Just wondering how well this would work for me before I sink more ec than I've ever had in my entire time playing this game. Currently at 38 of 82 million. Anyways my Character is as follows:
liberated Borg
Engineer
Allied to the federation
My sets of choice are the adapted borg ship set and the 3 piece Borg weapon and console set.
As for playing style I generally run as a support vessel healing the Hull of others with engineering team III, extend shields II, and bio-hazzard emitters II. Only tanking when absolutely necessary. I do have tactical officers with fire at will and torpedo high yeld as well as spread but I prefer being mostly support.
So, is this ship worth me getting?
Note: thank you all for your insight. I was looking for a themed ship that fit my play style best and as a result will be after the Adapted Cruiser. It seems to be more versatile in shifting between Support and tank, while it does change my strategy slightly it will be easier to adjust to than it's destroyer variation.
The destroyer, whilst a nice ship, isn't nearly as versatile as the Tal Shiar Adapted Battle Cruiser. If you're looking to play a support role in a borgified ship, then I would strongly suggest this as the better option for the following reasons:
1) Being a cruiser you get access to cruiser commands, which further enhances your team support capabilities.
2) The battle cruiser's indoctrination nanite console is a decent supportive AoE damage & CC device.
3) Perhaps the most important thing is that you get a universal commander slot, giving the ship a great deal of versatility with regard to boff loadout. You also get a lt. commander Sci boff slot.
4) The console layout on the battle cruiser allows you to focus a little more on buffing support skills.
It IS a whale of a ship and far less nimble than the destroyer, but it doesn't take much to get it moving the way you want it to, and it's both a sturdy and versatile vessel that you can tweak as you wish to suit any situation.
Okay, well I picked destroyer because it's the only one of the two I see in the exchange but maybe I was reading it wrong. Will look again when I can get home from work. If not maybe I can get the destroyer off the exchange and find someone willing to trade. Can't afford to open the amount of lockboxes I'd need to get 800 lobi (already used what I earned for thinks to sell for the ec) but I got time for economic earning
Since you're engineer and like supportive role I would suggest Tal Shiar Adapted Cruiser. Destroyers are meant for tacs.
what a load of targ TRIBBLE...
no ship class is meant for any career, if you let yourself be limited by this insane restriction you are a lost cause and shouldn't be giving out advice.
...although in this case you are right, but for the wrong reasons.
i had my Gorn engi captain on an adapted destroyer. real blast and the ship is awesome. But if you are short on EC you might wanna check out the FREE chel'gret cruiser from the winterevent.
it has similar handling.
i had my Gorn in the breen cruiser before and switched to adapted destroyer 3 month later, but didn't really get a lot of benefits from switching.
though i'd consider the adapted destroyer superior to the chel'gret, 83 million for a cloak isn't really worth it. at least that's what i felt after switching.
anyway, ship is a great sci heavy escort...combination of DHC and grav well is really "easy mode" in any PVE encounter
warp core is ok until you get an elite fleet core, but the console really sucks.
at last i want to say that since the cruiser commands came to town i also bought the adapted cruiser...which is the whole package. i mean that thing is a complete science vessel (as the adapted destroyer) AND it is a cruiser that can equip DHC. introduction of cruiser commands really gave the adapted cruiser the edge. 7 turnrate is a downer though.
So unless you aren't a romulan, this is the best cruiser a fed character can get his hands on.
so it boils down to 2 questions: Do you want one of the best cruiser a fed character can have? And accept that cruisers turn slow and feel clumsy? THEN go adapted cruiser!
but...
If you feel like you don't want to fly around in a cruiser, because you want to be nimble and swift...then the adapted destroyer is your choice OR the FREE chel'gret from the winterevent.
no matter what career you have.
PS: if your character is romulan, forget both and get a romulan fleet ship...they are all great if not better.
i don't think it is a true warbird so you might want to rethink it a bit. For that matter neither is the battle cruiser - it has a fairly useless cloak and no singularity abilities.
i don't think it is a true warbird so you might want to rethink it a bit. For that matter neither is the battle cruiser - it has a fairly useless cloak and no singularity abilities.
