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Crit rate for BFAW CSV too high

darramouss1darramouss1 Member Posts: 1,811 Arc User
As I understand it, there's a tactical officer on the bridge of your ship, spamming that spacebar when you're in a space fight. One would hope that he and the ships computer are working together to aim for critical or vulnerable areas of the enemy's ship. This occasionally results in a critical hit. This is how I imagine regular fire, BO and CRF working.

BFAW and CSV, however, are quantity over quality. They're not so much as landing precise hits, they're more about landing as many as possible to as many targets as possible. As such they should have a diminished critical hit multiplier, like CritH reduced by 25% of total, to reflect the rushed nature of the weapon.

Rushed nature, you say? Well, BFAW and CSV fire more shots at more targets than regular fire. In order to fire more shots at more targets you would need to act quicker in order to achieve that. Less time per shot = rushed. Also, if it wasn't harder or more stressful to do what BFAW and CSV do then they'd be the norm and regular fire wouldn't exist.

I sense there will be some people who think this makes sense. I also think there will be staunch BFAW users who won't be able to see logic because they're blinded by the thought that their dreamboats would be affected by this.
Post edited by darramouss1 on
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Comments

  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    Sounds like a pet spammer doesn't like it when someone clears his garbage off the map.

    :P
    Does Arc install a root kit? Ask a Dev today!
  • cryptiecopcryptiecop Member Posts: 239 Arc User
    edited December 2013
    hanover2 wrote: »
    Sounds like a pet spammer doesn't like it when someone clears his garbage off the map.

    :P

    I was thinking the same thing here...
    cmbanner2015.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    Sounds like a couple of BFaW spammers dont want to lose double-digit damage for sleeping on the spacebar
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    Sounds like a couple of BFaW spammers dont want to lose double-digit damage for sleeping on the spacebar

    Main toon flies cannon escorts, but I do enjoy sweeping away an opponents precious pet spam crutch with a bit of CSV + TS. :cool:


    Now if only gravity wells, tychen's rifts, and warp plasma could be targeted....
    Does Arc install a root kit? Ask a Dev today!
  • cryptiecopcryptiecop Member Posts: 239 Arc User
    edited December 2013
    Sounds like a couple of BFaW spammers dont want to lose double-digit damage for sleeping on the spacebar

    I'm more of a cannon guy myself :D
    cmbanner2015.jpg
  • talajtalaj Member Posts: 0 Arc User
    edited December 2013
    Below are perhaps the most important parts of your post:
    As I understand it
    I sense there will be some people who think this makes sense. I also think there will be staunch BFAW users who won't be able to see logic because they're blinded by the thought that their dreamboats would be affected by this.

    You might as well have said "This is what I think, therefore it must be true, and anyone who disagrees is a blinkered fool with a vested interest in the status quo."

    The problem is, you wouldn't be bringing this up if you didn't have a vested interest in changing the status quo. So next time I suggest laying out your idea and leaving out the pre-emptive, poorly veiled criticism of anyone who might think differently - you might actually get a decent discussion out of it, instead of people rolling their eyes at yet another person engaging in blatant hypocrisy.

    Of course, that's just my opinion.
  • cerealplayercerealplayer Member Posts: 214 Arc User
    edited December 2013
    Wait. Aren't you the same guy who created that fix (read nerf) A2B?

    ...

    Oh, it is you. Dude. Just stop. The developers are under no obligation to tailor the game mechanics around your preferred builds. So. You don't like BFAW or A2B. Tough. If you feel a build is more powerful than others go ahead and use it. If you insist on not using, for some befuddled reason ("I can't have fun unless I'm shooting skittles single canons!") that's also fine. It's up to you how you play the game. But if you want optimal DPS you have to adapt to the game mechanics; stop trying to have them adapt to you.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    To clarify, my favourite builds are science builds. I occasionally fly a carrier, but on those rare occasions I find that it's grav wells and tykens that clear my pets more often, not BFAW. And rightfully so.

    Wait. Aren't you the same guy who created that fix (read nerf) A2B?

    ...

    Oh, it is you. Dude. Just stop. The developers are under no obligation to tailor the game mechanics around your preferred builds. So. You don't like BFAW or A2B. Tough. If you feel a build is more powerful than others go ahead and use it. If you insist on not using, for some befuddled reason ("I can't have fun unless I'm shooting skittles single canons!") that's also fine. It's up to you how you play the game. But if you want optimal DPS you have to adapt to the game mechanics; stop trying to have them adapt to you.

    You know, you're right, the developers are under no obligation to change the game. This forum, however, is so that people can voice their opinion. What, are you saying that I shouldn't? That I don't have the right? If so, what gives YOU the right to demand that I stop?

