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TRIBBLE Maintenance and Release Notes - December 9, 2013

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.35.20131117a.20

General
  • Winter Event
    • Snowballs obtained from snow piles now properly list their expiration time as 1 hour (instead of 10 minutes). This is a display change only.
    • All Winter Event Duty Officer Assignments now reward 4 random Holiday Commodities on Success and 12 on Critical Success (instead of zero or 8, respectively).
    • Slightly increased the odds of receiving Uncommon Holiday Commodities from various sources.
    • Resolved an issue that was preventing belts to be an option for Red and Green jackets.
    • The correct picture now appears when the Shoman Boss in the Winter Wonderland is summoned.
    • Black, White and Brown Winter Jacket costume unlocks now display a correct icon instead of Earmuffs
  • Resolved an issue which was sometimes blocking progression in "Night of the Comet".
  • The PVE queue now has the ability to search for rewards including:
    • Nukara marks, Dyson marks, Dyson commendations, and Voth cybernetic implants.
  • Plesh Brek Winter Ship
    • Added a passive power that lets the captain know what Flanking does.
    • This appears in the passive powers list and will appear as a status buff icon while in a space map.
  • Fleet Tactician Trait:
    • Now properly applies to all players on the team.
    • Tooltip no longer lists the Turn Rate bonus twice.
    • Tooltip now lists an actual resistance value to Slow effects.
    • Updated item description - replaced "Immunity to Slow" with "Resistance to Slow".
    • Benefits gained from Driver Coil skill were reduced.
  • Dyson Tier 4 Offensive Rep Ability "Tactical Advantage" no longer stacks, and will now only benefit damage from the owner of this ability.
    • As a side effect of this, it no longer displays a Debuff icon on the target.
  • The last time a fleet member logged out of the game has been re-added to the Status display.
  • Resolved some ship tailor issues with the Voth Frigate and Cruiser.
    • Resolved display name errors.
    • Removed Type 5 material.
    • Added Voth Type 1 material.

Known Issue:
  • Captains can get unlimited recipes from the present in Winter Invasion.
Post edited by coldsnapped on
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Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    [*]Dyson Tier 4 Offensive Rep Ability "Tactical Advantage" no longer stacks, and will now only benefit damage from the owner of this ability.

    :eek:

    i guess a thread called T4 Dyson Tactical Advantage - The End Of PvP As We Knew It!!!

    got thier attention. glad this got prevented form ruining everything. now weres my free respec token!!!1! :P


    no faw fix yet. as usual, anything faw related takes several weeks to correct lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    Dyson Tier 4 Offensive Rep Ability "Tactical Advantage" no longer stacks, and will now only benefit damage from the owner of this ability.

    Hrmm, wasn't there some middle-ground on this?

    It's one thing to require 5 players to get a 5-stack...it was another where a single Sci could 5-stack all by themselves...or somebody with hangar pets being able to do it. It shouldn't have been passed along to pets (including targetable projectiles which are considered pets - you could 3-stack off the Romulan Hyper-Plasma Torp). Removing stacking all together though?

    Or was the middle-ground already tested and found to be too strong?
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    Dyson Tier 4 Offensive Rep Ability "Tactical Advantage" no longer stacks, and will now only benefit damage from the owner of this ability.

    Yet again PvPers crying has resulted in an ability that was some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it. Pulling it off the pets stacking makes sense, not surprised that was done, but making it so players cannot stack is just plain pathetic.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited December 2013
    Aha! I had a feeling it was just a display issue on the snowballs. Well, considering I played the character for about 45 minutes until I had enough commodities to get 'The Big One' and the snowballs didn't start melting yet.

    Which leads me to say this: THANK YOU for finally listening to use about the lousy drop rates on the uncommon holiday commodities. And thank you for making it so we get a few on a normal success of the winter doff assignments.:D

    Thanks you also for fixing the wintercoat belts with the red and green jackets. I though this was an issue specifically related to romulan republic characters.

    Question: Are the red and green wintercoats suppose to come with a red or green wintercoat belt, respectively? Because I only purchased a single short wintercoat belt for me male Reman captain. For his allied female Vulcan bridge officer, she has the black wintercoat belt available. For his allied male human and allied male android boffs, they have the white wintercoat belt available. So 1 jacket with 2 different belts for only my allied boffs. (My Reman captain and his romulan republic boffs had no wintercoat belts at all available). I posted about it here, with screenshots as proof: http://sto-forum.perfectworld.com/showpost.php?p=13914511&postcount=150

    P.S. I expect that known issue to be fixed before it goes live. You know some players will exploit it if it isn't fixed. How many can they get after the mission is complete before the timer reaches 0 and auto kicks them from the map? Exactly.