Think you missed the bit where he's playing as a liberated Borg. They don't have any of the nice romulan/reman traits, so his choice in an adapted ship is actually a good call.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
what a load of targ TRIBBLE...
no ship class is meant for any career, if you let yourself be limited by this insane restriction you are a lost cause and shouldn't be giving out advice.
...although in this case you are right, but for the wrong reasons.
My advice intended to max out his experience as an engineer. If you want to pull everything from your ship it has to be meant for your career. This is an expensive ship, he ought to be happy of his purchase instead of having a headache about tons of wasted ec for a ship which is meant for another career.
Why? At least because of the different skill tree, which benefits escorts and the destroyer in this case. I'm not even telling about traits or captain abilities which benefit as well.
So much of critique for me and such a fail advice after. lol Tell me more about how engineers are flying escorts. Pve'r is obvious. lol
__________________
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
At least because of the different skill tree, which benefits escorts and the destroyer in this case. I'm not even telling about traits or captain abilities which benefit as well.
each class has access to the same skilltree for space...career traits enhance captain abilities, that is probably why your aren't even telling about them.
if you actually think that engi is for cruisers, sci is for sci ship and tac is for escorts, i won't even bother writing any further. I really have no time to try to teach the ignorant.
lol Tell me more about how engineers are flying escorts. Pve'r is obvious. lol
"rofl" he used "lol" obvious loltroll is obvious...
Think you missed the bit where he's playing as a liberated Borg. They don't have any of the nice romulan/reman traits, so his choice in an adapted ship is actually a good call.
idk, he may have the liberated reman, or whatever...but honestly i think it is a normal fed char and the thread is in this section because OP thought the ship is a warbird.
anyway, if the OP has access to the romulan ships he should stick to them, those are better in many ways.
My advice intended to max out his experience as an engineer. If you want to pull everything from your ship it has to be meant for your career.
That really isn't the case. You choose a ship based on the role you want to play, the amount of leeway you want with potential builds, and so on - not because it's "meant for" your captain's chosen career. You career path merely determines what captain abilities you bring to the table, but the majority of your active ability usage always comes from your bridge officers, and they're in no way tied to your character's chosen career path.
The only reason the cruiser will fit the OP better than the destroyer, is because it gives more leeway in terms of designing it to fulfill a support-focused role. It has nothing to do with the fact that he's an Engineer.
idk, he may have the liberated reman, or whatever...but honestly i think it is a normal fed char and the thread is in this section because OP thought the ship is a warbird.
anyway, if the OP has access to the romulan ships he should stick to them, those are better in many ways.
wow you had such strong advice and then you had to go and insult my intel. In the game I have 5 feds, 3 klinks, and 2 roms. Trust in in saying I'm use to not having singularaty cores. Granted they are nice, I fly a mirror Ha'apax at the moment because it fits my play style better than the normal/fleet varient. Again I play support in space with an all borg crew. So an adapted ship would fit my theme better than a mirror ship.
That really isn't the case. You choose a ship based on the role you want to play, the amount of leeway you want with potential builds, and so on - not because it's "meant for" your captain's chosen career.
All said above has no sense. You choose a career, not a ship, for the role you want to play. Than you pick a ship which you like for your role.
You career path merely determines what captain abilities you bring to the table, but the majority of your active ability usage always comes from your bridge officers, and they're in no way tied to your character's chosen career path.
For this part, I have no comments. You're obviously have no clue on how to play and I would suggest for you to not give such advises, since they are false. Learn yourself first.
I'm done here.
__________________
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
It seems some people participating to this thread must chill out in order to regain some credibility. Although much of the argument has been said before, it will be hard to separate relevant advices from ego-related bouts... So let me try to restate and comment.
1) As an romulan engineer, you might want to fly an escort, a destroyer, a cruiser, a carrier or a warbird comparable to these three classes. I can't say a science vessel would be recommended for you, except in very particular premade teams. That is a very large pool of ships to choose from, and we will try to narrow down the set. I think some escorts and some carriers are good for engineers while some other ones aren't.