    As for optimal DPS, no, I'm not looking for optimal DPS. I'm looking for something the game is currently lacking. Balance. An even playing field. A game where no single build becomes "the build" for winning. Where creative thinking and creative builds mean something. Maybe I have an overly developed sense of fairness, but in my mind the only possibility I can see for a player not wanting an even playing field is because they're selfish and care only for themselves. Not the best attitude to have in an MMO.

    Sounds like a couple of BFaW spammers dont want to lose double-digit damage for sleeping on the spacebar

    That's funny!!
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    This forum, however, is so that people can voice their opinion. What, are you saying that I shouldn't? That I don't have the right? If so, what gives YOU the right to demand that I stop?

    An honest presentation might help your case. Rather than suggesting that game mechanic XYZ is broken/malfunctioning because it doesn't work the way you'd like, just admit it's your wholly subjective personal opinion that it should work differently.
    Does Arc install a root kit? Ask a Dev today!
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited December 2013
    I'm looking for something the game is currently lacking. Balance. An even playing field. A game where no single build becomes "the build" for winning. Where creative thinking and creative builds mean something.
    Then you are looking for a different game. There is no hope for that here, unless some other publisher takes over STO. I have high hopes for the rebuild of Pirates that Portalus is working on.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited December 2013
    I find balance in all things of life.
    Nerf Bops!
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    hanover2 wrote: »
    An honest presentation might help your case. Rather than suggesting that game mechanic XYZ is broken/malfunctioning because it doesn't work the way you'd like, just admit it's your wholly subjective personal opinion that it should work differently.

    My requests for balance are not limited to things I don't like/use. I run healers a lot, yet in the past I've said that healing has gone overboard. No ship should be able to heal up to 100%. Each ship should have an initial hull, current maximum hull and current hull. You die when current hull reaches 0. When you take damage, your current hull is reduced by the amount of the damage and your current maximum hull is reduced by 50% of the damage. You can't heal above your current maximum damage.

    That would kill some of my tank builds, forcing me to start from scratch with them. It's also a hit 'd be prepared to take if the game benefited from the change.

    Then you are looking for a different game. There is no hope for that here, unless some other publisher takes over STO. I have high hopes for the rebuild of Pirates that Portalus is working on.

    Is it wrong to hope for balance? I hope not!!
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    Invoking the term "balance" doesn't render you immune to the possibility that you are presenting your opinions as objective facts.

    The way I see it used in these forums, "balance" very often means "either my preferred build is awesomesauce I-win button, or the game is unbalanced." :rolleyes:

    No, balance does not mean every random, silly build must be successful, or that a limited number if ideal setups won't eventually emerge.
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  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited December 2013
    ...

    BFAW and CSV, however, are quantity over quality. They're not so much as landing precise hits, they're more about landing as many as possible to as many targets as possible. As such they should have a diminished critical hit multiplier, like CritH reduced by 25% of total, to reflect the rushed nature of the weapon.
    ....

    So what are you complaining about, because this is actually the case, BFAW on a 'per/shot' basis does have a lower Crit chance... (Though BFAW Weapon Proc was broken, and is suppose to fixed with todays Tribble patch...)
  • jellico1jellico1 Member Posts: 2,719
    edited December 2013
    As I understand it, there's a tactical officer on the bridge of your ship, spamming that spacebar when you're in a space fight. One would hope that he and the ships computer are working together to aim for critical or vulnerable areas of the enemy's ship. This occasionally results in a critical hit. This is how I imagine regular fire, BO and CRF working.

    BFAW and CSV, however, are quantity over quality. They're not so much as landing precise hits, they're more about landing as many as possible to as many targets as possible. As such they should have a diminished critical hit multiplier, like CritH reduced by 25% of total, to reflect the rushed nature of the weapon.

    Rushed nature, you say? Well, BFAW and CSV fire more shots at more targets than regular fire. In order to fire more shots at more targets you would need to act quicker in order to achieve that. Less time per shot = rushed. Also, if it wasn't harder or more stressful to do what BFAW and CSV do then they'd be the norm and regular fire wouldn't exist.

    I sense there will be some people who think this makes sense. I also think there will be staunch BFAW users who won't be able to see logic because they're blinded by the thought that their dreamboats would be affected by this.