    Edit: Any chance the holiday duty officer assignments can be added to the New Romulus Command map? Q is there and can send you to the winter wonderland map and all, but the only place to find the assignments is at earth spacedock, first city, and the winter wonderland map. So romulan republic characters have to go to their allied faction's homeworld to get them.
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited December 2013
    john98837 wrote: »
    Yet again PvPers crying has resulted in an ability that was some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it. Pulling it off the pets stacking makes sense, not surprised that was done, but making it so players cannot stack is just plain pathetic.

    Its strength in pvp is more important because we already ridiculously overpower npc's in pve. In this case pvp is doing pve a favor.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    john98837 wrote: »
    Yet again PvPers crying has resulted in an ability that was some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it. Pulling it off the pets stacking makes sense, not surprised that was done, but making it so players cannot stack is just plain pathetic.

    yet again pvpers cry buged and a bug is fixed
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited December 2013
    john98837 wrote: »
    Yet again PvPers crying has resulted in an ability that was some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it. Pulling it off the pets stacking makes sense, not surprised that was done, but making it so players cannot stack is just plain pathetic.

    And you really need this overpower passive to kill a Borg cube? Finishing Infected Space in 2 minutes is that slow to you that you need a overpower passive?

    This is not longer PVP vs PVE, is about having fun in this game not just complete nuke and obliterate NPCs with out them having a change to even know what hit them.
    PVE also needs balance.. hell, the Borgs are the same NPCs that we killed when we were lvl 40 with green stuff!
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    john98837 wrote: »
    some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it.

    What understanding (or lack of understanding) do you have in regard to how debuffs work?

    Single "Stack" vs. 0 DR target, applies up to a +15% final damage modifier. Literally, final damage modifier - as resistance is the last thing that modifies damage.

    Skills/Gear, Weapon Power, Abilities, Crit Severity...then modified by up an additional +15% at that point vs. a 0 DR target.

    5-Stack vs. 0 DR target? That's up to a +71.4% final damage modifier.

    Say we gave the target the equivalent of a VR Mk XII Neut?

    Single "Stack" would reduce the damage lost from up to 16.6% to up to 6.2%...effectively up to a +10.4% increase in damage. 5-Stack? From that 16.6% reduction to a 33.1% gain, an effective increase in damage of up to 49.7%...

    Work in more +DRR, work in more -DRR from debuffs - it's a fun to dork around with...well, for some folks.

    The passing it along to pets and a single player being able to 5-Stack it...yeah, that screamed that something was wrong. One can see where that would have caused massive issues...was likely a bug, etc, etc, etc.

    Even so, five players taking it and dropping it on a "boss mob" - well, one could see where Cryptic might still have issues with that because of how much of a boost it could provide those players to finish off what's supposed to be a "tougher mob". With much of that toughness being because of extreme health, well - that mob would be at 50% for a longer period of time than a normal mob, until you 5-stack and then it's just going to go down...

    Wish they'd kept the LoR Beta Elachi, worked in some of what they did with the Voth, and spread that to the Tholians, the Borg, and all the rest. Sure, would need to create a "Casual" difficulty for many of the players - shuffle various other difficulty levels around, but the Advanced, Elite, and the rest could actually take on some meaning in the context of the sheer amount of power that exists out there. We've had multiple level cap increases in power without an increase in the level cap or difficulty of the mobs we face...meh.

    Though, it can be fun to grab a tower in the AZ in a minimalist build - have to do more than lean on the spacebar while watching Trek on Netflix...
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited December 2013
    Really nice to see these fixes, I hope they don't break anything existing and will reach Holodeck ASAP!
    john98837 wrote: »
    Yet again PvPers crying has resulted in an ability that was some what useful in PvE being nerfed to the point that it is completely worthless. This was such a weak debuff to begin with the only way it could have any noticable effect was with multiple players stacking it. Pulling it off the pets stacking makes sense, not surprised that was done, but making it so players cannot stack is just plain pathetic.

    If you needed that T4 ability to be capable in PvE, then I think the gene pool deserves your scorn, not the PvP Community.

