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APO3+CRF2 vs APO1+CRF3

gwassalorgwassalor Member Posts: 164
Did anyone play with 4 DHCs (plus some turrets) augmented by APO3+CRF2 versus APO1+CRF3? Which one provides higher spike damage to single target and which one provides higher overall damage?
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2013
    I too wonder this. I have asked the question several times, and still never received a straight answer.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    You could copy one of your toons to tribble and see what happens to the weapon tool-tip numbers
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    However substantial the difference between those two combos might be, I say the bigger question is what other skills the combination allows you to fit.

    Testing is ongoing, but I think maybe the "sweet" spot for Tac BO builds on my AP-DHC + Omega Torp Fleet Defiant is turning out to be:

    2 x Tactical Team 1.
    1 x Attack Pattern Omega 3.
    1 x Attack Pattern Omega 1.
    1 x Scatter Volley 1.
    1 x Spread 1.
    1 x Rapid Fire 2.
    1 x High Yield 2.

    Viewed as a whole, what I have there is an APO,TT,torp/cannon buff set for single targets, and one for crowds. Also relevant to this is the Eng BO skills Emergency Power to Weapons 1 and Directed Energy Modulation 1. I have three blue tech doffs to cut that BO cooldown somewhat, but I can't afford purples yet. Also, the Omega Torpedo stays on auto-fire. :cool:

    And yes, I know. This commits the cardinal sin of bothering to do anything at all with torpedoes. :rolleyes: There is only so much tiresome redundancy I'm willing to accept in pursuit of the almighty DPS, so just skip it, OK? OK.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited December 2013
    I don't have the data at hand, but have tested this.

    APO1 + CRF3 was more effective against single targets.

    Having said that

    APB1 + CSV3 did more damage. (although doesn't look as cool).

    Let the kvetching begin.
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited December 2013
    Been wondering about this too. Also wondering if it's better to run three turrets or two turrets plus kcb for the proc.
  • metalkorekingmetalkoreking Member Posts: 0 Arc User
    edited December 2013

    APO3 and CRF2 will get you higher spike then CRF3 and APO1 will.

    stolen from DDIS's thread in the pvp ship builds
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  • gwassalorgwassalor Member Posts: 164
    edited December 2013
    I don't have the data at hand, but have tested this.

    APO1 + CRF3 was more effective against single targets.

    Having said that

    APB1 + CSV3 did more damage. (although doesn't look as cool).

    Let the kvetching begin.

    Whole idea of APO3+CRF2 vs APO1+CRF3 is about decision how to allocate Lt-Cmr and Cmr ability slots. APO1 is sadly Lt-Cmr ability, the same level as CRF2.

    While you propose ABP1 which is actually Lt slot. In your case you could use APB2 + CSV3 to even greater benefit.
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