2) Any combination of captain profession and T5 ship will be good for 95% of the game content. If a science captain is a fan of some iconic ship like the D'Deridex retrofit, it's perfectly ok not to optimize in this respect. You'll have ample room to compensate for that by carefully choosing your equipment.
3) This being said, if you want to do what your engineer does best, it's a good idea to invest three points in threat control, attract the ennemy's attention and tank for a while until the escorts in your team are dealing maximal damage. Tanking is not vital in this game, but it helps bringing the ennemy down at a quicker pace, hence the role for the engineer captain as part of a PvE team. In a PvP team, you cannot "tank" properly speaking, but you will be the main support ship (an engineer Cmd slot using Extend Shield 3 is more or less compulsory).
4) Which ship makes you shine as a Romulan engineer in PvE ?
4a) There is a very good and inexpensive option, namely the Mogai retrofit (or its fleet version). That destroyer-like warbird has five engineer slots, just enough for a good old dual Aux2Batt setting with RSP2 that can bear everything the game might throw at you. The damage done by a Mogai is as good as you can get. In my opinion, as an engineer, you won't find anything more in a TS destroyer, in a Jem'Hadar Heavy Escort Carrier or in a S'Golth, three very good ships indeed but simply more expensive than the Mogai ; if you really do like a scientific Lt-Cmd B-Off, the Fleet Dhelan or T'Varo are ripe for the picking, but this theme is nothing specifically good for the engineer (yet point 2 still applies ).
4b) A heavy warbird like the D'deridex or Ha'akona retrofit is a viable option. Some people just love these ships. The TS Battle Cruiser is way more expensive, but it's currently a top choice among cruisers in the game for a very simple reason : it has access to the "cruiser modes" (advanced Comm array) with a *universal* commander B-Off. As a Romulan, you won't have access to the Mogh or Avenger, but you could contemplate the Elachi Monbog, especially if you plan to do a lot of PvP.
4c) What about a tanking carrier ? The Jem'Hadar Dreadnought is very effective in PvE (including the dreaded no-win scenario). The Advanced Obelisk suffers from the engineer Cmd B-Off in PvE (less effective than other Cmd B-Off) and I haven't heard about its performance in PvP yet, so I will reserve my judgment. The Recluse (and its universal Cmd B-Off) is a nice option for engineers too. All the carriers will be expensive for a Romulan, though (except the Obelisk).
Lots of options... but I hope you can organize your criteria and find out what category of ship you're looking for. In each category there is a limited number of dominant options.
All said above has no sense. You choose a career, not a ship, for the role you want to play. Than you pick a ship which you like for your role.
For this part, I have no comments. You're obviously have no clue on how to play and I would suggest for you to not give such advises, since they are false. Learn yourself first.
I'm done here.
i'd say you make no sense at all.
your boff setup on your ship brings 12 abilities to the table with short cooldowns...your captain only 5, with enormous cooldowns. so what is more determening your role? the ship or the class?
this time before responding think for atleast 3 seconds.
look at it that way:
is it in anyway intelligent to have a ship that already can tank anything that this game can throw at you with only its boff abiliites further enhance with a career that increases survivability?
at the same time utterly lacking firepower or crowd controle...
sure you want some sort of specialisation in PVP that can complement your team (if you do premades)
but the "career = ship class" approach gets you usually nowhere. engi in cruiser is a zombie build in pvp for example.
your approach at this subject is rather illogical from a marketing point of view too...
imagine how a restriction like you are suggesting would impact the c-store ship market.
anyway, there are many other threads about this and and other people had far better arguments to why "career=shipclass" does not have any advantage over going hybrid.
wow you had such strong advice and then you had to go and insult my intel. In the game I have 5 feds, 3 klinks, and 2 roms. Trust in in saying I'm use to not having singularaty cores. Granted they are nice, I fly a mirror Ha'apax at the moment because it fits my play style better than the normal/fleet varient. Again I play support in space with an all borg crew. So an adapted ship would fit my theme better than a mirror ship.