    Can I ask what happened to the 2012 Fleet Starbase hologram decoration? I ran past where it should be the other day and noticed it had gone. Our fleet had it before and we could switch it on & off at will, now no longer! Is that intended?
    [SIGPIC][/SIGPIC]
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited December 2013
    multiple post!
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    If you needed that T4 ability to be capable in PvE, then I think the gene pool deserves your scorn, not the PvP Community.

    Its nothing about need, its about you and your kind making an ability that was some what useful in PvE completely worthless just so your small minority of players that give a **** about PvP don't have problems. Notice I did agree the pet stacking needed to be fixed. It was fun but obviously a bug. The nerfing is the removal of player stacks and was clearly done to appease you and your kind at the expense of everyone else.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited December 2013
    Really nice to see these fixes, I hope they don't break anything existing and will reach Holodeck ASAP!



    If you needed that T4 ability to be capable in PvE, then I think the gene pool deserves your scorn, not the PvP Community.

    Can I ask what happened to the 2012 Fleet Starbase hologram decoration? I ran past where it should be the other day and noticed it had gone. Our fleet had it before and we could switch it on & off at will, now no longer! Is that intended?
    There should be a fleet console somewhere that has "Manage Holiday Decorations" allowing you to switch from the 2012 to 2013 decoration, or disable it completely.
  • kalanikalani Member Posts: 0 Arc User
    edited December 2013
    Dyson Tier 4 Offensive Rep Ability "Tactical Advantage" no longer stacks, and will now only benefit damage from the owner of this ability.

    Is there any chance those of us who have reached T4 already can get a redo on that particular passive selection?
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    john98837 wrote: »
    Its nothing about need, its about you and your kind making an ability that was some what useful in PvE completely worthless just so your small minority of players that give a **** about PvP don't have problems. Notice I did agree the pet stacking needed to be fixed. It was fun but obviously a bug. The nerfing is the removal of player stacks and was clearly done to appease you and your kind at the expense of everyone else.

    I'm still trying to get the gist of why you think it's worthless. When I took the ability on Willard, it was based solely on the comparison of the two tooltips and what it looked like it would do. That it turned out to do far more than that after taking it...well...that doesn't change that I made the initial decision based on what the tooltip said - which is basically what they're making it do now.

    If it is a case that it's now worthless for a particular build you have, where the other selection would have been better...well, that's no different than saying equipping Photon consoles for a Disruptor build without any Photons is kind of silly. Not everything is going to be of equal value to every build...and just because something may be useless to Build X, that doesn't mean that it is useless to Build Y. Calling something worthless in that manner...is way over the top.

    If you picked the ability based on what you heard, rather than what the tooltip said - looking to get more out of it than it said it was going to do - that's on you...nobody else. In one of the few recommendations I've ever made, I recommended folks wait and see what Cryptic said on the matter - since the actual passive was much better than the tooltip suggested. Unless they were sure they wanted exactly what it said vs. what the Active Hardening said or the Hardening over the Advantage, it would be best to wait, no?

    Blaming anybody else but yourself on the selection - well - that's just silly, imho. Cause if it was a case of picking based on the tooltips, that hasn't changed...if you picked based on hearing that it was much better...heh, that's your own fault.

    Still though, would have liked them to do have done a two step process with it. Fix the obvious issue with pets...get that out of the way...then check on the stacking itself over a period of time to see if it needed to be adjusted. Then again, maybe they did...hrmm...but there's so many things they could have done, eh?

    Reduced the number of times it could stack from multiple players - didn't have to be 5, could have been 4, 3, 2...would have been a decent way to do further testing, no? Reducing the individual benefit to reduce the overall benefit...meh, that would have sucked.

    As it stands though, it will be a case of making the argument one way or another than Tactical Advantage is not on par with other T4 abilities, including Active Hardening. Taking a look at it from various builds, since again - for Build X it might be complete garbage while for Build Y it might be an early Christmas.

    The other thing, mind you, that I didn't see mentioned - was about the T3 showing up at times as well...I didn't take it, so I can't test it - so it's been hit or miss with running with folks that did have it to see it as a continuous problem and what might be the cause of that.

    Cause that's something that could have come into play with making this decision on their part as well...was the data just from the T4 or a combination of the T3 and T4, so you had the equivalent of 10 stacks instead of 5?
    kalani2 wrote: »
    Is there any chance those of us who have reached T4 already can get a redo on that particular passive selection?

