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Noncombat pets need a new mechanic

abystander0abystander0 Member Posts: 649 Arc User
With the addition of the new winter event noncombat pets, inventory space shrinks. There needs to be a new "storage" mechanic for the noncombat pets. Yes, you can buy more inventory space from the c-store, but there is a limit. Every new addition to the game brings out a new noncombat pet it seems like.

I think that making noncombat pets an unlock rather than a permanent inventory item would be better. With more space for pets it would make them more attractive as something to gather, rather than another thing that eats inventory space. Many other MMOs have a feature like this for a pet mechanic. Once you unlock the pet, you go to a menu and select the pet you want to summon from the ones currently unlocked by the player.


I have bought the max number of extra inventory from the c-store, and am feeling pinched with all these pets, and am tempted to simply pitch them. I think that would be kind of a waste.


That, or allow us to buy more inventory space than what is currently allowed.
Post edited by Unknown User on

Comments

  • otakuboytotakuboyt Member Posts: 2 Arc User
    edited December 2013
    My idea from a while back
    otakuboyt wrote: »
    Hello,

    I am have been playing since beta and have accumulated a large number of these items that are taking up space. I know this a has been brought up before, but it needs to be revisited.

    The needs to be a change way vanity items are stored. They need to become a captain power.

    Example once a pet is obtained you can either "use" it normally (so if not bound or needed for trading, missions, or crafting) or you can "add" it and it will come like a captain power. As a power it will take up no room in storage but it cannot be used for missions (horta crafting, epohh or bird raising)

    To keep the vanity items from cluttering up the set power window, non-combat powers and abilities will have their own tab.

    Besides pets and vanity items Transwarps and T4 Diplo/Maurad skills will also be there.

    Here is a list of things that should be come what I call NCP (non-combat powers)
    * Non-combat shuttles/fighter pets (Danube, Phoenix, Captain's Yacht, etc...)
    * Gekli Companion
    * Fireworks
    * Non-combat exocomps
    * Non-combat Horta (Hatchling, Dilithium) [once they become powers, you can not use them in crafting you will need to grab another]
    * Small animals (Targ, Alfa 117 Canine, Driclae Pup, Jackal Mastiff, Sehlat, etc)
    * Personal comm codes (Suliban, Azura, Vov'wI)
    * Captain only Tribbles (Radan, Fleet, Mol'Rihan, Nukara)
    * Vanity entourages
    * Raise-able pets (Tropical Birds, Epohh) [once they become powers, you can not use them in crafting or turn in]
    * Holiday items (Flight Packs, Party Poppers, Ice Boots, etc.)
    * Data Recorder


    Things that should not be stored this way
    * Consumable combat pets (Reprogrammed Drones, Romulan Distress Call, Scorpion Fighters, Turrets, etc)
    * Combat Horta (Horta, Polytrinic, Eisilum)
    * Anything that goes into a hangar
    * Ship devices
    * Any other tribble
    * Anything consumable
    * Mission items


    Now, I know what you are thinking, how will Cryptic/PW make money if all this space is freed up? My answer is people will but more pets and shuttles from the store using Lobi and Zen.
    [SIGPIC][/SIGPIC]
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