ships like the Nebula: she's only RA and not VA.

    With regards to a comment about the singularity core I assume f2pdrakron will at this point bring I'd like to point you to the Vet Destroyers the Klingons and Romulans have. They are identical except for the warpcore so appearently Cryptic considers a singularity and a matter/antimatter core to be balanced equivalents. I alson don't recall any threads about how one or the other is either over- or underpowered so appearently the community agrees.

    For the record: I don't entirely understand how Cryptic "balances" its stuff.
    Never have and probably never will.

    In some cases like the Raptors vs Fed Escorts or the Vo'Quv vs. Atrox it's less shields for more hull. In other cases it's more turn, more hull and same shields like the Negh'Var vs Galaxy...one that totally eludes me. In other cases it's less shields period like the Fleet Varanus vs the Fleet Deep Space Science Vessel.
    So Cryptic's approach to ships and faction-specific design is at best all over the place and at worst...broken.

    I come from a starship combat tabletop background and not from an MMO background.
    So I assume I'm missing something somewhere but personally I'd have balanced a lot of stuff differently. So this ship is balanced based on the pattern Cryptic does its stuff whether I always agree with their approach or not.
    They don't consider the addition of cannons or a cloak a need to reduce shilds or hull when we compare the RA Ha'nom to the RA D'kyr. Or the addition of a cloak to the Mogh compared to the Avenger. Personally I would.
    So please when you criticise the Qang, do the same and look at the way Cryptic balances ships and not the way your or I would prefer they'd do it.

    I do honestly hope that the Devs' comments about a need for a balance pass on existing ships is more than a smoke screen. A few months ago I'd have snorted at the idea Cryptic is actually doing something in that direction but thanks to the addition of comm arrays it seems they're actually doing something in that regard. And to be blunt: the Qang is at best as powerful as recent existing ships and that the same slightly more than less recent ones. So there are two options left to someone like me to do things:
    1.) Balance it compared to older ships which will hopefully get a well-deserved balance pass at which point the ship will be altered again to fit them.
    2.) Design it to competitive (without being outrigh "better") based on recent ships like the ones from LoR so it doesn't need to be rebalanced.

    I think the Federation complaint is really about the fact that they're paying 2500 zen for a ship that is more or less equivalent to the free lvl 40 Vo'Quv, not because the ship itself is inferior. But then again, that would require them to understand the concept of 'balance'. They pay extra in order to have access to what's supposed to be a KDF concept, something the KDF is supposed to be stronger in. I believe that was the thinking at the time, anyways. The Atrox was the first example of Cryptic essentially taking something from the KDF and giving the Feds access to it for a higher price. Happened before the 'giving our best universal consoles away' spree, I think.
    tIqIpqu' 'ej nom tIqIp
  • Options
    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    timezarg wrote: »
    I think the Federation complaint is really about the fact that they're paying 2500 zen for a ship that is more or less equivalent to the free lvl 40 Vo'Quv, not because the ship itself is inferior. But then again, that would require them to understand the concept of 'balance'. They pay extra in order to have access to what's supposed to be a KDF concept, something the KDF is supposed to be stronger in. I believe that was the thinking at the time, anyways. The Atrox was the first example of Cryptic essentially taking something from the KDF and giving the Feds access to it for a higher price. Happened before the 'giving our best universal consoles away' spree, I think.

    You mean like the Varanus costs 2,000 Zen and is no better (rather worse) than its free Federation counterpart?
  • Options
    timezargtimezarg Member Posts: 1,268
    edited December 2013
    misterde3 wrote: »
    You mean like the Varanus costs 2,000 Zen and is no better (rather worse) than its free Federation counterpart?

    Pretty much. And I'd expect any new science ships given to the KDF to have the same treatment. That's how it should be done.

    The issue is when you start thinking about the Avenger and what it represents. It costs the same as other end-game ships that the KDF has, and is better than all of 'em except one (and that one is the Mogh). That's hardly a fair trade-off to compensate for the fact that the Federation isn't supposed to have a bloody battlecruiser, and is a definite encroachment upon a KDF exclusive. . .I don't like the kind of trend that could start.
    tIqIpqu' 'ej nom tIqIp
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    timezarg wrote: »
    Pretty much. And I'd expect any new science ships given to the KDF to have the same treatment. That's how it should be done.

    The issue is when you start thinking about the Avenger and what it represents. It costs the same as other end-game ships that the KDF has, and is better than all of 'em except one (and that one is the Mogh). That's hardly a fair trade-off to compensate for the fact that the Federation isn't supposed to have a bloody battlecruiser, and is a definite encroachment upon a KDF exclusive. . .I don't like the kind of trend that could start.

    Well the thing is that it's already there.
    I don't consider the Atrox worse off than the Vo'quv nor is the Avenger worse off than the Klingon BCs. The thing is: should this trend only be in one direction: Federation gets all their shinies and the KDF shinies (ATM without the Raiders) while the KDF gets....what exactly.
    The biggest hole in their lineup is a science-heavy ship that doesn't turn like an outpost and doesn't have such massive shield penalties as the Varanus.
  • Options
    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2013
    misterde3 wrote: »
    You mean like the Varanus costs 2,000 Zen and is no better (rather worse) than its free Federation counterpart?

    The Varanus is slightly worse than the Deep Space Science vessel by .1 in shield modifier.
    On a fleet level the Varanus is .11 less shield with a 3/3/4 console setup versus a DSSV of1.43 shield mod with a 2/3/5 console set up.

    The VoQ I never considered a true science vessel since it has low turn, is a carrier, has no sensor analysis and only a 1 shield mod.

    I think the KDF needs a true klingon science vessel and it should be restricted to a single cstore choice and a single fleet choice.

    I think Misterdees is a good idea and I would pay money for it for my sci toon.
    Leonard Nimoy, Spock.....:(

    R.I.P
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