    It's being changed to do what it says it does. If somebody picked it because of hearing that it did something other than what it said it would do...Cryptic should offer a token for that? Er...
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited December 2013
    john98837 wrote: »
    Its nothing about need, its about you and your kind making an ability that was some what useful in PvE completely worthless just so your small minority of players that give a **** about PvP don't have problems. Notice I did agree the pet stacking needed to be fixed. It was fun but obviously a bug. The nerfing is the removal of player stacks and was clearly done to appease you and your kind at the expense of everyone else.

    Your kind? You make it sound as if PVPers don't PVE and vice versa.

    Cry me a river.
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  • jer5488jer5488 Member Posts: 506 Arc User
    edited December 2013
    Own the Bastion and the Palisade - transferred the character with them to Tribble last week. Not seeing the new Voth type 1 skin - and the '5a' remains selectable on a Federation character.

    Mildly disappointed in the Dyson Tier 4 power change, but I can see the need for the change.
  • vividhvividh Member Posts: 108 Arc User
    edited December 2013
    Hopefully you guys have a FAW fix (a proper one this time) coming in sometime in this week. Its sad to see one bug being fixed and another being introduced. Judging from the past - FAW takes a very long time to get fixed... so I'll keep my hopes on the lower end of the scale.
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  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited December 2013
    I'm still trying to get the gist of why you think it's worthless. When I took the ability on Willard, it was based solely on the comparison of the two tooltips and what it looked like it would do. That it turned out to do far more than that after taking it...well...that doesn't change that I made the initial decision based on what the tooltip said - which is basically what they're making it do now.

    If it is a case that it's now worthless for a particular build you have, where the other selection would have been better...well, that's no different than saying equipping Photon consoles for a Disruptor build without any Photons is kind of silly. Not everything is going to be of equal value to every build...and just because something may be useless to Build X, that doesn't mean that it is useless to Build Y. Calling something worthless in that manner...is way over the top.

    If you picked the ability based on what you heard, rather than what the tooltip said - looking to get more out of it than it said it was going to do - that's on you...nobody else. In one of the few recommendations I've ever made, I recommended folks wait and see what Cryptic said on the matter - since the actual passive was much better than the tooltip suggested. Unless they were sure they wanted exactly what it said vs. what the Active Hardening said or the Hardening over the Advantage, it would be best to wait, no?

    Blaming anybody else but yourself on the selection - well - that's just silly, imho. Cause if it was a case of picking based on the tooltips, that hasn't changed...if you picked based on hearing that it was much better...heh, that's your own fault.

    Still though, would have liked them to do have done a two step process with it. Fix the obvious issue with pets...get that out of the way...then check on the stacking itself over a period of time to see if it needed to be adjusted. Then again, maybe they did...hrmm...but there's so many things they could have done, eh?

    Reduced the number of times it could stack from multiple players - didn't have to be 5, could have been 4, 3, 2...would have been a decent way to do further testing, no? Reducing the individual benefit to reduce the overall benefit...meh, that would have sucked.

    As it stands though, it will be a case of making the argument one way or another than Tactical Advantage is not on par with other T4 abilities, including Active Hardening. Taking a look at it from various builds, since again - for Build X it might be complete garbage while for Build Y it might be an early Christmas.

    The other thing, mind you, that I didn't see mentioned - was about the T3 showing up at times as well...I didn't take it, so I can't test it - so it's been hit or miss with running with folks that did have it to see it as a continuous problem and what might be the cause of that.

    Cause that's something that could have come into play with making this decision on their part as well...was the data just from the T4 or a combination of the T3 and T4, so you had the equivalent of 10 stacks instead of 5?



    It's being changed to do what it says it does. If somebody picked it because of hearing that it did something other than what it said it would do...Cryptic should offer a token for that? Er...

    And it has never happened that a tooltip was inaccurate on an item or ability that cryptic has had to change it. Neither has anyone ever gotten input from others regarding an item/build/ship/etc to optimize whatever it is they are doing. The passive doesn't say it shouldn't stack so when it was found out it did it made perfect sense to pick that passive over the other. Now, its being changed to not stack and therefore a respect token should be given. Its one thing with ships where "subject to change" is blatantly shown but no where on rep passives does it say that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    And it has never happened that a tooltip was inaccurate on an item or ability that cryptic has had to change it. Neither has anyone ever gotten input from others regarding an item/build/ship/etc to optimize whatever it is they are doing. The passive doesn't say it shouldn't stack so when it was found out it did it made perfect sense to pick that passive over the other. Now, its being changed to not stack and therefore a respect token should be given. Its one thing with ships where "subject to change" is blatantly shown but no where on rep passives does it say that.