now c'mon...if you "theme" your setup around something, why even ask about "what ship is better"
obviously performance is not an issue, otherwise you wouldn't go with an "all borg crew" when you romulan boffs are way, way better.
i asume you also got rid of tovan and satra?
whatever ship you choose it will perform nicely in PVE. you'll be probably happy to hear that both tal shiar ships have the same "borg theme" bridge, so you can't go wrong with either. The rest is irrelevant for a RP theme anyway.
now c'mon...if you "theme" your setup around something, why even ask about "what ship is better"
obviously performance is not an issue, otherwise you wouldn't go with an "all borg crew" when you romulan boffs are way, way better.
i asume you also got rid of tovan and satra?
whatever ship you choose it will perform nicely in PVE. you'll be probably happy to hear that both tal shiar ships have the same "borg theme" bridge, so you can't go wrong with either. The rest is irrelevant for a RP theme anyway.
your advice does hold a great amount of merit. After lastnight though, I am reconsidering my idea to theme this character so completely. I took a run on my main fed toon to farm dil and found that I'm no longer efficient with my Odyssey set. While able to keep my own Hull just fine, the Hull and shields of my friends where more than I could handle, even with attract fire active through a pve and two group pvps, a task that months back was easy for me and still is in my warbird. While I want my ship themed to match the rest of my setup, my effectiveness in pve and group pvp can't suffer to that degree. I still plan to try it out, but if I can't adapt back to my older skills within a week I'll be reboarding the A.R.W. Moon Wolf.
After owning a adapted battle cruiser for 4 days I can honestly say I LOVE THIS SHIP! It is a different play style I'll admit, the ship almost demands to be a tank, but what it does it does well, now I'll try getting the destroyer just for the console to complete the set.
I've found Tractor Beam to be invaluable for setting up shots against moving targets, considering its turn rate is poor. AGainst massed enemy ships, the nanite dispersal system can be pretty devastating, but the shrapnel torpedo I stripped off the destroyer is rather lackluster in its performance.
Other than that, it really is a tank first and foremost, and a very thick-skinned one at that.
All said above has no sense. You choose a career, not a ship, for the role you want to play. Than you pick a ship which you like for your role.
You career path merely determines what captain abilities you bring to the table, but the majority of your active ability usage always comes from your bridge officers, and they're in no way tied to your character's chosen career path.
For this part, I have no comments. You're obviously have no clue on how to play and I would suggest for you to not give such advises, since they are false. Learn yourself first.
I'm done here.
The part in red, so you don't miss it, is actually the case now. It is correct. Years ago that wasn't the case, but years ago you'd never seriously consider using a ship outside your class. As it is now you can skill any captain to be effective with almost any combination of Boff's.
You've said you won't be back so I'm really not concerned with you. Just for anyone that may have read your post and bought into it.
Comments
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
1) Being a cruiser you get access to cruiser commands, which further enhances your team support capabilities.
2) The battle cruiser's indoctrination nanite console is a decent supportive AoE damage & CC device.
3) Perhaps the most important thing is that you get a universal commander slot, giving the ship a great deal of versatility with regard to boff loadout. You also get a lt. commander Sci boff slot.
4) The console layout on the battle cruiser allows you to focus a little more on buffing support skills.
It IS a whale of a ship and far less nimble than the destroyer, but it doesn't take much to get it moving the way you want it to, and it's both a sturdy and versatile vessel that you can tweak as you wish to suit any situation.
what a load of targ TRIBBLE...
no ship class is meant for any career, if you let yourself be limited by this insane restriction you are a lost cause and shouldn't be giving out advice.
...although in this case you are right, but for the wrong reasons.