    If this was taken away from beam users what would be left for them ?

    beam overload ? LOL 4k to 10k average shots every 15 seconds ? Lmao

    beam users only get 1/2 of the proc rate verses CRF users and 1/2 the damage considering the romulan crit rate advantage 2x the shots 2x the crits 2x the damage

    bfaw equalizes this a little but it hits everything in range and not a single target

    your looking at this with a narrow vision yourself and not the bigger picture

    I suggest you open your eyes wider
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited December 2013
    Is it wrong to hope for balance? I hope not!!
    This sign above the entrance says 'Abandon all hope, ye who enter here.'
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited December 2013
    I happen to agree with the OP I think the number of shots could be increased a bit and the crit chance lowered some... I see this as a common sense canon type change not a balance nerf. It wouldn't change much... As long as we are on the topic of canon changes CRF and BFAW should have lower ACC too. But I don't really care either way...

    However that ONE TRIBBLE above is pissing me off in how rude and stuck up he's acting towards the OP arguments. 500 zen says he flies and AUX2BAT FAW boat... Now who is self serving? I can reccomend a good proctologist if you ever decide to have your head pulled out. Per regulation I can't say his name...

    Consider arguments objectively... It's hard but possible I think most of you are being a bit too closed minded. Your emotions are illogical...
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    samt1996 wrote: »
    I happen to agree with the OP I think the number of shots could be increased a bit and the crit chance lowered some... I see this as a common sense canon type change not a balance nerf. It wouldn't change much... As long as we are on the topic of canon changes CRF and BFAW should have lower ACC too. But I don't really care either way...

    However that ONE TRIBBLE above is pissing me off in how rude and stuck up he's acting towards the OP arguments. 500 zen says he flies and AUX2BAT FAW boat... Now who is self serving? I can reccomend a good proctologist if you ever decide to have your head pulled out. Per regulation I can't say his name...

    Consider arguments objectively... It's hard but possible I think most of you are being a bit too closed minded. Your emotions are illogical...

    OP is the most self serving here, most likely hoping to get a few lulz out of trying to ruin other's fun.

    Only an idiot would want to nerf the critical rate for the damage dealing abilities..... I would say rather heals should get a critical hit too, and there they should heal more than the usual number.

    All MMOs have more critical hit mechanics, not even less.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    samt1996 wrote: »
    I happen to agree with the OP I think the number of shots could be increased a bit and the crit chance lowered some... I see this as a common sense canon type change not a balance nerf. It wouldn't change much... As long as we are on the topic of canon changes CRF and BFAW should have lower ACC too. But I don't really care either way...

    Good idea. Higher pressure damage, less spike. Thank you for not treating my idea as a trolling attempt as others seem to.

    tpalelena wrote: »
    OP is the most self serving here, most likely hoping to get a few lulz out of trying to ruin other's fun.

    Only an idiot would want to nerf the critical rate for the damage dealing abilities..... I would say rather heals should get a critical hit too, and there they should heal more than the usual number.

    All MMOs have more critical hit mechanics, not even less.

    Self serving? Trying to get lulz? No. I'm not here to troll. I'm here to post my thoughts and opinions regarding the game. If you think that calling someone self-serving and calling their ideas to be that of an idiot then so be it. Feel free to troll some more.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2013
    I think that having high critical chance makes sense for BFaW and CSV. If you're firing more shots, you have a higher chance of landing a hit on something important.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • lordprotiuslordprotius Member Posts: 115 Arc User
    edited December 2013
    Balance in an MMO is impossible with variables such as, game mechanics, multiple classes of characters, multiple methods of damage dealing and so on and so forth....

    Only way to truly "balance" is to nerf everything and everyone make everyone be sci toons with one cruiser type available to fly and make all powers the same for everyone across the board......

    Every game ive ever played there were always those who complained about balance and unfair "builds" because they either dont understand the methods or arbitrarily choose to not use them for the sake of "canon".

    The game has a multitude of variables that allow us to choose our path, play our playstyle and engage in parts of the game we want to play.

    So play your game how you want to play it.... enjoy the variety you have access to and just have fun!

    If someone outclasses you or does more dmg or heals more then you.... so what? Its a game....
    #Aux2batman Lives!!

  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited December 2013
    Don't make them do anything to FAW anymore. It always makes them break it completely...
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    My opinion is that modifying the firing pattern should disable crits for the duration of the attack. Attack modifiers do not stack for a reason. Crits are a type of randomized attack modifier, and they also should not stack. You want to modify the firing pattern to hit multiple targets, or you want to increase your base damage with rapid-fire or high-yield modifiers, that's all fine, you dont need extra crit bonus damage on top of it.

    Its sad that people cant counter the proposal with reasoned argument and instead resort to trolling the OP by guessing motive so that they can attack his character indirectly.
  • nithanathnithanath Member Posts: 0 Arc User
    edited December 2013
    [SIGPIC][/SIGPIC]
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited December 2013
    nithanath wrote: »

    lol that was gold!
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    My opinion is that modifying the firing pattern should disable crits for the duration of the attack. Attack modifiers do not stack for a reason. Crits are a type of randomized attack modifier, and they also should not stack. You want to modify the firing pattern to hit multiple targets, or you want to increase your base damage with rapid-fire or high-yield modifiers, that's all fine, you dont need extra crit bonus damage on top of it.