    No, when it was found out that the passive did stack - it was reasonable to ask Cryptic if it was meant to stack.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited December 2013
    Yay another nerf because the pakleds can't adapt. GG Cryptic.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2013
    ROFL on the known issue. Seems coding that present is turning out to be a headache. Before the day 1 second patch people were getting multiple recipes. Seems the fix brought back the bug.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2013
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.35.20131117a.20

    General
    • Winter Event
      • Snowballs obtained from snow piles now properly list their expiration time as 1 hour (instead of 10 minutes). This is a display change only.
      • All Winter Event Duty Officer Assignments now reward 4 random Holiday Commodities on Success and 12 on Critical Success (instead of zero or 8, respectively).
      • Slightly increased the odds of receiving Uncommon Holiday Commodities from various sources.
      • Resolved an issue that was preventing belts to be an option for Red and Green jackets.
      • The correct picture now appears when the Shoman Boss in the Winter Wonderland is summoned.
      • Black, White and Brown Winter Jacket costume unlocks now display a correct icon instead of Earmuffs

    This is good news. Will lesson the pressure on people on feeling like it's a grind. Though suggest next year, probably have store items in line similarly like what was done with the Summer Event.

    But disappointing there is nothing about reducing the chatter by the NPCs, I believe the majority find it really obnoxious.



    BTW, though this is minor, the Snow Baron in the Gingerbread Invasion is still referred to as the Overlord, while the Overlord is the Winter Event boss.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2013
    There should be a fleet console somewhere that has "Manage Holiday Decorations" allowing you to switch from the 2012 to 2013 decoration, or disable it completely.

    There is and it is live.
  • auron8222auron8222 Member Posts: 97 Arc User
    edited December 2013
    Please fix the broken mails
  • warpetwarpet Member Posts: 506 Arc User
    edited December 2013
    great now is t4 ofensive useless give us free reputation powers tokens to get def one ....or buff up t4 now when cant stack
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    zathri83 wrote: »
    Yay another nerf because the pakleds can't adapt. GG Cryptic.

    lol, try adapting to a negative hull armor score
  • kalanikalani Member Posts: 0 Arc User
    edited December 2013
    It's being changed to do what it says it does. If somebody picked it because of hearing that it did something other than what it said it would do...Cryptic should offer a token for that? Er...

    It doesn't say that it doesn't stack or that it doesn't apply to anyone but the player who has it.

    The stacking we couldn't expect based on the info at hand but AFAIK this is the only damage resistance debuff in the game that other people and NPCs like fighters cant take advantage of. Now from the description how was I supposed to know that?
    [SIGPIC][/SIGPIC]
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2013
    Wow, I'm gonna get lots of commodities now. Not that I mind. Guess I'll be buying coats and scarves for all characters now.

    But please: Stand near the bank/exchange/mail access for 5 mins with audio on and you'll want to kill the Chef and the Ferengi. That's in stark contrast with the relaxing atmosphere in the Wonderland last year. Please turn their volume down (along with the Epohh researcher) and space their lines by a LOT.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • somebobsomebob Member Posts: 556 Arc User
    edited December 2013
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.35.20131117a.20

    General
    • Winter Event
      • All Winter Event Duty Officer Assignments now reward 4 random Holiday Commodities on Success and 12 on Critical Success (instead of zero or 8, respectively).
      • Slightly increased the odds of receiving Uncommon Holiday Commodities from various sources.

    Nice to see you're finally listening to us and reducing the Holiday Grind 2013.
    toiva wrote: »
    But please: Stand near the bank/exchange/mail access for 5 mins with audio on and you'll want to kill the Chef and the Ferengi. That's in stark contrast with the relaxing atmosphere in the Wonderland last year. Please turn their volume down (along with the Epohh researcher) and space their lines by a LOT.

    Agreed. It's clear that Cryptic hasn't listened to the annoyance of the VOs this year. Thank the GODS you can mute them all.
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  • trekkerchicktrekkerchick Member Posts: 0 Arc User
    edited December 2013
    Please, please, fix BOffs being unslotted when changing from space -> ground....
    It's the cause of tray resets when changing from ground -> space and resetting chosen BOffs for DOff department chiefs.
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