@oOkami87
i had my Gorn engi captain on an adapted destroyer. real blast and the ship is awesome. But if you are short on EC you might wanna check out the FREE chel'gret cruiser from the winterevent.
it has similar handling.
i had my Gorn in the breen cruiser before and switched to adapted destroyer 3 month later, but didn't really get a lot of benefits from switching.
though i'd consider the adapted destroyer superior to the chel'gret, 83 million for a cloak isn't really worth it. at least that's what i felt after switching.
anyway, ship is a great sci heavy escort...combination of DHC and grav well is really "easy mode" in any PVE encounter
warp core is ok until you get an elite fleet core, but the console really sucks.
at last i want to say that since the cruiser commands came to town i also bought the adapted cruiser...which is the whole package. i mean that thing is a complete science vessel (as the adapted destroyer) AND it is a cruiser that can equip DHC. introduction of cruiser commands really gave the adapted cruiser the edge. 7 turnrate is a downer though.
So unless you aren't a romulan, this is the best cruiser a fed character can get his hands on.
so it boils down to 2 questions: Do you want one of the best cruiser a fed character can have? And accept that cruisers turn slow and feel clumsy? THEN go adapted cruiser!
but...
If you feel like you don't want to fly around in a cruiser, because you want to be nimble and swift...then the adapted destroyer is your choice OR the FREE chel'gret from the winterevent.
no matter what career you have.
PS: if your character is romulan, forget both and get a romulan fleet ship...they are all great if not better.
Think you missed the bit where he's playing as a liberated Borg. They don't have any of the nice romulan/reman traits, so his choice in an adapted ship is actually a good call.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
Why? At least because of the different skill tree, which benefits escorts and the destroyer in this case. I'm not even telling about traits or captain abilities which benefit as well.
So much of critique for me and such a fail advice after. lol Tell me more about how engineers are flying escorts. Pve'r is obvious. lol
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
each class has access to the same skilltree for space...career traits enhance captain abilities, that is probably why your aren't even telling about them.
if you actually think that engi is for cruisers, sci is for sci ship and tac is for escorts, i won't even bother writing any further. I really have no time to try to teach the ignorant.
"rofl" he used "lol" obvious loltroll is obvious...
idk, he may have the liberated reman, or whatever...but honestly i think it is a normal fed char and the thread is in this section because OP thought the ship is a warbird.
anyway, if the OP has access to the romulan ships he should stick to them, those are better in many ways.
That really isn't the case. You choose a ship based on the role you want to play, the amount of leeway you want with potential builds, and so on - not because it's "meant for" your captain's chosen career. You career path merely determines what captain abilities you bring to the table, but the majority of your active ability usage always comes from your bridge officers, and they're in no way tied to your character's chosen career path.
The only reason the cruiser will fit the OP better than the destroyer, is because it gives more leeway in terms of designing it to fulfill a support-focused role. It has nothing to do with the fact that he's an Engineer.
wow you had such strong advice and then you had to go and insult my intel. In the game I have 5 feds, 3 klinks, and 2 roms. Trust in in saying I'm use to not having singularaty cores. Granted they are nice, I fly a mirror Ha'apax at the moment because it fits my play style better than the normal/fleet varient. Again I play support in space with an all borg crew. So an adapted ship would fit my theme better than a mirror ship.
For this part, I have no comments. You're obviously have no clue on how to play and I would suggest for you to not give such advises, since they are false. Learn yourself first.
I'm done here.
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
1) As an romulan engineer, you might want to fly an escort, a destroyer, a cruiser, a carrier or a warbird comparable to these three classes. I can't say a science vessel would be recommended for you, except in very particular premade teams. That is a very large pool of ships to choose from, and we will try to narrow down the set. I think some escorts and some carriers are good for engineers while some other ones aren't.
2) Any combination of captain profession and T5 ship will be good for 95% of the game content. If a science captain is a fan of some iconic ship like the D'Deridex retrofit, it's perfectly ok not to optimize in this respect. You'll have ample room to compensate for that by carefully choosing your equipment.
3) This being said, if you want to do what your engineer does best, it's a good idea to invest three points in threat control, attract the ennemy's attention and tank for a while until the escorts in your team are dealing maximal damage. Tanking is not vital in this game, but it helps bringing the ennemy down at a quicker pace, hence the role for the engineer captain as part of a PvE team. In a PvP team, you cannot "tank" properly speaking, but you will be the main support ship (an engineer Cmd slot using Extend Shield 3 is more or less compulsory).