    Its sad that people cant counter the proposal with reasoned argument and instead resort to trolling the OP by guessing motive so that they can attack his character indirectly.

    Thank you for recognising my post as a an opinion and not as a troll. It's appreciated.

    nithanath wrote: »

    OMG, this is the best thing I've seen all day!!! You get the award for funniest post. Ever.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited December 2013
    I'm more in favor for adding a rapid fire beam skill rather than making changes to FAW. It already has it's damage divide to hit multiple enemies at once like CSV does. But if changes were to be made, I believe the damage skill for both should have crits completely removed in favor for a higher rate of fire, an equal exchange if you would. It just seems like a common sense notion.

    I can't count how many times I've done CSV in an escort and nailed multiple 10k+ crits in a row on the same ship and watched it evaporate in a few short moments. A bit to much if you ask me.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited December 2013
    I think that having high critical chance makes sense for BFaW and CSV. If you're firing more shots, you have a higher chance of landing a hit on something important.

    Spray and Pray machine gun fire can deal fatal wounds, but its chance of landing a lethal hit are much lower than a 50cal aimed sniper rifle targeting a person's central mass.

    However, in a game like STO, game play quality has to be given higher priority over realism. Otherwise there would be no incentive to use BOFF powers like CSV or BFAW. CSV used to be so gimpy that no one used it. After its damage upgrade, CSV became viable for general use. Why would we want to see it backslide to pre-patch mechanics?
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited December 2013
    I always laughed when an in game engineers job of "fixing" a crucial system in time was basically kicking it/whaling on it/smacking the hell out of it in the in game representation. Now I'll be picturing my guy at Tactical wailing on the computer screen every time I use fire at will.:P
  • thisslerthissler Member Posts: 2,055 Arc User
    edited December 2013
    As I understand it, there's a tactical officer on the bridge of your ship, spamming that spacebar when you're in a space fight. One would hope that he and the ships computer are working together to aim for critical or vulnerable areas of the enemy's ship. This occasionally results in a critical hit. This is how I imagine regular fire, BO and CRF working.

    BFAW and CSV, however, are quantity over quality. They're not so much as landing precise hits, they're more about landing as many as possible to as many targets as possible. As such they should have a diminished critical hit multiplier, like CritH reduced by 25% of total, to reflect the rushed nature of the weapon.

    Rushed nature, you say? Well, BFAW and CSV fire more shots at more targets than regular fire. In order to fire more shots at more targets you would need to act quicker in order to achieve that. Less time per shot = rushed. Also, if it wasn't harder or more stressful to do what BFAW and CSV do then they'd be the norm and regular fire wouldn't exist.

    I sense there will be some people who think this makes sense. I also think there will be staunch BFAW users who won't be able to see logic because they're blinded by the thought that their dreamboats would be affected by this.

    Okay the reason they won't see logic is because there isn't any here. Keep it where you've admitted in later posts, it is just an opinion. These are just the way you think the abilities work, not how they actually work.

    CRF actually has the greatest increase in the rate of fire and yet you feel that is fine. Game mechanics say otherwise, but okay.

    Torpedo Spread just plain not missing grants it an artificially high no cost crit rate, but okay.

    BFAW is Beam Fire at Will, not Fire all Willy Nilly. So you're making a presumption.

    I'd almost grant you Scatter Volley. Just the huge volume of fire implied by the name and the effect supposes that once in a while you squeeze a bunch of extra fire out of your cannons and get more for it. So I changed my mind.

    The 'rushed nature' of the abilities is your bias. There's no evidence of that anywhere else but in your post.

    Beam Overload actually has a bit of a charge up. And a large power cost. Were you thinking of granting extra crit chance to that attack? No. You weren't. You've deemed that normal operation that may result in a critical hit.

    Here's my take on scatter volley. Once in a while you're able to use your cannons so as to completely blanket an area in fire. Enemy ships can't avoid taking some damage and any efforts they make to avoid the fire actually brings them into more of it. The unexpected vectors of attack resulting in more critical hits as ships defenses are overwhelmed.

    Here. This may help. If you don't wish to read it, the short version is to try not to accuse others preemptively of not being able to see logic, when you aren't bringing any to the discussion yourself.

    https://www.boundless.com/writing/paper-execution/planning-your-argument/structuring-your-argument/

    It would really help your posting if you did read it though. Cheers and all that:)
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