4) Which ship makes you shine as a Romulan engineer in PvE ?
4a) There is a very good and inexpensive option, namely the Mogai retrofit (or its fleet version). That destroyer-like warbird has five engineer slots, just enough for a good old dual Aux2Batt setting with RSP2 that can bear everything the game might throw at you. The damage done by a Mogai is as good as you can get. In my opinion, as an engineer, you won't find anything more in a TS destroyer, in a Jem'Hadar Heavy Escort Carrier or in a S'Golth, three very good ships indeed but simply more expensive than the Mogai ; if you really do like a scientific Lt-Cmd B-Off, the Fleet Dhelan or T'Varo are ripe for the picking, but this theme is nothing specifically good for the engineer (yet point 2 still applies ).
4b) A heavy warbird like the D'deridex or Ha'akona retrofit is a viable option. Some people just love these ships. The TS Battle Cruiser is way more expensive, but it's currently a top choice among cruisers in the game for a very simple reason : it has access to the "cruiser modes" (advanced Comm array) with a *universal* commander B-Off. As a Romulan, you won't have access to the Mogh or Avenger, but you could contemplate the Elachi Monbog, especially if you plan to do a lot of PvP.
4c) What about a tanking carrier ? The Jem'Hadar Dreadnought is very effective in PvE (including the dreaded no-win scenario). The Advanced Obelisk suffers from the engineer Cmd B-Off in PvE (less effective than other Cmd B-Off) and I haven't heard about its performance in PvP yet, so I will reserve my judgment. The Recluse (and its universal Cmd B-Off) is a nice option for engineers too. All the carriers will be expensive for a Romulan, though (except the Obelisk).
Lots of options... but I hope you can organize your criteria and find out what category of ship you're looking for. In each category there is a limited number of dominant options.
i'd say you make no sense at all.
your boff setup on your ship brings 12 abilities to the table with short cooldowns...your captain only 5, with enormous cooldowns. so what is more determening your role? the ship or the class?
this time before responding think for atleast 3 seconds.
look at it that way:
is it in anyway intelligent to have a ship that already can tank anything that this game can throw at you with only its boff abiliites further enhance with a career that increases survivability?
at the same time utterly lacking firepower or crowd controle...
sure you want some sort of specialisation in PVP that can complement your team (if you do premades)
but the "career = ship class" approach gets you usually nowhere. engi in cruiser is a zombie build in pvp for example.
your approach at this subject is rather illogical from a marketing point of view too...
imagine how a restriction like you are suggesting would impact the c-store ship market.
anyway, there are many other threads about this and and other people had far better arguments to why "career=shipclass" does not have any advantage over going hybrid.
now c'mon...if you "theme" your setup around something, why even ask about "what ship is better"
obviously performance is not an issue, otherwise you wouldn't go with an "all borg crew" when you romulan boffs are way, way better.
i asume you also got rid of tovan and satra?
whatever ship you choose it will perform nicely in PVE. you'll be probably happy to hear that both tal shiar ships have the same "borg theme" bridge, so you can't go wrong with either. The rest is irrelevant for a RP theme anyway.
your advice does hold a great amount of merit. After lastnight though, I am reconsidering my idea to theme this character so completely. I took a run on my main fed toon to farm dil and found that I'm no longer efficient with my Odyssey set. While able to keep my own Hull just fine, the Hull and shields of my friends where more than I could handle, even with attract fire active through a pve and two group pvps, a task that months back was easy for me and still is in my warbird. While I want my ship themed to match the rest of my setup, my effectiveness in pve and group pvp can't suffer to that degree. I still plan to try it out, but if I can't adapt back to my older skills within a week I'll be reboarding the A.R.W. Moon Wolf.
Other than that, it really is a tank first and foremost, and a very thick-skinned one at that.
The part in red, so you don't miss it, is actually the case now. It is correct. Years ago that wasn't the case, but years ago you'd never seriously consider using a ship outside your class. As it is now you can skill any captain to be effective with almost any combination of Boff's.
You've said you won't be back so I'm really not concerned with you. Just for anyone that may have read your post and bought into it.